<style> section ul { list-style: none; padding-left: 0; } section li { position: relative; padding-left: 1.5em; /* space to preserve indentation on wrap */ } section li:before { content: ''; position: absolute; left: 0; width: 1rem; height: 1rem; } section ul { list-style: none; } section ul li:before { content: '-'; } .done { color: lightgreen; } .halfway { color: orange; } .failed { color: red; } section ul li.done:before { content: '✓' } section ul li.halfway:before { content: '⚠' } section ul li.failed:before { content: '✗' } </style> <article> <section> <h1>May/June 2021: More Collisions</h1> <ul> <li>SAT Collisions for Convex Polygons with Explanation</li> <li>Pill Collisions</li> <li>Remove (or hide) ellipse collision pages for now</li> <li>3D scene setup</li> <li>3D scene basic physics with spheres bouncing around a scene</li> </ul> <p style="font-size: 18px;"> Obviously, the month of April did not go as planned. I got caught up with a number of tasks that I couldn't handle, namely, the pill collisions. These, as I discovered, were quite unfeasible and involved a lot of complex maths that I didn't quite yet understand. They are also unreasonable for game development's sake, so I will ditch that effort and focus on doing other things. This, of course, is not time entirely wasted, as I now I have a somewhat better understanding of why ellipses (and by extension ellipsoids, although I am not entirely sure of this). I should <i>instead</i> try to figure out the intersection using pills, not ellipses. Pills are simply 2D shapes made of a rectangle in the middle and two half-circles at either ends. This is a far less expensive collision to calculate. <br/><br/> I also failed when it came to getting a good physics collision system going. This stemmed from a general misunderstanding of moment of inertia and how it can properly be implemented for each shape. I think I am getting a better grip on it now, however. <br/><br/> And that brings me to May/June. I am combining these two months because I am quite busy in May with family stuff, and hence won't be able to give my full attention to the project. That being said, as a high-level goal, I hope to get some more 2D collisions going, and maybe move onto 3D fairly soon. For 3D, I would simply like to get the physics simulation up and running with simple objects (spheres, cubes, etc.). From there, I want to begin exploring more complex physics simulation topics like oct-trees, multiple collision resolution, etc. We will see what happens, but I am optimistic, so long as I stay the course. </p> </section> <hr/> <section> <h1>April 2021: Ground Work and Initial Collisions</h1> <ul> <li class="done">Orthographic rendering basics</li> <li class="done">Uniform build Process for WebAssembly</li> <li class="done">WASM Framework with simulation loop</li> </ul> <h2>2D Collisions with Descriptions</h1> <ul> <li class="halfway">Ellipse-Line Collision</li> <li class="failed">Ellipse-Ellipse Collisions</li> <li class="failed">Ellipse-Circle Collisions</li> <li class="failed">Ellipse-Square Collisions</li> <li class="done">Rectangle-Line Collisions</li> <li class="halfway">Circle-Line Collisions (Redo)</li> <li class="failed">Rectangle-Circle Collision</li> </ul> <h2>Brief Wasm Series</h1> <ul> <li class="halfway">Getting started with WASM docs</li> <li class="halfway">Wasm examples</li> </ul> <p style="color: pink; font-size: 18px;"> Everything above has a due date of <b>April 30th, 2021</b>. None of it is that hard, so this should be a very doable timeline. </p> </section> </article>