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authormattkae <mattkae@protonmail.com>2022-05-08 16:17:33 -0400
committermattkae <mattkae@protonmail.com>2022-05-08 16:17:33 -0400
commit430d60baf909a01c2b167c65071f0e003d770aaf (patch)
tree34eb63d1d3c5790ec9b093d72dc1ddf4acec4ff4 /themes/Renderer3d.cpp
parent0b8596a5ebec39f797fe8a14eed1bda3c2e3a93d (diff)
Hopping bunng animation
Diffstat (limited to 'themes/Renderer3d.cpp')
-rw-r--r--themes/Renderer3d.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/themes/Renderer3d.cpp b/themes/Renderer3d.cpp
index 771d778..a7779e2 100644
--- a/themes/Renderer3d.cpp
+++ b/themes/Renderer3d.cpp
@@ -51,7 +51,7 @@ void Renderer3D::load(WebglContext* inContext) {
uniforms.view = getShaderUniform(shader, "view");
uniforms.model = getShaderUniform(shader, "model");
projection = Mat4x4().getPerspectiveProjection(0.1, 1000.f, 0.872f, static_cast<f32>(context->width) / static_cast<f32>(context->height));
- view = Mat4x4().getLookAt({ 0, 25, 25 }, { 0, 0, 0 }, { 0, 1, 0 });
+ view = Mat4x4().getLookAt({ 0, 25, 100 }, { 0, 15, 0 }, { 0, 1, 0 });
logger_info("Renderer2d shader compiled.\n");
@@ -238,4 +238,4 @@ void Mesh3d::render(Renderer3D* renderer) {
glBindVertexArray(vao);
glDrawElements(GL_TRIANGLES, indices.numElements, GL_UNSIGNED_INT, 0);
glBindVertexArray(0);
-} \ No newline at end of file
+}