summaryrefslogtreecommitdiff
path: root/2d
diff options
context:
space:
mode:
Diffstat (limited to '2d')
-rw-r--r--2d/_collisions/polygon_polygon.html5
-rw-r--r--2d/_collisions/polygon_polygon.html.content3
-rwxr-xr-x2d/_collisions/polygon_polygon/dist/output.wasmbin57746 -> 58079 bytes
-rw-r--r--2d/_collisions/polygon_polygon/main.cpp23
-rw-r--r--2d/_collisions/polygon_polygon/snippet2.cpp2
5 files changed, 32 insertions, 1 deletions
diff --git a/2d/_collisions/polygon_polygon.html b/2d/_collisions/polygon_polygon.html
index 9826ba4..ace2c17 100644
--- a/2d/_collisions/polygon_polygon.html
+++ b/2d/_collisions/polygon_polygon.html
@@ -312,6 +312,8 @@
<span class="code_comment">// the collision later.</span>
ProjectionResult getProjection(Vector2* vertices, <span class="code_keyword">int</span> numVertices, <span class="code_keyword">Vector2</span> axis) {
ProjectionResult pr;
+ pr.minVertex = vertices[0];
+ pr.maxVertex = vertices[0];
<span class="code_keyword">float32</span> min = axis.dot(vertices[0]);
<span class="code_keyword">float32</span> max = min;
@@ -404,6 +406,9 @@ IntersectionResult getIntersection(ConvexPolygon* first, ConvexPolygon* second)
<h2 id='live_example'>
Live Example of Intersection Detection
</h2>
+ <p>
+ A live example of Separating Axis Theorem running with full collision detection. Click <button id='reverse_gravity'>this button</button>to reverse gravity on the simualtion.
+ </p>
<div class="opengl_canvas_container">
<canvas id="gl_canvas" width="800" height="600"></canvas>
<button id="gl_canvas_play" class="play_button">
diff --git a/2d/_collisions/polygon_polygon.html.content b/2d/_collisions/polygon_polygon.html.content
index f2a9253..f2e6bfb 100644
--- a/2d/_collisions/polygon_polygon.html.content
+++ b/2d/_collisions/polygon_polygon.html.content
@@ -186,6 +186,9 @@
<h2 id='live_example'>
Live Example of Intersection Detection
</h2>
+ <p>
+ A live example of Separating Axis Theorem running with full collision detection. Click <button id='reverse_gravity'>this button</button>to reverse gravity on the simualtion.
+ </p>
<div class="opengl_canvas_container">
<canvas id="gl_canvas" width="800" height="600"></canvas>
<button id="gl_canvas_play" class="play_button">
diff --git a/2d/_collisions/polygon_polygon/dist/output.wasm b/2d/_collisions/polygon_polygon/dist/output.wasm
index f4ef9bb..a047d19 100755
--- a/2d/_collisions/polygon_polygon/dist/output.wasm
+++ b/2d/_collisions/polygon_polygon/dist/output.wasm
Binary files differ
diff --git a/2d/_collisions/polygon_polygon/main.cpp b/2d/_collisions/polygon_polygon/main.cpp
index e85cc25..620edaa 100644
--- a/2d/_collisions/polygon_polygon/main.cpp
+++ b/2d/_collisions/polygon_polygon/main.cpp
@@ -11,6 +11,8 @@
#include <cmath>
#include <cfloat>
+float32 gravityDirection = -1;
+
struct Impulse {
Vector2 force = { 0, 0 };
float32 timeOfApplicationSeconds = 0.25f;
@@ -52,7 +54,7 @@ struct Rigidbody {
}
void applyGravity(float32 deltaTimeSeconds) {
- velocity += (Vector2 { 0.f, -9.8f } * deltaTimeSeconds);
+ velocity += (Vector2 { 0.f, gravityDirection * 100.f } * deltaTimeSeconds);
}
void update(float32 deltaTimeSeconds) {
@@ -204,6 +206,7 @@ struct ConvexPolygon {
EM_BOOL onPlayClicked(int eventType, const EmscriptenMouseEvent* mouseEvent, void* userData);
EM_BOOL onStopClicked(int eventType, const EmscriptenMouseEvent* mouseEvent, void* userData);
+EM_BOOL onGravityReversed(int eventType, const EmscriptenMouseEvent* mouseEvent, void* userData);;
void load();
void update(float32 time, void* userData);
@@ -218,6 +221,7 @@ int main() {
context.init("#gl_canvas");
emscripten_set_click_callback("#gl_canvas_play", NULL, false, onPlayClicked);
emscripten_set_click_callback("#gl_canvas_stop", NULL, false, onStopClicked);
+ emscripten_set_click_callback("#reverse_gravity", NULL, false, onGravityReversed);
return 0;
}
@@ -269,12 +273,19 @@ struct SATResult {
struct ProjectionResult {
Vector2 minVertex;
+ Vector2 minAdjacent1;
+ Vector2 minAdjacent2;
+
Vector2 maxVertex;
+ Vector2 maxAdjacent1;
+ Vector2 maxAdjacent2;
Vector2 projection;
};
ProjectionResult getProjection(Vector2* vertices, int numVertices, Vector2 axis) {
ProjectionResult pr;
+ pr.minVertex = vertices[0];
+ pr.maxVertex = vertices[0];
float32 min = axis.dot(vertices[0]);
float32 max = min;
@@ -334,6 +345,10 @@ bool runSatForShapesEdges(SATResult* result, ConvexPolygon* first, ConvexPolygon
} else {
result->overlapPoint = secondProj.maxVertex;
}
+
+ // Check if the normal from one of the edges of the overlap point is nearly perpendicular
+ // to the edge that you have intersected with. If so, let's call the point of intersection
+ // the middle of the edge.
}
}
@@ -497,3 +512,9 @@ EM_BOOL onStopClicked(int eventType, const EmscriptenMouseEvent* mouseEvent, voi
unload();
return true;
}
+
+EM_BOOL onGravityReversed(int eventType, const EmscriptenMouseEvent* mouseEvent, void* userData) {
+ printf("Reversing gravity\n");
+ gravityDirection = -gravityDirection;
+ return true;
+}
diff --git a/2d/_collisions/polygon_polygon/snippet2.cpp b/2d/_collisions/polygon_polygon/snippet2.cpp
index a279f65..c182060 100644
--- a/2d/_collisions/polygon_polygon/snippet2.cpp
+++ b/2d/_collisions/polygon_polygon/snippet2.cpp
@@ -29,6 +29,8 @@ struct ProjectionResult {
// the collision later.
ProjectionResult getProjection(Vector2* vertices, int numVertices, Vector2 axis) {
ProjectionResult pr;
+ pr.minVertex = vertices[0];
+ pr.maxVertex = vertices[0];
float32 min = axis.dot(vertices[0]);
float32 max = min;