#pragma once #include "../../../shared_cpp/types.h" struct WebglContext; namespace Undamped { struct UndampedInitVariables { float32 springLength = 150.f; float32 initialDisplacement = 0.f; float32 k = 1.f; float32 mass = 1.f; }; void init(WebglContext* inContext); void setInitVariables(UndampedInitVariables newVariables); UndampedInitVariables getInitVariables(); }