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| diff --git a/frontend/_rigidbody/2d/part_1.html b/frontend/_rigidbody/2d/part_1.html deleted file mode 100644 index ec0acbf..0000000 --- a/frontend/_rigidbody/2d/part_1.html +++ /dev/null @@ -1,93 +0,0 @@ -<!DOCTYPE html> -<html lang="en"> -    <head> -        <meta charset="utf-8"> -        <script src="/scripts/jquery-3.5.1.min.js"></script> -        <script src="/index.js"></script> -        <link rel="stylesheet" href="/index.css"> -        <link rel="shortcut icon" href="/favicon/favicon.ico" type="image/x-icon"> -        <link href="https://fonts.googleapis.com/css?family=Open+Sans:400,600,300" rel="stylesheet" type="text/css"> -        <title>Physics for Games</title> - -        <script src="/_shared/math/vec2.js"></script> -        <script src="/_shared/math/mat4.js"></script> -        <script src="/_shared/math/circle.js"></script> -        <script src="/_shared/2d/shader.js"></script> -        <script src="/_shared/2d/program_common.js"></script> -        <script src="rigidbody_1.js"></script> -    </head> -    <body> -        <header> -            <h1>Physics for Games</h1> -        </header> -        <main> -            <nav> -            </nav> -            <section> -                <h1>Part 1: Linear Forces</h1> -                <article> -                    <p> -                        The first - and perhaps easiest - part of implementing any rigid body physics system is getting the entities in your scene to move in response to linear forces. -                        With this implementation alone, you can achieve an interesting level of realism in your 2D (and even 3D) scene. -                    </p> -                    <p> -                        Let's begin by recalling the relationships between acceleration, velocity, and position. -                    </p> -                    <p> -                        Knowing all this, you should be able to understand the following source code fairly easily; -                        <pre> -                            <code> -    <span class="code_keyword">function</span> update(dtSeconds) { -        <span class="code_comment">// Add up the forces acting on the circle</span> -        <span class="code_keyword">const</span> GRAVITY = 9.8; -        <span class="code_keyword">const</span> lGravityForce = vec2(0, -1.0 * (lCircle.mass * <span class="code_constant">GRAVITY</span>)); -        lCircle.force = addVec2(lCircle.force, lGravityForce); -     -        <span class="code_comment">// Figure out acceleration (a = F / m)</span> -        <span class="code_keyword">const</span> lCurrentAcceleration = scaleVec2(lCircle.force, 1.0 / lCircle.mass); -     -        <span class="code_comment">// Calculate the new velocity: v = v0 + a * t</span> -        lCircle.velocity = addVec2(lCircle.velocity, scaleVec2(lCurrentAcceleration, dtSeconds)); -     -        <span class="code_comment">// Update the position based on velocity: x = x0 + v * t</span> -        lCircle.position = addVec2(lCircle.position, scaleVec2(lCircle.velocity, dtSeconds)); -     -        <span class="code_comment">// Update the model matrix accordingly</span> -        lCircle.model = translateMatrix(mat4(), lCircle.position.x, lCircle.position.y, 0); -     -        <span class="code_comment">// Reset the force vector for the next update</span> -        lCircle.force = vec2() -    } -                            </code> -                        </pre> -                    </p> -                    <div id="rigidbody_1" class="opengl_canvas_container"> -                        <canvas width="640" height="480"></canvas> -                        <div class="opengl_canvas_sidebar"> -                            <ul class="opengl_value_tracker"> -                                <li><b>Linear Force:</b><span id="rigidbody_1_force_field">N/A</span></li> -                                <li><b>Linear Acceleration:</b><span id="rigidbody_1_acceleration_field">N/A</span></li> -                                <li><b>Linear Velocity:</b><span id="rigidbody_1_velocity_field">N/A</span></li> -                                <li><b>Linear Position:</b><span id="rigidbody_1_position_field">N/A</span></li> -                            </ul> -                            <form id="rigidbody_1_force_submit_button" style="text-align: right; padding: 0.5rem;"> -                                <div class="vec2_input_group"> -                                    <label>Force Vector</label> -                                    <input class="vec2_x_input" type="number" placeholder="X (Default 0)"/> -                                    <input class="vec2_y_input" type="number" placeholder="Y (Default 5000 N)"/> -                                </div> -                                <input type="submit" value="Apply Force"></input> -                            </form> -                        </div> -                        <button class="play_button"> -                            Play -                        </button> -                        <button class="stop_button"> -                            Stop -                        </button> -                    </div> -                </article> -            </section> -        </main> -    </body> -</html> 
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