From 05c4522e5ff424c65aab7cd36c7a15313630ac61 Mon Sep 17 00:00:00 2001 From: Matthew Kosarek Date: Sun, 25 Jul 2021 20:20:10 -0400 Subject: (mkosarek) Fix for wrong timestep --- shared_cpp/mathlib.cpp | 28 ++++++++++++++++++++++++++++ shared_cpp/mathlib.h | 10 ++++++++-- 2 files changed, 36 insertions(+), 2 deletions(-) (limited to 'shared_cpp') diff --git a/shared_cpp/mathlib.cpp b/shared_cpp/mathlib.cpp index b7748fe..fb09cd9 100644 --- a/shared_cpp/mathlib.cpp +++ b/shared_cpp/mathlib.cpp @@ -155,6 +155,13 @@ Vector3 Vector3::operator+(const Vector3& v2) { return add(v2); } +Vector3& Vector3::operator+=(Vector3 other) { + x += other.x; + y += other.y; + z += other.z; + return *this; +} + Vector3 Vector3::operator-(const Vector3& v2) { return subtract(v2); } @@ -167,6 +174,14 @@ Vector3 Vector3::operator*(float value) { return scale(value); } +Vector3 Vector3::operator/(const Vector3& v2) { + return { + x / v2.x, + y / v2.y, + z / v2.z + }; +} + Vector3 Vector3::operator*(const Vector3& v2) { return { x * v2.x, @@ -623,3 +638,16 @@ Mat4x4 Quaternion::toMatrix() const { float Quaternion::dot(const Quaternion& other) const { return w * other.w + x * other.x + y * other.y + z * other.z; } + +Quaternion quaternionFromRotation(Vector3 axis, float angleRadians) { + float halfAngleRadians = angleRadians / 2.f; + float cosHalfAngRad = cosf(halfAngleRadians); + float sinHalfAngRad = sinf(halfAngleRadians); + + return { + cosHalfAngRad, + axis.x * sinHalfAngRad, + axis.y * sinHalfAngRad, + axis.z * sinHalfAngRad + }; +} diff --git a/shared_cpp/mathlib.h b/shared_cpp/mathlib.h index d550e90..e3c6875 100644 --- a/shared_cpp/mathlib.h +++ b/shared_cpp/mathlib.h @@ -18,6 +18,8 @@ #define ABS(x) (x < 0 ? -x : x) #define SIGN(x) (x < 0 ? -1 : 1) #define PI 3.141592653589793238463 +#define DEG_TO_RAD(x) (x * (PI / 180.f)) +#define RAD_TO_DEG(x) (x * (180.f / PI)) struct Vector2 { float x = 0; @@ -58,10 +60,12 @@ struct Vector3 { Vector3 normalize(); Vector3 operator+(const Vector3& v2); + Vector3& operator+=(Vector3 other); Vector3 operator-(const Vector3& v2); Vector3 operator-(); Vector3 operator*(float value); Vector3 operator*(const Vector3& v2); + Vector3 operator/(const Vector3& v2); float operator[](int index); void printDebug(const char* name); @@ -75,7 +79,7 @@ struct Vector4 { Vector4(); Vector4(float value); - Vector4(float inX = 0.f, float inY = 0.f, float inZ = 0.f, float inW = 1.f); + Vector4(float inX, float inY, float inZ, float inW); Vector4 fromColor(float r, float g, float b, float a); Vector4 toNormalizedColor(); @@ -126,10 +130,10 @@ struct Mat4x4 { }; struct Quaternion { + float w = 0; float x = 0; float y = 0; float z = 0; - float w = 0; float operator [](int index); Quaternion operator*(const Quaternion& other) const; @@ -142,3 +146,5 @@ struct Quaternion { float length() const; float dot(const Quaternion& other) const; }; + +Quaternion quaternionFromRotation(Vector3 axis, float angleRadians); -- cgit v1.2.1