diff options
author | Matthew Kosarek <mattkae@protonmail.com> | 2021-10-05 07:11:20 -0400 |
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committer | Matthew Kosarek <mattkae@protonmail.com> | 2021-10-05 07:11:20 -0400 |
commit | 2fff4c30c18a1b89c3240222cd915e7607563896 (patch) | |
tree | f3e31e68aa95318e96f484e2321ddc1d07b9d5e0 /themes/TreeShape.cpp | |
parent | d781d5a3c1ec6872361db2a15786dfc0db9780f3 (diff) |
Resizing working as intended
Diffstat (limited to 'themes/TreeShape.cpp')
-rw-r--r-- | themes/TreeShape.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/themes/TreeShape.cpp b/themes/TreeShape.cpp index b3d5c84..ec9e052 100644 --- a/themes/TreeShape.cpp +++ b/themes/TreeShape.cpp @@ -12,12 +12,12 @@ void TreeBranchLoadData::fillVertices(Renderer2dVertex* vertices, int branchTier topMidpoint = topLeft + (topRight - topLeft) / 2.f; - vertices[0] = { bottomLeft, color, Vector2(1, 1) }; - vertices[1] = { bottomRight, color, Vector2(1, 1) }; - vertices[2] = { topLeft, color, Vector2(1, 1) }; - vertices[3] = { topLeft, color, Vector2(1, 1) }; - vertices[4] = { topRight, color, Vector2(1, 1) }; - vertices[5] = { bottomRight, color, Vector2(1, 1) }; + vertices[0] = { bottomLeft, color, Vector4(0, 0, 0, 0) }; + vertices[1] = { bottomRight, color, Vector4(0, 0, 0, 0) }; + vertices[2] = { topLeft, color, Vector4(0, 0, 0, 0) }; + vertices[3] = { topLeft, color, Vector4(0, 0, 0, 0) }; + vertices[4] = { topRight, color, Vector4(0, 0, 0, 0) }; + vertices[5] = { bottomRight, color, Vector4(0, 0, 0, 0) }; }; inline float32 randomFloatBetween(float32 min, float32 max) { @@ -53,8 +53,8 @@ void TreeShape::load(Renderer2d* renderer) { glEnableVertexAttribArray(renderer->attributes.color); glVertexAttribPointer(renderer->attributes.color, 4, GL_FLOAT, GL_FALSE, sizeof(Renderer2dVertex), (GLvoid *)offsetof(Renderer2dVertex, color)); - glEnableVertexAttribArray(renderer->attributes.scale); - glVertexAttribPointer(renderer->attributes.scale, 2, GL_FLOAT, GL_FALSE, sizeof(Renderer2dVertex), (GLvoid *)offsetof(Renderer2dVertex, scale)); + glEnableVertexAttribArray(renderer->attributes.transform); + glVertexAttribPointer(renderer->attributes.transform, 4, GL_FLOAT, GL_FALSE, sizeof(Renderer2dVertex), (GLvoid *)offsetof(Renderer2dVertex, transform)); glBindBuffer(GL_ARRAY_BUFFER, 0); glBindVertexArray(0); |