From d1b528b01796601c2bfea7b1a9813e5907e1c728 Mon Sep 17 00:00:00 2001 From: Matthew Kosarek Date: Sat, 27 Feb 2021 17:32:32 -0500 Subject: Close to being done on line-circle collisions, but it appears we're running into a rotation problem. Going to work on square-line collisions in the meantime --- frontend/2d/_rigidbody/rigidbody_2.js | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'frontend/2d/_rigidbody/rigidbody_2.js') diff --git a/frontend/2d/_rigidbody/rigidbody_2.js b/frontend/2d/_rigidbody/rigidbody_2.js index 4632b11..76d8047 100644 --- a/frontend/2d/_rigidbody/rigidbody_2.js +++ b/frontend/2d/_rigidbody/rigidbody_2.js @@ -43,7 +43,7 @@ // Angular code starts here // Retrieve the moment of inertia for our shape (Ours is a circle by default) - const lMomentOfInertia = getMomentOfInertia(lCircle); + const lMomentOfInertia = getCircleMomentOfInertia(lCircle); // Calculate the angular acceperation (omega = T / I) const lAngularAcceleration = lCircle.torque / lMomentOfInertia; -- cgit v1.2.1