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authorMatthew Kosarek <mattkae@protonmail.com>2021-10-14 07:39:38 -0400
committerMatthew Kosarek <mattkae@protonmail.com>2021-10-14 07:39:38 -0400
commit9d590665caa9f282e4a7365b10e1ba8a85e384d9 (patch)
tree508ff160936cf9a2bed170f93e8392147715121b /themes/LeafParticleRender.h
parentf6fe40e125a99bd3ea47c476f6a95b6e820a51aa (diff)
Leaves can now fall off of the tree
Diffstat (limited to 'themes/LeafParticleRender.h')
-rw-r--r--themes/LeafParticleRender.h14
1 files changed, 13 insertions, 1 deletions
diff --git a/themes/LeafParticleRender.h b/themes/LeafParticleRender.h
index c305363..0627322 100644
--- a/themes/LeafParticleRender.h
+++ b/themes/LeafParticleRender.h
@@ -15,11 +15,23 @@ struct LeafParticleUpdateData {
Renderer2dVertex* vertexToFollow = NULL;
Vector4 color = Vector4(1.f, 0.f, 0.f, 0.f);
float32 scale = 1.f;
- Vector2 fallDirection;
+
+ float32 timeFallingSeconds = 0.f;
+ bool isFalling = false;
+ int32 fallChance = -1;
+ Vector2 fallPosition;
+ float32 fallVerticalVelocity;
+ float32 fallHorizontalFrequency;
+
+ bool onGround = false;
+
Renderer2dVertex* vertexPtr = NULL;
};
struct LeafParticleRender {
+ float32 elapsedTimeSeconds = 0.5;
+ float32 fallIntervalSeconds = 1.f;
+
// Update data
int32 numLeaves = 0;