<article>
  <h1>Resources</h1>
  <section>
    <p>Here are a set of books and resources that I have found particularly helpful in forming my understanding of physics engines. I highly recommend going through all of these resource.</p>
  </section>
  <section>
    <h2>Mathematics</h2>
    <ul>
      <li><a href='http://canvas.projekti.info/ebooks/Mathematics%20for%203D%20Game%20Programming%20and%20Computer%20Graphics,%20Third%20Edition.pdf'>Mathematics for 3D Game Programming and Computer Graphics, Third Edition</a>: a great resource on foundational mathematics for computer graphics. I am linking to the free pdf version here so that you can test drive it, but I highly recommend having a physical copy of this book on your shelf. It is a simple and elegant reference for all things computer graphics.</li>
    </ul>
  </section>
</article>