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Diffstat (limited to 'shared_cpp/OrthographicRenderer.cpp')
-rw-r--r--shared_cpp/OrthographicRenderer.cpp87
1 files changed, 0 insertions, 87 deletions
diff --git a/shared_cpp/OrthographicRenderer.cpp b/shared_cpp/OrthographicRenderer.cpp
deleted file mode 100644
index 21c13a1..0000000
--- a/shared_cpp/OrthographicRenderer.cpp
+++ /dev/null
@@ -1,87 +0,0 @@
-#include "OrthographicRenderer.h"
-#include "WebglContext.h"
-#include "mathlib.h"
-
-const char* orthographicVertex =
-"attribute vec2 position; \n"
-"attribute vec4 color; \n"
-"uniform mat4 projection; \n"
-"uniform mat4 model; \n"
-"varying lowp vec4 VertexColor; \n"
-"void main() { \n"
-" vec4 fragmentPosition = projection * model * vec4(position, 1, 1); \n"
-" gl_Position = fragmentPosition; \n"
-" VertexColor = color; \n"
-"}";
-
-const char* orthographicFragment =
-"varying lowp vec4 VertexColor; \n"
-"void main() { \n"
-" gl_FragColor = VertexColor; \n"
-"}";
-
-void OrthographicRenderer::load(WebglContext* context) {
- printf("Compiling orthographic shader...\n");
- shader = loadShader(orthographicVertex, orthographicFragment);
-
- useShader(shader);
- attributes.position = getShaderAttribute(shader, "position");
- attributes.color = getShaderAttribute(shader, "color");
- uniforms.projection = getShaderUniform(shader, "projection");
- uniforms.model = getShaderUniform(shader, "model");
- projection = Mat4x4().getOrthographicMatrix(0, context->width, 0, context->height);
-
- printf("Orthographic shader compiled.\n");
-}
-
-void OrthographicRenderer::render() {
- glEnable(GL_DEPTH_TEST);
- glDepthFunc(GL_LEQUAL);
- glDepthMask(GL_TRUE);
- glClearColor(0.2f, 0.3f, 0.3f, 1.0f);
- glClearDepth(1.0f);
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
- useShader(shader);
- setShaderMat4(uniforms.projection, projection);
-}
-
-void OrthographicRenderer::unload() {
- glClearColor(0.2f, 0.3f, 0.3f, 1.0f);
- glClear(GL_COLOR_BUFFER_BIT);
- glDeleteProgram(shader);
-}
-
-
-void OrthographicShape::load(OrthographicVertex* inVertices, uint32 inNumVertices, OrthographicRenderer* renderer) {
- numVertices = inNumVertices;
- useShader(renderer->shader);
-
- glGenVertexArrays(1, &vao);
- glBindVertexArray(vao);
-
- glGenBuffers(1, &vbo);
- glBindBuffer(GL_ARRAY_BUFFER, vbo);
- glBufferData(GL_ARRAY_BUFFER, inNumVertices * sizeof(OrthographicVertex), &inVertices[0], GL_STATIC_DRAW);
-
- glEnableVertexAttribArray(renderer->attributes.position);
- glVertexAttribPointer(renderer->attributes.position, 2, GL_FLOAT, GL_FALSE, sizeof(OrthographicVertex), (GLvoid *)0);
-
- glEnableVertexAttribArray(renderer->attributes.color);
- glVertexAttribPointer(renderer->attributes.color, 4, GL_FLOAT, GL_FALSE, sizeof(OrthographicVertex), (GLvoid *)offsetof(OrthographicVertex, color));
-
- glBindBuffer(GL_ARRAY_BUFFER, 0);
- glBindVertexArray(0);
-}
-
-void OrthographicShape::render(OrthographicRenderer* renderer, GLenum drawType) {
- setShaderMat4(renderer->uniforms.model, model);
-
- glBindVertexArray(vao);
- glDrawArrays(drawType, 0, numVertices);
- glBindVertexArray(0);
-}
-
-void OrthographicShape::unload() {
- glDeleteVertexArrays(1, &vao);
- glDeleteBuffers(1, &vbo);
-} \ No newline at end of file