diff options
Diffstat (limited to '2d/rigidbody/rigidbody_1')
-rwxr-xr-x | 2d/rigidbody/rigidbody_1/dist/output.wasm | bin | 48801 -> 49033 bytes | |||
-rw-r--r-- | 2d/rigidbody/rigidbody_1/main.cpp | 7 | ||||
-rw-r--r-- | 2d/rigidbody/rigidbody_1/snippet3.cpp | 2 |
3 files changed, 4 insertions, 5 deletions
diff --git a/2d/rigidbody/rigidbody_1/dist/output.wasm b/2d/rigidbody/rigidbody_1/dist/output.wasm Binary files differindex f6625a9..b9f4c37 100755 --- a/2d/rigidbody/rigidbody_1/dist/output.wasm +++ b/2d/rigidbody/rigidbody_1/dist/output.wasm diff --git a/2d/rigidbody/rigidbody_1/main.cpp b/2d/rigidbody/rigidbody_1/main.cpp index 88c322c..a327fee 100644 --- a/2d/rigidbody/rigidbody_1/main.cpp +++ b/2d/rigidbody/rigidbody_1/main.cpp @@ -61,8 +61,7 @@ struct Rigidbody { float32 impulseDtSeconds = nextTimeAppliedSeconds - i.timeAppliedSeconds; Vector2 forceToApply = i.force * (impulseDtSeconds / i.timeOfApplicationSeconds); - force += forceToApply * impulseDtSeconds; - + force += forceToApply; i.timeAppliedSeconds = nextTimeAppliedSeconds; } @@ -301,8 +300,8 @@ EM_BOOL onMouseMove(int eventType, const EmscriptenMouseEvent *mouseEvent, void return true; } - pointer.force.x = static_cast<float32>(mouseEvent->movementX) * 100000.f; - pointer.force.y = static_cast<float32>(-mouseEvent->movementY) * 100000.f; + pointer.force.x = static_cast<float32>(mouseEvent->movementX) * 1000.f; + pointer.force.y = static_cast<float32>(-mouseEvent->movementY) * 1000.f; pointer.body.position.x = static_cast<float32>(mouseEvent->targetX); pointer.body.position.y = static_cast<float32>(600.f - mouseEvent->targetY); diff --git a/2d/rigidbody/rigidbody_1/snippet3.cpp b/2d/rigidbody/rigidbody_1/snippet3.cpp index 4727a9a..d3ecc4f 100644 --- a/2d/rigidbody/rigidbody_1/snippet3.cpp +++ b/2d/rigidbody/rigidbody_1/snippet3.cpp @@ -31,7 +31,7 @@ struct Rigidbody { // to calculate the fractional amount of force that was applied in this frame. float32 impulseDtSeconds = nextTimeAppliedSeconds - i.timeAppliedSeconds; Vector2 forceToApply = i.force * (impulseDtSeconds / i.timeOfApplicationSeconds); - force += forceToApply * impulseDtSeconds; + force += forceToApply; i.timeAppliedSeconds = nextTimeAppliedSeconds; } |