function vec2(x = 0, y = 0) { return { x: x, y: y}; } function addVec2(v1, v2) { return { x: v1.x + v2.x, y: v1.y + v2.y }; } function subVec2(v1, v2) { return { x: v1.x - v2.x, y: v1.y - v2.y }; } function scaleVec2(v, s) { return { x: v.x * s, y: v.y * s }; } function dot2(v1, v2) { return v1.x * v2.x + v1.y * v2.y; } function length2(v) { return Math.sqrt(v.x * v.x + v.y * v.y); } function normalize2(v) { const lLength = length2(v); const lInverseLength = lLength === 0 ? 1.0 : 1.0 / length2(v); return { x: v.x * lInverseLength, y: v.y * lInverseLength }; } function vec2str(v) { return `(${v.x.toFixed(2)}, ${v.y.toFixed(2)})`; } function getPerp2(v) { return { x: -v.y, y: v.x }; } function negate2(v) { return { x: -v.x, y: -v.y }; } // Algorithm plucked from: https://matthew-brett.github.io/teaching/rotation_2d.html function rotateAboutOrigin2(v, angle) { return { x: v.x * Math.cos(angle) - v.y * Math.sin(angle), y: v.x * Math.sin(angle) + v.y * Math.cos(angle), }; }