From 64d9675091593b074d3ad1e71829291728914cee Mon Sep 17 00:00:00 2001 From: Matthew Kosarek Date: Wed, 19 May 2021 20:47:59 -0400 Subject: Removed rigidbody physics demos so that I can redo them properly --- 2d/rigidbody/rigidbody_1.html | 101 ++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 101 insertions(+) create mode 100644 2d/rigidbody/rigidbody_1.html (limited to '2d/rigidbody/rigidbody_1.html') diff --git a/2d/rigidbody/rigidbody_1.html b/2d/rigidbody/rigidbody_1.html new file mode 100644 index 0000000..9bc7b45 --- /dev/null +++ b/2d/rigidbody/rigidbody_1.html @@ -0,0 +1,101 @@ + + + + + + Physics for Games + + + +
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Physics for Games

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Rigidbody #1: Linear Forces

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+ In this first installment of my 2D rigidbody tutorial, we are going to explore linear forces and how we can begin to simulate them in real time on a computer. As you'll come to see, 2D forces are quite easy to understand and implement if you have some basic knowledge of 2D maths. On top of that, they really add a lot of life into what would otherwise be a static 2D scene. Without further ado, let's jump in. +

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What is a Force Anyway?

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+ Live Example +

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