From 5c613a10364f30bd6add25f7950433f0c482c3ca Mon Sep 17 00:00:00 2001 From: Matthew Kosarek Date: Sun, 31 Oct 2021 13:54:11 -0400 Subject: (mkosarek) Working undamped spring motion --- 3d/rigidbody.html | 10 ++++++++-- 1 file changed, 8 insertions(+), 2 deletions(-) (limited to '3d/rigidbody.html') diff --git a/3d/rigidbody.html b/3d/rigidbody.html index ead43d0..e5b0270 100644 --- a/3d/rigidbody.html +++ b/3d/rigidbody.html @@ -26,6 +26,8 @@
  • Rectangle-Rectangle
  • Separating Axis Theorem
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  • Softbody
  • @@ -69,9 +71,13 @@

    Rigidbody in 3D

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    Quaternion Time

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    Quaternions

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    Quaternions

    - I hate to start off the article like this. I really do. But it really wouldn't be a discussion of 3D simulation if we didn't jump right into quaternions. Before I start, however, I recommend you take a look at this article. Quaternions have been written about over and over throughout the years (and I have read many articles about them over and over throughout the years), so I will not waste your time describing every single detail here. The article that I linked to should provide you enough information to begin to understand what quaternions are and why they're important. That being said, I will provide a brief intro to quaternions here, as well as my own C++ implementation of their algebra. (This article is also quite useful: Dance's With Code Website) + A discussion of 3D physics simulation woudl not really wouldn't be a discussion of 3D simulation if we didn't jump right into quaternions. Before I start, however, I recommend you take a look at this article. Quaternions have been written about over and over throughout the years (and I have read many articles about them over and over throughout the years), so I will not waste your time describing every single detail here. The article that I linked to should provide you enough information to begin to understand what quaternions are and why they're important. That being said, I will provide a brief intro to quaternions here, as well as my own C++ implementation of their algebra. (This article is also quite useful: Dance's With Code Website)

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