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diff --git a/frontend/2d/_collisions/rectangle_rectangle.html.content b/frontend/2d/_collisions/rectangle_rectangle.html.content new file mode 100644 index 0000000..30e34d8 --- /dev/null +++ b/frontend/2d/_collisions/rectangle_rectangle.html.content @@ -0,0 +1,75 @@ +<script src="./rectangle_rectangle/dist/output.js"></script> +<script> + window.onload = function() { + var lPlayElement = document.getElementById('gl_canvas_play'), + lStopElement = document.getElementById('gl_canvas_stop'); + lPlayElement.addEventListener('click', function() { + lPlayElement.style.display = 'none'; + lStopElement.style.display = 'block'; + }); + lStopElement.addEventListener('click', function() { + lStopElement.style.display = 'none'; + lPlayElement.style.display = 'block'; + }); + } + +</script> +<article> + <h1>Rectangle intersection with a Rectangle</h1> + <section> + <h2>Algorithm</h2> + <p> + For each line segment that your rectangle could be intersecting with, + do the following: + <ol> + <li> + For each corner of your rectangle, check if the distance from that point to the line is less than some <i>epsilon</i>, where <i>epsilon</i> is a reasonable small number (usually a 1 or 2 units, depending on the size of your lines). + </li> + <li> + To check each point, use the "distance from point to line segment" formula, which can be found <a href="https://en.wikipedia.org/wiki/Distance_from_a_point_to_a_line">here</a> (I will not derive it just yet) + </li> + <li> + If a collision is found, we have all of the information required to solve the collision: + <ul> + <li> + <b>Collision Normal</b>: This is the perpendicular to the line segment, which can be found by: + <code> + <pre> +Vector2 getNormalToLineSegment(LineSegment* segment) { + Vector2 direction = segment->end - segment->start; + return *Vector2 { -direction.y, direction.x }).normalize(); +} + </pre> + </code> + </li> + <li> + <b>First Point of Application</b>: Get the vector from the center of the rectangle (most like your position) to the corner which intersected. + </li> + <li> + <b>Second Point of Application</b>: Get vector from center of line to the corner which intersected. + </li> + </ul> + </li> + </ol> + </p> + </section> + <section> + <h2> + Live Example + </h2> + <div class="opengl_canvas_container"> + <canvas id="gl_canvas" width="640" height="480"></canvas> + <button id="gl_canvas_play" class="play_button"> + Play + </button> + <button id="gl_canvas_stop" class="stop_button"> + Stop + </button> + </div> + <footer id="references"> + <h2>References</h2> + <ul> + </ul> + </footer> + </section> +</article> |