From 410a072c3862481f729c293402ddd49c5ae98769 Mon Sep 17 00:00:00 2001 From: Matthew Kosarek Date: Thu, 24 Jun 2021 13:49:23 -0400 Subject: (mkosarek) Decent enough discussion of 2d rotational forces --- 2d/rigidbody/rigidbody_1.html.content | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to '2d/rigidbody/rigidbody_1.html.content') diff --git a/2d/rigidbody/rigidbody_1.html.content b/2d/rigidbody/rigidbody_1.html.content index c54fdab..567ca98 100644 --- a/2d/rigidbody/rigidbody_1.html.content +++ b/2d/rigidbody/rigidbody_1.html.content @@ -51,7 +51,7 @@
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The Kinematics Data Structure

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The Data Structure

Now that we have an understanding of these two fundamental fields of physics, we can begin setting up our rigidbody data structure. @@ -61,7 +61,7 @@

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The Dynamics Functions

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The Functions

Now, let's put that Rigidbody data structure to work! As I mentioned earlier, you can think of dynamics as the input to the system. What we're going to do now is add a way apply some sort of force to our rigidbody instantaneously. -- cgit v1.2.1