#pragma once #include "../../../shared_cpp/types.h" struct WebglContext; namespace Damped { struct DampedInitVariables { float32 springLength = 150.f; float32 initialDisplacement = 10.f; float32 mass = 1.f; float32 k = 4.f; float32 c = 1.f; }; void init(WebglContext* inContext); void setInitVariables(DampedInitVariables newVariables); DampedInitVariables getInitVariables(); }