diff options
Diffstat (limited to '2d/_collisions')
-rw-r--r-- | 2d/_collisions/polygon_polygon.html | 3 | ||||
-rw-r--r-- | 2d/_collisions/polygon_polygon.html.content | 2 | ||||
-rw-r--r-- | 2d/_collisions/rectangle_rectangle.html | 3 | ||||
-rw-r--r-- | 2d/_collisions/rectangle_rectangle.html.content | 2 |
4 files changed, 4 insertions, 6 deletions
diff --git a/2d/_collisions/polygon_polygon.html b/2d/_collisions/polygon_polygon.html index ace2c17..da5edea 100644 --- a/2d/_collisions/polygon_polygon.html +++ b/2d/_collisions/polygon_polygon.html @@ -24,7 +24,6 @@ <li><a title="/2d/rigidbody/rigidbody_2.html" href="/2d/rigidbody/rigidbody_2.html">Rotational Forces</a></li> <li><a title="/2d/rigidbody/rigidbody_3.html" href="/2d/rigidbody/rigidbody_3.html">Collisions</a></li> <li><label>Collisions</label></li> - <li><a title="/2d/_collisions/rectangle_line.html" href="/2d/_collisions/rectangle_line.html">Rectangle-Line</a></li> <li><a title="/2d/_collisions/rectangle_rectangle.html" href="/2d/_collisions/rectangle_rectangle.html">Rectangle-Rectangle</a></li> <li><a title="/2d/_collisions/polygon_polygon.html" href="/2d/_collisions/polygon_polygon.html">Separating Axis Theorem</a></li> </ul> @@ -422,7 +421,7 @@ IntersectionResult getIntersection(ConvexPolygon* first, ConvexPolygon* second) <footer id="references"> <h2>References</h2> <ul> - <li><a href="https://en.wikipedia.org/wiki/Vector_projection">Vector Projection Wikapedia</a></li> + <li><a href="https://en.wikipedia.org/wiki/Vector_projection">Information on Vector Projection</a></li> </ul> </footer> </article> diff --git a/2d/_collisions/polygon_polygon.html.content b/2d/_collisions/polygon_polygon.html.content index f2e6bfb..93836a9 100644 --- a/2d/_collisions/polygon_polygon.html.content +++ b/2d/_collisions/polygon_polygon.html.content @@ -202,7 +202,7 @@ <footer id="references"> <h2>References</h2> <ul> - <li><a href="https://en.wikipedia.org/wiki/Vector_projection">Vector Projection Wikapedia</a></li> + <li><a href="https://en.wikipedia.org/wiki/Vector_projection">Information on Vector Projection</a></li> </ul> </footer> </article> diff --git a/2d/_collisions/rectangle_rectangle.html b/2d/_collisions/rectangle_rectangle.html index 2cd2511..d5c407a 100644 --- a/2d/_collisions/rectangle_rectangle.html +++ b/2d/_collisions/rectangle_rectangle.html @@ -24,7 +24,6 @@ <li><a title="/2d/rigidbody/rigidbody_2.html" href="/2d/rigidbody/rigidbody_2.html">Rotational Forces</a></li> <li><a title="/2d/rigidbody/rigidbody_3.html" href="/2d/rigidbody/rigidbody_3.html">Collisions</a></li> <li><label>Collisions</label></li> - <li><a title="/2d/_collisions/rectangle_line.html" href="/2d/_collisions/rectangle_line.html">Rectangle-Line</a></li> <li><a title="/2d/_collisions/rectangle_rectangle.html" href="/2d/_collisions/rectangle_rectangle.html">Rectangle-Rectangle</a></li> <li><a title="/2d/_collisions/polygon_polygon.html" href="/2d/_collisions/polygon_polygon.html">Separating Axis Theorem</a></li> </ul> @@ -121,7 +120,7 @@ Vector2 getNormalToLineSegment(LineSegment* segment) { <footer id="references"> <h2>References</h2> <ul> - <li><a href="https://dyn4j.org/2010/01/sat/">Great SAT Explanation</a></li> + <li><a href="https://dyn4j.org/2010/01/sat/">Separating Axis Theorem Explanation</a></li> <li><a href="https://www.gamedev.net/forums/topic/588070-seperating-axis-theorem---how-to-resolve-contact-points/">SAT Finding Collision Points</a></li> </ul> </footer> diff --git a/2d/_collisions/rectangle_rectangle.html.content b/2d/_collisions/rectangle_rectangle.html.content index 448fd33..a3b86bc 100644 --- a/2d/_collisions/rectangle_rectangle.html.content +++ b/2d/_collisions/rectangle_rectangle.html.content @@ -69,7 +69,7 @@ Vector2 getNormalToLineSegment(LineSegment* segment) { <footer id="references"> <h2>References</h2> <ul> - <li><a href="https://dyn4j.org/2010/01/sat/">Great SAT Explanation</a></li> + <li><a href="https://dyn4j.org/2010/01/sat/">Separating Axis Theorem Explanation</a></li> <li><a href="https://www.gamedev.net/forums/topic/588070-seperating-axis-theorem---how-to-resolve-contact-points/">SAT Finding Collision Points</a></li> </ul> </footer> |