From a36f425491aaf019243a31179e80cb10ea62db59 Mon Sep 17 00:00:00 2001 From: Matthew Kosarek Date: Mon, 21 Jun 2021 20:05:08 -0400 Subject: (mkosarek) Transpiling code snippets in a shotty way, but it is good enough --- 2d/rigidbody/rigidbody_1.html.content | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to '2d/rigidbody/rigidbody_1.html.content') diff --git a/2d/rigidbody/rigidbody_1.html.content b/2d/rigidbody/rigidbody_1.html.content index 0e75bdc..de3898a 100644 --- a/2d/rigidbody/rigidbody_1.html.content +++ b/2d/rigidbody/rigidbody_1.html.content @@ -43,7 +43,7 @@

Now that we have that understanding, we can begin setting up our rigidbody data structure. - {{{rigidbody_1/snippet1.cpp}}} + #SNIPPET rigidbody_1/snippet1.cpp As you can see, the base data structure exactly mirrors what we already know from 2D newtonian physics.

@@ -53,7 +53,7 @@

Now, let's put that Rigidbody data structure to work! As I mentioned earlier, you can think of dynamics as the input to the system. What we're going to do now is add a way to - {{{rigidbody_1/snippet2.cpp}}} + #SNIPPET rigidbody_1/snippet2.cpp

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