From 3f3d1ed1cba61015aa47a6ad9812ae0d30316cc5 Mon Sep 17 00:00:00 2001 From: mattkae Date: Sat, 22 Jan 2022 13:57:55 -0500 Subject: (mkosarek) Added dots to the spring bodied rectangle --- shared_cpp/Renderer2d.cpp | 24 ++++++++++++++++++------ shared_cpp/Renderer2d.h | 5 ++++- shared_cpp/mathlib.cpp | 28 ++++++++++++++++++++++++++++ shared_cpp/mathlib.h | 4 ++++ 4 files changed, 54 insertions(+), 7 deletions(-) (limited to 'shared_cpp') diff --git a/shared_cpp/Renderer2d.cpp b/shared_cpp/Renderer2d.cpp index adef4de..c050172 100644 --- a/shared_cpp/Renderer2d.cpp +++ b/shared_cpp/Renderer2d.cpp @@ -3,15 +3,16 @@ #include "mathlib.h" const char* orthographicVertex = -"attribute vec2 position; \n" +"attribute vec4 position; \n" "attribute vec4 color; \n" "uniform mat4 projection; \n" "uniform mat4 model; \n" "varying lowp vec4 VertexColor; \n" "void main() { \n" -" vec4 fragmentPosition = projection * model * vec4(position, 1, 1); \n" +" vec4 fragmentPosition = projection * model * position; \n" " gl_Position = fragmentPosition; \n" " VertexColor = color; \n" +" gl_PointSize = 2.0; \n" "}"; const char* orthographicFragment = @@ -55,6 +56,7 @@ void Renderer2d::unload() { void Mesh2d::load(Vertex2d* inVertices, uint32 inNumVertices, Renderer2d* renderer, GLenum loadType) { mode = MeshMode::Vertex; numVertices = inNumVertices; + isDynamic = loadType == GL_DYNAMIC_DRAW; useShader(renderer->shader); glGenVertexArrays(1, &vao); @@ -65,7 +67,7 @@ void Mesh2d::load(Vertex2d* inVertices, uint32 inNumVertices, Renderer2d* render glBufferData(GL_ARRAY_BUFFER, inNumVertices * sizeof(Vertex2d), &inVertices[0], loadType); glEnableVertexAttribArray(renderer->attributes.position); - glVertexAttribPointer(renderer->attributes.position, 2, GL_FLOAT, GL_FALSE, sizeof(Vertex2d), (GLvoid *)0); + glVertexAttribPointer(renderer->attributes.position, 4, GL_FLOAT, GL_FALSE, sizeof(Vertex2d), (GLvoid *)0); glEnableVertexAttribArray(renderer->attributes.color); glVertexAttribPointer(renderer->attributes.color, 4, GL_FLOAT, GL_FALSE, sizeof(Vertex2d), (GLvoid *)offsetof(Vertex2d, color)); @@ -78,6 +80,7 @@ void Mesh2d::load(Vertex2d* inVertices, uint32 inNumVertices, GLuint* inIndices, mode = MeshMode::Index; numVertices = inNumVertices; numIndices = inNumIndices; + isDynamic = loadType == GL_DYNAMIC_DRAW; useShader(renderer->shader); glGenVertexArrays(1, &vao); @@ -88,7 +91,7 @@ void Mesh2d::load(Vertex2d* inVertices, uint32 inNumVertices, GLuint* inIndices, glBufferData(GL_ARRAY_BUFFER, inNumVertices * sizeof(Vertex2d), &inVertices[0], loadType); glEnableVertexAttribArray(renderer->attributes.position); - glVertexAttribPointer(renderer->attributes.position, 2, GL_FLOAT, GL_FALSE, sizeof(Vertex2d), (GLvoid *)0); + glVertexAttribPointer(renderer->attributes.position, 4, GL_FLOAT, GL_FALSE, sizeof(Vertex2d), (GLvoid *)0); glEnableVertexAttribArray(renderer->attributes.color); glVertexAttribPointer(renderer->attributes.color, 4, GL_FLOAT, GL_FALSE, sizeof(Vertex2d), (GLvoid *)offsetof(Vertex2d, color)); @@ -116,8 +119,7 @@ void Mesh2d::render(Renderer2d* renderer, GLenum drawType) { } glBindVertexArray(0); -} - +} void Mesh2d::unload() { glDeleteVertexArrays(1, &vao); @@ -128,3 +130,13 @@ void Mesh2d::unload() { glDeleteBuffers(1, &ebo); } } + +void Mesh2d::updateVertices(Vertex2d* vertices) { + if (!isDynamic) { + printf("Cannot update vertices on a non-dynamic mesh.\n"); + return; + } + + glBindBuffer(GL_ARRAY_BUFFER, vbo); + glBufferSubData(GL_ARRAY_BUFFER, 0, numVertices * sizeof(Vertex2d), &vertices[0]); +} diff --git a/shared_cpp/Renderer2d.h b/shared_cpp/Renderer2d.h index a942fa6..3ecb410 100644 --- a/shared_cpp/Renderer2d.h +++ b/shared_cpp/Renderer2d.h @@ -27,7 +27,7 @@ struct Renderer2d { }; struct Vertex2d { - Vector2 position; + Vector4 position; Vector4 color; }; @@ -44,9 +44,12 @@ struct Mesh2d { uint32 numVertices = 0; uint32 numIndices = 0; Mat4x4 model; + bool isDynamic = false; void load(Vertex2d* vertices, uint32 numVertices, Renderer2d* renderer, GLenum loadType = GL_STATIC_DRAW); void load(Vertex2d* vertices, uint32 numVertices, GLuint* indices, uint32 numIndices, Renderer2d* renderer, GLenum loadType = GL_STATIC_DRAW); void render(Renderer2d* renderer, GLenum drawType = GL_TRIANGLES); void unload(); + + void updateVertices(Vertex2d* vertices); }; diff --git a/shared_cpp/mathlib.cpp b/shared_cpp/mathlib.cpp index 5996ba3..c9f2e0d 100644 --- a/shared_cpp/mathlib.cpp +++ b/shared_cpp/mathlib.cpp @@ -234,6 +234,20 @@ Vector4::Vector4(float inX, float inY, float inZ, float inW) { w = inW; } +Vector4::Vector4(Vector2& v) { + x = v.x; + y = v.y; + z = 0; + w = 1; +} + +Vector4::Vector4(Vector3& v) { + x = v.x; + y = v.y; + z = v.z; + w = 1; +} + Vector4 Vector4::fromColor(float r, float g, float b, float a) { float scale = 1.f / 255.f; return { r * scale, g * scale, b * scale, a * scale }; @@ -302,6 +316,20 @@ Vector4 lerp(Vector4 start, Vector4 end, float t) { return (end - start) * t + start; } +void Vector4::operator=(const Vector2& v2) { + x = v2.x; + y = v2.y; + z = 0; + w = 1; +} + +void Vector4::operator=(const Vector3& v2) { + x = v2.x; + y = v2.y; + z = v2.z; + w = 1; +} + Vector4 Vector4::operator+(const Vector4& v2) { return add(v2); } diff --git a/shared_cpp/mathlib.h b/shared_cpp/mathlib.h index fd21ae2..d8a15e7 100644 --- a/shared_cpp/mathlib.h +++ b/shared_cpp/mathlib.h @@ -96,6 +96,8 @@ struct Vector4 { Vector4(float inX, float inY, float inZ, float inW); Vector4 fromColor(float r, float g, float b, float a); Vector4 toNormalizedColor(); + Vector4(Vector2& v); + Vector4(Vector3& v); float length(); Vector4 normalize(); @@ -106,6 +108,8 @@ struct Vector4 { Vector4 negate(); Vector4 cross(const Vector4& other); + void operator=(const Vector2& v2); + void operator=(const Vector3& v2); Vector4 operator+(const Vector4& v2); Vector4 operator-(const Vector4& v2); Vector4 operator-(); -- cgit v1.2.1