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-rw-r--r--frontend/shared_cpp/mathlib.h227
1 files changed, 0 insertions, 227 deletions
diff --git a/frontend/shared_cpp/mathlib.h b/frontend/shared_cpp/mathlib.h
deleted file mode 100644
index 3ed61cd..0000000
--- a/frontend/shared_cpp/mathlib.h
+++ /dev/null
@@ -1,227 +0,0 @@
-#pragma once
-#include <cstdio>
-#include <cstdlib>
-#include <cstring>
-#include <cmath>
-
-#define MAX(x, y) (((x) > (y)) ? (x) : (y))
-#define MIN(x, y) (((x) < (y)) ? (x) : (y))
-#define ABS(x) (x < 0 ? -x : x)
-
-struct Vector2 {
- float x = 0;
- float y = 0;
-
- Vector2 operator+(Vector2 other) {
- return { x + other.x, y + other.y };
- }
-
- Vector2& operator+=(Vector2 other) {
- x += other.x;
- y += other.y;
- return *this;
- }
-
- Vector2 operator-(Vector2 other) {
- return { x - other.x, y - other.y };
- }
-
- Vector2 operator*(float s) {
- return { x * s, y * s };
- }
-
- Vector2 operator/(float s) {
- return { x / s, y / s };
- }
-
- float dot(Vector2 other) {
- return x * other.x + y * other.y;
- }
-
- float length() {
- return sqrtf(x * x + y * y);
- }
-
- Vector2 normalize() {
- float len = length();
- float inverseLength = len == 0 ? 1.0 : 1.0 / len;
-
- return { x * inverseLength, y * inverseLength };
- }
-
- Vector2 negate() {
- return { -x, -y };
- }
-
- Vector2 getPerp() {
- return { y, -x };
- }
-
- Vector2 rotate(float angle) {
- return {
- x * cosf(angle) - y * sinf(angle),
- x * sinf(angle) + y * cosf(angle)
- };
- }
-
- void printDebug(const char* name) {
- printf("%s=Vector2(%f, %f)\n", name, x, y);
- }
-
- float determinant(Vector2 other) {
- //
- // [ a b ]
- // [ c d ]
- //
- // [ x other.x ]
- // [ y other.y ]
- //
- // det = a * d - b * c
- // det = x * other.y - other.x * y
- //
- return x * other.y - other.x * y;
- }
-};
-
-struct Vector3 {
- float x = 0.f;
- float y = 0.f;
- float z = 0.f;
-};
-
-struct Vector4 {
- float x = 0.f;
- float y = 0.f;
- float z = 0.f;
- float w = 0.f;
-
- float length() {
- return sqrtf(x * x + y * y + z * z + w * w);
- }
-
- Vector4 normalize() {
- float len = length();
- float inverseLength = len == 0 ? 1.0 : 1.0 / len;
-
- return { x * inverseLength, y * inverseLength, z * inverseLength, w * inverseLength };
- }
-
- Vector4 fromColor(float r, float g, float b, float a) {
- float scale = 1.f / 255.f;
- return { r * scale, g * scale, b * scale, a * scale };
- }
-
- Vector4 toNormalizedColor() {
- return fromColor(x, y, z, w);
- }
-};
-
-struct Mat4x4 {
- float m[16] = {
- 1, 0, 0, 0,
- 0, 1, 0, 0,
- 0, 0, 1, 0,
- 0, 0, 0, 1
- };
-
- Mat4x4 copy() {
- Mat4x4 result;
- memcpy(result.m, m, sizeof(float) * 16);
- return result;
- }
-
- Mat4x4 scale(Vector3 v) {
- Mat4x4 result = copy();
- result.m[0] = result.m[0] * v.x;
- result.m[5] = result.m[5] *v.y;
- result.m[10] = result.m[10] * v.z;
- return result;
- }
-
- Mat4x4 translate(Vector3 v) {
- Mat4x4 result = copy();
- result.m[12] += v.x;
- result.m[13] += v.y;
- result.m[14] += v.z;
- return result;
- }
-
- Mat4x4 translateByVec2(Vector2 v) {
- Mat4x4 result = copy();
- result.m[12] += v.x;
- result.m[13] += v.y;
- return result;
- }
-
- Mat4x4 rotate2D(float angle) {
- Mat4x4 result = copy();
- result.m[0] = cos(angle);
- result.m[1] = -sin(angle);
- result.m[4] = sin(angle);
- result.m[5] = cos(angle);
- return result;
- }
-
- Vector2 multByVec2(Vector2 v) {
- Vector4 vec4 = { v.x, v.y, 0.0, 1.0 };
- return {
- vec4.x * m[0] + vec4.y * m[4] + vec4.z * m[8] + vec4.w * m[12],
- vec4.x * m[1] + vec4.y * m[5] + vec4.z * m[9] + vec4.w * m[13]
- };
- }
-
- Vector2 operator*(Vector2 v) {
- return multByVec2(v);
- }
-
- Mat4x4 getOrthographicMatrix(float left, float right, float bottom, float top) {
- Mat4x4 result;
- result.m[0] = 2.0 / (right - left);
- result.m[5] = 2.0 / (top - bottom);
- result.m[10] = 1.0;
- result.m[12] = -(right + left) / (right - left);
- result.m[13] = -(top + bottom) / (top - bottom);
- return result;
- }
-
- Mat4x4 inverse() {
- Mat4x4 inv;
-
- inv.m[0] = m[5] * m[10] * m[15] - m[5] * m[11] * m[14] - m[9] * m[6] * m[15] + m[9] * m[7] * m[14] + m[13] * m[6] * m[11] - m[13] * m[7] * m[10];
- inv.m[4] = -m[4] * m[10] * m[15] + m[4] * m[11] * m[14] + m[8] * m[6] * m[15] - m[8] * m[7] * m[14] - m[12] * m[6] * m[11] + m[12] * m[7] * m[10];
- inv.m[8] = m[4] * m[9] * m[15] - m[4] * m[11] * m[13] - m[8] * m[5] * m[15] + m[8] * m[7] * m[13] + m[12] * m[5] * m[11] - m[12] * m[7] * m[9];
- inv.m[12] = -m[4] * m[9] * m[14] + m[4] * m[10] * m[13] + m[8] * m[5] * m[14] - m[8] * m[6] * m[13] - m[12] * m[5] * m[10] + m[12] * m[6] * m[9];
- inv.m[1] = -m[1] * m[10] * m[15] + m[1] * m[11] * m[14] + m[9] * m[2] * m[15] - m[9] * m[3] * m[14] - m[13] * m[2] * m[11] + m[13] * m[3] * m[10];
- inv.m[5] = m[0] * m[10] * m[15] - m[0] * m[11] * m[14] - m[8] * m[2] * m[15] + m[8] * m[3] * m[14] + m[12] * m[2] * m[11] - m[12] * m[3] * m[10];
- inv.m[9] = -m[0] * m[9] * m[15] + m[0] * m[11] * m[13] + m[8] * m[1] * m[15] - m[8] * m[3] * m[13] - m[12] * m[1] * m[11] + m[12] * m[3] * m[9];
- inv.m[13] = m[0] * m[9] * m[14] - m[0] * m[10] * m[13] - m[8] * m[1] * m[14] + m[8] * m[2] * m[13] + m[12] * m[1] * m[10] - m[12] * m[2] * m[9];
- inv.m[2] = m[1] * m[6] * m[15] - m[1] * m[7] * m[14] - m[5] * m[2] * m[15] + m[5] * m[3] * m[14] + m[13] * m[2] * m[7] - m[13] * m[3] * m[6];
- inv.m[6] = -m[0] * m[6] * m[15] + m[0] * m[7] * m[14] + m[4] * m[2] * m[15] - m[4] * m[3] * m[14] - m[12] * m[2] * m[7] + m[12] * m[3] * m[6];
- inv.m[10] = m[0] * m[5] * m[15] - m[0] * m[7] * m[13] - m[4] * m[1] * m[15] + m[4] * m[3] * m[13] + m[12] * m[1] * m[7] - m[12] * m[3] * m[5];
- inv.m[14] = -m[0] * m[5] * m[14] + m[0] * m[6] * m[13] + m[4] * m[1] * m[14] - m[4] * m[2] * m[13] - m[12] * m[1] * m[6] + m[12] * m[2] * m[5];
- inv.m[3] = -m[1] * m[6] * m[11] + m[1] * m[7] * m[10] + m[5] * m[2] * m[11] - m[5] * m[3] * m[10] - m[9] * m[2] * m[7] + m[9] * m[3] * m[6];
- inv.m[7] = m[0] * m[6] * m[11] - m[0] * m[7] * m[10] - m[4] * m[2] * m[11] + m[4] * m[3] * m[10] + m[8] * m[2] * m[7] - m[8] * m[3] * m[6];
- inv.m[11] = -m[0] * m[5] * m[11] + m[0] * m[7] * m[9] + m[4] * m[1] * m[11] - m[4] * m[3] * m[9] - m[8] * m[1] * m[7] + m[8] * m[3] * m[5];
- inv.m[15] = m[0] * m[5] * m[10] - m[0] * m[6] * m[9] - m[4] * m[1] * m[10] + m[4] * m[2] * m[9] + m[8] * m[1] * m[6] - m[8] * m[2] * m[5];
-
- float det = m[0] * inv.m[0] + m[1] * inv.m[4] + m[2] * inv.m[8] + m[3] * inv.m[12];
-
- if (det == 0)
- return Mat4x4();
-
- det = 1.f / det;
-
- for (int i = 0; i < 16; i++)
- inv.m[i] = inv.m[i] * det;
-
- return inv;
- }
-
- void print() {
- printf("[ ");
- for (int idx = 0; idx < 16; idx++) {
- printf("%f, ", m[idx]);
- }
- printf(" ]\n");
- }
-};