From 61128756e24e88d84bd77cd4993b5f14284791f0 Mon Sep 17 00:00:00 2001
From: Matthew Kosarek <mattkae@protonmail.com>
Date: Thu, 13 May 2021 22:05:45 -0400
Subject: Beginnings of the general polygon page, it looks so cool

---
 frontend/2d/_collisions/pill_line.html             |    1 +
 frontend/2d/_collisions/pill_pill.html             |    1 +
 frontend/2d/_collisions/polygon_polygon.html       |   94 +
 .../2d/_collisions/polygon_polygon.html.content    |   40 +
 frontend/2d/_collisions/polygon_polygon/build.sh   |   16 +
 .../2d/_collisions/polygon_polygon/dist/output.js  | 3377 ++++++++++++++++++++
 .../_collisions/polygon_polygon/dist/output.wasm   |  Bin 0 -> 43549 bytes
 frontend/2d/_collisions/polygon_polygon/main.cpp   |  414 +++
 frontend/2d/_collisions/rectangle_line.html        |    1 +
 frontend/2d/_collisions/rectangle_rectangle.html   |    1 +
 frontend/index.html                                |    1 +
 frontend/transpiler/pages.txt                      |    1 +
 12 files changed, 3947 insertions(+)
 create mode 100644 frontend/2d/_collisions/polygon_polygon.html
 create mode 100644 frontend/2d/_collisions/polygon_polygon.html.content
 create mode 100755 frontend/2d/_collisions/polygon_polygon/build.sh
 create mode 100644 frontend/2d/_collisions/polygon_polygon/dist/output.js
 create mode 100755 frontend/2d/_collisions/polygon_polygon/dist/output.wasm
 create mode 100644 frontend/2d/_collisions/polygon_polygon/main.cpp

(limited to 'frontend')

diff --git a/frontend/2d/_collisions/pill_line.html b/frontend/2d/_collisions/pill_line.html
index 06f4cfc..a94e7f9 100644
--- a/frontend/2d/_collisions/pill_line.html
+++ b/frontend/2d/_collisions/pill_line.html
@@ -27,6 +27,7 @@
 					<li><a href="/2d/_collisions/rectangle_rectangle.html">Rectangle-Rectangle</a></li>
 					<li><a href="/2d/_collisions/pill_line.html">Pill-Line</a></li>
 					<li><a href="/2d/_collisions/pill_pill.html">Pill-Pill</a></li>
+					<li><a href="/2d/_collisions/polygon_polygon.html">Polygon-Polygon</a></li>
 				</ul>
 			</li>
 			<li>
diff --git a/frontend/2d/_collisions/pill_pill.html b/frontend/2d/_collisions/pill_pill.html
index 03f15a6..0f45fca 100644
--- a/frontend/2d/_collisions/pill_pill.html
+++ b/frontend/2d/_collisions/pill_pill.html
@@ -27,6 +27,7 @@
 					<li><a href="/2d/_collisions/rectangle_rectangle.html">Rectangle-Rectangle</a></li>
 					<li><a href="/2d/_collisions/pill_line.html">Pill-Line</a></li>
 					<li><a href="/2d/_collisions/pill_pill.html">Pill-Pill</a></li>
+					<li><a href="/2d/_collisions/polygon_polygon.html">Polygon-Polygon</a></li>
 				</ul>
 			</li>
 			<li>
diff --git a/frontend/2d/_collisions/polygon_polygon.html b/frontend/2d/_collisions/polygon_polygon.html
new file mode 100644
index 0000000..df02b9b
--- /dev/null
+++ b/frontend/2d/_collisions/polygon_polygon.html
@@ -0,0 +1,94 @@
+<!DOCTYPE html>
+<html lang="en">
+	<head>
+		<meta charset="utf-8">
+		<link rel="stylesheet" href="/index.css">
+		<title>Physics for Games</title>
+		<link rel="shortcut icon" href="favicon/favicon.ico" type="image/x-icon">
+	</head>
+	<body>
+		<header>
+			<h1>Physics for Games</h1>
+		</header>
+		<main>
+		<nav>
+		<ul class="outer-tree">
+			<li><a href="/">Introduction</a></li>
+			<li>
+				<span>&#127936;<span>2D</span></span>
+				<ul class="inner-tree">
+					<li><label>Rigidbody</label></li>
+					<li><a href="/2d/_rigidbody/part_1.html">Linear Forces</a></li>
+					<li><a href="/2d/_rigidbody/part_2.html">Rotational Forces</a></li>
+					<li><a href="/2d/_rigidbody/part_3.html">Collision Forces</a></li>
+					<li><label>Collisions</label></li>
+					<li><a href="/2d/_collisions/circle_line.html">Circle-Line</a></li>
+					<li><a href="/2d/_collisions/rectangle_line.html">Rectangle-Line</a></li>
+					<li><a href="/2d/_collisions/rectangle_rectangle.html">Rectangle-Rectangle</a></li>
+					<li><a href="/2d/_collisions/pill_line.html">Pill-Line</a></li>
+					<li><a href="/2d/_collisions/pill_pill.html">Pill-Pill</a></li>
+					<li><a href="/2d/_collisions/polygon_polygon.html">Polygon-Polygon</a></li>
+				</ul>
+			</li>
+			<li>
+				<span>&#127776;<span>3D</span></span>
+				<ul class="inner-tree">
+				</ul>
+			</li>
+			<li>
+				<span>&#128295;<span>WebAssembly</span></span>
+				<ul class="inner-tree">
+					<li><a href="/intro/intro.html">Introduction</a></li>
+				</ul>
+			</li>
+			<li>
+				<span>&#128712;<span>About</span></span>
+				<ul class="inner-tree">
+					<li><a href="/roadmap.html">Roadmap</a></li>
+				</ul>
+			</li>
+		</ul>
+		</nav>
+<script src="./polygon_polygon/dist/output.js"></script>
+<script>
+  window.onload = function() {
+      var lPlayElement = document.getElementById('gl_canvas_play'),
+          lStopElement = document.getElementById('gl_canvas_stop');
+      lPlayElement.addEventListener('click', function() {
+          lPlayElement.style.display = 'none';
+          lStopElement.style.display = 'block';
+      });
+      lStopElement.addEventListener('click', function() {
+          lStopElement.style.display = 'none';
+          lPlayElement.style.display = 'block';
+      });
+  }
+  
+</script>
+<article>
+  <h1>Polygon Intersections</h1>
+  <section>
+  </section>
+  <section>
+	<h2>
+	  Live Example
+	</h2>
+    <div class="opengl_canvas_container">
+      <canvas id="gl_canvas" width="640" height="480"></canvas>
+      <button id="gl_canvas_play" class="play_button">
+        Play
+      </button>
+      <button id="gl_canvas_stop" class="stop_button">
+        Stop
+      </button>
+    </div>
+    <footer id="references">
+      <h2>References</h2>
+      <ul>
+      </ul>
+    </footer>
+  </section>
+</article>
+		</main>
+	</body>
+</html>
diff --git a/frontend/2d/_collisions/polygon_polygon.html.content b/frontend/2d/_collisions/polygon_polygon.html.content
new file mode 100644
index 0000000..969ce65
--- /dev/null
+++ b/frontend/2d/_collisions/polygon_polygon.html.content
@@ -0,0 +1,40 @@
+<script src="./polygon_polygon/dist/output.js"></script>
+<script>
+  window.onload = function() {
+      var lPlayElement = document.getElementById('gl_canvas_play'),
+          lStopElement = document.getElementById('gl_canvas_stop');
+      lPlayElement.addEventListener('click', function() {
+          lPlayElement.style.display = 'none';
+          lStopElement.style.display = 'block';
+      });
+      lStopElement.addEventListener('click', function() {
+          lStopElement.style.display = 'none';
+          lPlayElement.style.display = 'block';
+      });
+  }
+  
+</script>
+<article>
+  <h1>Polygon Intersections</h1>
+  <section>
+  </section>
+  <section>
+	<h2>
+	  Live Example
+	</h2>
+    <div class="opengl_canvas_container">
+      <canvas id="gl_canvas" width="640" height="480"></canvas>
+      <button id="gl_canvas_play" class="play_button">
+        Play
+      </button>
+      <button id="gl_canvas_stop" class="stop_button">
+        Stop
+      </button>
+    </div>
+    <footer id="references">
+      <h2>References</h2>
+      <ul>
+      </ul>
+    </footer>
+  </section>
+</article>
diff --git a/frontend/2d/_collisions/polygon_polygon/build.sh b/frontend/2d/_collisions/polygon_polygon/build.sh
new file mode 100755
index 0000000..892dddd
--- /dev/null
+++ b/frontend/2d/_collisions/polygon_polygon/build.sh
@@ -0,0 +1,16 @@
+filepaths=""
+
+for file in ../../../shared_cpp/*; do 
+    if [ -f "$file" ]; then 
+        if [[ "$file" == *.cpp ]]; then
+            filepaths+=" $file"
+        fi
+    fi 
+done
+
+if [ ! -d ./dist ]; then
+    mkdir ./dist
+fi
+
+echo "$filepaths"
+emcc -o dist/output.js main.cpp $filepaths -s ALLOW_MEMORY_GROWTH=1 -s USE_WEBGL2=1 -s FULL_ES3=1 -s WASM=1 -s NO_EXIT_RUNTIME=1
\ No newline at end of file
diff --git a/frontend/2d/_collisions/polygon_polygon/dist/output.js b/frontend/2d/_collisions/polygon_polygon/dist/output.js
new file mode 100644
index 0000000..e1dfee3
--- /dev/null
+++ b/frontend/2d/_collisions/polygon_polygon/dist/output.js
@@ -0,0 +1,3377 @@
+
+
+// The Module object: Our interface to the outside world. We import
+// and export values on it. There are various ways Module can be used:
+// 1. Not defined. We create it here
+// 2. A function parameter, function(Module) { ..generated code.. }
+// 3. pre-run appended it, var Module = {}; ..generated code..
+// 4. External script tag defines var Module.
+// We need to check if Module already exists (e.g. case 3 above).
+// Substitution will be replaced with actual code on later stage of the build,
+// this way Closure Compiler will not mangle it (e.g. case 4. above).
+// Note that if you want to run closure, and also to use Module
+// after the generated code, you will need to define   var Module = {};
+// before the code. Then that object will be used in the code, and you
+// can continue to use Module afterwards as well.
+var Module = typeof Module !== 'undefined' ? Module : {};
+
+// --pre-jses are emitted after the Module integration code, so that they can
+// refer to Module (if they choose; they can also define Module)
+// {{PRE_JSES}}
+
+// Sometimes an existing Module object exists with properties
+// meant to overwrite the default module functionality. Here
+// we collect those properties and reapply _after_ we configure
+// the current environment's defaults to avoid having to be so
+// defensive during initialization.
+var moduleOverrides = {};
+var key;
+for (key in Module) {
+  if (Module.hasOwnProperty(key)) {
+    moduleOverrides[key] = Module[key];
+  }
+}
+
+var arguments_ = [];
+var thisProgram = './this.program';
+var quit_ = function(status, toThrow) {
+  throw toThrow;
+};
+
+// Determine the runtime environment we are in. You can customize this by
+// setting the ENVIRONMENT setting at compile time (see settings.js).
+
+var ENVIRONMENT_IS_WEB = false;
+var ENVIRONMENT_IS_WORKER = false;
+var ENVIRONMENT_IS_NODE = false;
+var ENVIRONMENT_IS_SHELL = false;
+ENVIRONMENT_IS_WEB = typeof window === 'object';
+ENVIRONMENT_IS_WORKER = typeof importScripts === 'function';
+// N.b. Electron.js environment is simultaneously a NODE-environment, but
+// also a web environment.
+ENVIRONMENT_IS_NODE = typeof process === 'object' && typeof process.versions === 'object' && typeof process.versions.node === 'string';
+ENVIRONMENT_IS_SHELL = !ENVIRONMENT_IS_WEB && !ENVIRONMENT_IS_NODE && !ENVIRONMENT_IS_WORKER;
+
+if (Module['ENVIRONMENT']) {
+  throw new Error('Module.ENVIRONMENT has been deprecated. To force the environment, use the ENVIRONMENT compile-time option (for example, -s ENVIRONMENT=web or -s ENVIRONMENT=node)');
+}
+
+// `/` should be present at the end if `scriptDirectory` is not empty
+var scriptDirectory = '';
+function locateFile(path) {
+  if (Module['locateFile']) {
+    return Module['locateFile'](path, scriptDirectory);
+  }
+  return scriptDirectory + path;
+}
+
+// Hooks that are implemented differently in different runtime environments.
+var read_,
+    readAsync,
+    readBinary,
+    setWindowTitle;
+
+var nodeFS;
+var nodePath;
+
+if (ENVIRONMENT_IS_NODE) {
+  if (ENVIRONMENT_IS_WORKER) {
+    scriptDirectory = require('path').dirname(scriptDirectory) + '/';
+  } else {
+    scriptDirectory = __dirname + '/';
+  }
+
+// include: node_shell_read.js
+
+
+read_ = function shell_read(filename, binary) {
+  if (!nodeFS) nodeFS = require('fs');
+  if (!nodePath) nodePath = require('path');
+  filename = nodePath['normalize'](filename);
+  return nodeFS['readFileSync'](filename, binary ? null : 'utf8');
+};
+
+readBinary = function readBinary(filename) {
+  var ret = read_(filename, true);
+  if (!ret.buffer) {
+    ret = new Uint8Array(ret);
+  }
+  assert(ret.buffer);
+  return ret;
+};
+
+// end include: node_shell_read.js
+  if (process['argv'].length > 1) {
+    thisProgram = process['argv'][1].replace(/\\/g, '/');
+  }
+
+  arguments_ = process['argv'].slice(2);
+
+  if (typeof module !== 'undefined') {
+    module['exports'] = Module;
+  }
+
+  process['on']('uncaughtException', function(ex) {
+    // suppress ExitStatus exceptions from showing an error
+    if (!(ex instanceof ExitStatus)) {
+      throw ex;
+    }
+  });
+
+  process['on']('unhandledRejection', abort);
+
+  quit_ = function(status) {
+    process['exit'](status);
+  };
+
+  Module['inspect'] = function () { return '[Emscripten Module object]'; };
+
+} else
+if (ENVIRONMENT_IS_SHELL) {
+
+  if (typeof read != 'undefined') {
+    read_ = function shell_read(f) {
+      return read(f);
+    };
+  }
+
+  readBinary = function readBinary(f) {
+    var data;
+    if (typeof readbuffer === 'function') {
+      return new Uint8Array(readbuffer(f));
+    }
+    data = read(f, 'binary');
+    assert(typeof data === 'object');
+    return data;
+  };
+
+  if (typeof scriptArgs != 'undefined') {
+    arguments_ = scriptArgs;
+  } else if (typeof arguments != 'undefined') {
+    arguments_ = arguments;
+  }
+
+  if (typeof quit === 'function') {
+    quit_ = function(status) {
+      quit(status);
+    };
+  }
+
+  if (typeof print !== 'undefined') {
+    // Prefer to use print/printErr where they exist, as they usually work better.
+    if (typeof console === 'undefined') console = /** @type{!Console} */({});
+    console.log = /** @type{!function(this:Console, ...*): undefined} */ (print);
+    console.warn = console.error = /** @type{!function(this:Console, ...*): undefined} */ (typeof printErr !== 'undefined' ? printErr : print);
+  }
+
+} else
+
+// Note that this includes Node.js workers when relevant (pthreads is enabled).
+// Node.js workers are detected as a combination of ENVIRONMENT_IS_WORKER and
+// ENVIRONMENT_IS_NODE.
+if (ENVIRONMENT_IS_WEB || ENVIRONMENT_IS_WORKER) {
+  if (ENVIRONMENT_IS_WORKER) { // Check worker, not web, since window could be polyfilled
+    scriptDirectory = self.location.href;
+  } else if (typeof document !== 'undefined' && document.currentScript) { // web
+    scriptDirectory = document.currentScript.src;
+  }
+  // blob urls look like blob:http://site.com/etc/etc and we cannot infer anything from them.
+  // otherwise, slice off the final part of the url to find the script directory.
+  // if scriptDirectory does not contain a slash, lastIndexOf will return -1,
+  // and scriptDirectory will correctly be replaced with an empty string.
+  if (scriptDirectory.indexOf('blob:') !== 0) {
+    scriptDirectory = scriptDirectory.substr(0, scriptDirectory.lastIndexOf('/')+1);
+  } else {
+    scriptDirectory = '';
+  }
+
+  // Differentiate the Web Worker from the Node Worker case, as reading must
+  // be done differently.
+  {
+
+// include: web_or_worker_shell_read.js
+
+
+  read_ = function(url) {
+      var xhr = new XMLHttpRequest();
+      xhr.open('GET', url, false);
+      xhr.send(null);
+      return xhr.responseText;
+  };
+
+  if (ENVIRONMENT_IS_WORKER) {
+    readBinary = function(url) {
+        var xhr = new XMLHttpRequest();
+        xhr.open('GET', url, false);
+        xhr.responseType = 'arraybuffer';
+        xhr.send(null);
+        return new Uint8Array(/** @type{!ArrayBuffer} */(xhr.response));
+    };
+  }
+
+  readAsync = function(url, onload, onerror) {
+    var xhr = new XMLHttpRequest();
+    xhr.open('GET', url, true);
+    xhr.responseType = 'arraybuffer';
+    xhr.onload = function() {
+      if (xhr.status == 200 || (xhr.status == 0 && xhr.response)) { // file URLs can return 0
+        onload(xhr.response);
+        return;
+      }
+      onerror();
+    };
+    xhr.onerror = onerror;
+    xhr.send(null);
+  };
+
+// end include: web_or_worker_shell_read.js
+  }
+
+  setWindowTitle = function(title) { document.title = title };
+} else
+{
+  throw new Error('environment detection error');
+}
+
+// Set up the out() and err() hooks, which are how we can print to stdout or
+// stderr, respectively.
+var out = Module['print'] || console.log.bind(console);
+var err = Module['printErr'] || console.warn.bind(console);
+
+// Merge back in the overrides
+for (key in moduleOverrides) {
+  if (moduleOverrides.hasOwnProperty(key)) {
+    Module[key] = moduleOverrides[key];
+  }
+}
+// Free the object hierarchy contained in the overrides, this lets the GC
+// reclaim data used e.g. in memoryInitializerRequest, which is a large typed array.
+moduleOverrides = null;
+
+// Emit code to handle expected values on the Module object. This applies Module.x
+// to the proper local x. This has two benefits: first, we only emit it if it is
+// expected to arrive, and second, by using a local everywhere else that can be
+// minified.
+
+if (Module['arguments']) arguments_ = Module['arguments'];
+if (!Object.getOwnPropertyDescriptor(Module, 'arguments')) {
+  Object.defineProperty(Module, 'arguments', {
+    configurable: true,
+    get: function() {
+      abort('Module.arguments has been replaced with plain arguments_ (the initial value can be provided on Module, but after startup the value is only looked for on a local variable of that name)')
+    }
+  });
+}
+
+if (Module['thisProgram']) thisProgram = Module['thisProgram'];
+if (!Object.getOwnPropertyDescriptor(Module, 'thisProgram')) {
+  Object.defineProperty(Module, 'thisProgram', {
+    configurable: true,
+    get: function() {
+      abort('Module.thisProgram has been replaced with plain thisProgram (the initial value can be provided on Module, but after startup the value is only looked for on a local variable of that name)')
+    }
+  });
+}
+
+if (Module['quit']) quit_ = Module['quit'];
+if (!Object.getOwnPropertyDescriptor(Module, 'quit')) {
+  Object.defineProperty(Module, 'quit', {
+    configurable: true,
+    get: function() {
+      abort('Module.quit has been replaced with plain quit_ (the initial value can be provided on Module, but after startup the value is only looked for on a local variable of that name)')
+    }
+  });
+}
+
+// perform assertions in shell.js after we set up out() and err(), as otherwise if an assertion fails it cannot print the message
+// Assertions on removed incoming Module JS APIs.
+assert(typeof Module['memoryInitializerPrefixURL'] === 'undefined', 'Module.memoryInitializerPrefixURL option was removed, use Module.locateFile instead');
+assert(typeof Module['pthreadMainPrefixURL'] === 'undefined', 'Module.pthreadMainPrefixURL option was removed, use Module.locateFile instead');
+assert(typeof Module['cdInitializerPrefixURL'] === 'undefined', 'Module.cdInitializerPrefixURL option was removed, use Module.locateFile instead');
+assert(typeof Module['filePackagePrefixURL'] === 'undefined', 'Module.filePackagePrefixURL option was removed, use Module.locateFile instead');
+assert(typeof Module['read'] === 'undefined', 'Module.read option was removed (modify read_ in JS)');
+assert(typeof Module['readAsync'] === 'undefined', 'Module.readAsync option was removed (modify readAsync in JS)');
+assert(typeof Module['readBinary'] === 'undefined', 'Module.readBinary option was removed (modify readBinary in JS)');
+assert(typeof Module['setWindowTitle'] === 'undefined', 'Module.setWindowTitle option was removed (modify setWindowTitle in JS)');
+assert(typeof Module['TOTAL_MEMORY'] === 'undefined', 'Module.TOTAL_MEMORY has been renamed Module.INITIAL_MEMORY');
+
+if (!Object.getOwnPropertyDescriptor(Module, 'read')) {
+  Object.defineProperty(Module, 'read', {
+    configurable: true,
+    get: function() {
+      abort('Module.read has been replaced with plain read_ (the initial value can be provided on Module, but after startup the value is only looked for on a local variable of that name)')
+    }
+  });
+}
+
+if (!Object.getOwnPropertyDescriptor(Module, 'readAsync')) {
+  Object.defineProperty(Module, 'readAsync', {
+    configurable: true,
+    get: function() {
+      abort('Module.readAsync has been replaced with plain readAsync (the initial value can be provided on Module, but after startup the value is only looked for on a local variable of that name)')
+    }
+  });
+}
+
+if (!Object.getOwnPropertyDescriptor(Module, 'readBinary')) {
+  Object.defineProperty(Module, 'readBinary', {
+    configurable: true,
+    get: function() {
+      abort('Module.readBinary has been replaced with plain readBinary (the initial value can be provided on Module, but after startup the value is only looked for on a local variable of that name)')
+    }
+  });
+}
+
+if (!Object.getOwnPropertyDescriptor(Module, 'setWindowTitle')) {
+  Object.defineProperty(Module, 'setWindowTitle', {
+    configurable: true,
+    get: function() {
+      abort('Module.setWindowTitle has been replaced with plain setWindowTitle (the initial value can be provided on Module, but after startup the value is only looked for on a local variable of that name)')
+    }
+  });
+}
+var IDBFS = 'IDBFS is no longer included by default; build with -lidbfs.js';
+var PROXYFS = 'PROXYFS is no longer included by default; build with -lproxyfs.js';
+var WORKERFS = 'WORKERFS is no longer included by default; build with -lworkerfs.js';
+var NODEFS = 'NODEFS is no longer included by default; build with -lnodefs.js';
+
+
+
+
+var STACK_ALIGN = 16;
+
+function alignMemory(size, factor) {
+  if (!factor) factor = STACK_ALIGN; // stack alignment (16-byte) by default
+  return Math.ceil(size / factor) * factor;
+}
+
+function getNativeTypeSize(type) {
+  switch (type) {
+    case 'i1': case 'i8': return 1;
+    case 'i16': return 2;
+    case 'i32': return 4;
+    case 'i64': return 8;
+    case 'float': return 4;
+    case 'double': return 8;
+    default: {
+      if (type[type.length-1] === '*') {
+        return 4; // A pointer
+      } else if (type[0] === 'i') {
+        var bits = Number(type.substr(1));
+        assert(bits % 8 === 0, 'getNativeTypeSize invalid bits ' + bits + ', type ' + type);
+        return bits / 8;
+      } else {
+        return 0;
+      }
+    }
+  }
+}
+
+function warnOnce(text) {
+  if (!warnOnce.shown) warnOnce.shown = {};
+  if (!warnOnce.shown[text]) {
+    warnOnce.shown[text] = 1;
+    err(text);
+  }
+}
+
+// include: runtime_functions.js
+
+
+// Wraps a JS function as a wasm function with a given signature.
+function convertJsFunctionToWasm(func, sig) {
+
+  // If the type reflection proposal is available, use the new
+  // "WebAssembly.Function" constructor.
+  // Otherwise, construct a minimal wasm module importing the JS function and
+  // re-exporting it.
+  if (typeof WebAssembly.Function === "function") {
+    var typeNames = {
+      'i': 'i32',
+      'j': 'i64',
+      'f': 'f32',
+      'd': 'f64'
+    };
+    var type = {
+      parameters: [],
+      results: sig[0] == 'v' ? [] : [typeNames[sig[0]]]
+    };
+    for (var i = 1; i < sig.length; ++i) {
+      type.parameters.push(typeNames[sig[i]]);
+    }
+    return new WebAssembly.Function(type, func);
+  }
+
+  // The module is static, with the exception of the type section, which is
+  // generated based on the signature passed in.
+  var typeSection = [
+    0x01, // id: section,
+    0x00, // length: 0 (placeholder)
+    0x01, // count: 1
+    0x60, // form: func
+  ];
+  var sigRet = sig.slice(0, 1);
+  var sigParam = sig.slice(1);
+  var typeCodes = {
+    'i': 0x7f, // i32
+    'j': 0x7e, // i64
+    'f': 0x7d, // f32
+    'd': 0x7c, // f64
+  };
+
+  // Parameters, length + signatures
+  typeSection.push(sigParam.length);
+  for (var i = 0; i < sigParam.length; ++i) {
+    typeSection.push(typeCodes[sigParam[i]]);
+  }
+
+  // Return values, length + signatures
+  // With no multi-return in MVP, either 0 (void) or 1 (anything else)
+  if (sigRet == 'v') {
+    typeSection.push(0x00);
+  } else {
+    typeSection = typeSection.concat([0x01, typeCodes[sigRet]]);
+  }
+
+  // Write the overall length of the type section back into the section header
+  // (excepting the 2 bytes for the section id and length)
+  typeSection[1] = typeSection.length - 2;
+
+  // Rest of the module is static
+  var bytes = new Uint8Array([
+    0x00, 0x61, 0x73, 0x6d, // magic ("\0asm")
+    0x01, 0x00, 0x00, 0x00, // version: 1
+  ].concat(typeSection, [
+    0x02, 0x07, // import section
+      // (import "e" "f" (func 0 (type 0)))
+      0x01, 0x01, 0x65, 0x01, 0x66, 0x00, 0x00,
+    0x07, 0x05, // export section
+      // (export "f" (func 0 (type 0)))
+      0x01, 0x01, 0x66, 0x00, 0x00,
+  ]));
+
+   // We can compile this wasm module synchronously because it is very small.
+  // This accepts an import (at "e.f"), that it reroutes to an export (at "f")
+  var module = new WebAssembly.Module(bytes);
+  var instance = new WebAssembly.Instance(module, {
+    'e': {
+      'f': func
+    }
+  });
+  var wrappedFunc = instance.exports['f'];
+  return wrappedFunc;
+}
+
+var freeTableIndexes = [];
+
+// Weak map of functions in the table to their indexes, created on first use.
+var functionsInTableMap;
+
+function getEmptyTableSlot() {
+  // Reuse a free index if there is one, otherwise grow.
+  if (freeTableIndexes.length) {
+    return freeTableIndexes.pop();
+  }
+  // Grow the table
+  try {
+    wasmTable.grow(1);
+  } catch (err) {
+    if (!(err instanceof RangeError)) {
+      throw err;
+    }
+    throw 'Unable to grow wasm table. Set ALLOW_TABLE_GROWTH.';
+  }
+  return wasmTable.length - 1;
+}
+
+// Add a wasm function to the table.
+function addFunctionWasm(func, sig) {
+  // Check if the function is already in the table, to ensure each function
+  // gets a unique index. First, create the map if this is the first use.
+  if (!functionsInTableMap) {
+    functionsInTableMap = new WeakMap();
+    for (var i = 0; i < wasmTable.length; i++) {
+      var item = wasmTable.get(i);
+      // Ignore null values.
+      if (item) {
+        functionsInTableMap.set(item, i);
+      }
+    }
+  }
+  if (functionsInTableMap.has(func)) {
+    return functionsInTableMap.get(func);
+  }
+
+  // It's not in the table, add it now.
+
+  var ret = getEmptyTableSlot();
+
+  // Set the new value.
+  try {
+    // Attempting to call this with JS function will cause of table.set() to fail
+    wasmTable.set(ret, func);
+  } catch (err) {
+    if (!(err instanceof TypeError)) {
+      throw err;
+    }
+    assert(typeof sig !== 'undefined', 'Missing signature argument to addFunction: ' + func);
+    var wrapped = convertJsFunctionToWasm(func, sig);
+    wasmTable.set(ret, wrapped);
+  }
+
+  functionsInTableMap.set(func, ret);
+
+  return ret;
+}
+
+function removeFunction(index) {
+  functionsInTableMap.delete(wasmTable.get(index));
+  freeTableIndexes.push(index);
+}
+
+// 'sig' parameter is required for the llvm backend but only when func is not
+// already a WebAssembly function.
+function addFunction(func, sig) {
+  assert(typeof func !== 'undefined');
+
+  return addFunctionWasm(func, sig);
+}
+
+// end include: runtime_functions.js
+// include: runtime_debug.js
+
+
+// end include: runtime_debug.js
+function makeBigInt(low, high, unsigned) {
+  return unsigned ? ((+((low>>>0)))+((+((high>>>0)))*4294967296.0)) : ((+((low>>>0)))+((+((high|0)))*4294967296.0));
+}
+
+var tempRet0 = 0;
+
+var setTempRet0 = function(value) {
+  tempRet0 = value;
+};
+
+var getTempRet0 = function() {
+  return tempRet0;
+};
+
+function getCompilerSetting(name) {
+  throw 'You must build with -s RETAIN_COMPILER_SETTINGS=1 for getCompilerSetting or emscripten_get_compiler_setting to work';
+}
+
+
+
+// === Preamble library stuff ===
+
+// Documentation for the public APIs defined in this file must be updated in:
+//    site/source/docs/api_reference/preamble.js.rst
+// A prebuilt local version of the documentation is available at:
+//    site/build/text/docs/api_reference/preamble.js.txt
+// You can also build docs locally as HTML or other formats in site/
+// An online HTML version (which may be of a different version of Emscripten)
+//    is up at http://kripken.github.io/emscripten-site/docs/api_reference/preamble.js.html
+
+var wasmBinary;
+if (Module['wasmBinary']) wasmBinary = Module['wasmBinary'];
+if (!Object.getOwnPropertyDescriptor(Module, 'wasmBinary')) {
+  Object.defineProperty(Module, 'wasmBinary', {
+    configurable: true,
+    get: function() {
+      abort('Module.wasmBinary has been replaced with plain wasmBinary (the initial value can be provided on Module, but after startup the value is only looked for on a local variable of that name)')
+    }
+  });
+}
+var noExitRuntime = Module['noExitRuntime'] || true;
+if (!Object.getOwnPropertyDescriptor(Module, 'noExitRuntime')) {
+  Object.defineProperty(Module, 'noExitRuntime', {
+    configurable: true,
+    get: function() {
+      abort('Module.noExitRuntime has been replaced with plain noExitRuntime (the initial value can be provided on Module, but after startup the value is only looked for on a local variable of that name)')
+    }
+  });
+}
+
+if (typeof WebAssembly !== 'object') {
+  abort('no native wasm support detected');
+}
+
+// include: runtime_safe_heap.js
+
+
+// In MINIMAL_RUNTIME, setValue() and getValue() are only available when building with safe heap enabled, for heap safety checking.
+// In traditional runtime, setValue() and getValue() are always available (although their use is highly discouraged due to perf penalties)
+
+/** @param {number} ptr
+    @param {number} value
+    @param {string} type
+    @param {number|boolean=} noSafe */
+function setValue(ptr, value, type, noSafe) {
+  type = type || 'i8';
+  if (type.charAt(type.length-1) === '*') type = 'i32'; // pointers are 32-bit
+    switch(type) {
+      case 'i1': HEAP8[((ptr)>>0)] = value; break;
+      case 'i8': HEAP8[((ptr)>>0)] = value; break;
+      case 'i16': HEAP16[((ptr)>>1)] = value; break;
+      case 'i32': HEAP32[((ptr)>>2)] = value; break;
+      case 'i64': (tempI64 = [value>>>0,(tempDouble=value,(+(Math.abs(tempDouble))) >= 1.0 ? (tempDouble > 0.0 ? ((Math.min((+(Math.floor((tempDouble)/4294967296.0))), 4294967295.0))|0)>>>0 : (~~((+(Math.ceil((tempDouble - +(((~~(tempDouble)))>>>0))/4294967296.0)))))>>>0) : 0)],HEAP32[((ptr)>>2)] = tempI64[0],HEAP32[(((ptr)+(4))>>2)] = tempI64[1]); break;
+      case 'float': HEAPF32[((ptr)>>2)] = value; break;
+      case 'double': HEAPF64[((ptr)>>3)] = value; break;
+      default: abort('invalid type for setValue: ' + type);
+    }
+}
+
+/** @param {number} ptr
+    @param {string} type
+    @param {number|boolean=} noSafe */
+function getValue(ptr, type, noSafe) {
+  type = type || 'i8';
+  if (type.charAt(type.length-1) === '*') type = 'i32'; // pointers are 32-bit
+    switch(type) {
+      case 'i1': return HEAP8[((ptr)>>0)];
+      case 'i8': return HEAP8[((ptr)>>0)];
+      case 'i16': return HEAP16[((ptr)>>1)];
+      case 'i32': return HEAP32[((ptr)>>2)];
+      case 'i64': return HEAP32[((ptr)>>2)];
+      case 'float': return HEAPF32[((ptr)>>2)];
+      case 'double': return HEAPF64[((ptr)>>3)];
+      default: abort('invalid type for getValue: ' + type);
+    }
+  return null;
+}
+
+// end include: runtime_safe_heap.js
+// Wasm globals
+
+var wasmMemory;
+
+//========================================
+// Runtime essentials
+//========================================
+
+// whether we are quitting the application. no code should run after this.
+// set in exit() and abort()
+var ABORT = false;
+
+// set by exit() and abort().  Passed to 'onExit' handler.
+// NOTE: This is also used as the process return code code in shell environments
+// but only when noExitRuntime is false.
+var EXITSTATUS;
+
+/** @type {function(*, string=)} */
+function assert(condition, text) {
+  if (!condition) {
+    abort('Assertion failed: ' + text);
+  }
+}
+
+// Returns the C function with a specified identifier (for C++, you need to do manual name mangling)
+function getCFunc(ident) {
+  var func = Module['_' + ident]; // closure exported function
+  assert(func, 'Cannot call unknown function ' + ident + ', make sure it is exported');
+  return func;
+}
+
+// C calling interface.
+/** @param {string|null=} returnType
+    @param {Array=} argTypes
+    @param {Arguments|Array=} args
+    @param {Object=} opts */
+function ccall(ident, returnType, argTypes, args, opts) {
+  // For fast lookup of conversion functions
+  var toC = {
+    'string': function(str) {
+      var ret = 0;
+      if (str !== null && str !== undefined && str !== 0) { // null string
+        // at most 4 bytes per UTF-8 code point, +1 for the trailing '\0'
+        var len = (str.length << 2) + 1;
+        ret = stackAlloc(len);
+        stringToUTF8(str, ret, len);
+      }
+      return ret;
+    },
+    'array': function(arr) {
+      var ret = stackAlloc(arr.length);
+      writeArrayToMemory(arr, ret);
+      return ret;
+    }
+  };
+
+  function convertReturnValue(ret) {
+    if (returnType === 'string') return UTF8ToString(ret);
+    if (returnType === 'boolean') return Boolean(ret);
+    return ret;
+  }
+
+  var func = getCFunc(ident);
+  var cArgs = [];
+  var stack = 0;
+  assert(returnType !== 'array', 'Return type should not be "array".');
+  if (args) {
+    for (var i = 0; i < args.length; i++) {
+      var converter = toC[argTypes[i]];
+      if (converter) {
+        if (stack === 0) stack = stackSave();
+        cArgs[i] = converter(args[i]);
+      } else {
+        cArgs[i] = args[i];
+      }
+    }
+  }
+  var ret = func.apply(null, cArgs);
+
+  ret = convertReturnValue(ret);
+  if (stack !== 0) stackRestore(stack);
+  return ret;
+}
+
+/** @param {string=} returnType
+    @param {Array=} argTypes
+    @param {Object=} opts */
+function cwrap(ident, returnType, argTypes, opts) {
+  return function() {
+    return ccall(ident, returnType, argTypes, arguments, opts);
+  }
+}
+
+// We used to include malloc/free by default in the past. Show a helpful error in
+// builds with assertions.
+
+var ALLOC_NORMAL = 0; // Tries to use _malloc()
+var ALLOC_STACK = 1; // Lives for the duration of the current function call
+
+// allocate(): This is for internal use. You can use it yourself as well, but the interface
+//             is a little tricky (see docs right below). The reason is that it is optimized
+//             for multiple syntaxes to save space in generated code. So you should
+//             normally not use allocate(), and instead allocate memory using _malloc(),
+//             initialize it with setValue(), and so forth.
+// @slab: An array of data.
+// @allocator: How to allocate memory, see ALLOC_*
+/** @type {function((Uint8Array|Array<number>), number)} */
+function allocate(slab, allocator) {
+  var ret;
+  assert(typeof allocator === 'number', 'allocate no longer takes a type argument')
+  assert(typeof slab !== 'number', 'allocate no longer takes a number as arg0')
+
+  if (allocator == ALLOC_STACK) {
+    ret = stackAlloc(slab.length);
+  } else {
+    ret = _malloc(slab.length);
+  }
+
+  if (slab.subarray || slab.slice) {
+    HEAPU8.set(/** @type {!Uint8Array} */(slab), ret);
+  } else {
+    HEAPU8.set(new Uint8Array(slab), ret);
+  }
+  return ret;
+}
+
+// include: runtime_strings.js
+
+
+// runtime_strings.js: Strings related runtime functions that are part of both MINIMAL_RUNTIME and regular runtime.
+
+// Given a pointer 'ptr' to a null-terminated UTF8-encoded string in the given array that contains uint8 values, returns
+// a copy of that string as a Javascript String object.
+
+var UTF8Decoder = typeof TextDecoder !== 'undefined' ? new TextDecoder('utf8') : undefined;
+
+/**
+ * @param {number} idx
+ * @param {number=} maxBytesToRead
+ * @return {string}
+ */
+function UTF8ArrayToString(heap, idx, maxBytesToRead) {
+  var endIdx = idx + maxBytesToRead;
+  var endPtr = idx;
+  // TextDecoder needs to know the byte length in advance, it doesn't stop on null terminator by itself.
+  // Also, use the length info to avoid running tiny strings through TextDecoder, since .subarray() allocates garbage.
+  // (As a tiny code save trick, compare endPtr against endIdx using a negation, so that undefined means Infinity)
+  while (heap[endPtr] && !(endPtr >= endIdx)) ++endPtr;
+
+  if (endPtr - idx > 16 && heap.subarray && UTF8Decoder) {
+    return UTF8Decoder.decode(heap.subarray(idx, endPtr));
+  } else {
+    var str = '';
+    // If building with TextDecoder, we have already computed the string length above, so test loop end condition against that
+    while (idx < endPtr) {
+      // For UTF8 byte structure, see:
+      // http://en.wikipedia.org/wiki/UTF-8#Description
+      // https://www.ietf.org/rfc/rfc2279.txt
+      // https://tools.ietf.org/html/rfc3629
+      var u0 = heap[idx++];
+      if (!(u0 & 0x80)) { str += String.fromCharCode(u0); continue; }
+      var u1 = heap[idx++] & 63;
+      if ((u0 & 0xE0) == 0xC0) { str += String.fromCharCode(((u0 & 31) << 6) | u1); continue; }
+      var u2 = heap[idx++] & 63;
+      if ((u0 & 0xF0) == 0xE0) {
+        u0 = ((u0 & 15) << 12) | (u1 << 6) | u2;
+      } else {
+        if ((u0 & 0xF8) != 0xF0) warnOnce('Invalid UTF-8 leading byte 0x' + u0.toString(16) + ' encountered when deserializing a UTF-8 string on the asm.js/wasm heap to a JS string!');
+        u0 = ((u0 & 7) << 18) | (u1 << 12) | (u2 << 6) | (heap[idx++] & 63);
+      }
+
+      if (u0 < 0x10000) {
+        str += String.fromCharCode(u0);
+      } else {
+        var ch = u0 - 0x10000;
+        str += String.fromCharCode(0xD800 | (ch >> 10), 0xDC00 | (ch & 0x3FF));
+      }
+    }
+  }
+  return str;
+}
+
+// Given a pointer 'ptr' to a null-terminated UTF8-encoded string in the emscripten HEAP, returns a
+// copy of that string as a Javascript String object.
+// maxBytesToRead: an optional length that specifies the maximum number of bytes to read. You can omit
+//                 this parameter to scan the string until the first \0 byte. If maxBytesToRead is
+//                 passed, and the string at [ptr, ptr+maxBytesToReadr[ contains a null byte in the
+//                 middle, then the string will cut short at that byte index (i.e. maxBytesToRead will
+//                 not produce a string of exact length [ptr, ptr+maxBytesToRead[)
+//                 N.B. mixing frequent uses of UTF8ToString() with and without maxBytesToRead may
+//                 throw JS JIT optimizations off, so it is worth to consider consistently using one
+//                 style or the other.
+/**
+ * @param {number} ptr
+ * @param {number=} maxBytesToRead
+ * @return {string}
+ */
+function UTF8ToString(ptr, maxBytesToRead) {
+  return ptr ? UTF8ArrayToString(HEAPU8, ptr, maxBytesToRead) : '';
+}
+
+// Copies the given Javascript String object 'str' to the given byte array at address 'outIdx',
+// encoded in UTF8 form and null-terminated. The copy will require at most str.length*4+1 bytes of space in the HEAP.
+// Use the function lengthBytesUTF8 to compute the exact number of bytes (excluding null terminator) that this function will write.
+// Parameters:
+//   str: the Javascript string to copy.
+//   heap: the array to copy to. Each index in this array is assumed to be one 8-byte element.
+//   outIdx: The starting offset in the array to begin the copying.
+//   maxBytesToWrite: The maximum number of bytes this function can write to the array.
+//                    This count should include the null terminator,
+//                    i.e. if maxBytesToWrite=1, only the null terminator will be written and nothing else.
+//                    maxBytesToWrite=0 does not write any bytes to the output, not even the null terminator.
+// Returns the number of bytes written, EXCLUDING the null terminator.
+
+function stringToUTF8Array(str, heap, outIdx, maxBytesToWrite) {
+  if (!(maxBytesToWrite > 0)) // Parameter maxBytesToWrite is not optional. Negative values, 0, null, undefined and false each don't write out any bytes.
+    return 0;
+
+  var startIdx = outIdx;
+  var endIdx = outIdx + maxBytesToWrite - 1; // -1 for string null terminator.
+  for (var i = 0; i < str.length; ++i) {
+    // Gotcha: charCodeAt returns a 16-bit word that is a UTF-16 encoded code unit, not a Unicode code point of the character! So decode UTF16->UTF32->UTF8.
+    // See http://unicode.org/faq/utf_bom.html#utf16-3
+    // For UTF8 byte structure, see http://en.wikipedia.org/wiki/UTF-8#Description and https://www.ietf.org/rfc/rfc2279.txt and https://tools.ietf.org/html/rfc3629
+    var u = str.charCodeAt(i); // possibly a lead surrogate
+    if (u >= 0xD800 && u <= 0xDFFF) {
+      var u1 = str.charCodeAt(++i);
+      u = 0x10000 + ((u & 0x3FF) << 10) | (u1 & 0x3FF);
+    }
+    if (u <= 0x7F) {
+      if (outIdx >= endIdx) break;
+      heap[outIdx++] = u;
+    } else if (u <= 0x7FF) {
+      if (outIdx + 1 >= endIdx) break;
+      heap[outIdx++] = 0xC0 | (u >> 6);
+      heap[outIdx++] = 0x80 | (u & 63);
+    } else if (u <= 0xFFFF) {
+      if (outIdx + 2 >= endIdx) break;
+      heap[outIdx++] = 0xE0 | (u >> 12);
+      heap[outIdx++] = 0x80 | ((u >> 6) & 63);
+      heap[outIdx++] = 0x80 | (u & 63);
+    } else {
+      if (outIdx + 3 >= endIdx) break;
+      if (u >= 0x200000) warnOnce('Invalid Unicode code point 0x' + u.toString(16) + ' encountered when serializing a JS string to an UTF-8 string on the asm.js/wasm heap! (Valid unicode code points should be in range 0-0x1FFFFF).');
+      heap[outIdx++] = 0xF0 | (u >> 18);
+      heap[outIdx++] = 0x80 | ((u >> 12) & 63);
+      heap[outIdx++] = 0x80 | ((u >> 6) & 63);
+      heap[outIdx++] = 0x80 | (u & 63);
+    }
+  }
+  // Null-terminate the pointer to the buffer.
+  heap[outIdx] = 0;
+  return outIdx - startIdx;
+}
+
+// Copies the given Javascript String object 'str' to the emscripten HEAP at address 'outPtr',
+// null-terminated and encoded in UTF8 form. The copy will require at most str.length*4+1 bytes of space in the HEAP.
+// Use the function lengthBytesUTF8 to compute the exact number of bytes (excluding null terminator) that this function will write.
+// Returns the number of bytes written, EXCLUDING the null terminator.
+
+function stringToUTF8(str, outPtr, maxBytesToWrite) {
+  assert(typeof maxBytesToWrite == 'number', 'stringToUTF8(str, outPtr, maxBytesToWrite) is missing the third parameter that specifies the length of the output buffer!');
+  return stringToUTF8Array(str, HEAPU8,outPtr, maxBytesToWrite);
+}
+
+// Returns the number of bytes the given Javascript string takes if encoded as a UTF8 byte array, EXCLUDING the null terminator byte.
+function lengthBytesUTF8(str) {
+  var len = 0;
+  for (var i = 0; i < str.length; ++i) {
+    // Gotcha: charCodeAt returns a 16-bit word that is a UTF-16 encoded code unit, not a Unicode code point of the character! So decode UTF16->UTF32->UTF8.
+    // See http://unicode.org/faq/utf_bom.html#utf16-3
+    var u = str.charCodeAt(i); // possibly a lead surrogate
+    if (u >= 0xD800 && u <= 0xDFFF) u = 0x10000 + ((u & 0x3FF) << 10) | (str.charCodeAt(++i) & 0x3FF);
+    if (u <= 0x7F) ++len;
+    else if (u <= 0x7FF) len += 2;
+    else if (u <= 0xFFFF) len += 3;
+    else len += 4;
+  }
+  return len;
+}
+
+// end include: runtime_strings.js
+// include: runtime_strings_extra.js
+
+
+// runtime_strings_extra.js: Strings related runtime functions that are available only in regular runtime.
+
+// Given a pointer 'ptr' to a null-terminated ASCII-encoded string in the emscripten HEAP, returns
+// a copy of that string as a Javascript String object.
+
+function AsciiToString(ptr) {
+  var str = '';
+  while (1) {
+    var ch = HEAPU8[((ptr++)>>0)];
+    if (!ch) return str;
+    str += String.fromCharCode(ch);
+  }
+}
+
+// Copies the given Javascript String object 'str' to the emscripten HEAP at address 'outPtr',
+// null-terminated and encoded in ASCII form. The copy will require at most str.length+1 bytes of space in the HEAP.
+
+function stringToAscii(str, outPtr) {
+  return writeAsciiToMemory(str, outPtr, false);
+}
+
+// Given a pointer 'ptr' to a null-terminated UTF16LE-encoded string in the emscripten HEAP, returns
+// a copy of that string as a Javascript String object.
+
+var UTF16Decoder = typeof TextDecoder !== 'undefined' ? new TextDecoder('utf-16le') : undefined;
+
+function UTF16ToString(ptr, maxBytesToRead) {
+  assert(ptr % 2 == 0, 'Pointer passed to UTF16ToString must be aligned to two bytes!');
+  var endPtr = ptr;
+  // TextDecoder needs to know the byte length in advance, it doesn't stop on null terminator by itself.
+  // Also, use the length info to avoid running tiny strings through TextDecoder, since .subarray() allocates garbage.
+  var idx = endPtr >> 1;
+  var maxIdx = idx + maxBytesToRead / 2;
+  // If maxBytesToRead is not passed explicitly, it will be undefined, and this
+  // will always evaluate to true. This saves on code size.
+  while (!(idx >= maxIdx) && HEAPU16[idx]) ++idx;
+  endPtr = idx << 1;
+
+  if (endPtr - ptr > 32 && UTF16Decoder) {
+    return UTF16Decoder.decode(HEAPU8.subarray(ptr, endPtr));
+  } else {
+    var str = '';
+
+    // If maxBytesToRead is not passed explicitly, it will be undefined, and the for-loop's condition
+    // will always evaluate to true. The loop is then terminated on the first null char.
+    for (var i = 0; !(i >= maxBytesToRead / 2); ++i) {
+      var codeUnit = HEAP16[(((ptr)+(i*2))>>1)];
+      if (codeUnit == 0) break;
+      // fromCharCode constructs a character from a UTF-16 code unit, so we can pass the UTF16 string right through.
+      str += String.fromCharCode(codeUnit);
+    }
+
+    return str;
+  }
+}
+
+// Copies the given Javascript String object 'str' to the emscripten HEAP at address 'outPtr',
+// null-terminated and encoded in UTF16 form. The copy will require at most str.length*4+2 bytes of space in the HEAP.
+// Use the function lengthBytesUTF16() to compute the exact number of bytes (excluding null terminator) that this function will write.
+// Parameters:
+//   str: the Javascript string to copy.
+//   outPtr: Byte address in Emscripten HEAP where to write the string to.
+//   maxBytesToWrite: The maximum number of bytes this function can write to the array. This count should include the null
+//                    terminator, i.e. if maxBytesToWrite=2, only the null terminator will be written and nothing else.
+//                    maxBytesToWrite<2 does not write any bytes to the output, not even the null terminator.
+// Returns the number of bytes written, EXCLUDING the null terminator.
+
+function stringToUTF16(str, outPtr, maxBytesToWrite) {
+  assert(outPtr % 2 == 0, 'Pointer passed to stringToUTF16 must be aligned to two bytes!');
+  assert(typeof maxBytesToWrite == 'number', 'stringToUTF16(str, outPtr, maxBytesToWrite) is missing the third parameter that specifies the length of the output buffer!');
+  // Backwards compatibility: if max bytes is not specified, assume unsafe unbounded write is allowed.
+  if (maxBytesToWrite === undefined) {
+    maxBytesToWrite = 0x7FFFFFFF;
+  }
+  if (maxBytesToWrite < 2) return 0;
+  maxBytesToWrite -= 2; // Null terminator.
+  var startPtr = outPtr;
+  var numCharsToWrite = (maxBytesToWrite < str.length*2) ? (maxBytesToWrite / 2) : str.length;
+  for (var i = 0; i < numCharsToWrite; ++i) {
+    // charCodeAt returns a UTF-16 encoded code unit, so it can be directly written to the HEAP.
+    var codeUnit = str.charCodeAt(i); // possibly a lead surrogate
+    HEAP16[((outPtr)>>1)] = codeUnit;
+    outPtr += 2;
+  }
+  // Null-terminate the pointer to the HEAP.
+  HEAP16[((outPtr)>>1)] = 0;
+  return outPtr - startPtr;
+}
+
+// Returns the number of bytes the given Javascript string takes if encoded as a UTF16 byte array, EXCLUDING the null terminator byte.
+
+function lengthBytesUTF16(str) {
+  return str.length*2;
+}
+
+function UTF32ToString(ptr, maxBytesToRead) {
+  assert(ptr % 4 == 0, 'Pointer passed to UTF32ToString must be aligned to four bytes!');
+  var i = 0;
+
+  var str = '';
+  // If maxBytesToRead is not passed explicitly, it will be undefined, and this
+  // will always evaluate to true. This saves on code size.
+  while (!(i >= maxBytesToRead / 4)) {
+    var utf32 = HEAP32[(((ptr)+(i*4))>>2)];
+    if (utf32 == 0) break;
+    ++i;
+    // Gotcha: fromCharCode constructs a character from a UTF-16 encoded code (pair), not from a Unicode code point! So encode the code point to UTF-16 for constructing.
+    // See http://unicode.org/faq/utf_bom.html#utf16-3
+    if (utf32 >= 0x10000) {
+      var ch = utf32 - 0x10000;
+      str += String.fromCharCode(0xD800 | (ch >> 10), 0xDC00 | (ch & 0x3FF));
+    } else {
+      str += String.fromCharCode(utf32);
+    }
+  }
+  return str;
+}
+
+// Copies the given Javascript String object 'str' to the emscripten HEAP at address 'outPtr',
+// null-terminated and encoded in UTF32 form. The copy will require at most str.length*4+4 bytes of space in the HEAP.
+// Use the function lengthBytesUTF32() to compute the exact number of bytes (excluding null terminator) that this function will write.
+// Parameters:
+//   str: the Javascript string to copy.
+//   outPtr: Byte address in Emscripten HEAP where to write the string to.
+//   maxBytesToWrite: The maximum number of bytes this function can write to the array. This count should include the null
+//                    terminator, i.e. if maxBytesToWrite=4, only the null terminator will be written and nothing else.
+//                    maxBytesToWrite<4 does not write any bytes to the output, not even the null terminator.
+// Returns the number of bytes written, EXCLUDING the null terminator.
+
+function stringToUTF32(str, outPtr, maxBytesToWrite) {
+  assert(outPtr % 4 == 0, 'Pointer passed to stringToUTF32 must be aligned to four bytes!');
+  assert(typeof maxBytesToWrite == 'number', 'stringToUTF32(str, outPtr, maxBytesToWrite) is missing the third parameter that specifies the length of the output buffer!');
+  // Backwards compatibility: if max bytes is not specified, assume unsafe unbounded write is allowed.
+  if (maxBytesToWrite === undefined) {
+    maxBytesToWrite = 0x7FFFFFFF;
+  }
+  if (maxBytesToWrite < 4) return 0;
+  var startPtr = outPtr;
+  var endPtr = startPtr + maxBytesToWrite - 4;
+  for (var i = 0; i < str.length; ++i) {
+    // Gotcha: charCodeAt returns a 16-bit word that is a UTF-16 encoded code unit, not a Unicode code point of the character! We must decode the string to UTF-32 to the heap.
+    // See http://unicode.org/faq/utf_bom.html#utf16-3
+    var codeUnit = str.charCodeAt(i); // possibly a lead surrogate
+    if (codeUnit >= 0xD800 && codeUnit <= 0xDFFF) {
+      var trailSurrogate = str.charCodeAt(++i);
+      codeUnit = 0x10000 + ((codeUnit & 0x3FF) << 10) | (trailSurrogate & 0x3FF);
+    }
+    HEAP32[((outPtr)>>2)] = codeUnit;
+    outPtr += 4;
+    if (outPtr + 4 > endPtr) break;
+  }
+  // Null-terminate the pointer to the HEAP.
+  HEAP32[((outPtr)>>2)] = 0;
+  return outPtr - startPtr;
+}
+
+// Returns the number of bytes the given Javascript string takes if encoded as a UTF16 byte array, EXCLUDING the null terminator byte.
+
+function lengthBytesUTF32(str) {
+  var len = 0;
+  for (var i = 0; i < str.length; ++i) {
+    // Gotcha: charCodeAt returns a 16-bit word that is a UTF-16 encoded code unit, not a Unicode code point of the character! We must decode the string to UTF-32 to the heap.
+    // See http://unicode.org/faq/utf_bom.html#utf16-3
+    var codeUnit = str.charCodeAt(i);
+    if (codeUnit >= 0xD800 && codeUnit <= 0xDFFF) ++i; // possibly a lead surrogate, so skip over the tail surrogate.
+    len += 4;
+  }
+
+  return len;
+}
+
+// Allocate heap space for a JS string, and write it there.
+// It is the responsibility of the caller to free() that memory.
+function allocateUTF8(str) {
+  var size = lengthBytesUTF8(str) + 1;
+  var ret = _malloc(size);
+  if (ret) stringToUTF8Array(str, HEAP8, ret, size);
+  return ret;
+}
+
+// Allocate stack space for a JS string, and write it there.
+function allocateUTF8OnStack(str) {
+  var size = lengthBytesUTF8(str) + 1;
+  var ret = stackAlloc(size);
+  stringToUTF8Array(str, HEAP8, ret, size);
+  return ret;
+}
+
+// Deprecated: This function should not be called because it is unsafe and does not provide
+// a maximum length limit of how many bytes it is allowed to write. Prefer calling the
+// function stringToUTF8Array() instead, which takes in a maximum length that can be used
+// to be secure from out of bounds writes.
+/** @deprecated
+    @param {boolean=} dontAddNull */
+function writeStringToMemory(string, buffer, dontAddNull) {
+  warnOnce('writeStringToMemory is deprecated and should not be called! Use stringToUTF8() instead!');
+
+  var /** @type {number} */ lastChar, /** @type {number} */ end;
+  if (dontAddNull) {
+    // stringToUTF8Array always appends null. If we don't want to do that, remember the
+    // character that existed at the location where the null will be placed, and restore
+    // that after the write (below).
+    end = buffer + lengthBytesUTF8(string);
+    lastChar = HEAP8[end];
+  }
+  stringToUTF8(string, buffer, Infinity);
+  if (dontAddNull) HEAP8[end] = lastChar; // Restore the value under the null character.
+}
+
+function writeArrayToMemory(array, buffer) {
+  assert(array.length >= 0, 'writeArrayToMemory array must have a length (should be an array or typed array)')
+  HEAP8.set(array, buffer);
+}
+
+/** @param {boolean=} dontAddNull */
+function writeAsciiToMemory(str, buffer, dontAddNull) {
+  for (var i = 0; i < str.length; ++i) {
+    assert(str.charCodeAt(i) === str.charCodeAt(i)&0xff);
+    HEAP8[((buffer++)>>0)] = str.charCodeAt(i);
+  }
+  // Null-terminate the pointer to the HEAP.
+  if (!dontAddNull) HEAP8[((buffer)>>0)] = 0;
+}
+
+// end include: runtime_strings_extra.js
+// Memory management
+
+function alignUp(x, multiple) {
+  if (x % multiple > 0) {
+    x += multiple - (x % multiple);
+  }
+  return x;
+}
+
+var HEAP,
+/** @type {ArrayBuffer} */
+  buffer,
+/** @type {Int8Array} */
+  HEAP8,
+/** @type {Uint8Array} */
+  HEAPU8,
+/** @type {Int16Array} */
+  HEAP16,
+/** @type {Uint16Array} */
+  HEAPU16,
+/** @type {Int32Array} */
+  HEAP32,
+/** @type {Uint32Array} */
+  HEAPU32,
+/** @type {Float32Array} */
+  HEAPF32,
+/** @type {Float64Array} */
+  HEAPF64;
+
+function updateGlobalBufferAndViews(buf) {
+  buffer = buf;
+  Module['HEAP8'] = HEAP8 = new Int8Array(buf);
+  Module['HEAP16'] = HEAP16 = new Int16Array(buf);
+  Module['HEAP32'] = HEAP32 = new Int32Array(buf);
+  Module['HEAPU8'] = HEAPU8 = new Uint8Array(buf);
+  Module['HEAPU16'] = HEAPU16 = new Uint16Array(buf);
+  Module['HEAPU32'] = HEAPU32 = new Uint32Array(buf);
+  Module['HEAPF32'] = HEAPF32 = new Float32Array(buf);
+  Module['HEAPF64'] = HEAPF64 = new Float64Array(buf);
+}
+
+var TOTAL_STACK = 5242880;
+if (Module['TOTAL_STACK']) assert(TOTAL_STACK === Module['TOTAL_STACK'], 'the stack size can no longer be determined at runtime')
+
+var INITIAL_MEMORY = Module['INITIAL_MEMORY'] || 16777216;
+if (!Object.getOwnPropertyDescriptor(Module, 'INITIAL_MEMORY')) {
+  Object.defineProperty(Module, 'INITIAL_MEMORY', {
+    configurable: true,
+    get: function() {
+      abort('Module.INITIAL_MEMORY has been replaced with plain INITIAL_MEMORY (the initial value can be provided on Module, but after startup the value is only looked for on a local variable of that name)')
+    }
+  });
+}
+
+assert(INITIAL_MEMORY >= TOTAL_STACK, 'INITIAL_MEMORY should be larger than TOTAL_STACK, was ' + INITIAL_MEMORY + '! (TOTAL_STACK=' + TOTAL_STACK + ')');
+
+// check for full engine support (use string 'subarray' to avoid closure compiler confusion)
+assert(typeof Int32Array !== 'undefined' && typeof Float64Array !== 'undefined' && Int32Array.prototype.subarray !== undefined && Int32Array.prototype.set !== undefined,
+       'JS engine does not provide full typed array support');
+
+// If memory is defined in wasm, the user can't provide it.
+assert(!Module['wasmMemory'], 'Use of `wasmMemory` detected.  Use -s IMPORTED_MEMORY to define wasmMemory externally');
+assert(INITIAL_MEMORY == 16777216, 'Detected runtime INITIAL_MEMORY setting.  Use -s IMPORTED_MEMORY to define wasmMemory dynamically');
+
+// include: runtime_init_table.js
+// In regular non-RELOCATABLE mode the table is exported
+// from the wasm module and this will be assigned once
+// the exports are available.
+var wasmTable;
+
+// end include: runtime_init_table.js
+// include: runtime_stack_check.js
+
+
+// Initializes the stack cookie. Called at the startup of main and at the startup of each thread in pthreads mode.
+function writeStackCookie() {
+  var max = _emscripten_stack_get_end();
+  assert((max & 3) == 0);
+  // The stack grows downwards
+  HEAPU32[(max >> 2)+1] = 0x2135467;
+  HEAPU32[(max >> 2)+2] = 0x89BACDFE;
+  // Also test the global address 0 for integrity.
+  HEAP32[0] = 0x63736d65; /* 'emsc' */
+}
+
+function checkStackCookie() {
+  if (ABORT) return;
+  var max = _emscripten_stack_get_end();
+  var cookie1 = HEAPU32[(max >> 2)+1];
+  var cookie2 = HEAPU32[(max >> 2)+2];
+  if (cookie1 != 0x2135467 || cookie2 != 0x89BACDFE) {
+    abort('Stack overflow! Stack cookie has been overwritten, expected hex dwords 0x89BACDFE and 0x2135467, but received 0x' + cookie2.toString(16) + ' ' + cookie1.toString(16));
+  }
+  // Also test the global address 0 for integrity.
+  if (HEAP32[0] !== 0x63736d65 /* 'emsc' */) abort('Runtime error: The application has corrupted its heap memory area (address zero)!');
+}
+
+// end include: runtime_stack_check.js
+// include: runtime_assertions.js
+
+
+// Endianness check (note: assumes compiler arch was little-endian)
+(function() {
+  var h16 = new Int16Array(1);
+  var h8 = new Int8Array(h16.buffer);
+  h16[0] = 0x6373;
+  if (h8[0] !== 0x73 || h8[1] !== 0x63) throw 'Runtime error: expected the system to be little-endian!';
+})();
+
+function abortFnPtrError(ptr, sig) {
+	abort("Invalid function pointer " + ptr + " called with signature '" + sig + "'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this). Build with ASSERTIONS=2 for more info.");
+}
+
+// end include: runtime_assertions.js
+var __ATPRERUN__  = []; // functions called before the runtime is initialized
+var __ATINIT__    = []; // functions called during startup
+var __ATMAIN__    = []; // functions called when main() is to be run
+var __ATEXIT__    = []; // functions called during shutdown
+var __ATPOSTRUN__ = []; // functions called after the main() is called
+
+var runtimeInitialized = false;
+var runtimeExited = false;
+
+__ATINIT__.push({ func: function() { ___wasm_call_ctors() } });
+
+function preRun() {
+
+  if (Module['preRun']) {
+    if (typeof Module['preRun'] == 'function') Module['preRun'] = [Module['preRun']];
+    while (Module['preRun'].length) {
+      addOnPreRun(Module['preRun'].shift());
+    }
+  }
+
+  callRuntimeCallbacks(__ATPRERUN__);
+}
+
+function initRuntime() {
+  checkStackCookie();
+  assert(!runtimeInitialized);
+  runtimeInitialized = true;
+  
+  callRuntimeCallbacks(__ATINIT__);
+}
+
+function preMain() {
+  checkStackCookie();
+  
+  callRuntimeCallbacks(__ATMAIN__);
+}
+
+function exitRuntime() {
+  checkStackCookie();
+  runtimeExited = true;
+}
+
+function postRun() {
+  checkStackCookie();
+
+  if (Module['postRun']) {
+    if (typeof Module['postRun'] == 'function') Module['postRun'] = [Module['postRun']];
+    while (Module['postRun'].length) {
+      addOnPostRun(Module['postRun'].shift());
+    }
+  }
+
+  callRuntimeCallbacks(__ATPOSTRUN__);
+}
+
+function addOnPreRun(cb) {
+  __ATPRERUN__.unshift(cb);
+}
+
+function addOnInit(cb) {
+  __ATINIT__.unshift(cb);
+}
+
+function addOnPreMain(cb) {
+  __ATMAIN__.unshift(cb);
+}
+
+function addOnExit(cb) {
+}
+
+function addOnPostRun(cb) {
+  __ATPOSTRUN__.unshift(cb);
+}
+
+// include: runtime_math.js
+
+
+// https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math/imul
+
+// https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math/fround
+
+// https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math/clz32
+
+// https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math/trunc
+
+assert(Math.imul, 'This browser does not support Math.imul(), build with LEGACY_VM_SUPPORT or POLYFILL_OLD_MATH_FUNCTIONS to add in a polyfill');
+assert(Math.fround, 'This browser does not support Math.fround(), build with LEGACY_VM_SUPPORT or POLYFILL_OLD_MATH_FUNCTIONS to add in a polyfill');
+assert(Math.clz32, 'This browser does not support Math.clz32(), build with LEGACY_VM_SUPPORT or POLYFILL_OLD_MATH_FUNCTIONS to add in a polyfill');
+assert(Math.trunc, 'This browser does not support Math.trunc(), build with LEGACY_VM_SUPPORT or POLYFILL_OLD_MATH_FUNCTIONS to add in a polyfill');
+
+// end include: runtime_math.js
+// A counter of dependencies for calling run(). If we need to
+// do asynchronous work before running, increment this and
+// decrement it. Incrementing must happen in a place like
+// Module.preRun (used by emcc to add file preloading).
+// Note that you can add dependencies in preRun, even though
+// it happens right before run - run will be postponed until
+// the dependencies are met.
+var runDependencies = 0;
+var runDependencyWatcher = null;
+var dependenciesFulfilled = null; // overridden to take different actions when all run dependencies are fulfilled
+var runDependencyTracking = {};
+
+function getUniqueRunDependency(id) {
+  var orig = id;
+  while (1) {
+    if (!runDependencyTracking[id]) return id;
+    id = orig + Math.random();
+  }
+}
+
+function addRunDependency(id) {
+  runDependencies++;
+
+  if (Module['monitorRunDependencies']) {
+    Module['monitorRunDependencies'](runDependencies);
+  }
+
+  if (id) {
+    assert(!runDependencyTracking[id]);
+    runDependencyTracking[id] = 1;
+    if (runDependencyWatcher === null && typeof setInterval !== 'undefined') {
+      // Check for missing dependencies every few seconds
+      runDependencyWatcher = setInterval(function() {
+        if (ABORT) {
+          clearInterval(runDependencyWatcher);
+          runDependencyWatcher = null;
+          return;
+        }
+        var shown = false;
+        for (var dep in runDependencyTracking) {
+          if (!shown) {
+            shown = true;
+            err('still waiting on run dependencies:');
+          }
+          err('dependency: ' + dep);
+        }
+        if (shown) {
+          err('(end of list)');
+        }
+      }, 10000);
+    }
+  } else {
+    err('warning: run dependency added without ID');
+  }
+}
+
+function removeRunDependency(id) {
+  runDependencies--;
+
+  if (Module['monitorRunDependencies']) {
+    Module['monitorRunDependencies'](runDependencies);
+  }
+
+  if (id) {
+    assert(runDependencyTracking[id]);
+    delete runDependencyTracking[id];
+  } else {
+    err('warning: run dependency removed without ID');
+  }
+  if (runDependencies == 0) {
+    if (runDependencyWatcher !== null) {
+      clearInterval(runDependencyWatcher);
+      runDependencyWatcher = null;
+    }
+    if (dependenciesFulfilled) {
+      var callback = dependenciesFulfilled;
+      dependenciesFulfilled = null;
+      callback(); // can add another dependenciesFulfilled
+    }
+  }
+}
+
+Module["preloadedImages"] = {}; // maps url to image data
+Module["preloadedAudios"] = {}; // maps url to audio data
+
+/** @param {string|number=} what */
+function abort(what) {
+  if (Module['onAbort']) {
+    Module['onAbort'](what);
+  }
+
+  what += '';
+  err(what);
+
+  ABORT = true;
+  EXITSTATUS = 1;
+
+  var output = 'abort(' + what + ') at ' + stackTrace();
+  what = output;
+
+  // Use a wasm runtime error, because a JS error might be seen as a foreign
+  // exception, which means we'd run destructors on it. We need the error to
+  // simply make the program stop.
+  var e = new WebAssembly.RuntimeError(what);
+
+  // Throw the error whether or not MODULARIZE is set because abort is used
+  // in code paths apart from instantiation where an exception is expected
+  // to be thrown when abort is called.
+  throw e;
+}
+
+// {{MEM_INITIALIZER}}
+
+// include: memoryprofiler.js
+
+
+// end include: memoryprofiler.js
+// show errors on likely calls to FS when it was not included
+var FS = {
+  error: function() {
+    abort('Filesystem support (FS) was not included. The problem is that you are using files from JS, but files were not used from C/C++, so filesystem support was not auto-included. You can force-include filesystem support with  -s FORCE_FILESYSTEM=1');
+  },
+  init: function() { FS.error() },
+  createDataFile: function() { FS.error() },
+  createPreloadedFile: function() { FS.error() },
+  createLazyFile: function() { FS.error() },
+  open: function() { FS.error() },
+  mkdev: function() { FS.error() },
+  registerDevice: function() { FS.error() },
+  analyzePath: function() { FS.error() },
+  loadFilesFromDB: function() { FS.error() },
+
+  ErrnoError: function ErrnoError() { FS.error() },
+};
+Module['FS_createDataFile'] = FS.createDataFile;
+Module['FS_createPreloadedFile'] = FS.createPreloadedFile;
+
+// include: URIUtils.js
+
+
+function hasPrefix(str, prefix) {
+  return String.prototype.startsWith ?
+      str.startsWith(prefix) :
+      str.indexOf(prefix) === 0;
+}
+
+// Prefix of data URIs emitted by SINGLE_FILE and related options.
+var dataURIPrefix = 'data:application/octet-stream;base64,';
+
+// Indicates whether filename is a base64 data URI.
+function isDataURI(filename) {
+  return hasPrefix(filename, dataURIPrefix);
+}
+
+var fileURIPrefix = "file://";
+
+// Indicates whether filename is delivered via file protocol (as opposed to http/https)
+function isFileURI(filename) {
+  return hasPrefix(filename, fileURIPrefix);
+}
+
+// end include: URIUtils.js
+function createExportWrapper(name, fixedasm) {
+  return function() {
+    var displayName = name;
+    var asm = fixedasm;
+    if (!fixedasm) {
+      asm = Module['asm'];
+    }
+    assert(runtimeInitialized, 'native function `' + displayName + '` called before runtime initialization');
+    assert(!runtimeExited, 'native function `' + displayName + '` called after runtime exit (use NO_EXIT_RUNTIME to keep it alive after main() exits)');
+    if (!asm[name]) {
+      assert(asm[name], 'exported native function `' + displayName + '` not found');
+    }
+    return asm[name].apply(null, arguments);
+  };
+}
+
+var wasmBinaryFile = 'output.wasm';
+if (!isDataURI(wasmBinaryFile)) {
+  wasmBinaryFile = locateFile(wasmBinaryFile);
+}
+
+function getBinary(file) {
+  try {
+    if (file == wasmBinaryFile && wasmBinary) {
+      return new Uint8Array(wasmBinary);
+    }
+    if (readBinary) {
+      return readBinary(file);
+    } else {
+      throw "both async and sync fetching of the wasm failed";
+    }
+  }
+  catch (err) {
+    abort(err);
+  }
+}
+
+function getBinaryPromise() {
+  // If we don't have the binary yet, try to to load it asynchronously.
+  // Fetch has some additional restrictions over XHR, like it can't be used on a file:// url.
+  // See https://github.com/github/fetch/pull/92#issuecomment-140665932
+  // Cordova or Electron apps are typically loaded from a file:// url.
+  // So use fetch if it is available and the url is not a file, otherwise fall back to XHR.
+  if (!wasmBinary && (ENVIRONMENT_IS_WEB || ENVIRONMENT_IS_WORKER)) {
+    if (typeof fetch === 'function'
+      && !isFileURI(wasmBinaryFile)
+    ) {
+      return fetch(wasmBinaryFile, { credentials: 'same-origin' }).then(function(response) {
+        if (!response['ok']) {
+          throw "failed to load wasm binary file at '" + wasmBinaryFile + "'";
+        }
+        return response['arrayBuffer']();
+      }).catch(function () {
+          return getBinary(wasmBinaryFile);
+      });
+    }
+    else {
+      if (readAsync) {
+        // fetch is not available or url is file => try XHR (readAsync uses XHR internally)
+        return new Promise(function(resolve, reject) {
+          readAsync(wasmBinaryFile, function(response) { resolve(new Uint8Array(/** @type{!ArrayBuffer} */(response))) }, reject)
+        });
+      }
+    }
+  }
+    
+  // Otherwise, getBinary should be able to get it synchronously
+  return Promise.resolve().then(function() { return getBinary(wasmBinaryFile); });
+}
+
+// Create the wasm instance.
+// Receives the wasm imports, returns the exports.
+function createWasm() {
+  // prepare imports
+  var info = {
+    'env': asmLibraryArg,
+    'wasi_snapshot_preview1': asmLibraryArg,
+  };
+  // Load the wasm module and create an instance of using native support in the JS engine.
+  // handle a generated wasm instance, receiving its exports and
+  // performing other necessary setup
+  /** @param {WebAssembly.Module=} module*/
+  function receiveInstance(instance, module) {
+    var exports = instance.exports;
+
+    Module['asm'] = exports;
+
+    wasmMemory = Module['asm']['memory'];
+    assert(wasmMemory, "memory not found in wasm exports");
+    // This assertion doesn't hold when emscripten is run in --post-link
+    // mode.
+    // TODO(sbc): Read INITIAL_MEMORY out of the wasm file in post-link mode.
+    //assert(wasmMemory.buffer.byteLength === 16777216);
+    updateGlobalBufferAndViews(wasmMemory.buffer);
+
+    wasmTable = Module['asm']['__indirect_function_table'];
+    assert(wasmTable, "table not found in wasm exports");
+
+    removeRunDependency('wasm-instantiate');
+  }
+  // we can't run yet (except in a pthread, where we have a custom sync instantiator)
+  addRunDependency('wasm-instantiate');
+
+  // Async compilation can be confusing when an error on the page overwrites Module
+  // (for example, if the order of elements is wrong, and the one defining Module is
+  // later), so we save Module and check it later.
+  var trueModule = Module;
+  function receiveInstantiatedSource(output) {
+    // 'output' is a WebAssemblyInstantiatedSource object which has both the module and instance.
+    // receiveInstance() will swap in the exports (to Module.asm) so they can be called
+    assert(Module === trueModule, 'the Module object should not be replaced during async compilation - perhaps the order of HTML elements is wrong?');
+    trueModule = null;
+    // TODO: Due to Closure regression https://github.com/google/closure-compiler/issues/3193, the above line no longer optimizes out down to the following line.
+    // When the regression is fixed, can restore the above USE_PTHREADS-enabled path.
+    receiveInstance(output['instance']);
+  }
+
+  function instantiateArrayBuffer(receiver) {
+    return getBinaryPromise().then(function(binary) {
+      return WebAssembly.instantiate(binary, info);
+    }).then(receiver, function(reason) {
+      err('failed to asynchronously prepare wasm: ' + reason);
+
+      // Warn on some common problems.
+      if (isFileURI(wasmBinaryFile)) {
+        err('warning: Loading from a file URI (' + wasmBinaryFile + ') is not supported in most browsers. See https://emscripten.org/docs/getting_started/FAQ.html#how-do-i-run-a-local-webserver-for-testing-why-does-my-program-stall-in-downloading-or-preparing');
+      }
+      abort(reason);
+    });
+  }
+
+  // Prefer streaming instantiation if available.
+  function instantiateAsync() {
+    if (!wasmBinary &&
+        typeof WebAssembly.instantiateStreaming === 'function' &&
+        !isDataURI(wasmBinaryFile) &&
+        // Don't use streaming for file:// delivered objects in a webview, fetch them synchronously.
+        !isFileURI(wasmBinaryFile) &&
+        typeof fetch === 'function') {
+      return fetch(wasmBinaryFile, { credentials: 'same-origin' }).then(function (response) {
+        var result = WebAssembly.instantiateStreaming(response, info);
+        return result.then(receiveInstantiatedSource, function(reason) {
+            // We expect the most common failure cause to be a bad MIME type for the binary,
+            // in which case falling back to ArrayBuffer instantiation should work.
+            err('wasm streaming compile failed: ' + reason);
+            err('falling back to ArrayBuffer instantiation');
+            return instantiateArrayBuffer(receiveInstantiatedSource);
+          });
+      });
+    } else {
+      return instantiateArrayBuffer(receiveInstantiatedSource);
+    }
+  }
+
+  // User shell pages can write their own Module.instantiateWasm = function(imports, successCallback) callback
+  // to manually instantiate the Wasm module themselves. This allows pages to run the instantiation parallel
+  // to any other async startup actions they are performing.
+  if (Module['instantiateWasm']) {
+    try {
+      var exports = Module['instantiateWasm'](info, receiveInstance);
+      return exports;
+    } catch(e) {
+      err('Module.instantiateWasm callback failed with error: ' + e);
+      return false;
+    }
+  }
+
+  instantiateAsync();
+  return {}; // no exports yet; we'll fill them in later
+}
+
+// Globals used by JS i64 conversions (see makeSetValue)
+var tempDouble;
+var tempI64;
+
+// === Body ===
+
+var ASM_CONSTS = {
+  
+};
+
+
+
+
+
+
+  function abortStackOverflow(allocSize) {
+      abort('Stack overflow! Attempted to allocate ' + allocSize + ' bytes on the stack, but stack has only ' + (_emscripten_stack_get_free() + allocSize) + ' bytes available!');
+    }
+
+  function callRuntimeCallbacks(callbacks) {
+      while(callbacks.length > 0) {
+        var callback = callbacks.shift();
+        if (typeof callback == 'function') {
+          callback(Module); // Pass the module as the first argument.
+          continue;
+        }
+        var func = callback.func;
+        if (typeof func === 'number') {
+          if (callback.arg === undefined) {
+            wasmTable.get(func)();
+          } else {
+            wasmTable.get(func)(callback.arg);
+          }
+        } else {
+          func(callback.arg === undefined ? null : callback.arg);
+        }
+      }
+    }
+
+  function demangle(func) {
+      warnOnce('warning: build with  -s DEMANGLE_SUPPORT=1  to link in libcxxabi demangling');
+      return func;
+    }
+
+  function demangleAll(text) {
+      var regex =
+        /\b_Z[\w\d_]+/g;
+      return text.replace(regex,
+        function(x) {
+          var y = demangle(x);
+          return x === y ? x : (y + ' [' + x + ']');
+        });
+    }
+
+  function jsStackTrace() {
+      var error = new Error();
+      if (!error.stack) {
+        // IE10+ special cases: It does have callstack info, but it is only populated if an Error object is thrown,
+        // so try that as a special-case.
+        try {
+          throw new Error();
+        } catch(e) {
+          error = e;
+        }
+        if (!error.stack) {
+          return '(no stack trace available)';
+        }
+      }
+      return error.stack.toString();
+    }
+
+  function stackTrace() {
+      var js = jsStackTrace();
+      if (Module['extraStackTrace']) js += '\n' + Module['extraStackTrace']();
+      return demangleAll(js);
+    }
+
+  function _abort() {
+      abort();
+    }
+
+  function _emscripten_memcpy_big(dest, src, num) {
+      HEAPU8.copyWithin(dest, src, src + num);
+    }
+
+  function _emscripten_request_animation_frame_loop(cb, userData) {
+      function tick(timeStamp) {
+        if (wasmTable.get(cb)(timeStamp, userData)) {
+          requestAnimationFrame(tick);
+        }
+      }
+      return requestAnimationFrame(tick);
+    }
+
+  function _emscripten_get_heap_size() {
+      return HEAPU8.length;
+    }
+  
+  function emscripten_realloc_buffer(size) {
+      try {
+        // round size grow request up to wasm page size (fixed 64KB per spec)
+        wasmMemory.grow((size - buffer.byteLength + 65535) >>> 16); // .grow() takes a delta compared to the previous size
+        updateGlobalBufferAndViews(wasmMemory.buffer);
+        return 1 /*success*/;
+      } catch(e) {
+        console.error('emscripten_realloc_buffer: Attempted to grow heap from ' + buffer.byteLength  + ' bytes to ' + size + ' bytes, but got error: ' + e);
+      }
+      // implicit 0 return to save code size (caller will cast "undefined" into 0
+      // anyhow)
+    }
+  function _emscripten_resize_heap(requestedSize) {
+      var oldSize = _emscripten_get_heap_size();
+      // With pthreads, races can happen (another thread might increase the size in between), so return a failure, and let the caller retry.
+      assert(requestedSize > oldSize);
+  
+      // Memory resize rules:
+      // 1. Always increase heap size to at least the requested size, rounded up to next page multiple.
+      // 2a. If MEMORY_GROWTH_LINEAR_STEP == -1, excessively resize the heap geometrically: increase the heap size according to 
+      //                                         MEMORY_GROWTH_GEOMETRIC_STEP factor (default +20%),
+      //                                         At most overreserve by MEMORY_GROWTH_GEOMETRIC_CAP bytes (default 96MB).
+      // 2b. If MEMORY_GROWTH_LINEAR_STEP != -1, excessively resize the heap linearly: increase the heap size by at least MEMORY_GROWTH_LINEAR_STEP bytes.
+      // 3. Max size for the heap is capped at 2048MB-WASM_PAGE_SIZE, or by MAXIMUM_MEMORY, or by ASAN limit, depending on which is smallest
+      // 4. If we were unable to allocate as much memory, it may be due to over-eager decision to excessively reserve due to (3) above.
+      //    Hence if an allocation fails, cut down on the amount of excess growth, in an attempt to succeed to perform a smaller allocation.
+  
+      // A limit was set for how much we can grow. We should not exceed that
+      // (the wasm binary specifies it, so if we tried, we'd fail anyhow).
+      // In CAN_ADDRESS_2GB mode, stay one Wasm page short of 4GB: while e.g. Chrome is able to allocate full 4GB Wasm memories, the size will wrap
+      // back to 0 bytes in Wasm side for any code that deals with heap sizes, which would require special casing all heap size related code to treat
+      // 0 specially.
+      var maxHeapSize = 2147483648;
+      if (requestedSize > maxHeapSize) {
+        err('Cannot enlarge memory, asked to go up to ' + requestedSize + ' bytes, but the limit is ' + maxHeapSize + ' bytes!');
+        return false;
+      }
+  
+      // Loop through potential heap size increases. If we attempt a too eager reservation that fails, cut down on the
+      // attempted size and reserve a smaller bump instead. (max 3 times, chosen somewhat arbitrarily)
+      for(var cutDown = 1; cutDown <= 4; cutDown *= 2) {
+        var overGrownHeapSize = oldSize * (1 + 0.2 / cutDown); // ensure geometric growth
+        // but limit overreserving (default to capping at +96MB overgrowth at most)
+        overGrownHeapSize = Math.min(overGrownHeapSize, requestedSize + 100663296 );
+  
+        var newSize = Math.min(maxHeapSize, alignUp(Math.max(requestedSize, overGrownHeapSize), 65536));
+  
+        var replacement = emscripten_realloc_buffer(newSize);
+        if (replacement) {
+  
+          return true;
+        }
+      }
+      err('Failed to grow the heap from ' + oldSize + ' bytes to ' + newSize + ' bytes, not enough memory!');
+      return false;
+    }
+
+  var JSEvents={inEventHandler:0,removeAllEventListeners:function() {
+        for(var i = JSEvents.eventHandlers.length-1; i >= 0; --i) {
+          JSEvents._removeHandler(i);
+        }
+        JSEvents.eventHandlers = [];
+        JSEvents.deferredCalls = [];
+      },registerRemoveEventListeners:function() {
+        if (!JSEvents.removeEventListenersRegistered) {
+          __ATEXIT__.push(JSEvents.removeAllEventListeners);
+          JSEvents.removeEventListenersRegistered = true;
+        }
+      },deferredCalls:[],deferCall:function(targetFunction, precedence, argsList) {
+        function arraysHaveEqualContent(arrA, arrB) {
+          if (arrA.length != arrB.length) return false;
+  
+          for(var i in arrA) {
+            if (arrA[i] != arrB[i]) return false;
+          }
+          return true;
+        }
+        // Test if the given call was already queued, and if so, don't add it again.
+        for(var i in JSEvents.deferredCalls) {
+          var call = JSEvents.deferredCalls[i];
+          if (call.targetFunction == targetFunction && arraysHaveEqualContent(call.argsList, argsList)) {
+            return;
+          }
+        }
+        JSEvents.deferredCalls.push({
+          targetFunction: targetFunction,
+          precedence: precedence,
+          argsList: argsList
+        });
+  
+        JSEvents.deferredCalls.sort(function(x,y) { return x.precedence < y.precedence; });
+      },removeDeferredCalls:function(targetFunction) {
+        for(var i = 0; i < JSEvents.deferredCalls.length; ++i) {
+          if (JSEvents.deferredCalls[i].targetFunction == targetFunction) {
+            JSEvents.deferredCalls.splice(i, 1);
+            --i;
+          }
+        }
+      },canPerformEventHandlerRequests:function() {
+        return JSEvents.inEventHandler && JSEvents.currentEventHandler.allowsDeferredCalls;
+      },runDeferredCalls:function() {
+        if (!JSEvents.canPerformEventHandlerRequests()) {
+          return;
+        }
+        for(var i = 0; i < JSEvents.deferredCalls.length; ++i) {
+          var call = JSEvents.deferredCalls[i];
+          JSEvents.deferredCalls.splice(i, 1);
+          --i;
+          call.targetFunction.apply(null, call.argsList);
+        }
+      },eventHandlers:[],removeAllHandlersOnTarget:function(target, eventTypeString) {
+        for(var i = 0; i < JSEvents.eventHandlers.length; ++i) {
+          if (JSEvents.eventHandlers[i].target == target && 
+            (!eventTypeString || eventTypeString == JSEvents.eventHandlers[i].eventTypeString)) {
+             JSEvents._removeHandler(i--);
+           }
+        }
+      },_removeHandler:function(i) {
+        var h = JSEvents.eventHandlers[i];
+        h.target.removeEventListener(h.eventTypeString, h.eventListenerFunc, h.useCapture);
+        JSEvents.eventHandlers.splice(i, 1);
+      },registerOrRemoveHandler:function(eventHandler) {
+        var jsEventHandler = function jsEventHandler(event) {
+          // Increment nesting count for the event handler.
+          ++JSEvents.inEventHandler;
+          JSEvents.currentEventHandler = eventHandler;
+          // Process any old deferred calls the user has placed.
+          JSEvents.runDeferredCalls();
+          // Process the actual event, calls back to user C code handler.
+          eventHandler.handlerFunc(event);
+          // Process any new deferred calls that were placed right now from this event handler.
+          JSEvents.runDeferredCalls();
+          // Out of event handler - restore nesting count.
+          --JSEvents.inEventHandler;
+        };
+        
+        if (eventHandler.callbackfunc) {
+          eventHandler.eventListenerFunc = jsEventHandler;
+          eventHandler.target.addEventListener(eventHandler.eventTypeString, jsEventHandler, eventHandler.useCapture);
+          JSEvents.eventHandlers.push(eventHandler);
+          JSEvents.registerRemoveEventListeners();
+        } else {
+          for(var i = 0; i < JSEvents.eventHandlers.length; ++i) {
+            if (JSEvents.eventHandlers[i].target == eventHandler.target
+             && JSEvents.eventHandlers[i].eventTypeString == eventHandler.eventTypeString) {
+               JSEvents._removeHandler(i--);
+             }
+          }
+        }
+      },getNodeNameForTarget:function(target) {
+        if (!target) return '';
+        if (target == window) return '#window';
+        if (target == screen) return '#screen';
+        return (target && target.nodeName) ? target.nodeName : '';
+      },fullscreenEnabled:function() {
+        return document.fullscreenEnabled
+        // Safari 13.0.3 on macOS Catalina 10.15.1 still ships with prefixed webkitFullscreenEnabled.
+        // TODO: If Safari at some point ships with unprefixed version, update the version check above.
+        || document.webkitFullscreenEnabled
+         ;
+      }};
+  
+  function maybeCStringToJsString(cString) {
+      // "cString > 2" checks if the input is a number, and isn't of the special
+      // values we accept here, EMSCRIPTEN_EVENT_TARGET_* (which map to 0, 1, 2).
+      // In other words, if cString > 2 then it's a pointer to a valid place in
+      // memory, and points to a C string.
+      return cString > 2 ? UTF8ToString(cString) : cString;
+    }
+  
+  var specialHTMLTargets=[0, typeof document !== 'undefined' ? document : 0, typeof window !== 'undefined' ? window : 0];
+  function findEventTarget(target) {
+      target = maybeCStringToJsString(target);
+      var domElement = specialHTMLTargets[target] || (typeof document !== 'undefined' ? document.querySelector(target) : undefined);
+      return domElement;
+    }
+  function findCanvasEventTarget(target) { return findEventTarget(target); }
+  function _emscripten_set_canvas_element_size(target, width, height) {
+      var canvas = findCanvasEventTarget(target);
+      if (!canvas) return -4;
+      canvas.width = width;
+      canvas.height = height;
+      return 0;
+    }
+
+  function getBoundingClientRect(e) {
+      return specialHTMLTargets.indexOf(e) < 0 ? e.getBoundingClientRect() : {'left':0,'top':0};
+    }
+  function fillMouseEventData(eventStruct, e, target) {
+      assert(eventStruct % 4 == 0);
+      var idx = eventStruct >> 2;
+      HEAP32[idx + 0] = e.screenX;
+      HEAP32[idx + 1] = e.screenY;
+      HEAP32[idx + 2] = e.clientX;
+      HEAP32[idx + 3] = e.clientY;
+      HEAP32[idx + 4] = e.ctrlKey;
+      HEAP32[idx + 5] = e.shiftKey;
+      HEAP32[idx + 6] = e.altKey;
+      HEAP32[idx + 7] = e.metaKey;
+      HEAP16[idx*2 + 16] = e.button;
+      HEAP16[idx*2 + 17] = e.buttons;
+  
+      HEAP32[idx + 9] = e["movementX"]
+        ;
+  
+      HEAP32[idx + 10] = e["movementY"]
+        ;
+  
+      var rect = getBoundingClientRect(target);
+      HEAP32[idx + 11] = e.clientX - rect.left;
+      HEAP32[idx + 12] = e.clientY - rect.top;
+  
+    }
+  function registerMouseEventCallback(target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) {
+      if (!JSEvents.mouseEvent) JSEvents.mouseEvent = _malloc( 64 );
+      target = findEventTarget(target);
+  
+      var mouseEventHandlerFunc = function(ev) {
+        var e = ev || event;
+  
+        // TODO: Make this access thread safe, or this could update live while app is reading it.
+        fillMouseEventData(JSEvents.mouseEvent, e, target);
+  
+        if (wasmTable.get(callbackfunc)(eventTypeId, JSEvents.mouseEvent, userData)) e.preventDefault();
+      };
+  
+      var eventHandler = {
+        target: target,
+        allowsDeferredCalls: eventTypeString != 'mousemove' && eventTypeString != 'mouseenter' && eventTypeString != 'mouseleave', // Mouse move events do not allow fullscreen/pointer lock requests to be handled in them!
+        eventTypeString: eventTypeString,
+        callbackfunc: callbackfunc,
+        handlerFunc: mouseEventHandlerFunc,
+        useCapture: useCapture
+      };
+      JSEvents.registerOrRemoveHandler(eventHandler);
+    }
+  function _emscripten_set_click_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) {
+      registerMouseEventCallback(target, userData, useCapture, callbackfunc, 4, "click", targetThread);
+      return 0;
+    }
+
+  function __webgl_enable_ANGLE_instanced_arrays(ctx) {
+      // Extension available in WebGL 1 from Firefox 26 and Google Chrome 30 onwards. Core feature in WebGL 2.
+      var ext = ctx.getExtension('ANGLE_instanced_arrays');
+      if (ext) {
+        ctx['vertexAttribDivisor'] = function(index, divisor) { ext['vertexAttribDivisorANGLE'](index, divisor); };
+        ctx['drawArraysInstanced'] = function(mode, first, count, primcount) { ext['drawArraysInstancedANGLE'](mode, first, count, primcount); };
+        ctx['drawElementsInstanced'] = function(mode, count, type, indices, primcount) { ext['drawElementsInstancedANGLE'](mode, count, type, indices, primcount); };
+        return 1;
+      }
+    }
+  
+  function __webgl_enable_OES_vertex_array_object(ctx) {
+      // Extension available in WebGL 1 from Firefox 25 and WebKit 536.28/desktop Safari 6.0.3 onwards. Core feature in WebGL 2.
+      var ext = ctx.getExtension('OES_vertex_array_object');
+      if (ext) {
+        ctx['createVertexArray'] = function() { return ext['createVertexArrayOES'](); };
+        ctx['deleteVertexArray'] = function(vao) { ext['deleteVertexArrayOES'](vao); };
+        ctx['bindVertexArray'] = function(vao) { ext['bindVertexArrayOES'](vao); };
+        ctx['isVertexArray'] = function(vao) { return ext['isVertexArrayOES'](vao); };
+        return 1;
+      }
+    }
+  
+  function __webgl_enable_WEBGL_draw_buffers(ctx) {
+      // Extension available in WebGL 1 from Firefox 28 onwards. Core feature in WebGL 2.
+      var ext = ctx.getExtension('WEBGL_draw_buffers');
+      if (ext) {
+        ctx['drawBuffers'] = function(n, bufs) { ext['drawBuffersWEBGL'](n, bufs); };
+        return 1;
+      }
+    }
+  
+  function __webgl_enable_WEBGL_draw_instanced_base_vertex_base_instance(ctx) {
+      // Closure is expected to be allowed to minify the '.dibvbi' property, so not accessing it quoted.
+      return !!(ctx.dibvbi = ctx.getExtension('WEBGL_draw_instanced_base_vertex_base_instance'));
+    }
+  
+  function __webgl_enable_WEBGL_multi_draw_instanced_base_vertex_base_instance(ctx) {
+      // Closure is expected to be allowed to minify the '.mdibvbi' property, so not accessing it quoted.
+      return !!(ctx.mdibvbi = ctx.getExtension('WEBGL_multi_draw_instanced_base_vertex_base_instance'));
+    }
+  
+  function __webgl_enable_WEBGL_multi_draw(ctx) {
+      // Closure is expected to be allowed to minify the '.multiDrawWebgl' property, so not accessing it quoted.
+      return !!(ctx.multiDrawWebgl = ctx.getExtension('WEBGL_multi_draw'));
+    }
+  var GL={counter:1,buffers:[],mappedBuffers:{},programs:[],framebuffers:[],renderbuffers:[],textures:[],uniforms:[],shaders:[],vaos:[],contexts:[],offscreenCanvases:{},timerQueriesEXT:[],queries:[],samplers:[],transformFeedbacks:[],syncs:[],byteSizeByTypeRoot:5120,byteSizeByType:[1,1,2,2,4,4,4,2,3,4,8],programInfos:{},stringCache:{},stringiCache:{},unpackAlignment:4,recordError:function recordError(errorCode) {
+        if (!GL.lastError) {
+          GL.lastError = errorCode;
+        }
+      },getNewId:function(table) {
+        var ret = GL.counter++;
+        for (var i = table.length; i < ret; i++) {
+          table[i] = null;
+        }
+        return ret;
+      },MAX_TEMP_BUFFER_SIZE:2097152,numTempVertexBuffersPerSize:64,log2ceilLookup:function(i) {
+        return 32 - Math.clz32(i-1);
+      },generateTempBuffers:function(quads, context) {
+        var largestIndex = GL.log2ceilLookup(GL.MAX_TEMP_BUFFER_SIZE);
+        context.tempVertexBufferCounters1 = [];
+        context.tempVertexBufferCounters2 = [];
+        context.tempVertexBufferCounters1.length = context.tempVertexBufferCounters2.length = largestIndex+1;
+        context.tempVertexBuffers1 = [];
+        context.tempVertexBuffers2 = [];
+        context.tempVertexBuffers1.length = context.tempVertexBuffers2.length = largestIndex+1;
+        context.tempIndexBuffers = [];
+        context.tempIndexBuffers.length = largestIndex+1;
+        for (var i = 0; i <= largestIndex; ++i) {
+          context.tempIndexBuffers[i] = null; // Created on-demand
+          context.tempVertexBufferCounters1[i] = context.tempVertexBufferCounters2[i] = 0;
+          var ringbufferLength = GL.numTempVertexBuffersPerSize;
+          context.tempVertexBuffers1[i] = [];
+          context.tempVertexBuffers2[i] = [];
+          var ringbuffer1 = context.tempVertexBuffers1[i];
+          var ringbuffer2 = context.tempVertexBuffers2[i];
+          ringbuffer1.length = ringbuffer2.length = ringbufferLength;
+          for (var j = 0; j < ringbufferLength; ++j) {
+            ringbuffer1[j] = ringbuffer2[j] = null; // Created on-demand
+          }
+        }
+  
+        if (quads) {
+          // GL_QUAD indexes can be precalculated
+          context.tempQuadIndexBuffer = GLctx.createBuffer();
+          context.GLctx.bindBuffer(0x8893 /*GL_ELEMENT_ARRAY_BUFFER*/, context.tempQuadIndexBuffer);
+          var numIndexes = GL.MAX_TEMP_BUFFER_SIZE >> 1;
+          var quadIndexes = new Uint16Array(numIndexes);
+          var i = 0, v = 0;
+          while (1) {
+            quadIndexes[i++] = v;
+            if (i >= numIndexes) break;
+            quadIndexes[i++] = v+1;
+            if (i >= numIndexes) break;
+            quadIndexes[i++] = v+2;
+            if (i >= numIndexes) break;
+            quadIndexes[i++] = v;
+            if (i >= numIndexes) break;
+            quadIndexes[i++] = v+2;
+            if (i >= numIndexes) break;
+            quadIndexes[i++] = v+3;
+            if (i >= numIndexes) break;
+            v += 4;
+          }
+          context.GLctx.bufferData(0x8893 /*GL_ELEMENT_ARRAY_BUFFER*/, quadIndexes, 0x88E4 /*GL_STATIC_DRAW*/);
+          context.GLctx.bindBuffer(0x8893 /*GL_ELEMENT_ARRAY_BUFFER*/, null);
+        }
+      },getTempVertexBuffer:function getTempVertexBuffer(sizeBytes) {
+        var idx = GL.log2ceilLookup(sizeBytes);
+        var ringbuffer = GL.currentContext.tempVertexBuffers1[idx];
+        var nextFreeBufferIndex = GL.currentContext.tempVertexBufferCounters1[idx];
+        GL.currentContext.tempVertexBufferCounters1[idx] = (GL.currentContext.tempVertexBufferCounters1[idx]+1) & (GL.numTempVertexBuffersPerSize-1);
+        var vbo = ringbuffer[nextFreeBufferIndex];
+        if (vbo) {
+          return vbo;
+        }
+        var prevVBO = GLctx.getParameter(0x8894 /*GL_ARRAY_BUFFER_BINDING*/);
+        ringbuffer[nextFreeBufferIndex] = GLctx.createBuffer();
+        GLctx.bindBuffer(0x8892 /*GL_ARRAY_BUFFER*/, ringbuffer[nextFreeBufferIndex]);
+        GLctx.bufferData(0x8892 /*GL_ARRAY_BUFFER*/, 1 << idx, 0x88E8 /*GL_DYNAMIC_DRAW*/);
+        GLctx.bindBuffer(0x8892 /*GL_ARRAY_BUFFER*/, prevVBO);
+        return ringbuffer[nextFreeBufferIndex];
+      },getTempIndexBuffer:function getTempIndexBuffer(sizeBytes) {
+        var idx = GL.log2ceilLookup(sizeBytes);
+        var ibo = GL.currentContext.tempIndexBuffers[idx];
+        if (ibo) {
+          return ibo;
+        }
+        var prevIBO = GLctx.getParameter(0x8895 /*ELEMENT_ARRAY_BUFFER_BINDING*/);
+        GL.currentContext.tempIndexBuffers[idx] = GLctx.createBuffer();
+        GLctx.bindBuffer(0x8893 /*GL_ELEMENT_ARRAY_BUFFER*/, GL.currentContext.tempIndexBuffers[idx]);
+        GLctx.bufferData(0x8893 /*GL_ELEMENT_ARRAY_BUFFER*/, 1 << idx, 0x88E8 /*GL_DYNAMIC_DRAW*/);
+        GLctx.bindBuffer(0x8893 /*GL_ELEMENT_ARRAY_BUFFER*/, prevIBO);
+        return GL.currentContext.tempIndexBuffers[idx];
+      },newRenderingFrameStarted:function newRenderingFrameStarted() {
+        if (!GL.currentContext) {
+          return;
+        }
+        var vb = GL.currentContext.tempVertexBuffers1;
+        GL.currentContext.tempVertexBuffers1 = GL.currentContext.tempVertexBuffers2;
+        GL.currentContext.tempVertexBuffers2 = vb;
+        vb = GL.currentContext.tempVertexBufferCounters1;
+        GL.currentContext.tempVertexBufferCounters1 = GL.currentContext.tempVertexBufferCounters2;
+        GL.currentContext.tempVertexBufferCounters2 = vb;
+        var largestIndex = GL.log2ceilLookup(GL.MAX_TEMP_BUFFER_SIZE);
+        for (var i = 0; i <= largestIndex; ++i) {
+          GL.currentContext.tempVertexBufferCounters1[i] = 0;
+        }
+      },getSource:function(shader, count, string, length) {
+        var source = '';
+        for (var i = 0; i < count; ++i) {
+          var len = length ? HEAP32[(((length)+(i*4))>>2)] : -1;
+          source += UTF8ToString(HEAP32[(((string)+(i*4))>>2)], len < 0 ? undefined : len);
+        }
+        return source;
+      },calcBufLength:function calcBufLength(size, type, stride, count) {
+        if (stride > 0) {
+          return count * stride;  // XXXvlad this is not exactly correct I don't think
+        }
+        var typeSize = GL.byteSizeByType[type - GL.byteSizeByTypeRoot];
+        return size * typeSize * count;
+      },usedTempBuffers:[],preDrawHandleClientVertexAttribBindings:function preDrawHandleClientVertexAttribBindings(count) {
+        GL.resetBufferBinding = false;
+  
+        // TODO: initial pass to detect ranges we need to upload, might not need an upload per attrib
+        for (var i = 0; i < GL.currentContext.maxVertexAttribs; ++i) {
+          var cb = GL.currentContext.clientBuffers[i];
+          if (!cb.clientside || !cb.enabled) continue;
+  
+          GL.resetBufferBinding = true;
+  
+          var size = GL.calcBufLength(cb.size, cb.type, cb.stride, count);
+          var buf = GL.getTempVertexBuffer(size);
+          GLctx.bindBuffer(0x8892 /*GL_ARRAY_BUFFER*/, buf);
+          GLctx.bufferSubData(0x8892 /*GL_ARRAY_BUFFER*/,
+                                   0,
+                                   HEAPU8.subarray(cb.ptr, cb.ptr + size));
+          cb.vertexAttribPointerAdaptor.call(GLctx, i, cb.size, cb.type, cb.normalized, cb.stride, 0);
+        }
+      },postDrawHandleClientVertexAttribBindings:function postDrawHandleClientVertexAttribBindings() {
+        if (GL.resetBufferBinding) {
+          GLctx.bindBuffer(0x8892 /*GL_ARRAY_BUFFER*/, GL.buffers[GLctx.currentArrayBufferBinding]);
+        }
+      },createContext:function(canvas, webGLContextAttributes) {
+  
+        var ctx = 
+          (webGLContextAttributes.majorVersion > 1)
+          ?
+            canvas.getContext("webgl2", webGLContextAttributes)
+          :
+          (canvas.getContext("webgl", webGLContextAttributes)
+            // https://caniuse.com/#feat=webgl
+            );
+  
+        if (!ctx) return 0;
+  
+        var handle = GL.registerContext(ctx, webGLContextAttributes);
+  
+        return handle;
+      },registerContext:function(ctx, webGLContextAttributes) {
+        // without pthreads a context is just an integer ID
+        var handle = GL.getNewId(GL.contexts);
+  
+        var context = {
+          handle: handle,
+          attributes: webGLContextAttributes,
+          version: webGLContextAttributes.majorVersion,
+          GLctx: ctx
+        };
+  
+        // Store the created context object so that we can access the context given a canvas without having to pass the parameters again.
+        if (ctx.canvas) ctx.canvas.GLctxObject = context;
+        GL.contexts[handle] = context;
+        if (typeof webGLContextAttributes.enableExtensionsByDefault === 'undefined' || webGLContextAttributes.enableExtensionsByDefault) {
+          GL.initExtensions(context);
+        }
+  
+        context.maxVertexAttribs = context.GLctx.getParameter(0x8869 /*GL_MAX_VERTEX_ATTRIBS*/);
+        context.clientBuffers = [];
+        for (var i = 0; i < context.maxVertexAttribs; i++) {
+          context.clientBuffers[i] = { enabled: false, clientside: false, size: 0, type: 0, normalized: 0, stride: 0, ptr: 0, vertexAttribPointerAdaptor: null };
+        }
+  
+        GL.generateTempBuffers(false, context);
+  
+        return handle;
+      },makeContextCurrent:function(contextHandle) {
+  
+        GL.currentContext = GL.contexts[contextHandle]; // Active Emscripten GL layer context object.
+        Module.ctx = GLctx = GL.currentContext && GL.currentContext.GLctx; // Active WebGL context object.
+        return !(contextHandle && !GLctx);
+      },getContext:function(contextHandle) {
+        return GL.contexts[contextHandle];
+      },deleteContext:function(contextHandle) {
+        if (GL.currentContext === GL.contexts[contextHandle]) GL.currentContext = null;
+        if (typeof JSEvents === 'object') JSEvents.removeAllHandlersOnTarget(GL.contexts[contextHandle].GLctx.canvas); // Release all JS event handlers on the DOM element that the GL context is associated with since the context is now deleted.
+        if (GL.contexts[contextHandle] && GL.contexts[contextHandle].GLctx.canvas) GL.contexts[contextHandle].GLctx.canvas.GLctxObject = undefined; // Make sure the canvas object no longer refers to the context object so there are no GC surprises.
+        GL.contexts[contextHandle] = null;
+      },initExtensions:function(context) {
+        // If this function is called without a specific context object, init the extensions of the currently active context.
+        if (!context) context = GL.currentContext;
+  
+        if (context.initExtensionsDone) return;
+        context.initExtensionsDone = true;
+  
+        var GLctx = context.GLctx;
+  
+        // Detect the presence of a few extensions manually, this GL interop layer itself will need to know if they exist.
+  
+        // Extensions that are only available in WebGL 1 (the calls will be no-ops if called on a WebGL 2 context active)
+        __webgl_enable_ANGLE_instanced_arrays(GLctx);
+        __webgl_enable_OES_vertex_array_object(GLctx);
+        __webgl_enable_WEBGL_draw_buffers(GLctx);
+        // Extensions that are available from WebGL >= 2 (no-op if called on a WebGL 1 context active)
+        __webgl_enable_WEBGL_draw_instanced_base_vertex_base_instance(GLctx);
+        __webgl_enable_WEBGL_multi_draw_instanced_base_vertex_base_instance(GLctx);
+  
+        GLctx.disjointTimerQueryExt = GLctx.getExtension("EXT_disjoint_timer_query");
+        __webgl_enable_WEBGL_multi_draw(GLctx);
+  
+        // .getSupportedExtensions() can return null if context is lost, so coerce to empty array.
+        var exts = GLctx.getSupportedExtensions() || [];
+        exts.forEach(function(ext) {
+          // WEBGL_lose_context, WEBGL_debug_renderer_info and WEBGL_debug_shaders are not enabled by default.
+          if (ext.indexOf('lose_context') < 0 && ext.indexOf('debug') < 0) {
+            // Call .getExtension() to enable that extension permanently.
+            GLctx.getExtension(ext);
+          }
+        });
+      },populateUniformTable:function(program) {
+        var p = GL.programs[program];
+        var ptable = GL.programInfos[program] = {
+          uniforms: {},
+          maxUniformLength: 0, // This is eagerly computed below, since we already enumerate all uniforms anyway.
+          maxAttributeLength: -1, // This is lazily computed and cached, computed when/if first asked, "-1" meaning not computed yet.
+          maxUniformBlockNameLength: -1 // Lazily computed as well
+        };
+  
+        var utable = ptable.uniforms;
+        // A program's uniform table maps the string name of an uniform to an integer location of that uniform.
+        // The global GL.uniforms map maps integer locations to WebGLUniformLocations.
+        var numUniforms = GLctx.getProgramParameter(p, 0x8B86/*GL_ACTIVE_UNIFORMS*/);
+        for (var i = 0; i < numUniforms; ++i) {
+          var u = GLctx.getActiveUniform(p, i);
+  
+          var name = u.name;
+          ptable.maxUniformLength = Math.max(ptable.maxUniformLength, name.length+1);
+  
+          // If we are dealing with an array, e.g. vec4 foo[3], strip off the array index part to canonicalize that "foo", "foo[]",
+          // and "foo[0]" will mean the same. Loop below will populate foo[1] and foo[2].
+          if (name.slice(-1) == ']') {
+            name = name.slice(0, name.lastIndexOf('['));
+          }
+  
+          // Optimize memory usage slightly: If we have an array of uniforms, e.g. 'vec3 colors[3];', then
+          // only store the string 'colors' in utable, and 'colors[0]', 'colors[1]' and 'colors[2]' will be parsed as 'colors'+i.
+          // Note that for the GL.uniforms table, we still need to fetch the all WebGLUniformLocations for all the indices.
+          var loc = GLctx.getUniformLocation(p, name);
+          if (loc) {
+            var id = GL.getNewId(GL.uniforms);
+            utable[name] = [u.size, id];
+            GL.uniforms[id] = loc;
+  
+            for (var j = 1; j < u.size; ++j) {
+              var n = name + '['+j+']';
+              loc = GLctx.getUniformLocation(p, n);
+              id = GL.getNewId(GL.uniforms);
+  
+              GL.uniforms[id] = loc;
+            }
+          }
+        }
+      }};
+  
+  var __emscripten_webgl_power_preferences=['default', 'low-power', 'high-performance'];
+  function _emscripten_webgl_do_create_context(target, attributes) {
+      assert(attributes);
+      var a = attributes >> 2;
+      var powerPreference = HEAP32[a + (24>>2)];
+      var contextAttributes = {
+        'alpha': !!HEAP32[a + (0>>2)],
+        'depth': !!HEAP32[a + (4>>2)],
+        'stencil': !!HEAP32[a + (8>>2)],
+        'antialias': !!HEAP32[a + (12>>2)],
+        'premultipliedAlpha': !!HEAP32[a + (16>>2)],
+        'preserveDrawingBuffer': !!HEAP32[a + (20>>2)],
+        'powerPreference': __emscripten_webgl_power_preferences[powerPreference],
+        'failIfMajorPerformanceCaveat': !!HEAP32[a + (28>>2)],
+        // The following are not predefined WebGL context attributes in the WebGL specification, so the property names can be minified by Closure.
+        majorVersion: HEAP32[a + (32>>2)],
+        minorVersion: HEAP32[a + (36>>2)],
+        enableExtensionsByDefault: HEAP32[a + (40>>2)],
+        explicitSwapControl: HEAP32[a + (44>>2)],
+        proxyContextToMainThread: HEAP32[a + (48>>2)],
+        renderViaOffscreenBackBuffer: HEAP32[a + (52>>2)]
+      };
+  
+      var canvas = findCanvasEventTarget(target);
+  
+      if (!canvas) {
+        return 0;
+      }
+  
+      if (contextAttributes.explicitSwapControl) {
+        return 0;
+      }
+  
+      var contextHandle = GL.createContext(canvas, contextAttributes);
+      return contextHandle;
+    }
+  function _emscripten_webgl_create_context(a0,a1
+  ) {
+  return _emscripten_webgl_do_create_context(a0,a1);
+  }
+
+  function _emscripten_webgl_init_context_attributes(attributes) {
+      assert(attributes);
+      var a = attributes >> 2;
+      for(var i = 0; i < (56>>2); ++i) {
+        HEAP32[a+i] = 0;
+      }
+  
+      HEAP32[a + (0>>2)] =
+      HEAP32[a + (4>>2)] = 
+      HEAP32[a + (12>>2)] = 
+      HEAP32[a + (16>>2)] = 
+      HEAP32[a + (32>>2)] = 
+      HEAP32[a + (40>>2)] = 1;
+  
+    }
+
+  function _emscripten_webgl_make_context_current(contextHandle) {
+      var success = GL.makeContextCurrent(contextHandle);
+      return success ? 0 : -5;
+    }
+
+  function flush_NO_FILESYSTEM() {
+      // flush anything remaining in the buffers during shutdown
+      if (typeof _fflush !== 'undefined') _fflush(0);
+      var buffers = SYSCALLS.buffers;
+      if (buffers[1].length) SYSCALLS.printChar(1, 10);
+      if (buffers[2].length) SYSCALLS.printChar(2, 10);
+    }
+  
+  var SYSCALLS={mappings:{},buffers:[null,[],[]],printChar:function(stream, curr) {
+        var buffer = SYSCALLS.buffers[stream];
+        assert(buffer);
+        if (curr === 0 || curr === 10) {
+          (stream === 1 ? out : err)(UTF8ArrayToString(buffer, 0));
+          buffer.length = 0;
+        } else {
+          buffer.push(curr);
+        }
+      },varargs:undefined,get:function() {
+        assert(SYSCALLS.varargs != undefined);
+        SYSCALLS.varargs += 4;
+        var ret = HEAP32[(((SYSCALLS.varargs)-(4))>>2)];
+        return ret;
+      },getStr:function(ptr) {
+        var ret = UTF8ToString(ptr);
+        return ret;
+      },get64:function(low, high) {
+        if (low >= 0) assert(high === 0);
+        else assert(high === -1);
+        return low;
+      }};
+  function _fd_write(fd, iov, iovcnt, pnum) {
+      // hack to support printf in SYSCALLS_REQUIRE_FILESYSTEM=0
+      var num = 0;
+      for (var i = 0; i < iovcnt; i++) {
+        var ptr = HEAP32[(((iov)+(i*8))>>2)];
+        var len = HEAP32[(((iov)+(i*8 + 4))>>2)];
+        for (var j = 0; j < len; j++) {
+          SYSCALLS.printChar(fd, HEAPU8[ptr+j]);
+        }
+        num += len;
+      }
+      HEAP32[((pnum)>>2)] = num
+      return 0;
+    }
+
+  function _glAttachShader(program, shader) {
+      GLctx.attachShader(GL.programs[program],
+                              GL.shaders[shader]);
+    }
+
+  function _glBindBuffer(target, buffer) {
+      if (target == 0x8892 /*GL_ARRAY_BUFFER*/) {
+        GLctx.currentArrayBufferBinding = buffer;
+      } else if (target == 0x8893 /*GL_ELEMENT_ARRAY_BUFFER*/) {
+        GLctx.currentElementArrayBufferBinding = buffer;
+      }
+  
+      if (target == 0x88EB /*GL_PIXEL_PACK_BUFFER*/) {
+        // In WebGL 2 glReadPixels entry point, we need to use a different WebGL 2 API function call when a buffer is bound to
+        // GL_PIXEL_PACK_BUFFER_BINDING point, so must keep track whether that binding point is non-null to know what is
+        // the proper API function to call.
+        GLctx.currentPixelPackBufferBinding = buffer;
+      } else if (target == 0x88EC /*GL_PIXEL_UNPACK_BUFFER*/) {
+        // In WebGL 2 gl(Compressed)Tex(Sub)Image[23]D entry points, we need to
+        // use a different WebGL 2 API function call when a buffer is bound to
+        // GL_PIXEL_UNPACK_BUFFER_BINDING point, so must keep track whether that
+        // binding point is non-null to know what is the proper API function to
+        // call.
+        GLctx.currentPixelUnpackBufferBinding = buffer;
+      }
+      GLctx.bindBuffer(target, GL.buffers[buffer]);
+    }
+
+  function _glBindVertexArray(vao) {
+      GLctx['bindVertexArray'](GL.vaos[vao]);
+      var ibo = GLctx.getParameter(0x8895 /*ELEMENT_ARRAY_BUFFER_BINDING*/);
+      GLctx.currentElementArrayBufferBinding = ibo ? (ibo.name | 0) : 0;
+    }
+
+  function _glBufferData(target, size, data, usage) {
+  
+      if (GL.currentContext.version >= 2) { // WebGL 2 provides new garbage-free entry points to call to WebGL. Use those always when possible.
+        if (data) {
+          GLctx.bufferData(target, HEAPU8, usage, data, size);
+        } else {
+          GLctx.bufferData(target, size, usage);
+        }
+      } else {
+        // N.b. here first form specifies a heap subarray, second form an integer size, so the ?: code here is polymorphic. It is advised to avoid
+        // randomly mixing both uses in calling code, to avoid any potential JS engine JIT issues.
+        GLctx.bufferData(target, data ? HEAPU8.subarray(data, data+size) : size, usage);
+      }
+    }
+
+  function _glClear(x0) { GLctx['clear'](x0) }
+
+  function _glClearColor(x0, x1, x2, x3) { GLctx['clearColor'](x0, x1, x2, x3) }
+
+  function _glClearDepth(x0) { GLctx['clearDepth'](x0) }
+
+  function _glCompileShader(shader) {
+      GLctx.compileShader(GL.shaders[shader]);
+    }
+
+  function _glCreateProgram() {
+      var id = GL.getNewId(GL.programs);
+      var program = GLctx.createProgram();
+      program.name = id;
+      GL.programs[id] = program;
+      return id;
+    }
+
+  function _glCreateShader(shaderType) {
+      var id = GL.getNewId(GL.shaders);
+      GL.shaders[id] = GLctx.createShader(shaderType);
+      return id;
+    }
+
+  function _glDeleteBuffers(n, buffers) {
+      for (var i = 0; i < n; i++) {
+        var id = HEAP32[(((buffers)+(i*4))>>2)];
+        var buffer = GL.buffers[id];
+  
+        // From spec: "glDeleteBuffers silently ignores 0's and names that do not
+        // correspond to existing buffer objects."
+        if (!buffer) continue;
+  
+        GLctx.deleteBuffer(buffer);
+        buffer.name = 0;
+        GL.buffers[id] = null;
+  
+        if (id == GLctx.currentArrayBufferBinding) GLctx.currentArrayBufferBinding = 0;
+        if (id == GLctx.currentElementArrayBufferBinding) GLctx.currentElementArrayBufferBinding = 0;
+        if (id == GLctx.currentPixelPackBufferBinding) GLctx.currentPixelPackBufferBinding = 0;
+        if (id == GLctx.currentPixelUnpackBufferBinding) GLctx.currentPixelUnpackBufferBinding = 0;
+      }
+    }
+
+  function _glDeleteProgram(id) {
+      if (!id) return;
+      var program = GL.programs[id];
+      if (!program) { // glDeleteProgram actually signals an error when deleting a nonexisting object, unlike some other GL delete functions.
+        GL.recordError(0x501 /* GL_INVALID_VALUE */);
+        return;
+      }
+      GLctx.deleteProgram(program);
+      program.name = 0;
+      GL.programs[id] = null;
+      GL.programInfos[id] = null;
+    }
+
+  function _glDeleteShader(id) {
+      if (!id) return;
+      var shader = GL.shaders[id];
+      if (!shader) { // glDeleteShader actually signals an error when deleting a nonexisting object, unlike some other GL delete functions.
+        GL.recordError(0x501 /* GL_INVALID_VALUE */);
+        return;
+      }
+      GLctx.deleteShader(shader);
+      GL.shaders[id] = null;
+    }
+
+  function _glDeleteVertexArrays(n, vaos) {
+      for (var i = 0; i < n; i++) {
+        var id = HEAP32[(((vaos)+(i*4))>>2)];
+        GLctx['deleteVertexArray'](GL.vaos[id]);
+        GL.vaos[id] = null;
+      }
+    }
+
+  function _glDepthFunc(x0) { GLctx['depthFunc'](x0) }
+
+  function _glDepthMask(flag) {
+      GLctx.depthMask(!!flag);
+    }
+
+  function _glDrawArrays(mode, first, count) {
+      // bind any client-side buffers
+      GL.preDrawHandleClientVertexAttribBindings(first + count);
+  
+      GLctx.drawArrays(mode, first, count);
+  
+      GL.postDrawHandleClientVertexAttribBindings();
+    }
+
+  function _glEnable(x0) { GLctx['enable'](x0) }
+
+  function _glEnableVertexAttribArray(index) {
+      var cb = GL.currentContext.clientBuffers[index];
+      cb.enabled = true;
+      GLctx.enableVertexAttribArray(index);
+    }
+
+  function __glGenObject(n, buffers, createFunction, objectTable
+      ) {
+      for (var i = 0; i < n; i++) {
+        var buffer = GLctx[createFunction]();
+        var id = buffer && GL.getNewId(objectTable);
+        if (buffer) {
+          buffer.name = id;
+          objectTable[id] = buffer;
+        } else {
+          GL.recordError(0x502 /* GL_INVALID_OPERATION */);
+        }
+        HEAP32[(((buffers)+(i*4))>>2)] = id;
+      }
+    }
+  function _glGenBuffers(n, buffers) {
+      __glGenObject(n, buffers, 'createBuffer', GL.buffers
+        );
+    }
+
+  function _glGenVertexArrays(n, arrays) {
+      __glGenObject(n, arrays, 'createVertexArray', GL.vaos
+        );
+    }
+
+  function _glGetAttribLocation(program, name) {
+      return GLctx.getAttribLocation(GL.programs[program], UTF8ToString(name));
+    }
+
+  function _glGetProgramInfoLog(program, maxLength, length, infoLog) {
+      var log = GLctx.getProgramInfoLog(GL.programs[program]);
+      if (log === null) log = '(unknown error)';
+      var numBytesWrittenExclNull = (maxLength > 0 && infoLog) ? stringToUTF8(log, infoLog, maxLength) : 0;
+      if (length) HEAP32[((length)>>2)] = numBytesWrittenExclNull;
+    }
+
+  function _glGetProgramiv(program, pname, p) {
+      if (!p) {
+        // GLES2 specification does not specify how to behave if p is a null pointer. Since calling this function does not make sense
+        // if p == null, issue a GL error to notify user about it.
+        GL.recordError(0x501 /* GL_INVALID_VALUE */);
+        return;
+      }
+  
+      if (program >= GL.counter) {
+        GL.recordError(0x501 /* GL_INVALID_VALUE */);
+        return;
+      }
+  
+      var ptable = GL.programInfos[program];
+      if (!ptable) {
+        GL.recordError(0x502 /* GL_INVALID_OPERATION */);
+        return;
+      }
+  
+      if (pname == 0x8B84) { // GL_INFO_LOG_LENGTH
+        var log = GLctx.getProgramInfoLog(GL.programs[program]);
+        if (log === null) log = '(unknown error)';
+        HEAP32[((p)>>2)] = log.length + 1;
+      } else if (pname == 0x8B87 /* GL_ACTIVE_UNIFORM_MAX_LENGTH */) {
+        HEAP32[((p)>>2)] = ptable.maxUniformLength;
+      } else if (pname == 0x8B8A /* GL_ACTIVE_ATTRIBUTE_MAX_LENGTH */) {
+        if (ptable.maxAttributeLength == -1) {
+          program = GL.programs[program];
+          var numAttribs = GLctx.getProgramParameter(program, 0x8B89/*GL_ACTIVE_ATTRIBUTES*/);
+          ptable.maxAttributeLength = 0; // Spec says if there are no active attribs, 0 must be returned.
+          for (var i = 0; i < numAttribs; ++i) {
+            var activeAttrib = GLctx.getActiveAttrib(program, i);
+            ptable.maxAttributeLength = Math.max(ptable.maxAttributeLength, activeAttrib.name.length+1);
+          }
+        }
+        HEAP32[((p)>>2)] = ptable.maxAttributeLength;
+      } else if (pname == 0x8A35 /* GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH */) {
+        if (ptable.maxUniformBlockNameLength == -1) {
+          program = GL.programs[program];
+          var numBlocks = GLctx.getProgramParameter(program, 0x8A36/*GL_ACTIVE_UNIFORM_BLOCKS*/);
+          ptable.maxUniformBlockNameLength = 0;
+          for (var i = 0; i < numBlocks; ++i) {
+            var activeBlockName = GLctx.getActiveUniformBlockName(program, i);
+            ptable.maxUniformBlockNameLength = Math.max(ptable.maxUniformBlockNameLength, activeBlockName.length+1);
+          }
+        }
+        HEAP32[((p)>>2)] = ptable.maxUniformBlockNameLength;
+      } else {
+        HEAP32[((p)>>2)] = GLctx.getProgramParameter(GL.programs[program], pname);
+      }
+    }
+
+  function _glGetShaderInfoLog(shader, maxLength, length, infoLog) {
+      var log = GLctx.getShaderInfoLog(GL.shaders[shader]);
+      if (log === null) log = '(unknown error)';
+      var numBytesWrittenExclNull = (maxLength > 0 && infoLog) ? stringToUTF8(log, infoLog, maxLength) : 0;
+      if (length) HEAP32[((length)>>2)] = numBytesWrittenExclNull;
+    }
+
+  function _glGetShaderiv(shader, pname, p) {
+      if (!p) {
+        // GLES2 specification does not specify how to behave if p is a null pointer. Since calling this function does not make sense
+        // if p == null, issue a GL error to notify user about it.
+        GL.recordError(0x501 /* GL_INVALID_VALUE */);
+        return;
+      }
+      if (pname == 0x8B84) { // GL_INFO_LOG_LENGTH
+        var log = GLctx.getShaderInfoLog(GL.shaders[shader]);
+        if (log === null) log = '(unknown error)';
+        // The GLES2 specification says that if the shader has an empty info log,
+        // a value of 0 is returned. Otherwise the log has a null char appended.
+        // (An empty string is falsey, so we can just check that instead of
+        // looking at log.length.)
+        var logLength = log ? log.length + 1 : 0;
+        HEAP32[((p)>>2)] = logLength;
+      } else if (pname == 0x8B88) { // GL_SHADER_SOURCE_LENGTH
+        var source = GLctx.getShaderSource(GL.shaders[shader]);
+        // source may be a null, or the empty string, both of which are falsey
+        // values that we report a 0 length for.
+        var sourceLength = source ? source.length + 1 : 0;
+        HEAP32[((p)>>2)] = sourceLength;
+      } else {
+        HEAP32[((p)>>2)] = GLctx.getShaderParameter(GL.shaders[shader], pname);
+      }
+    }
+
+  /** @suppress {checkTypes} */
+  function jstoi_q(str) {
+      return parseInt(str);
+    }
+  function _glGetUniformLocation(program, name) {
+      name = UTF8ToString(name);
+  
+      var arrayIndex = 0;
+      // If user passed an array accessor "[index]", parse the array index off the accessor.
+      if (name[name.length - 1] == ']') {
+        var leftBrace = name.lastIndexOf('[');
+        arrayIndex = name[leftBrace+1] != ']' ? jstoi_q(name.slice(leftBrace + 1)) : 0; // "index]", parseInt will ignore the ']' at the end; but treat "foo[]" as "foo[0]"
+        name = name.slice(0, leftBrace);
+      }
+  
+      var uniformInfo = GL.programInfos[program] && GL.programInfos[program].uniforms[name]; // returns pair [ dimension_of_uniform_array, uniform_location ]
+      if (uniformInfo && arrayIndex >= 0 && arrayIndex < uniformInfo[0]) { // Check if user asked for an out-of-bounds element, i.e. for 'vec4 colors[3];' user could ask for 'colors[10]' which should return -1.
+        return uniformInfo[1] + arrayIndex;
+      } else {
+        return -1;
+      }
+    }
+
+  function _glLinkProgram(program) {
+      GLctx.linkProgram(GL.programs[program]);
+      GL.populateUniformTable(program);
+    }
+
+  function _glShaderSource(shader, count, string, length) {
+      var source = GL.getSource(shader, count, string, length);
+  
+      GLctx.shaderSource(GL.shaders[shader], source);
+    }
+
+  var miniTempWebGLFloatBuffers=[];
+  function _glUniformMatrix4fv(location, count, transpose, value) {
+  
+      if (GL.currentContext.version >= 2) { // WebGL 2 provides new garbage-free entry points to call to WebGL. Use those always when possible.
+        GLctx.uniformMatrix4fv(GL.uniforms[location], !!transpose, HEAPF32, value>>2, count*16);
+        return;
+      }
+  
+      if (count <= 18) {
+        // avoid allocation when uploading few enough uniforms
+        var view = miniTempWebGLFloatBuffers[16*count-1];
+        // hoist the heap out of the loop for size and for pthreads+growth.
+        var heap = HEAPF32;
+        value >>= 2;
+        for (var i = 0; i < 16 * count; i += 16) {
+          var dst = value + i;
+          view[i] = heap[dst];
+          view[i + 1] = heap[dst + 1];
+          view[i + 2] = heap[dst + 2];
+          view[i + 3] = heap[dst + 3];
+          view[i + 4] = heap[dst + 4];
+          view[i + 5] = heap[dst + 5];
+          view[i + 6] = heap[dst + 6];
+          view[i + 7] = heap[dst + 7];
+          view[i + 8] = heap[dst + 8];
+          view[i + 9] = heap[dst + 9];
+          view[i + 10] = heap[dst + 10];
+          view[i + 11] = heap[dst + 11];
+          view[i + 12] = heap[dst + 12];
+          view[i + 13] = heap[dst + 13];
+          view[i + 14] = heap[dst + 14];
+          view[i + 15] = heap[dst + 15];
+        }
+      } else
+      {
+        var view = HEAPF32.subarray((value)>>2, (value+count*64)>>2);
+      }
+      GLctx.uniformMatrix4fv(GL.uniforms[location], !!transpose, view);
+    }
+
+  function _glUseProgram(program) {
+      GLctx.useProgram(GL.programs[program]);
+    }
+
+  function _glVertexAttribPointer(index, size, type, normalized, stride, ptr) {
+      var cb = GL.currentContext.clientBuffers[index];
+      if (!GLctx.currentArrayBufferBinding) {
+        cb.size = size;
+        cb.type = type;
+        cb.normalized = normalized;
+        cb.stride = stride;
+        cb.ptr = ptr;
+        cb.clientside = true;
+        cb.vertexAttribPointerAdaptor = function(index, size, type, normalized, stride, ptr) {
+          this.vertexAttribPointer(index, size, type, normalized, stride, ptr);
+        };
+        return;
+      }
+      cb.clientside = false;
+      GLctx.vertexAttribPointer(index, size, type, !!normalized, stride, ptr);
+    }
+
+  function _setTempRet0($i) {
+      setTempRet0(($i) | 0);
+    }
+var GLctx;;
+var miniTempWebGLFloatBuffersStorage = new Float32Array(288);
+  for (/**@suppress{duplicate}*/var i = 0; i < 288; ++i) {
+  miniTempWebGLFloatBuffers[i] = miniTempWebGLFloatBuffersStorage.subarray(0, i+1);
+  }
+  ;
+var ASSERTIONS = true;
+
+
+
+/** @type {function(string, boolean=, number=)} */
+function intArrayFromString(stringy, dontAddNull, length) {
+  var len = length > 0 ? length : lengthBytesUTF8(stringy)+1;
+  var u8array = new Array(len);
+  var numBytesWritten = stringToUTF8Array(stringy, u8array, 0, u8array.length);
+  if (dontAddNull) u8array.length = numBytesWritten;
+  return u8array;
+}
+
+function intArrayToString(array) {
+  var ret = [];
+  for (var i = 0; i < array.length; i++) {
+    var chr = array[i];
+    if (chr > 0xFF) {
+      if (ASSERTIONS) {
+        assert(false, 'Character code ' + chr + ' (' + String.fromCharCode(chr) + ')  at offset ' + i + ' not in 0x00-0xFF.');
+      }
+      chr &= 0xFF;
+    }
+    ret.push(String.fromCharCode(chr));
+  }
+  return ret.join('');
+}
+
+
+var asmLibraryArg = {
+  "abort": _abort,
+  "emscripten_memcpy_big": _emscripten_memcpy_big,
+  "emscripten_request_animation_frame_loop": _emscripten_request_animation_frame_loop,
+  "emscripten_resize_heap": _emscripten_resize_heap,
+  "emscripten_set_canvas_element_size": _emscripten_set_canvas_element_size,
+  "emscripten_set_click_callback_on_thread": _emscripten_set_click_callback_on_thread,
+  "emscripten_webgl_create_context": _emscripten_webgl_create_context,
+  "emscripten_webgl_init_context_attributes": _emscripten_webgl_init_context_attributes,
+  "emscripten_webgl_make_context_current": _emscripten_webgl_make_context_current,
+  "fd_write": _fd_write,
+  "glAttachShader": _glAttachShader,
+  "glBindBuffer": _glBindBuffer,
+  "glBindVertexArray": _glBindVertexArray,
+  "glBufferData": _glBufferData,
+  "glClear": _glClear,
+  "glClearColor": _glClearColor,
+  "glClearDepth": _glClearDepth,
+  "glCompileShader": _glCompileShader,
+  "glCreateProgram": _glCreateProgram,
+  "glCreateShader": _glCreateShader,
+  "glDeleteBuffers": _glDeleteBuffers,
+  "glDeleteProgram": _glDeleteProgram,
+  "glDeleteShader": _glDeleteShader,
+  "glDeleteVertexArrays": _glDeleteVertexArrays,
+  "glDepthFunc": _glDepthFunc,
+  "glDepthMask": _glDepthMask,
+  "glDrawArrays": _glDrawArrays,
+  "glEnable": _glEnable,
+  "glEnableVertexAttribArray": _glEnableVertexAttribArray,
+  "glGenBuffers": _glGenBuffers,
+  "glGenVertexArrays": _glGenVertexArrays,
+  "glGetAttribLocation": _glGetAttribLocation,
+  "glGetProgramInfoLog": _glGetProgramInfoLog,
+  "glGetProgramiv": _glGetProgramiv,
+  "glGetShaderInfoLog": _glGetShaderInfoLog,
+  "glGetShaderiv": _glGetShaderiv,
+  "glGetUniformLocation": _glGetUniformLocation,
+  "glLinkProgram": _glLinkProgram,
+  "glShaderSource": _glShaderSource,
+  "glUniformMatrix4fv": _glUniformMatrix4fv,
+  "glUseProgram": _glUseProgram,
+  "glVertexAttribPointer": _glVertexAttribPointer,
+  "setTempRet0": _setTempRet0
+};
+var asm = createWasm();
+/** @type {function(...*):?} */
+var ___wasm_call_ctors = Module["___wasm_call_ctors"] = createExportWrapper("__wasm_call_ctors");
+
+/** @type {function(...*):?} */
+var _main = Module["_main"] = createExportWrapper("main");
+
+/** @type {function(...*):?} */
+var ___errno_location = Module["___errno_location"] = createExportWrapper("__errno_location");
+
+/** @type {function(...*):?} */
+var _fflush = Module["_fflush"] = createExportWrapper("fflush");
+
+/** @type {function(...*):?} */
+var stackSave = Module["stackSave"] = createExportWrapper("stackSave");
+
+/** @type {function(...*):?} */
+var stackRestore = Module["stackRestore"] = createExportWrapper("stackRestore");
+
+/** @type {function(...*):?} */
+var stackAlloc = Module["stackAlloc"] = createExportWrapper("stackAlloc");
+
+/** @type {function(...*):?} */
+var _emscripten_stack_init = Module["_emscripten_stack_init"] = function() {
+  return (_emscripten_stack_init = Module["_emscripten_stack_init"] = Module["asm"]["emscripten_stack_init"]).apply(null, arguments);
+};
+
+/** @type {function(...*):?} */
+var _emscripten_stack_get_free = Module["_emscripten_stack_get_free"] = function() {
+  return (_emscripten_stack_get_free = Module["_emscripten_stack_get_free"] = Module["asm"]["emscripten_stack_get_free"]).apply(null, arguments);
+};
+
+/** @type {function(...*):?} */
+var _emscripten_stack_get_end = Module["_emscripten_stack_get_end"] = function() {
+  return (_emscripten_stack_get_end = Module["_emscripten_stack_get_end"] = Module["asm"]["emscripten_stack_get_end"]).apply(null, arguments);
+};
+
+/** @type {function(...*):?} */
+var _malloc = Module["_malloc"] = createExportWrapper("malloc");
+
+/** @type {function(...*):?} */
+var _free = Module["_free"] = createExportWrapper("free");
+
+/** @type {function(...*):?} */
+var dynCall_jiji = Module["dynCall_jiji"] = createExportWrapper("dynCall_jiji");
+
+
+
+
+
+// === Auto-generated postamble setup entry stuff ===
+
+if (!Object.getOwnPropertyDescriptor(Module, "intArrayFromString")) Module["intArrayFromString"] = function() { abort("'intArrayFromString' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "intArrayToString")) Module["intArrayToString"] = function() { abort("'intArrayToString' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "ccall")) Module["ccall"] = function() { abort("'ccall' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "cwrap")) Module["cwrap"] = function() { abort("'cwrap' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "setValue")) Module["setValue"] = function() { abort("'setValue' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "getValue")) Module["getValue"] = function() { abort("'getValue' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "allocate")) Module["allocate"] = function() { abort("'allocate' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "UTF8ArrayToString")) Module["UTF8ArrayToString"] = function() { abort("'UTF8ArrayToString' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "UTF8ToString")) Module["UTF8ToString"] = function() { abort("'UTF8ToString' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "stringToUTF8Array")) Module["stringToUTF8Array"] = function() { abort("'stringToUTF8Array' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "stringToUTF8")) Module["stringToUTF8"] = function() { abort("'stringToUTF8' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "lengthBytesUTF8")) Module["lengthBytesUTF8"] = function() { abort("'lengthBytesUTF8' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "stackTrace")) Module["stackTrace"] = function() { abort("'stackTrace' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "addOnPreRun")) Module["addOnPreRun"] = function() { abort("'addOnPreRun' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "addOnInit")) Module["addOnInit"] = function() { abort("'addOnInit' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "addOnPreMain")) Module["addOnPreMain"] = function() { abort("'addOnPreMain' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "addOnExit")) Module["addOnExit"] = function() { abort("'addOnExit' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "addOnPostRun")) Module["addOnPostRun"] = function() { abort("'addOnPostRun' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "writeStringToMemory")) Module["writeStringToMemory"] = function() { abort("'writeStringToMemory' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "writeArrayToMemory")) Module["writeArrayToMemory"] = function() { abort("'writeArrayToMemory' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "writeAsciiToMemory")) Module["writeAsciiToMemory"] = function() { abort("'writeAsciiToMemory' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "addRunDependency")) Module["addRunDependency"] = function() { abort("'addRunDependency' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ). Alternatively, forcing filesystem support (-s FORCE_FILESYSTEM=1) can export this for you") };
+if (!Object.getOwnPropertyDescriptor(Module, "removeRunDependency")) Module["removeRunDependency"] = function() { abort("'removeRunDependency' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ). Alternatively, forcing filesystem support (-s FORCE_FILESYSTEM=1) can export this for you") };
+if (!Object.getOwnPropertyDescriptor(Module, "FS_createFolder")) Module["FS_createFolder"] = function() { abort("'FS_createFolder' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "FS_createPath")) Module["FS_createPath"] = function() { abort("'FS_createPath' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ). Alternatively, forcing filesystem support (-s FORCE_FILESYSTEM=1) can export this for you") };
+if (!Object.getOwnPropertyDescriptor(Module, "FS_createDataFile")) Module["FS_createDataFile"] = function() { abort("'FS_createDataFile' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ). Alternatively, forcing filesystem support (-s FORCE_FILESYSTEM=1) can export this for you") };
+if (!Object.getOwnPropertyDescriptor(Module, "FS_createPreloadedFile")) Module["FS_createPreloadedFile"] = function() { abort("'FS_createPreloadedFile' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ). Alternatively, forcing filesystem support (-s FORCE_FILESYSTEM=1) can export this for you") };
+if (!Object.getOwnPropertyDescriptor(Module, "FS_createLazyFile")) Module["FS_createLazyFile"] = function() { abort("'FS_createLazyFile' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ). Alternatively, forcing filesystem support (-s FORCE_FILESYSTEM=1) can export this for you") };
+if (!Object.getOwnPropertyDescriptor(Module, "FS_createLink")) Module["FS_createLink"] = function() { abort("'FS_createLink' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "FS_createDevice")) Module["FS_createDevice"] = function() { abort("'FS_createDevice' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ). Alternatively, forcing filesystem support (-s FORCE_FILESYSTEM=1) can export this for you") };
+if (!Object.getOwnPropertyDescriptor(Module, "FS_unlink")) Module["FS_unlink"] = function() { abort("'FS_unlink' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ). Alternatively, forcing filesystem support (-s FORCE_FILESYSTEM=1) can export this for you") };
+if (!Object.getOwnPropertyDescriptor(Module, "getLEB")) Module["getLEB"] = function() { abort("'getLEB' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "getFunctionTables")) Module["getFunctionTables"] = function() { abort("'getFunctionTables' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "alignFunctionTables")) Module["alignFunctionTables"] = function() { abort("'alignFunctionTables' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "registerFunctions")) Module["registerFunctions"] = function() { abort("'registerFunctions' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "addFunction")) Module["addFunction"] = function() { abort("'addFunction' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "removeFunction")) Module["removeFunction"] = function() { abort("'removeFunction' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "getFuncWrapper")) Module["getFuncWrapper"] = function() { abort("'getFuncWrapper' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "prettyPrint")) Module["prettyPrint"] = function() { abort("'prettyPrint' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "makeBigInt")) Module["makeBigInt"] = function() { abort("'makeBigInt' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "dynCall")) Module["dynCall"] = function() { abort("'dynCall' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "getCompilerSetting")) Module["getCompilerSetting"] = function() { abort("'getCompilerSetting' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "print")) Module["print"] = function() { abort("'print' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "printErr")) Module["printErr"] = function() { abort("'printErr' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "getTempRet0")) Module["getTempRet0"] = function() { abort("'getTempRet0' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "setTempRet0")) Module["setTempRet0"] = function() { abort("'setTempRet0' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "callMain")) Module["callMain"] = function() { abort("'callMain' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "abort")) Module["abort"] = function() { abort("'abort' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "stringToNewUTF8")) Module["stringToNewUTF8"] = function() { abort("'stringToNewUTF8' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "setFileTime")) Module["setFileTime"] = function() { abort("'setFileTime' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "emscripten_realloc_buffer")) Module["emscripten_realloc_buffer"] = function() { abort("'emscripten_realloc_buffer' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "ENV")) Module["ENV"] = function() { abort("'ENV' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "ERRNO_CODES")) Module["ERRNO_CODES"] = function() { abort("'ERRNO_CODES' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "ERRNO_MESSAGES")) Module["ERRNO_MESSAGES"] = function() { abort("'ERRNO_MESSAGES' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "setErrNo")) Module["setErrNo"] = function() { abort("'setErrNo' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "readSockaddr")) Module["readSockaddr"] = function() { abort("'readSockaddr' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "writeSockaddr")) Module["writeSockaddr"] = function() { abort("'writeSockaddr' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "DNS")) Module["DNS"] = function() { abort("'DNS' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "getHostByName")) Module["getHostByName"] = function() { abort("'getHostByName' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "GAI_ERRNO_MESSAGES")) Module["GAI_ERRNO_MESSAGES"] = function() { abort("'GAI_ERRNO_MESSAGES' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "Protocols")) Module["Protocols"] = function() { abort("'Protocols' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "Sockets")) Module["Sockets"] = function() { abort("'Sockets' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "getRandomDevice")) Module["getRandomDevice"] = function() { abort("'getRandomDevice' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "traverseStack")) Module["traverseStack"] = function() { abort("'traverseStack' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "UNWIND_CACHE")) Module["UNWIND_CACHE"] = function() { abort("'UNWIND_CACHE' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "withBuiltinMalloc")) Module["withBuiltinMalloc"] = function() { abort("'withBuiltinMalloc' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "readAsmConstArgsArray")) Module["readAsmConstArgsArray"] = function() { abort("'readAsmConstArgsArray' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "readAsmConstArgs")) Module["readAsmConstArgs"] = function() { abort("'readAsmConstArgs' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "mainThreadEM_ASM")) Module["mainThreadEM_ASM"] = function() { abort("'mainThreadEM_ASM' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "jstoi_q")) Module["jstoi_q"] = function() { abort("'jstoi_q' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "jstoi_s")) Module["jstoi_s"] = function() { abort("'jstoi_s' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "getExecutableName")) Module["getExecutableName"] = function() { abort("'getExecutableName' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "listenOnce")) Module["listenOnce"] = function() { abort("'listenOnce' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "autoResumeAudioContext")) Module["autoResumeAudioContext"] = function() { abort("'autoResumeAudioContext' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "dynCallLegacy")) Module["dynCallLegacy"] = function() { abort("'dynCallLegacy' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "getDynCaller")) Module["getDynCaller"] = function() { abort("'getDynCaller' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "dynCall")) Module["dynCall"] = function() { abort("'dynCall' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "callRuntimeCallbacks")) Module["callRuntimeCallbacks"] = function() { abort("'callRuntimeCallbacks' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "abortStackOverflow")) Module["abortStackOverflow"] = function() { abort("'abortStackOverflow' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "reallyNegative")) Module["reallyNegative"] = function() { abort("'reallyNegative' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "unSign")) Module["unSign"] = function() { abort("'unSign' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "reSign")) Module["reSign"] = function() { abort("'reSign' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "formatString")) Module["formatString"] = function() { abort("'formatString' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "PATH")) Module["PATH"] = function() { abort("'PATH' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "PATH_FS")) Module["PATH_FS"] = function() { abort("'PATH_FS' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "SYSCALLS")) Module["SYSCALLS"] = function() { abort("'SYSCALLS' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "syscallMmap2")) Module["syscallMmap2"] = function() { abort("'syscallMmap2' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "syscallMunmap")) Module["syscallMunmap"] = function() { abort("'syscallMunmap' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "getSocketFromFD")) Module["getSocketFromFD"] = function() { abort("'getSocketFromFD' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "getSocketAddress")) Module["getSocketAddress"] = function() { abort("'getSocketAddress' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "JSEvents")) Module["JSEvents"] = function() { abort("'JSEvents' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "registerKeyEventCallback")) Module["registerKeyEventCallback"] = function() { abort("'registerKeyEventCallback' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "specialHTMLTargets")) Module["specialHTMLTargets"] = function() { abort("'specialHTMLTargets' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "maybeCStringToJsString")) Module["maybeCStringToJsString"] = function() { abort("'maybeCStringToJsString' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "findEventTarget")) Module["findEventTarget"] = function() { abort("'findEventTarget' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "findCanvasEventTarget")) Module["findCanvasEventTarget"] = function() { abort("'findCanvasEventTarget' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "getBoundingClientRect")) Module["getBoundingClientRect"] = function() { abort("'getBoundingClientRect' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "fillMouseEventData")) Module["fillMouseEventData"] = function() { abort("'fillMouseEventData' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "registerMouseEventCallback")) Module["registerMouseEventCallback"] = function() { abort("'registerMouseEventCallback' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "registerWheelEventCallback")) Module["registerWheelEventCallback"] = function() { abort("'registerWheelEventCallback' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "registerUiEventCallback")) Module["registerUiEventCallback"] = function() { abort("'registerUiEventCallback' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "registerFocusEventCallback")) Module["registerFocusEventCallback"] = function() { abort("'registerFocusEventCallback' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "fillDeviceOrientationEventData")) Module["fillDeviceOrientationEventData"] = function() { abort("'fillDeviceOrientationEventData' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "registerDeviceOrientationEventCallback")) Module["registerDeviceOrientationEventCallback"] = function() { abort("'registerDeviceOrientationEventCallback' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "fillDeviceMotionEventData")) Module["fillDeviceMotionEventData"] = function() { abort("'fillDeviceMotionEventData' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "registerDeviceMotionEventCallback")) Module["registerDeviceMotionEventCallback"] = function() { abort("'registerDeviceMotionEventCallback' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "screenOrientation")) Module["screenOrientation"] = function() { abort("'screenOrientation' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "fillOrientationChangeEventData")) Module["fillOrientationChangeEventData"] = function() { abort("'fillOrientationChangeEventData' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "registerOrientationChangeEventCallback")) Module["registerOrientationChangeEventCallback"] = function() { abort("'registerOrientationChangeEventCallback' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "fillFullscreenChangeEventData")) Module["fillFullscreenChangeEventData"] = function() { abort("'fillFullscreenChangeEventData' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "registerFullscreenChangeEventCallback")) Module["registerFullscreenChangeEventCallback"] = function() { abort("'registerFullscreenChangeEventCallback' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "registerRestoreOldStyle")) Module["registerRestoreOldStyle"] = function() { abort("'registerRestoreOldStyle' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "hideEverythingExceptGivenElement")) Module["hideEverythingExceptGivenElement"] = function() { abort("'hideEverythingExceptGivenElement' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "restoreHiddenElements")) Module["restoreHiddenElements"] = function() { abort("'restoreHiddenElements' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "setLetterbox")) Module["setLetterbox"] = function() { abort("'setLetterbox' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "currentFullscreenStrategy")) Module["currentFullscreenStrategy"] = function() { abort("'currentFullscreenStrategy' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "restoreOldWindowedStyle")) Module["restoreOldWindowedStyle"] = function() { abort("'restoreOldWindowedStyle' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "softFullscreenResizeWebGLRenderTarget")) Module["softFullscreenResizeWebGLRenderTarget"] = function() { abort("'softFullscreenResizeWebGLRenderTarget' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "doRequestFullscreen")) Module["doRequestFullscreen"] = function() { abort("'doRequestFullscreen' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "fillPointerlockChangeEventData")) Module["fillPointerlockChangeEventData"] = function() { abort("'fillPointerlockChangeEventData' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "registerPointerlockChangeEventCallback")) Module["registerPointerlockChangeEventCallback"] = function() { abort("'registerPointerlockChangeEventCallback' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "registerPointerlockErrorEventCallback")) Module["registerPointerlockErrorEventCallback"] = function() { abort("'registerPointerlockErrorEventCallback' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "requestPointerLock")) Module["requestPointerLock"] = function() { abort("'requestPointerLock' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "fillVisibilityChangeEventData")) Module["fillVisibilityChangeEventData"] = function() { abort("'fillVisibilityChangeEventData' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "registerVisibilityChangeEventCallback")) Module["registerVisibilityChangeEventCallback"] = function() { abort("'registerVisibilityChangeEventCallback' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "registerTouchEventCallback")) Module["registerTouchEventCallback"] = function() { abort("'registerTouchEventCallback' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "fillGamepadEventData")) Module["fillGamepadEventData"] = function() { abort("'fillGamepadEventData' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "registerGamepadEventCallback")) Module["registerGamepadEventCallback"] = function() { abort("'registerGamepadEventCallback' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "registerBeforeUnloadEventCallback")) Module["registerBeforeUnloadEventCallback"] = function() { abort("'registerBeforeUnloadEventCallback' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "fillBatteryEventData")) Module["fillBatteryEventData"] = function() { abort("'fillBatteryEventData' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "battery")) Module["battery"] = function() { abort("'battery' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "registerBatteryEventCallback")) Module["registerBatteryEventCallback"] = function() { abort("'registerBatteryEventCallback' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "setCanvasElementSize")) Module["setCanvasElementSize"] = function() { abort("'setCanvasElementSize' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "getCanvasElementSize")) Module["getCanvasElementSize"] = function() { abort("'getCanvasElementSize' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "polyfillSetImmediate")) Module["polyfillSetImmediate"] = function() { abort("'polyfillSetImmediate' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "demangle")) Module["demangle"] = function() { abort("'demangle' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "demangleAll")) Module["demangleAll"] = function() { abort("'demangleAll' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "jsStackTrace")) Module["jsStackTrace"] = function() { abort("'jsStackTrace' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "stackTrace")) Module["stackTrace"] = function() { abort("'stackTrace' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "getEnvStrings")) Module["getEnvStrings"] = function() { abort("'getEnvStrings' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "checkWasiClock")) Module["checkWasiClock"] = function() { abort("'checkWasiClock' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "flush_NO_FILESYSTEM")) Module["flush_NO_FILESYSTEM"] = function() { abort("'flush_NO_FILESYSTEM' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "writeI53ToI64")) Module["writeI53ToI64"] = function() { abort("'writeI53ToI64' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "writeI53ToI64Clamped")) Module["writeI53ToI64Clamped"] = function() { abort("'writeI53ToI64Clamped' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "writeI53ToI64Signaling")) Module["writeI53ToI64Signaling"] = function() { abort("'writeI53ToI64Signaling' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "writeI53ToU64Clamped")) Module["writeI53ToU64Clamped"] = function() { abort("'writeI53ToU64Clamped' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "writeI53ToU64Signaling")) Module["writeI53ToU64Signaling"] = function() { abort("'writeI53ToU64Signaling' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "readI53FromI64")) Module["readI53FromI64"] = function() { abort("'readI53FromI64' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "readI53FromU64")) Module["readI53FromU64"] = function() { abort("'readI53FromU64' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "convertI32PairToI53")) Module["convertI32PairToI53"] = function() { abort("'convertI32PairToI53' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "convertU32PairToI53")) Module["convertU32PairToI53"] = function() { abort("'convertU32PairToI53' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "uncaughtExceptionCount")) Module["uncaughtExceptionCount"] = function() { abort("'uncaughtExceptionCount' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "exceptionLast")) Module["exceptionLast"] = function() { abort("'exceptionLast' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "exceptionCaught")) Module["exceptionCaught"] = function() { abort("'exceptionCaught' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "ExceptionInfoAttrs")) Module["ExceptionInfoAttrs"] = function() { abort("'ExceptionInfoAttrs' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "ExceptionInfo")) Module["ExceptionInfo"] = function() { abort("'ExceptionInfo' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "CatchInfo")) Module["CatchInfo"] = function() { abort("'CatchInfo' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "exception_addRef")) Module["exception_addRef"] = function() { abort("'exception_addRef' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "exception_decRef")) Module["exception_decRef"] = function() { abort("'exception_decRef' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "Browser")) Module["Browser"] = function() { abort("'Browser' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "funcWrappers")) Module["funcWrappers"] = function() { abort("'funcWrappers' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "getFuncWrapper")) Module["getFuncWrapper"] = function() { abort("'getFuncWrapper' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "setMainLoop")) Module["setMainLoop"] = function() { abort("'setMainLoop' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "FS")) Module["FS"] = function() { abort("'FS' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "mmapAlloc")) Module["mmapAlloc"] = function() { abort("'mmapAlloc' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "MEMFS")) Module["MEMFS"] = function() { abort("'MEMFS' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "TTY")) Module["TTY"] = function() { abort("'TTY' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "PIPEFS")) Module["PIPEFS"] = function() { abort("'PIPEFS' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "SOCKFS")) Module["SOCKFS"] = function() { abort("'SOCKFS' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "_setNetworkCallback")) Module["_setNetworkCallback"] = function() { abort("'_setNetworkCallback' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "tempFixedLengthArray")) Module["tempFixedLengthArray"] = function() { abort("'tempFixedLengthArray' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "miniTempWebGLFloatBuffers")) Module["miniTempWebGLFloatBuffers"] = function() { abort("'miniTempWebGLFloatBuffers' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "heapObjectForWebGLType")) Module["heapObjectForWebGLType"] = function() { abort("'heapObjectForWebGLType' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "heapAccessShiftForWebGLHeap")) Module["heapAccessShiftForWebGLHeap"] = function() { abort("'heapAccessShiftForWebGLHeap' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "GL")) Module["GL"] = function() { abort("'GL' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "emscriptenWebGLGet")) Module["emscriptenWebGLGet"] = function() { abort("'emscriptenWebGLGet' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "computeUnpackAlignedImageSize")) Module["computeUnpackAlignedImageSize"] = function() { abort("'computeUnpackAlignedImageSize' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "emscriptenWebGLGetTexPixelData")) Module["emscriptenWebGLGetTexPixelData"] = function() { abort("'emscriptenWebGLGetTexPixelData' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "emscriptenWebGLGetUniform")) Module["emscriptenWebGLGetUniform"] = function() { abort("'emscriptenWebGLGetUniform' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "emscriptenWebGLGetVertexAttrib")) Module["emscriptenWebGLGetVertexAttrib"] = function() { abort("'emscriptenWebGLGetVertexAttrib' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "emscriptenWebGLGetBufferBinding")) Module["emscriptenWebGLGetBufferBinding"] = function() { abort("'emscriptenWebGLGetBufferBinding' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "emscriptenWebGLValidateMapBufferTarget")) Module["emscriptenWebGLValidateMapBufferTarget"] = function() { abort("'emscriptenWebGLValidateMapBufferTarget' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "writeGLArray")) Module["writeGLArray"] = function() { abort("'writeGLArray' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "AL")) Module["AL"] = function() { abort("'AL' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "SDL_unicode")) Module["SDL_unicode"] = function() { abort("'SDL_unicode' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "SDL_ttfContext")) Module["SDL_ttfContext"] = function() { abort("'SDL_ttfContext' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "SDL_audio")) Module["SDL_audio"] = function() { abort("'SDL_audio' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "SDL")) Module["SDL"] = function() { abort("'SDL' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "SDL_gfx")) Module["SDL_gfx"] = function() { abort("'SDL_gfx' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "GLUT")) Module["GLUT"] = function() { abort("'GLUT' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "EGL")) Module["EGL"] = function() { abort("'EGL' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "GLFW_Window")) Module["GLFW_Window"] = function() { abort("'GLFW_Window' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "GLFW")) Module["GLFW"] = function() { abort("'GLFW' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "GLEW")) Module["GLEW"] = function() { abort("'GLEW' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "IDBStore")) Module["IDBStore"] = function() { abort("'IDBStore' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "runAndAbortIfError")) Module["runAndAbortIfError"] = function() { abort("'runAndAbortIfError' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "emscriptenWebGLGetIndexed")) Module["emscriptenWebGLGetIndexed"] = function() { abort("'emscriptenWebGLGetIndexed' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "warnOnce")) Module["warnOnce"] = function() { abort("'warnOnce' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "stackSave")) Module["stackSave"] = function() { abort("'stackSave' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "stackRestore")) Module["stackRestore"] = function() { abort("'stackRestore' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "stackAlloc")) Module["stackAlloc"] = function() { abort("'stackAlloc' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "AsciiToString")) Module["AsciiToString"] = function() { abort("'AsciiToString' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "stringToAscii")) Module["stringToAscii"] = function() { abort("'stringToAscii' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "UTF16ToString")) Module["UTF16ToString"] = function() { abort("'UTF16ToString' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "stringToUTF16")) Module["stringToUTF16"] = function() { abort("'stringToUTF16' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "lengthBytesUTF16")) Module["lengthBytesUTF16"] = function() { abort("'lengthBytesUTF16' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "UTF32ToString")) Module["UTF32ToString"] = function() { abort("'UTF32ToString' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "stringToUTF32")) Module["stringToUTF32"] = function() { abort("'stringToUTF32' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "lengthBytesUTF32")) Module["lengthBytesUTF32"] = function() { abort("'lengthBytesUTF32' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "allocateUTF8")) Module["allocateUTF8"] = function() { abort("'allocateUTF8' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Object.getOwnPropertyDescriptor(Module, "allocateUTF8OnStack")) Module["allocateUTF8OnStack"] = function() { abort("'allocateUTF8OnStack' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+Module["writeStackCookie"] = writeStackCookie;
+Module["checkStackCookie"] = checkStackCookie;
+if (!Object.getOwnPropertyDescriptor(Module, "ALLOC_NORMAL")) Object.defineProperty(Module, "ALLOC_NORMAL", { configurable: true, get: function() { abort("'ALLOC_NORMAL' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") } });
+if (!Object.getOwnPropertyDescriptor(Module, "ALLOC_STACK")) Object.defineProperty(Module, "ALLOC_STACK", { configurable: true, get: function() { abort("'ALLOC_STACK' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") } });
+
+var calledRun;
+
+/**
+ * @constructor
+ * @this {ExitStatus}
+ */
+function ExitStatus(status) {
+  this.name = "ExitStatus";
+  this.message = "Program terminated with exit(" + status + ")";
+  this.status = status;
+}
+
+var calledMain = false;
+
+dependenciesFulfilled = function runCaller() {
+  // If run has never been called, and we should call run (INVOKE_RUN is true, and Module.noInitialRun is not false)
+  if (!calledRun) run();
+  if (!calledRun) dependenciesFulfilled = runCaller; // try this again later, after new deps are fulfilled
+};
+
+function callMain(args) {
+  assert(runDependencies == 0, 'cannot call main when async dependencies remain! (listen on Module["onRuntimeInitialized"])');
+  assert(__ATPRERUN__.length == 0, 'cannot call main when preRun functions remain to be called');
+
+  var entryFunction = Module['_main'];
+
+  args = args || [];
+
+  var argc = args.length+1;
+  var argv = stackAlloc((argc + 1) * 4);
+  HEAP32[argv >> 2] = allocateUTF8OnStack(thisProgram);
+  for (var i = 1; i < argc; i++) {
+    HEAP32[(argv >> 2) + i] = allocateUTF8OnStack(args[i - 1]);
+  }
+  HEAP32[(argv >> 2) + argc] = 0;
+
+  try {
+
+    var ret = entryFunction(argc, argv);
+
+    // In PROXY_TO_PTHREAD builds, we should never exit the runtime below, as
+    // execution is asynchronously handed off to a pthread.
+      // if we're not running an evented main loop, it's time to exit
+      exit(ret, /* implicit = */ true);
+  }
+  catch(e) {
+    if (e instanceof ExitStatus) {
+      // exit() throws this once it's done to make sure execution
+      // has been stopped completely
+      return;
+    } else if (e == 'unwind') {
+      // running an evented main loop, don't immediately exit
+      noExitRuntime = true;
+      return;
+    } else {
+      var toLog = e;
+      if (e && typeof e === 'object' && e.stack) {
+        toLog = [e, e.stack];
+      }
+      err('exception thrown: ' + toLog);
+      quit_(1, e);
+    }
+  } finally {
+    calledMain = true;
+
+  }
+}
+
+function stackCheckInit() {
+  // This is normally called automatically during __wasm_call_ctors but need to
+  // get these values before even running any of the ctors so we call it redundantly
+  // here.
+  // TODO(sbc): Move writeStackCookie to native to to avoid this.
+  _emscripten_stack_init();
+  writeStackCookie();
+}
+
+/** @type {function(Array=)} */
+function run(args) {
+  args = args || arguments_;
+
+  if (runDependencies > 0) {
+    return;
+  }
+
+  stackCheckInit();
+
+  preRun();
+
+  // a preRun added a dependency, run will be called later
+  if (runDependencies > 0) {
+    return;
+  }
+
+  function doRun() {
+    // run may have just been called through dependencies being fulfilled just in this very frame,
+    // or while the async setStatus time below was happening
+    if (calledRun) return;
+    calledRun = true;
+    Module['calledRun'] = true;
+
+    if (ABORT) return;
+
+    initRuntime();
+
+    preMain();
+
+    if (Module['onRuntimeInitialized']) Module['onRuntimeInitialized']();
+
+    if (shouldRunNow) callMain(args);
+
+    postRun();
+  }
+
+  if (Module['setStatus']) {
+    Module['setStatus']('Running...');
+    setTimeout(function() {
+      setTimeout(function() {
+        Module['setStatus']('');
+      }, 1);
+      doRun();
+    }, 1);
+  } else
+  {
+    doRun();
+  }
+  checkStackCookie();
+}
+Module['run'] = run;
+
+function checkUnflushedContent() {
+  // Compiler settings do not allow exiting the runtime, so flushing
+  // the streams is not possible. but in ASSERTIONS mode we check
+  // if there was something to flush, and if so tell the user they
+  // should request that the runtime be exitable.
+  // Normally we would not even include flush() at all, but in ASSERTIONS
+  // builds we do so just for this check, and here we see if there is any
+  // content to flush, that is, we check if there would have been
+  // something a non-ASSERTIONS build would have not seen.
+  // How we flush the streams depends on whether we are in SYSCALLS_REQUIRE_FILESYSTEM=0
+  // mode (which has its own special function for this; otherwise, all
+  // the code is inside libc)
+  var oldOut = out;
+  var oldErr = err;
+  var has = false;
+  out = err = function(x) {
+    has = true;
+  }
+  try { // it doesn't matter if it fails
+    var flush = flush_NO_FILESYSTEM;
+    if (flush) flush();
+  } catch(e) {}
+  out = oldOut;
+  err = oldErr;
+  if (has) {
+    warnOnce('stdio streams had content in them that was not flushed. you should set EXIT_RUNTIME to 1 (see the FAQ), or make sure to emit a newline when you printf etc.');
+    warnOnce('(this may also be due to not including full filesystem support - try building with -s FORCE_FILESYSTEM=1)');
+  }
+}
+
+/** @param {boolean|number=} implicit */
+function exit(status, implicit) {
+  checkUnflushedContent();
+
+  // if this is just main exit-ing implicitly, and the status is 0, then we
+  // don't need to do anything here and can just leave. if the status is
+  // non-zero, though, then we need to report it.
+  // (we may have warned about this earlier, if a situation justifies doing so)
+  if (implicit && noExitRuntime && status === 0) {
+    return;
+  }
+
+  if (noExitRuntime) {
+    // if exit() was called, we may warn the user if the runtime isn't actually being shut down
+    if (!implicit) {
+      var msg = 'program exited (with status: ' + status + '), but EXIT_RUNTIME is not set, so halting execution but not exiting the runtime or preventing further async execution (build with EXIT_RUNTIME=1, if you want a true shutdown)';
+      err(msg);
+    }
+  } else {
+
+    EXITSTATUS = status;
+
+    exitRuntime();
+
+    if (Module['onExit']) Module['onExit'](status);
+
+    ABORT = true;
+  }
+
+  quit_(status, new ExitStatus(status));
+}
+
+if (Module['preInit']) {
+  if (typeof Module['preInit'] == 'function') Module['preInit'] = [Module['preInit']];
+  while (Module['preInit'].length > 0) {
+    Module['preInit'].pop()();
+  }
+}
+
+// shouldRunNow refers to calling main(), not run().
+var shouldRunNow = true;
+
+if (Module['noInitialRun']) shouldRunNow = false;
+
+run();
+
+
+
+
+
diff --git a/frontend/2d/_collisions/polygon_polygon/dist/output.wasm b/frontend/2d/_collisions/polygon_polygon/dist/output.wasm
new file mode 100755
index 0000000..a472d0a
Binary files /dev/null and b/frontend/2d/_collisions/polygon_polygon/dist/output.wasm differ
diff --git a/frontend/2d/_collisions/polygon_polygon/main.cpp b/frontend/2d/_collisions/polygon_polygon/main.cpp
new file mode 100644
index 0000000..b7e3ce5
--- /dev/null
+++ b/frontend/2d/_collisions/polygon_polygon/main.cpp
@@ -0,0 +1,414 @@
+#include "../../../shared_cpp/OrthographicRenderer.h"
+#include "../../../shared_cpp/types.h"
+#include "../../../shared_cpp/WebglContext.h"
+#include "../../../shared_cpp/mathlib.h"
+#include "../../../shared_cpp/MainLoop.h"
+#include <cstdio>
+#include <cmath>
+#include <emscripten/html5.h>
+#include <unistd.h>
+#include <pthread.h>
+#include <cmath>
+#include <cfloat>
+
+struct Rigidbody {
+    Vector2 force = { 0, 0 };
+    Vector2 velocity = { 0, 0 };
+    Vector2 position = { 0, 0 };
+    float32 rotationalVelocity  = 0.f;
+    float32 rotation = 0.f;
+    float32 mass = 1.f;
+    float32 cofOfRestition = 1.f;
+    float32 momentOfInertia = 0.f;
+
+    void reset() {
+        force = { 0, 0 };
+        velocity = { 0, 0 };
+        rotationalVelocity = 0.f;
+        rotation = 0.f;
+    }
+
+    void applyForce(Vector2 f) {
+        force += f;
+    }
+
+    void applyGravity(float32 deltaTimeSeconds) {
+        velocity += (Vector2 { 0.f, -50.f } * deltaTimeSeconds);
+    }
+
+    void update(float32 deltaTimeSeconds) {
+        applyGravity(deltaTimeSeconds);
+        
+        Vector2 acceleration = force / mass;
+        velocity += (acceleration * deltaTimeSeconds);
+        position += (velocity * deltaTimeSeconds);
+        force = Vector2 { 0.f, 0.f };
+
+        rotation += (rotationalVelocity * deltaTimeSeconds);
+    }
+
+    void setMomentOfInertia(float32 moi) {
+        momentOfInertia = moi;
+    }
+};
+
+struct IntersectionResult {
+    bool intersect = false;
+    Vector2 collisionNormal;
+    Vector2 relativeVelocity;
+    Vector2 firstPointOfApplication;
+    Vector2 secondPointOfApplication;
+};
+
+struct Edge {
+	Vector2 normal;
+	Vector2 start;
+	Vector2 end;
+};
+
+struct ConvexPolygon {
+	OrthographicShape shape;
+	Rigidbody body;
+	Rigidbody previousBody;
+	Vector4 color;
+	int32 numVertices = 3;
+	float32 width = 0.f;
+	float32 height = 0.f;
+
+	void load(OrthographicRenderer* renderer) {
+		// Generate the shape with numVertices many sides in a "fan" shape (i.e. 3  vertices per vertex)
+		// The shape will have all equal sides, just to make it easier on me. Therefore, it will fit inside
+		// the conditions of a circle, which is fun. Before anyone gets mad: I know I can avoid recalculating
+		// a lot of these cosines and sines. I will be okay; I will live. The bigger problem with this demo
+		// is the 2k lines of JavaScript that are required to display it.
+		int32 verticesNeeded = numVertices * 3;
+		float32 angleIncrements = (2.f * PI) / static_cast<float32>(numVertices);
+		OrthographicVertex* vertices = new OrthographicVertex[verticesNeeded];
+		for (int32 vidx = 0; vidx < numVertices; vidx++) {
+			int32 indexPosition = vidx * 3;
+			
+			float32 firstAngle = angleIncrements * vidx;
+			vertices[indexPosition].position = {  cosf(firstAngle) * width, sinf(firstAngle) * height };
+
+			vertices[indexPosition + 1].position = {  0.f, 0.f };
+
+			float32 secondAngle = angleIncrements * (vidx + 1);
+			vertices[indexPosition + 2].position = {  cosf(secondAngle) * width, sinf(secondAngle) * height };
+
+			// Apply some global stylings
+			for (int subIdx = 0; subIdx < 3; subIdx++) {
+				vertices[indexPosition + subIdx].color = color.toNormalizedColor();
+			}
+		}
+
+		shape.load(vertices, verticesNeeded, renderer);
+		delete[] vertices;
+	}
+
+	void update(float32 dtSeconds) {
+		previousBody = body;
+		
+		body.update(dtSeconds);
+		shape.model = Mat4x4().translateByVec2(body.position).rotate2D(body.rotation);
+	}
+
+	void render(OrthographicRenderer* renderer) {
+		shape.render(renderer);
+	}
+
+	void unload() {
+		shape.unload();
+	}
+};
+
+
+
+EM_BOOL onPlayClicked(int eventType, const EmscriptenMouseEvent* mouseEvent, void* userData);
+EM_BOOL onStopClicked(int eventType, const EmscriptenMouseEvent* mouseEvent, void* userData);
+
+void load();
+void update(float32 time, void* userData);
+void unload();
+
+WebglContext context;
+OrthographicRenderer renderer;
+MainLoop mainLoop;
+ConvexPolygon polygons[4];
+
+int main() {
+	context.init("#gl_canvas");
+    emscripten_set_click_callback("#gl_canvas_play", NULL, false, onPlayClicked);
+    emscripten_set_click_callback("#gl_canvas_stop", NULL, false, onStopClicked);
+    return 0;
+}
+
+void load() {
+    renderer.load(&context);
+
+	for (int index = 0; index < 4; index++) {
+		polygons[index].width = 50.f;
+		polygons[index].height = 50.f;
+
+		if (index == 0) {
+			polygons[index].body.position = { context.width / 4.f, context.height / 4.f };
+		} else if (index == 1) {
+			polygons[index].body.position = { context.width / 4.f, context.height * (3.f /4.f) };
+		} else if (index == 2) {
+			polygons[index].body.position = { context.width * (3.f / 4.f), context.height * (3.f / 4.f) };
+		} else if (index == 3) {
+			polygons[index].body.position = { context.width * (3.f / 4.f), context.height / 4.f };
+		}
+
+		polygons[index].numVertices = (index + 1) * 3;
+		polygons[index].color = Vector4 {
+			index == 0 || index == 3 ? 255.f : 0.f,
+			index == 1 || index == 3 ? 255.f : 0.f,
+			index == 2 ? 255.f : 0.f,
+			255.f
+		};
+		polygons[index].load(&renderer);
+	}
+    mainLoop.run(update);
+}
+
+Vector2 getProjection(Vector2* vertices, Vector2 axis) {
+	float32 min = axis.dot(vertices[0]);
+	float32 max = min;
+
+	for (int v = 1; v < 4; v++) {
+		float32 d = axis.dot(vertices[v]);
+
+		if (d < min) {
+			min = d;
+		} else if (d > max) {
+			max = d;
+		}
+	}
+
+	return Vector2 { min, max };
+}
+
+/*bool projectionsOverlap(Vector2 first, Vector2 second) {
+	return first.x <= second.y && second.x <= first.y;
+}
+
+float32 getProjectionOverlap(Vector2 first, Vector2 second) {
+	float32 firstOverlap = fabs(first.x - second.y);
+	float32 secondOverlap = fabs(second.x - first.y);
+	return firstOverlap > secondOverlap ? secondOverlap : firstOverlap;
+}
+
+const float32 EPSILON = 1.f;
+IntersectionResult getIntersection(Rectangle* first, Po* second) {
+	IntersectionResult ir;
+
+	// For two rectangles to overlap, it means that at least one of the corners of one is inside of the other
+    Edge firstEdges[4];
+	first->getEdges(firstEdges);
+	Vector2 firstPoints[4];
+	first->getPoints(firstPoints);
+
+    Edge secondEdges[4];
+	second->getEdges(secondEdges);
+	Vector2 secondPoints[4];
+    second->getPoints(secondPoints);
+
+	float32 minOverlap = FLT_MAX;
+	Vector2 minOverlapAxis;
+	Edge* minOverlapEdge = NULL;
+	bool minOverlapWasFirstRect = false;
+    
+	for (int i = 0; i < 4; i++) {
+		Vector2 normal = firstEdges[i].normal;
+
+	    Vector2 firstProj = getProjection(firstPoints, normal);
+		Vector2 secondProj = getProjection(secondPoints, normal);
+
+		if (!projectionsOverlap(firstProj, secondProj)) {
+			return ir;
+		}
+
+		float32 overlap = getProjectionOverlap(firstProj, secondProj);
+		if (overlap < minOverlap) {
+			minOverlap = overlap;
+			minOverlapAxis = normal;
+			minOverlapEdge = &firstEdges[i];
+			minOverlapWasFirstRect = true;
+		}
+	}
+
+	for (int i = 0; i < 4; i++) {
+		Vector2 normal = secondEdges[i].normal;
+
+	    Vector2 firstProj = getProjection(firstPoints, normal);
+		Vector2 secondProj = getProjection(secondPoints, normal);
+
+		if (!projectionsOverlap(firstProj, secondProj)) {
+			return ir;
+		}
+
+		float32 overlap = getProjectionOverlap(firstProj, secondProj);
+		if (overlap < minOverlap) {
+			minOverlap = overlap;
+			minOverlapAxis = normal;
+			minOverlapEdge = &secondEdges[i];
+		}
+	}
+
+	ir.intersect = true;
+	ir.relativeVelocity = first->body.velocity - second->body.velocity;
+	ir.collisionNormal = minOverlapAxis;
+
+    // Find the point of collision, this is kind of tricky, and it is just an approximation for now.
+    // At this point, we know that we intersected along the minOverlapAxis, but we do not know where
+    // that exactly happened. To remedy this will, we create two parallel lines: one at the top of the
+    // normal area, and one at the bottom. For point on both of the Rectangles, we will check:
+    // (1) if it is between these two planes
+    // (2) if, for that rectangle, it is the closest point to the original normal vector
+    // (3) or if it is equally distant from normal vector as another point (then this is a "flat" collision)
+    //
+    // The collision point MUST be between these two planes. We can then say the corner/face of the non-monoverlapAxis 
+    // Rectangle is the collision point. This enables us to then solve for their respective points of application fairly
+    // easily. If the collision "point" is an entire face, we make the collision point be the center point.
+    //
+
+	Vector2 closestPoint;
+	float32 minDistance = FLT_MAX;
+
+    for (int p = 0; p < 4; p++) {
+		Vector2 point = minOverlapWasFirstRect ? secondPoints[p] : firstPoints[p];
+
+		float32 distFromPointToStart = (minOverlapEdge->start - point).length();
+		float32 distFromPointToEnd = (minOverlapEdge->end - point).length();
+		float32 potentialMin = MIN(distFromPointToStart, distFromPointToEnd);
+
+		if (potentialMin < minDistance) {
+			closestPoint = point;
+			minDistance = potentialMin; 
+		}
+    }
+
+    ir.firstPointOfApplication = closestPoint - first->body.position;
+    ir.secondPointOfApplication = closestPoint - second->body.position;;
+
+	return ir;
+}*/
+
+void resolveCollision(Rigidbody* first, Rigidbody* second, IntersectionResult* ir) {
+    Vector2 relativeVelocity = ir->relativeVelocity;
+    Vector2 collisionNormal  = ir->collisionNormal;
+    Vector2 firstPerp        = ir->firstPointOfApplication.getPerp();
+    Vector2 secondPerp       = ir->secondPointOfApplication.getPerp();
+	float32 firstPerpNorm    = firstPerp.dot(collisionNormal);
+	float32 sndPerpNorm      = secondPerp.dot(collisionNormal);
+
+    float32 cofOfRestition = (first->cofOfRestition + second->cofOfRestition) / 2.f;
+    float32 numerator = (relativeVelocity * (-1 * (1.f + cofOfRestition))).dot(collisionNormal);
+    float32 linearDenomPart = collisionNormal.dot(collisionNormal * (1.f / first->mass + 1.f / second->mass));
+	float32 rotationalDenomPart = (firstPerpNorm * firstPerpNorm) / first->momentOfInertia + (sndPerpNorm * sndPerpNorm) / second->momentOfInertia;
+
+    float32 impulseMagnitude = numerator / (linearDenomPart + rotationalDenomPart);
+    first->velocity = first->velocity + (collisionNormal * (impulseMagnitude / first->mass));
+	second->velocity = second->velocity - (collisionNormal * (impulseMagnitude / second->mass));
+
+    first->rotationalVelocity = first->rotationalVelocity + firstPerp.dot(collisionNormal * impulseMagnitude) / first->momentOfInertia;
+    second->rotationalVelocity = second->rotationalVelocity - secondPerp.dot(collisionNormal * impulseMagnitude) / second->momentOfInertia;
+}
+
+void update(float32 deltaTimeSeconds, void* userData) {
+	// Update
+	for (int p = 0; p < 4; p++) {
+	    polygons[p].update(deltaTimeSeconds);
+	}
+
+	// Check collisions with other rectangles
+	/*for (int i = 0; i < 4; i++) {
+		Rectangle* first = &rectangleList[i];
+		for (int j = i + 1; j < 4; j++) {
+			Rectangle* second = &rectangleList[j];
+			
+			IntersectionResult ir = getIntersection(first, second);
+			if (!ir.intersect) {
+				continue;
+			}
+
+			// Handle collison here
+			IntersectionResult irCopy = ir;
+			float32 copyDt = deltaTimeSeconds;
+		
+			do {
+				first->restorePreviousBody();
+				second->restorePreviousBody();
+				
+				ir = irCopy;
+				copyDt = copyDt /= 2.f;
+
+			    first->update(copyDt);
+				second->update(copyDt);
+				
+				irCopy = getIntersection(first, second);
+
+				if (copyDt <= 0.f) {
+					printf("Error: Should not be happening.\n");
+					break;
+				}
+
+			} while (irCopy.intersect);
+
+			printf("Found intersection at timestamp: %f\n", copyDt);
+
+			resolveCollision(&first->body, &second->body, &ir);
+			float32 frameTimeRemaining = deltaTimeSeconds - copyDt;
+
+			first->update(frameTimeRemaining);
+			second->update(frameTimeRemaining);
+		}
+		}*/
+
+    // Check collisions with walls
+    for (int p = 0; p < 4; p++) {
+        ConvexPolygon* polygon = &polygons[p];
+        if (polygon->body.position.x <= 0.f) {
+            polygon->body.velocity = polygon->body.velocity - Vector2 { 1.f, 0.f } * (2 * (polygon->body.velocity.dot(Vector2 { 1.f, 0.f })));
+        }
+        if (polygon->body.position.y <= 0.f) {
+            polygon->body.velocity = polygon->body.velocity - Vector2 { 0.f, 1.f } * (2 * (polygon->body.velocity.dot(Vector2 { 0.f, 1.f })));
+        } 
+        if (polygon->body.position.x >= 640.f) {
+            polygon->body.velocity = polygon->body.velocity - Vector2 { -1.f, 0.f } * (2 * (polygon->body.velocity.dot(Vector2{ -1.f, 0.f })));
+        }
+        if (polygon->body.position.y >= 480.f) {
+            polygon->body.velocity = polygon->body.velocity - Vector2 { 0.f, -1.f } * (2 * (polygon->body.velocity.dot(Vector2 { 0.f, -1.f }))) ;
+        }
+    }
+	
+	// Renderer
+	renderer.render();
+	for (int p = 0; p < 4; p++) {
+	    polygons[p].render(&renderer);
+	}
+}
+
+void unload() {
+    mainLoop.stop();
+    renderer.unload();
+	for (int p = 0; p < 4; p++) {
+	    polygons[p].unload();
+	}
+}
+
+//
+// Interactions with DOM handled below
+//
+EM_BOOL onPlayClicked(int eventType, const EmscriptenMouseEvent* mouseEvent, void* userData) {
+    printf("Play clicked\n");
+    
+    load();
+    return true;
+}
+
+EM_BOOL onStopClicked(int eventType, const EmscriptenMouseEvent* mouseEvent, void* userData) {
+    printf("Stop clicked\n");
+    unload();
+    return true;
+}
diff --git a/frontend/2d/_collisions/rectangle_line.html b/frontend/2d/_collisions/rectangle_line.html
index 69c4298..148e7da 100644
--- a/frontend/2d/_collisions/rectangle_line.html
+++ b/frontend/2d/_collisions/rectangle_line.html
@@ -27,6 +27,7 @@
 					<li><a href="/2d/_collisions/rectangle_rectangle.html">Rectangle-Rectangle</a></li>
 					<li><a href="/2d/_collisions/pill_line.html">Pill-Line</a></li>
 					<li><a href="/2d/_collisions/pill_pill.html">Pill-Pill</a></li>
+					<li><a href="/2d/_collisions/polygon_polygon.html">Polygon-Polygon</a></li>
 				</ul>
 			</li>
 			<li>
diff --git a/frontend/2d/_collisions/rectangle_rectangle.html b/frontend/2d/_collisions/rectangle_rectangle.html
index 51cac77..ed73e6a 100644
--- a/frontend/2d/_collisions/rectangle_rectangle.html
+++ b/frontend/2d/_collisions/rectangle_rectangle.html
@@ -27,6 +27,7 @@
 					<li><a href="/2d/_collisions/rectangle_rectangle.html">Rectangle-Rectangle</a></li>
 					<li><a href="/2d/_collisions/pill_line.html">Pill-Line</a></li>
 					<li><a href="/2d/_collisions/pill_pill.html">Pill-Pill</a></li>
+					<li><a href="/2d/_collisions/polygon_polygon.html">Polygon-Polygon</a></li>
 				</ul>
 			</li>
 			<li>
diff --git a/frontend/index.html b/frontend/index.html
index 3534f0c..4a0985a 100644
--- a/frontend/index.html
+++ b/frontend/index.html
@@ -27,6 +27,7 @@
 					<li><a href="/2d/_collisions/rectangle_rectangle.html">Rectangle-Rectangle</a></li>
 					<li><a href="/2d/_collisions/pill_line.html">Pill-Line</a></li>
 					<li><a href="/2d/_collisions/pill_pill.html">Pill-Pill</a></li>
+					<li><a href="/2d/_collisions/polygon_polygon.html">Polygon-Polygon</a></li>
 				</ul>
 			</li>
 			<li>
diff --git a/frontend/transpiler/pages.txt b/frontend/transpiler/pages.txt
index 5bc58af..1cb2769 100644
--- a/frontend/transpiler/pages.txt
+++ b/frontend/transpiler/pages.txt
@@ -9,6 +9,7 @@
 >>/2d/_collisions/rectangle_rectangle.html "Rectangle-Rectangle"
 >>/2d/_collisions/pill_line.html "Pill-Line"
 >>/2d/_collisions/pill_pill.html "Pill-Pill"
+>>/2d/_collisions/polygon_polygon.html "Polygon-Polygon"
 &#127776; "3D"
 &#128295; "WebAssembly"
 >>/intro/intro.html "Introduction"
-- 
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