From ece2b67aa689aee0b881bac17a62c16e0469bc56 Mon Sep 17 00:00:00 2001 From: Matthew Kosarek Date: Sun, 21 Feb 2021 18:32:04 -0500 Subject: Proper support for favicons, rigid body intersections are no longer broken, palinko game --- frontend/_rigidbody/rigidbody_1.js | 211 +++++++++++++++++++------------------ 1 file changed, 107 insertions(+), 104 deletions(-) (limited to 'frontend/_rigidbody/rigidbody_1.js') diff --git a/frontend/_rigidbody/rigidbody_1.js b/frontend/_rigidbody/rigidbody_1.js index c5e4f0a..697822d 100644 --- a/frontend/_rigidbody/rigidbody_1.js +++ b/frontend/_rigidbody/rigidbody_1.js @@ -5,110 +5,113 @@ /// /// -function main() { - // Define Constants - const CIRCLE_RADIUS = 16; - const GRAVITY = 9.8; - - // Retrieve context - const lProgramContext = getContext('#rigidbody_1'); - - if (lProgramContext.gl === null) { - console.error('Unable to initialize WebGL. Your browser or machine may not support it.'); - return; - } - - lProgramContext.gl.clearColor(0.0, 0.0, 0.0, 1.0); - lProgramContext.gl.clear(lProgramContext.gl.COLOR_BUFFER_BIT); - - function run() { - console.log('Running Rigid Body 1'); - lProgramContext.load().then(function(pProgramInfo) { - const lCircle = circle(lProgramContext.gl, CIRCLE_RADIUS, 30, [{ x: 0.3, y: 0.3, z: 0.3, w: 1 }], vec2(lProgramContext.width / 2.0, lProgramContext.height / 2.0)); - - function update(pDeltaTimeSeconds) { - // Physics updates - const lGravityForce = vec2(0, -1.0 * (lCircle.mass * GRAVITY)); - - // Add up the forces acting on the circle - lCircle.force = addVec2(lCircle.force, lGravityForce); - - // Figure out acceleration (a = F / m) - const lCurrentAcceleration = scaleVec2(lCircle.force, 1.0 / lCircle.mass); - - // Calculate the new velocity: v = v0 + a * t - lCircle.velocity = addVec2(lCircle.velocity, scaleVec2(lCurrentAcceleration, pDeltaTimeSeconds)); - - // Update the position based on velocity: x = x0 + v * t - lCircle.position = addVec2(lCircle.position, scaleVec2(lCircle.velocity, pDeltaTimeSeconds)); - - // Update the model matrix accordingly - lCircle.model = translateMatrix(mat4(), lCircle.position.x, lCircle.position.y, 0); - - // Report the current state to the frontend - $('#rigidbody_1_force_field').text(vec2str(lCircle.force)); - $('#rigidbody_1_acceleration_field').text(vec2str(lCurrentAcceleration)); - $('#rigidbody_1_velocity_field').text(vec2str(lCircle.velocity)); - $('#rigidbody_1_position_field').text(vec2str(lCircle.position)); - - // Reset the circle's force vector - lCircle.force = vec2(); - - // Render Code only - lProgramContext.gl.clearColor(0.0, 0.0, 0.0, 1.0); // Clear to black, fully opaque - lProgramContext.gl.clearDepth(1.0); // Clear everything - lProgramContext.gl.enable(lProgramContext.gl.DEPTH_TEST); // Enable depth testing - lProgramContext.gl.depthFunc(lProgramContext.gl.LEQUAL); // Near things obscure far things - lProgramContext.gl.clear(lProgramContext.gl.COLOR_BUFFER_BIT | lProgramContext.gl.DEPTH_BUFFER_BIT); - - lProgramContext.gl.useProgram(pProgramInfo.program); - lProgramContext.gl.uniformMatrix4fv(pProgramInfo.uniformLocations.projection, false, lProgramContext.perspective); - lProgramContext.gl.uniformMatrix4fv(pProgramInfo.uniformLocations.model, false, lCircle.model); - - renderCircle(lProgramContext.gl, pProgramInfo, lCircle); - } - - function addForce(ev) { - ev.preventDefault(); - ev.stopPropagation(); - - let lXValue = $(this).find('.vec2_x_input').val(), - lYValue = $(this).find('.vec2_y_input').val(); - - if (lXValue.length === 0) { - lXValue = 0; +(function() { + + function main() { + // Define Constants + const CIRCLE_RADIUS = 16; + const GRAVITY = 9.8; + + // Retrieve context + const lProgramContext = getContext('#rigidbody_1'); + + if (lProgramContext.gl === null) { + console.error('Unable to initialize WebGL. Your browser or machine may not support it.'); + return; + } + + lProgramContext.gl.clearColor(0.0, 0.0, 0.0, 1.0); + lProgramContext.gl.clear(lProgramContext.gl.COLOR_BUFFER_BIT); + + function run() { + console.log('Running Rigid Body 1'); + lProgramContext.load().then(function(pProgramInfo) { + const lCircle = circle(lProgramContext.gl, CIRCLE_RADIUS, 30, [{ x: 0.3, y: 0.3, z: 0.3, w: 1 }], vec2(lProgramContext.width / 2.0, lProgramContext.height / 2.0)); + + function update(pDeltaTimeSeconds) { + // Physics updates + const lGravityForce = vec2(0, -1.0 * (lCircle.mass * GRAVITY)); + + // Add up the forces acting on the circle + lCircle.force = addVec2(lCircle.force, lGravityForce); + + // Figure out acceleration (a = F / m) + const lCurrentAcceleration = scaleVec2(lCircle.force, 1.0 / lCircle.mass); + + // Calculate the new velocity: v = v0 + a * t + lCircle.velocity = addVec2(lCircle.velocity, scaleVec2(lCurrentAcceleration, pDeltaTimeSeconds)); + + // Update the position based on velocity: x = x0 + v * t + lCircle.position = addVec2(lCircle.position, scaleVec2(lCircle.velocity, pDeltaTimeSeconds)); + + // Update the model matrix accordingly + lCircle.model = translateMatrix(mat4(), lCircle.position.x, lCircle.position.y, 0); + + // Report the current state to the frontend + $('#rigidbody_1_force_field').text(vec2str(lCircle.force)); + $('#rigidbody_1_acceleration_field').text(vec2str(lCurrentAcceleration)); + $('#rigidbody_1_velocity_field').text(vec2str(lCircle.velocity)); + $('#rigidbody_1_position_field').text(vec2str(lCircle.position)); + + // Reset the circle's force vector + lCircle.force = vec2(); + + // Render Code only + lProgramContext.gl.clearColor(0.0, 0.0, 0.0, 1.0); // Clear to black, fully opaque + lProgramContext.gl.clearDepth(1.0); // Clear everything + lProgramContext.gl.enable(lProgramContext.gl.DEPTH_TEST); // Enable depth testing + lProgramContext.gl.depthFunc(lProgramContext.gl.LEQUAL); // Near things obscure far things + lProgramContext.gl.clear(lProgramContext.gl.COLOR_BUFFER_BIT | lProgramContext.gl.DEPTH_BUFFER_BIT); + + lProgramContext.gl.useProgram(pProgramInfo.program); + lProgramContext.gl.uniformMatrix4fv(pProgramInfo.uniformLocations.projection, false, lProgramContext.perspective); + lProgramContext.gl.uniformMatrix4fv(pProgramInfo.uniformLocations.model, false, lCircle.model); + + renderCircle(lProgramContext.gl, pProgramInfo, lCircle); } - - if (lYValue.length === 0) { - lYValue = 5000; + + function addForce(ev) { + ev.preventDefault(); + ev.stopPropagation(); + + let lXValue = $(this).find('.vec2_x_input').val(), + lYValue = $(this).find('.vec2_y_input').val(); + + if (lXValue.length === 0) { + lXValue = 0; + } + + if (lYValue.length === 0) { + lYValue = 5000; + } + + console.log('Applying force: ' + lXValue + ', ' + lYValue); + lCircle.force = addVec2(lCircle.force, vec2(Number(lXValue), Number(lYValue))); } - - console.log('Applying force: ' + lXValue + ', ' + lYValue); - lCircle.force = addVec2(lCircle.force, vec2(Number(lXValue), Number(lYValue))); - } - - function cleanup() { - lProgramContext.gl.deleteBuffer(lCircle.buffer); - lProgramContext.gl.deleteProgram(pProgramInfo.program); - lProgramContext.gl.clearColor(0.0, 0.0, 0.0, 1.0); - lProgramContext.gl.clear(lProgramContext.gl.COLOR_BUFFER_BIT); - } - - function reset() { - lExitRequestFunc(); - lProgramContext.reset(); - $('#rigidbody_1_force_submit_button').unbind('submit').submit(false); - } - - const lExitRequestFunc = requestUpdateLoop(update, cleanup); - lProgramContext.stopButton.on('click', reset); - $('#rigidbody_1_force_submit_button').submit(addForce); - }); + + function cleanup() { + lProgramContext.gl.deleteBuffer(lCircle.buffer); + lProgramContext.gl.deleteProgram(pProgramInfo.program); + lProgramContext.gl.clearColor(0.0, 0.0, 0.0, 1.0); + lProgramContext.gl.clear(lProgramContext.gl.COLOR_BUFFER_BIT); + } + + function reset() { + lExitRequestFunc(); + lProgramContext.reset(); + $('#rigidbody_1_force_submit_button').unbind('submit').submit(false); + } + + const lExitRequestFunc = requestUpdateLoop(update, cleanup); + lProgramContext.stopButton.on('click', reset); + $('#rigidbody_1_force_submit_button').submit(addForce); + }); + } + + lProgramContext.playButton.on('click', run); + $('#rigidbody_1_force_submit_button').submit(false); + } - - lProgramContext.playButton.on('click', run); - $('#rigidbody_1_force_submit_button').submit(false); - -} - -$(document).ready(main); \ No newline at end of file + + $(document).ready(main); +})() \ No newline at end of file -- cgit v1.2.1