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physicsforgames
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Contains the latest files for physicsforgames.com, which is a website that I am currently building to explore the topic of realtime physics in video games.
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2021-03-27
Drawing pretty line segments in easter colors
Matthew Kosarek
2021-03-27
Drawing an ellipse
Matthew Kosarek
2021-03-27
Working reusable simulation loop
Matthew Kosarek
2021-03-23
Updating roadmap with recent work
Matthew Kosarek
2021-03-23
Working WebGl abstraction layer and build process
Matthew Kosarek
2021-03-22
Refactored frontend, beginnings of general cpp layer, and beginning roadmap
Matthew Kosarek
2021-03-17
Beginning to build out the orthographic renderer, and updated styles
Matthew Kosarek
2021-03-16
Proper update loop for a WebAssembly scene running
Matthew Kosarek
2021-03-13
My First WASM application is rendering a triangle on the frontend
Matthew Kosarek
2021-03-11
Selecting a better color gradient and updating it on the website
Matthew Kosarek
2021-03-11
Creating an upload script for simple Rsyncs
Matthew Kosarek
2021-03-02
Updated stylings and very nearly have square collisions complete and proper
Matthew Kosarek
2021-02-27
Close to being done on line-circle collisions, but it appears we're running ↵
Matthew Kosarek
into a rotation problem. Going to work on square-line collisions in the meantime
2021-02-25
Updated the sidebar for usability's sake
Matthew Kosarek
2021-02-23
Big rework of the directory structure to make it more orderly for my brain
Matthew Kosarek
2021-02-21
Proper support for favicons, rigid body intersections are no longer broken, ↵
Matthew Kosarek
palinko game
2021-02-20
Adding the correct pre-processor definitons
Matthew Kosarek
2021-02-20
Multithreading requests on the backend, and removing unnecessary files
Matthew Kosarek
2021-02-17
Proper collisions happening in 2 dimensions
Matthew Kosarek
2021-02-07
Added rotational dynamics to the examples
Matthew Kosarek
2021-02-06
Initial commit
Matthew Kosarek