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diff --git a/roadmap.html.content b/roadmap.html.content new file mode 100644 index 0000000..5509dc8 --- /dev/null +++ b/roadmap.html.content @@ -0,0 +1,108 @@ + +<style> + section ul { + list-style: none; + padding-left: 0; + } + section li { + position: relative; + padding-left: 1.5em; /* space to preserve indentation on wrap */ + } + section li:before { + content: ''; + position: absolute; + left: 0; + width: 1rem; + height: 1rem; + } + section ul { + list-style: none; + } + + section ul li:before { + content: '-'; + } + + .done { + color: lightgreen; + } + + .halfway { + color: orange; + } + + .failed { + color: red; + } + + section ul li.done:before { + content: '✓' + } + + section ul li.halfway:before { + content: '⚠' + } + + section ul li.failed:before { + content: '✗' + } +</style> +<article> + <section> + <h1>May/June 2021: More Collisions</h1> + <ul> + <li>SAT Collisions for Convex Polygons with Explanation</li> + <li>Pill Collisions</li> + <li>Remove (or hide) ellipse collision pages for now</li> + <li>3D scene setup</li> + <li>3D scene basic physics with spheres bouncing around a scene</li> + </ul> + <p style="font-size: 18px;"> + Obviously, the month of April did not go as planned. I got caught up with a number of tasks that I couldn't handle, + namely, the pill collisions. These, as I discovered, were quite unfeasible and involved a lot of complex maths + that I didn't quite yet understand. They are also unreasonable for game development's sake, so I will ditch that + effort and focus on doing other things. This, of course, is not time entirely wasted, as I now I have a somewhat + better understanding of why ellipses (and by extension ellipsoids, although I am not entirely sure of this). I should + <i>instead</i> try to figure out the intersection using pills, not ellipses. Pills are simply 2D shapes made of a + rectangle in the middle and two half-circles at either ends. This is a far less expensive collision to calculate. + <br/><br/> + I also failed when it came to getting a good physics collision system going. This stemmed from a general misunderstanding + of moment of inertia and how it can properly be implemented for each shape. I think I am getting a better grip on it now, + however. + <br/><br/> + And that brings me to May/June. I am combining these two months because I am quite busy in May with family stuff, + and hence won't be able to give my full attention to the project. That being said, as a high-level goal, I hope to + get some more 2D collisions going, and maybe move onto 3D fairly soon. For 3D, I would simply like to get the physics + simulation up and running with simple objects (spheres, cubes, etc.). From there, I want to begin exploring more complex + physics simulation topics like oct-trees, multiple collision resolution, etc. We will see what happens, but I am optimistic, + so long as I stay the course. + </p> + </section> + <hr/> + <section> + <h1>April 2021: Ground Work and Initial Collisions</h1> + <ul> + <li class="done">Orthographic rendering basics</li> + <li class="done">Uniform build Process for WebAssembly</li> + <li class="done">WASM Framework with simulation loop</li> + </ul> + <h2>2D Collisions with Descriptions</h1> + <ul> + <li class="halfway">Ellipse-Line Collision</li> + <li class="failed">Ellipse-Ellipse Collisions</li> + <li class="failed">Ellipse-Circle Collisions</li> + <li class="failed">Ellipse-Square Collisions</li> + <li class="done">Rectangle-Line Collisions</li> + <li class="halfway">Circle-Line Collisions (Redo)</li> + <li class="failed">Rectangle-Circle Collision</li> + </ul> + <h2>Brief Wasm Series</h1> + <ul> + <li class="halfway">Getting started with WASM docs</li> + <li class="halfway">Wasm examples</li> + </ul> + <p style="color: pink; font-size: 18px;"> + Everything above has a due date of <b>April 30th, 2021</b>. None of it is that hard, so this should be a very doable timeline. + </p> + </section> +</article> |