From a7ac3adcb70bc40e79e31de2bb466201417be12e Mon Sep 17 00:00:00 2001 From: Matthew Kosarek Date: Tue, 18 May 2021 20:41:53 -0400 Subject: Updated roadmap --- roadmap.html | 58 ++++++++++++++++++++++++++++++++++++++++++++++------------ 1 file changed, 46 insertions(+), 12 deletions(-) (limited to 'roadmap.html') diff --git a/roadmap.html b/roadmap.html index ca7ddaa..912e8c6 100644 --- a/roadmap.html +++ b/roadmap.html @@ -30,10 +30,6 @@ content: '-'; } - section ul li.done:before { - content: '✓'; - } - .done { color: lightgreen; } @@ -42,6 +38,10 @@ color: orange; } + .failed { + color: red; + } + section ul li.done:before { content: '✓' } @@ -49,6 +49,10 @@ section ul li.halfway:before { content: '⚠' } + + section ul li.failed:before { + content: '✗' + } @@ -57,6 +61,36 @@
+
+

May/June 2021: More Collisions

+
    +
  • SAT Collisions for Convex Polygons with Explanation
  • +
  • Pill Collisions
  • +
  • Remove (or hide) ellipse collision pages for now
  • +
  • 3D scene setup
  • +
  • 3D scene basic physics with spheres bouncing around a scene
  • +
+

+ Obviously, the month of April did not go as planned. I got caught up with a number of tasks that I couldn't handle, + namely, the pill collisions. These, as I discovered, were quite unfeasible and involved a lot of complex maths + that I didn't quite yet understand. They are also unreasonable for game development's sake, so I will ditch that + effort and focus on doing other things. This, of course, is not time entirely wasted, as I now I have a somewhat + better understanding of why ellipses (and by extension ellipsoids, although I am not entirely sure of this). I should + instead try to figure out the intersection using pills, not ellipses. Pills are simply 2D shapes made of a + rectangle in the middle and two half-circles at either ends. This is a far less expensive collision to calculate. +
+ I also failed when it came to getting a good physics collision system going. This stemmed from a general misunderstanding + of moment of inertia and how it can properly be implemented for each shape. I think I am getting a better grip on it now, + however. +
+ And that brings me to May/June. I am combining these two months because I am quite busy in May with family stuff, + and hence won't be able to give my full attention to the project. That being said, as a high-level goal, I hope to + get some more 2D collisions going, and maybe move onto 3D fairly soon. For 3D, I would simply like to get the physics + simulation up and running with simple objects (spheres, cubes, etc.). From there, I want to begin exploring more complex + physics simulation topics like oct-trees, multiple collision resolution, etc. We will see what happens, but I am optimistic, + so long as I stay the course. +

+

April 2021: Ground Work and Initial Collisions

    @@ -67,19 +101,19 @@

    2D Collisions with Descriptions

      -
    • Pill-Line Collision
    • -
    • Pill-Pill Collisions
    • -
    • Pill-Circle Collisions
    • -
    • Pill-Square Collisions
    • +
    • Ellipse-Line Collision
    • +
    • Ellipse-Ellipse Collisions
    • +
    • Ellipse-Circle Collisions
    • +
    • Ellipse-Square Collisions
    • Rectangle-Line Collisions
    • -
    • Circle-Line Collisions (Redo)
    • -
    • Rectangle-Circle Collision
    • +
    • Circle-Line Collisions (Redo)
    • +
    • Rectangle-Circle Collision

    Brief Wasm Series

      -
    • Getting started with WASM docs
    • -
    • Wasm examples
    • +
    • Getting started with WASM docs
    • +
    • Wasm examples

    Everything above has a due date of April 30th, 2021. None of it is that hard, so this should be a very doable timeline. -- cgit v1.2.1