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+/*! *****************************************************************************
+Copyright (c) Microsoft Corporation. All rights reserved.
+Licensed under the Apache License, Version 2.0 (the "License"); you may not use
+this file except in compliance with the License. You may obtain a copy of the
+License at http://www.apache.org/licenses/LICENSE-2.0
+
+THIS CODE IS PROVIDED ON AN *AS IS* BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
+KIND, EITHER EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION ANY IMPLIED
+WARRANTIES OR CONDITIONS OF TITLE, FITNESS FOR A PARTICULAR PURPOSE,
+MERCHANTABLITY OR NON-INFRINGEMENT.
+
+See the Apache Version 2.0 License for specific language governing permissions
+and limitations under the License.
+***************************************************************************** */
+
+
+
+/// <reference no-default-lib="true"/>
+
+
+/////////////////////////////
+/// Worker Iterable APIs
+/////////////////////////////
+
+interface Cache {
+ addAll(requests: Iterable<RequestInfo>): Promise<void>;
+}
+
+interface DOMStringList {
+ [Symbol.iterator](): IterableIterator<string>;
+}
+
+interface FileList {
+ [Symbol.iterator](): IterableIterator<File>;
+}
+
+interface FontFaceSet extends Set<FontFace> {
+}
+
+interface FormData {
+ [Symbol.iterator](): IterableIterator<[string, FormDataEntryValue]>;
+ /** Returns an array of key, value pairs for every entry in the list. */
+ entries(): IterableIterator<[string, FormDataEntryValue]>;
+ /** Returns a list of keys in the list. */
+ keys(): IterableIterator<string>;
+ /** Returns a list of values in the list. */
+ values(): IterableIterator<FormDataEntryValue>;
+}
+
+interface Headers {
+ [Symbol.iterator](): IterableIterator<[string, string]>;
+ /** Returns an iterator allowing to go through all key/value pairs contained in this object. */
+ entries(): IterableIterator<[string, string]>;
+ /** Returns an iterator allowing to go through all keys of the key/value pairs contained in this object. */
+ keys(): IterableIterator<string>;
+ /** Returns an iterator allowing to go through all values of the key/value pairs contained in this object. */
+ values(): IterableIterator<string>;
+}
+
+interface IDBDatabase {
+ /** Returns a new transaction with the given mode ("readonly" or "readwrite") and scope which can be a single object store name or an array of names. */
+ transaction(storeNames: string | Iterable<string>, mode?: IDBTransactionMode): IDBTransaction;
+}
+
+interface IDBObjectStore {
+ /**
+ * Creates a new index in store with the given name, keyPath and options and returns a new IDBIndex. If the keyPath and options define constraints that cannot be satisfied with the data already in store the upgrade transaction will abort with a "ConstraintError" DOMException.
+ *
+ * Throws an "InvalidStateError" DOMException if not called within an upgrade transaction.
+ */
+ createIndex(name: string, keyPath: string | Iterable<string>, options?: IDBIndexParameters): IDBIndex;
+}
+
+interface MessageEvent<T = any> {
+ /** @deprecated */
+ initMessageEvent(type: string, bubbles?: boolean, cancelable?: boolean, data?: any, origin?: string, lastEventId?: string, source?: MessageEventSource | null, ports?: Iterable<MessagePort>): void;
+}
+
+interface SubtleCrypto {
+ deriveKey(algorithm: AlgorithmIdentifier | EcdhKeyDeriveParams | HkdfParams | Pbkdf2Params, baseKey: CryptoKey, derivedKeyType: AlgorithmIdentifier | AesDerivedKeyParams | HmacImportParams | HkdfParams | Pbkdf2Params, extractable: boolean, keyUsages: Iterable<KeyUsage>): Promise<CryptoKey>;
+ generateKey(algorithm: RsaHashedKeyGenParams | EcKeyGenParams, extractable: boolean, keyUsages: KeyUsage[]): Promise<CryptoKeyPair>;
+ generateKey(algorithm: AesKeyGenParams | HmacKeyGenParams | Pbkdf2Params, extractable: boolean, keyUsages: KeyUsage[]): Promise<CryptoKey>;
+ generateKey(algorithm: AlgorithmIdentifier, extractable: boolean, keyUsages: Iterable<KeyUsage>): Promise<CryptoKeyPair | CryptoKey>;
+ importKey(format: "jwk", keyData: JsonWebKey, algorithm: AlgorithmIdentifier | RsaHashedImportParams | EcKeyImportParams | HmacImportParams | AesKeyAlgorithm, extractable: boolean, keyUsages: KeyUsage[]): Promise<CryptoKey>;
+ importKey(format: Exclude<KeyFormat, "jwk">, keyData: BufferSource, algorithm: AlgorithmIdentifier | RsaHashedImportParams | EcKeyImportParams | HmacImportParams | AesKeyAlgorithm, extractable: boolean, keyUsages: Iterable<KeyUsage>): Promise<CryptoKey>;
+ unwrapKey(format: KeyFormat, wrappedKey: BufferSource, unwrappingKey: CryptoKey, unwrapAlgorithm: AlgorithmIdentifier | RsaOaepParams | AesCtrParams | AesCbcParams | AesGcmParams, unwrappedKeyAlgorithm: AlgorithmIdentifier | RsaHashedImportParams | EcKeyImportParams | HmacImportParams | AesKeyAlgorithm, extractable: boolean, keyUsages: Iterable<KeyUsage>): Promise<CryptoKey>;
+}
+
+interface URLSearchParams {
+ [Symbol.iterator](): IterableIterator<[string, string]>;
+ /** Returns an array of key, value pairs for every entry in the search params. */
+ entries(): IterableIterator<[string, string]>;
+ /** Returns a list of keys in the search params. */
+ keys(): IterableIterator<string>;
+ /** Returns a list of values in the search params. */
+ values(): IterableIterator<string>;
+}
+
+interface WEBGL_draw_buffers {
+ drawBuffersWEBGL(buffers: Iterable<GLenum>): void;
+}
+
+interface WebGL2RenderingContextBase {
+ clearBufferfv(buffer: GLenum, drawbuffer: GLint, values: Iterable<GLfloat>, srcOffset?: GLuint): void;
+ clearBufferiv(buffer: GLenum, drawbuffer: GLint, values: Iterable<GLint>, srcOffset?: GLuint): void;
+ clearBufferuiv(buffer: GLenum, drawbuffer: GLint, values: Iterable<GLuint>, srcOffset?: GLuint): void;
+ drawBuffers(buffers: Iterable<GLenum>): void;
+ getActiveUniforms(program: WebGLProgram, uniformIndices: Iterable<GLuint>, pname: GLenum): any;
+ getUniformIndices(program: WebGLProgram, uniformNames: Iterable<string>): Iterable<GLuint> | null;
+ invalidateFramebuffer(target: GLenum, attachments: Iterable<GLenum>): void;
+ invalidateSubFramebuffer(target: GLenum, attachments: Iterable<GLenum>, x: GLint, y: GLint, width: GLsizei, height: GLsizei): void;
+ transformFeedbackVaryings(program: WebGLProgram, varyings: Iterable<string>, bufferMode: GLenum): void;
+ uniform1uiv(location: WebGLUniformLocation | null, data: Iterable<GLuint>, srcOffset?: GLuint, srcLength?: GLuint): void;
+ uniform2uiv(location: WebGLUniformLocation | null, data: Iterable<GLuint>, srcOffset?: GLuint, srcLength?: GLuint): void;
+ uniform3uiv(location: WebGLUniformLocation | null, data: Iterable<GLuint>, srcOffset?: GLuint, srcLength?: GLuint): void;
+ uniform4uiv(location: WebGLUniformLocation | null, data: Iterable<GLuint>, srcOffset?: GLuint, srcLength?: GLuint): void;
+ uniformMatrix2x3fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void;
+ uniformMatrix2x4fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void;
+ uniformMatrix3x2fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void;
+ uniformMatrix3x4fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void;
+ uniformMatrix4x2fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void;
+ uniformMatrix4x3fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void;
+ vertexAttribI4iv(index: GLuint, values: Iterable<GLint>): void;
+ vertexAttribI4uiv(index: GLuint, values: Iterable<GLuint>): void;
+}
+
+interface WebGL2RenderingContextOverloads {
+ uniform1fv(location: WebGLUniformLocation | null, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void;
+ uniform1iv(location: WebGLUniformLocation | null, data: Iterable<GLint>, srcOffset?: GLuint, srcLength?: GLuint): void;
+ uniform2fv(location: WebGLUniformLocation | null, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void;
+ uniform2iv(location: WebGLUniformLocation | null, data: Iterable<GLint>, srcOffset?: GLuint, srcLength?: GLuint): void;
+ uniform3fv(location: WebGLUniformLocation | null, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void;
+ uniform3iv(location: WebGLUniformLocation | null, data: Iterable<GLint>, srcOffset?: GLuint, srcLength?: GLuint): void;
+ uniform4fv(location: WebGLUniformLocation | null, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void;
+ uniform4iv(location: WebGLUniformLocation | null, data: Iterable<GLint>, srcOffset?: GLuint, srcLength?: GLuint): void;
+ uniformMatrix2fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void;
+ uniformMatrix3fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void;
+ uniformMatrix4fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void;
+}
+
+interface WebGLRenderingContextBase {
+ vertexAttrib1fv(index: GLuint, values: Iterable<GLfloat>): void;
+ vertexAttrib2fv(index: GLuint, values: Iterable<GLfloat>): void;
+ vertexAttrib3fv(index: GLuint, values: Iterable<GLfloat>): void;
+ vertexAttrib4fv(index: GLuint, values: Iterable<GLfloat>): void;
+}
+
+interface WebGLRenderingContextOverloads {
+ uniform1fv(location: WebGLUniformLocation | null, v: Iterable<GLfloat>): void;
+ uniform1iv(location: WebGLUniformLocation | null, v: Iterable<GLint>): void;
+ uniform2fv(location: WebGLUniformLocation | null, v: Iterable<GLfloat>): void;
+ uniform2iv(location: WebGLUniformLocation | null, v: Iterable<GLint>): void;
+ uniform3fv(location: WebGLUniformLocation | null, v: Iterable<GLfloat>): void;
+ uniform3iv(location: WebGLUniformLocation | null, v: Iterable<GLint>): void;
+ uniform4fv(location: WebGLUniformLocation | null, v: Iterable<GLfloat>): void;
+ uniform4iv(location: WebGLUniformLocation | null, v: Iterable<GLint>): void;
+ uniformMatrix2fv(location: WebGLUniformLocation | null, transpose: GLboolean, value: Iterable<GLfloat>): void;
+ uniformMatrix3fv(location: WebGLUniformLocation | null, transpose: GLboolean, value: Iterable<GLfloat>): void;
+ uniformMatrix4fv(location: WebGLUniformLocation | null, transpose: GLboolean, value: Iterable<GLfloat>): void;
+}