#include "../../../shared_cpp/OrthographicRenderer.h" #include "../../../shared_cpp/types.h" #include "../../../shared_cpp/WebglContext.h" #include "../../../shared_cpp/mathlib.h" #include "../../../shared_cpp/MainLoop.h" #include #include #include #include #include #include #include struct Rigidbody { Vector2 force = { 0, 0 }; Vector2 velocity = { 0, 0 }; Vector2 position = { 0, 0 }; float32 mass = 1.f; void reset() { force = { 0, 0 }; velocity = { 0, 0 }; } void applyForce(Vector2 f) { force += f; } void applyGravity(float32 deltaTimeSeconds) { velocity += (Vector2 { 0.f, -50.f } * deltaTimeSeconds); } void update(float32 deltaTimeSeconds) { applyGravity(deltaTimeSeconds); Vector2 acceleration = force / mass; velocity += (acceleration * deltaTimeSeconds); position += (velocity * deltaTimeSeconds); force = Vector2 { 0.f, 0.f }; } }; struct Rectangle { OrthographicShape shape; Rigidbody body; void load(OrthographicRenderer* renderer, Vector4 color, float32 width, float32 height) { color = color.toNormalizedColor(); float32 halfWidth = width / 2.f; float32 halfHeight = height / 2.f; OrthographicVertex vertices[6]; vertices[0].position = Vector2 { -halfWidth, -halfHeight }; vertices[1].position = Vector2 { -halfWidth, halfHeight }; vertices[2].position = Vector2 { halfWidth, halfHeight }; vertices[3].position = Vector2 { -halfWidth, -halfHeight }; vertices[4].position = Vector2 { halfWidth, -halfHeight }; vertices[5].position = Vector2 { halfWidth, halfHeight }; for (int32 i = 0; i < 6; i++) { vertices[i].color = color; } shape.load(vertices, 6, renderer); body.reset(); } void update(float32 dtSeconds) { body.update(dtSeconds); shape.model = Mat4x4().translateByVec2(body.position); } void render(OrthographicRenderer* renderer) { shape.render(renderer); } void unload() { shape.unload(); } }; EM_BOOL onPlayClicked(int eventType, const EmscriptenMouseEvent* mouseEvent, void* userData); EM_BOOL onStopClicked(int eventType, const EmscriptenMouseEvent* mouseEvent, void* userData); void load(); void update(float32 time, void* userData); void unload(); WebglContext context; OrthographicRenderer renderer; MainLoop mainLoop; Rectangle rectangle; int main() { context.init("#gl_canvas"); emscripten_set_click_callback("#gl_canvas_play", NULL, false, onPlayClicked); emscripten_set_click_callback("#gl_canvas_stop", NULL, false, onStopClicked); return 0; } void load() { renderer.load(&context); rectangle.load(&renderer, Vector4 { 55.f, 235.f, 35.f, 255.f }, 32.f, 32.f); rectangle.body.position = Vector2 { context.width / 3.f, context.height / 3.f }; rectangle.body.velocity = Vector2 { 100.f, 250.f }; mainLoop.run(update); } void update(float32 deltaTimeSeconds, void* userData) { rectangle.update(deltaTimeSeconds); // Check collisions with walls so we don't go out of the scene. Simply reflect here. if (rectangle.body.position.x <= 0.f) { rectangle.body.position.x = 0.f; rectangle.body.velocity = rectangle.body.velocity - Vector2 { 1.f, 0.f } * (2 * (rectangle.body.velocity.dot(Vector2 { 1.f, 0.f }))); } if (rectangle.body.position.y <= 0.f) { rectangle.body.position.y = 0.f; rectangle.body.velocity = rectangle.body.velocity - Vector2 { 0.f, 1.f } * (2 * (rectangle.body.velocity.dot(Vector2 { 0.f, 1.f }))); } if (rectangle.body.position.x >= 640.f) { rectangle.body.position.x = 640.f; rectangle.body.velocity = rectangle.body.velocity - Vector2 { -1.f, 0.f } * (2 * (rectangle.body.velocity.dot(Vector2{ -1.f, 0.f }))); } if (rectangle.body.position.y >= 480.f) { rectangle.body.position.y = 480.f; rectangle.body.velocity = rectangle.body.velocity - Vector2 { 0.f, -1.f } * (2 * (rectangle.body.velocity.dot(Vector2 { 0.f, -1.f }))) ; } // Renderer renderer.render(); rectangle.render(&renderer); } void unload() { mainLoop.stop(); renderer.unload(); rectangle.unload(); } // // Interactions with DOM handled below // EM_BOOL onPlayClicked(int eventType, const EmscriptenMouseEvent* mouseEvent, void* userData) { printf("Play clicked\n"); load(); return true; } EM_BOOL onStopClicked(int eventType, const EmscriptenMouseEvent* mouseEvent, void* userData) { printf("Stop clicked\n"); unload(); return true; }