From e431c58c0e5bde1689ef0be0d02588ee22c99c82 Mon Sep 17 00:00:00 2001 From: Matthew Kosarek Date: Wed, 19 May 2021 20:22:03 -0400 Subject: Ignoring general SAT rotations for now, going to focus on redoing the original demos --- roadmap.html.content | 108 +++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 108 insertions(+) create mode 100644 roadmap.html.content (limited to 'roadmap.html.content') diff --git a/roadmap.html.content b/roadmap.html.content new file mode 100644 index 0000000..5509dc8 --- /dev/null +++ b/roadmap.html.content @@ -0,0 +1,108 @@ + + +
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May/June 2021: More Collisions

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  • SAT Collisions for Convex Polygons with Explanation
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  • Pill Collisions
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  • Remove (or hide) ellipse collision pages for now
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  • 3D scene setup
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  • 3D scene basic physics with spheres bouncing around a scene
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+ Obviously, the month of April did not go as planned. I got caught up with a number of tasks that I couldn't handle, + namely, the pill collisions. These, as I discovered, were quite unfeasible and involved a lot of complex maths + that I didn't quite yet understand. They are also unreasonable for game development's sake, so I will ditch that + effort and focus on doing other things. This, of course, is not time entirely wasted, as I now I have a somewhat + better understanding of why ellipses (and by extension ellipsoids, although I am not entirely sure of this). I should + instead try to figure out the intersection using pills, not ellipses. Pills are simply 2D shapes made of a + rectangle in the middle and two half-circles at either ends. This is a far less expensive collision to calculate. +

+ I also failed when it came to getting a good physics collision system going. This stemmed from a general misunderstanding + of moment of inertia and how it can properly be implemented for each shape. I think I am getting a better grip on it now, + however. +

+ And that brings me to May/June. I am combining these two months because I am quite busy in May with family stuff, + and hence won't be able to give my full attention to the project. That being said, as a high-level goal, I hope to + get some more 2D collisions going, and maybe move onto 3D fairly soon. For 3D, I would simply like to get the physics + simulation up and running with simple objects (spheres, cubes, etc.). From there, I want to begin exploring more complex + physics simulation topics like oct-trees, multiple collision resolution, etc. We will see what happens, but I am optimistic, + so long as I stay the course. +

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April 2021: Ground Work and Initial Collisions

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  • Orthographic rendering basics
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  • Uniform build Process for WebAssembly
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  • WASM Framework with simulation loop
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2D Collisions with Descriptions

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  • Ellipse-Line Collision
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  • Ellipse-Ellipse Collisions
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  • Ellipse-Circle Collisions
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  • Ellipse-Square Collisions
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  • Rectangle-Line Collisions
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  • Circle-Line Collisions (Redo)
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  • Rectangle-Circle Collision
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Brief Wasm Series

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  • Getting started with WASM docs
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  • Wasm examples
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+ Everything above has a due date of April 30th, 2021. None of it is that hard, so this should be a very doable timeline. +

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