From 6fa7b10d244b226c7651747d88ffdfaa5c5814e2 Mon Sep 17 00:00:00 2001 From: Matthew Kosarek Date: Thu, 24 Jun 2021 15:54:37 -0400 Subject: (mkosarek) A description of the separating axis theorem with images --- 2d/rigidbody/rigidbody_3.html | 12 ++++++++++-- 2d/rigidbody/rigidbody_3.html.content | 12 ++++++++++-- 2 files changed, 20 insertions(+), 4 deletions(-) (limited to '2d/rigidbody') diff --git a/2d/rigidbody/rigidbody_3.html b/2d/rigidbody/rigidbody_3.html index 60ff03f..eab6527 100644 --- a/2d/rigidbody/rigidbody_3.html +++ b/2d/rigidbody/rigidbody_3.html @@ -67,14 +67,22 @@
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Rigidbody #2: Rotational Forces

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Rigidbody #3: Collision Response

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+ Now that we have our objects flying and spinning around the scene according to the laws of physics, let's see what happens when two of these objects collide with one another. Please note that this section is not about how we find those collisions, but rather how we resolve those collisions. The links under the "Collision" section on the left pane contain different algorithms on how you can find these collisions. +

+ As always, I recommend reading Chris Hecker's explanation of this particular topic if you want more in-depth information. +

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Explanation

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Live Example

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+ I didn't put any user interaction into this demo yet. This is live however. You can watch as two circles collide with one another. +