Rectangle intersection with a Rectangle
-Algorithm
-- For each line segment that your rectangle could be intersecting with, - do the following: -
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- - For each corner of your rectangle, check if the distance from that point to the line is less than some epsilon, where epsilon is a reasonable small number (usually a 1 or 2 units, depending on the size of your lines). - -
- - To check each point, use the "distance from point to line segment" formula, which can be found here (I will not derive it just yet) - -
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- If a collision is found, we have all of the information required to solve the collision:
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- Collision Normal: This is the perpendicular to the line segment, which can be found by:
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--Vector2 getNormalToLineSegment(LineSegment* segment) { - Vector2 direction = segment->end - segment->start; - return *Vector2 { -direction.y, direction.x }).normalize(); -} -
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- - - First Point of Application: Get the vector from the center of the rectangle (most like your position) to the corner which intersected. - -
- - Second Point of Application: Get vector from center of line to the corner which intersected. - -
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- Collision Normal: This is the perpendicular to the line segment, which can be found by:
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