From c025960c6fbeac17d94a14d14cd13b42737bc80e Mon Sep 17 00:00:00 2001
From: Matthew Kosarek <mattkae@protonmail.com>
Date: Sun, 17 Oct 2021 11:08:20 -0400
Subject: Rotating spheres in the 3D scene

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 roadmap.html.content | 18 +++++++++++++++---
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diff --git a/roadmap.html.content b/roadmap.html.content
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   }
 </style>
 <article>
+  <section>
+    <h1>October 2021: Get back at it. 3D first</h1>
+    <p>
+      If I'm being honest, I was busy moving to Canada the last two months, so I hardly made any headway at all in 
+      the realm of physics engine work. Now that I am settled, it is time to get back on the horse! My goal is to
+      have a believable 3D physics engine (rigidbody mostly) by the end of the year. From there, I will figure out
+      what I want to do next.
+    </p>
+    <ul>
+      <li>3D Rigid Body Physics</li>
+    </ul>
+  </section>
   <section>
     <h1>July 2021: 2D loose ends and 3D headway</h1>
     <ul>
       <li class="done">Finish SAT Collision Info (very close)</li>
       <li class="halfway">2D rigidbody explanation 3</li>
-      <li>3D Rigid Body Collisions</li>
-      <li>ZIP file creator for downloads</li>
-      <li>Explanation of Quaternions</li>
+      <li class="failed">3D Rigid Body Collisions</li>
+      <li class="failed">ZIP file creator for downloads</li>
+      <li class="failed">Explanation of Quaternions</li>
     </ul>
     <p>
       The last two months went almost as planned. I think I misjudged how long and how much brainpower it would
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