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authormattkae <mattkae@protonmail.com>2022-12-23 12:47:10 -0500
committermattkae <mattkae@protonmail.com>2022-12-23 12:47:10 -0500
commit7228b2e1a2d0a8399facce3493d71a3569d250d5 (patch)
tree8eb5e4b686bf68fa12fcbb270ef88dd29aa1d704 /themes/Snowflake.cpp
parentf63d0af456f76d713e56ca17be114fba0af22f6c (diff)
Improved the makefile considerably
Diffstat (limited to 'themes/Snowflake.cpp')
-rw-r--r--themes/Snowflake.cpp141
1 files changed, 0 insertions, 141 deletions
diff --git a/themes/Snowflake.cpp b/themes/Snowflake.cpp
deleted file mode 100644
index 1cb056a..0000000
--- a/themes/Snowflake.cpp
+++ /dev/null
@@ -1,141 +0,0 @@
-#include "Snowflake.h"
-#include "Renderer2d.h"
-#include "mathlib.h"
-#include "list.h"
-#include <cstdio>
-
-const Vector4 snowColor = Vector4(1.0, 0.98, 0.98, 1);
-
-inline void generateSnowflakeShape(matte::List<Vertex2D>* vertices, i32 numArms, f32 radius, f32 innerRadius) {
- f32 dx = ((2 * PI) / numArms) / 3.0;
- for (i32 centerIdx = 0; centerIdx < (3 * numArms); centerIdx+=3) {
- f32 degreeStart = dx * centerIdx;
- f32 degreeEnd = dx * (centerIdx + 1);
-
- f32 cosStart = cosf(degreeStart);
- f32 cosEnd = cosf(degreeEnd);
-
- f32 sinStart = sinf(degreeStart);
- f32 sinEnd = sinf(degreeEnd);
-
- Vector2 leftEnd = Vector2(radius * cosStart, radius * sinStart);
- Vector2 rightEnd = Vector2(radius * cosEnd, radius * sinEnd);
- Vector2 diff = (rightEnd - leftEnd) / 2.0;
- Vector2 leftStart = Vector2(-diff.x, -diff.y) + Vector2(innerRadius * cosStart, innerRadius * sinStart);
- Vector2 rightStart = diff + Vector2(innerRadius * cosEnd, innerRadius * sinEnd);
-
- vertices->add({ leftStart, snowColor, Mat4x4() });
- vertices->add({ leftEnd, snowColor, Mat4x4() });
- vertices->add({ rightEnd, snowColor, Mat4x4() });
- vertices->add({ rightEnd, snowColor, Mat4x4() });
- vertices->add({ rightStart, snowColor, Mat4x4() });
- vertices->add({ leftStart, snowColor, Mat4x4() });
- }
-}
-
-inline void initFlake(SnowflakeParticleRenderer* renderer, SnowflakeUpdateData* ud) {
- ud->vtxIdx = renderer->vertices.numElements;
- generateSnowflakeShape(&renderer->vertices, randomIntBetween(4, 16), randomFloatBetween(8.f, 16.f), randomFloatBetween(2.f, 6.f));
- ud->numVertices = renderer->vertices.numElements - ud->vtxIdx;
- ud->velocity = Vector2(randomFloatBetween(-10, 10), randomFloatBetween(-100, -85));
- ud->position = Vector2(randomFloatBetween(0, renderer->xMax), randomFloatBetween(renderer->yMax, renderer->yMax + 256));
-}
-
-void SnowflakeParticleRenderer::load(SnowflakeLoadParameters params, Renderer2d* renderer) {
- spawnIntervalSeconds = params.spawnIntervalSeconds;
- numSnowflakes = params.maxSnowflakes;
-
- updateData = new SnowflakeUpdateData[params.maxSnowflakes];
-
- xMax = static_cast<f32>(renderer->context->width);
- yMax = static_cast<f32>(renderer->context->height);
-
- vertices.deallocate();
- vertices.growDynamically = true;
-
- // Initialize each snow flake with its shape
- for (i32 s = 0; s < numSnowflakes; s++) {
- auto ud = &updateData[s];
- initFlake(this, ud);
- }
-
- useShader(renderer->shader);
-
- glGenVertexArrays(1, &vao);
- glBindVertexArray(vao);
-
- glGenBuffers(1, &vbo);
- glBindBuffer(GL_ARRAY_BUFFER, vbo);
- glBufferData(GL_ARRAY_BUFFER, vertices.numElements * sizeof(Vertex2D), &vertices.data[0], GL_DYNAMIC_DRAW);
-
- glEnableVertexAttribArray(renderer->attributes.position);
- glVertexAttribPointer(renderer->attributes.position, 2, GL_FLOAT, GL_FALSE, sizeof(Vertex2D), (GLvoid *)0);
-
- glEnableVertexAttribArray(renderer->attributes.color);
- glVertexAttribPointer(renderer->attributes.color, 4, GL_FLOAT, GL_FALSE, sizeof(Vertex2D), (GLvoid *)offsetof(Vertex2D, color));
-
- for (i32 idx = 0; idx < 4; idx++) {
- i32 offset = (4 * sizeof(f32)) * idx;
- glEnableVertexAttribArray(renderer->attributes.vMatrix + idx);
- glVertexAttribPointer(renderer->attributes.vMatrix + idx,
- 4,
- GL_FLOAT,
- GL_FALSE,
- sizeof(Vertex2D),
- (GLvoid *)(offsetof(Vertex2D, vMatrix) + offset));
- //glVertexAttribDivisor(renderer->attributes.vMatrix + idx, 1);
- }
-
- glBindBuffer(GL_ARRAY_BUFFER, 0);
- glBindVertexArray(0);
-}
-
-inline void updateFlake(SnowflakeParticleRenderer* renderer, SnowflakeUpdateData* ud, i32 s, f32 dtSeconds, bool addWind) {
- if (addWind) ud->velocity += renderer->windSpeed;
- ud->position += ud->velocity * dtSeconds;
-
- Mat4x4 m = Mat4x4().translateByVec2(ud->position);
- for (i32 v = ud->vtxIdx; v < (ud->vtxIdx + ud->numVertices); v++) {
- renderer->vertices.data[v].vMatrix = m;
- }
-}
-
-void SnowflakeParticleRenderer::update(f32 dtSeconds) {
- timeUntilNextSpawnSeconds -= dtSeconds;
- if (timeUntilNextSpawnSeconds < 0) {
- timeUntilNextSpawnSeconds = spawnIntervalSeconds;
- }
-
- bool addWind = false;
- timeUntilNextWindSeconds -= dtSeconds;
- if (timeUntilNextWindSeconds < 0) {
- timeUntilNextWindSeconds = windIntervalSeconds;
- windSpeed = Vector2(randomFloatBetween(-10, 10), randomFloatBetween(-10, 0));
- addWind = true;
- }
-
- for (i32 s = 0; s < numSnowflakes; s++) {
- SnowflakeUpdateData* ud = &updateData[s];
- updateFlake(this, ud, s, dtSeconds, addWind);
- }
-}
-
-void SnowflakeParticleRenderer::render(Renderer2d* renderer) {
- setShaderMat4(renderer->uniforms.model, model);
-
- glBindBuffer(GL_ARRAY_BUFFER, vbo);
- glBufferSubData(GL_ARRAY_BUFFER, 0, vertices.numElements * sizeof(Vertex2D), &vertices.data[0]);
-
- glBindVertexArray(vao);
- glDrawArrays(GL_TRIANGLES, 0, vertices.numElements);
- glBindVertexArray(0);
-}
-
-void SnowflakeParticleRenderer::unload() {
- glDeleteVertexArrays(1, &vao);
- glDeleteBuffers(1, &vbo);
- vao = 0;
- vbo = 0;
- vertices.deallocate();
- delete [] updateData;
-}