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authorMatthew Kosarek <mattkae@protonmail.com>2021-10-05 07:11:20 -0400
committerMatthew Kosarek <mattkae@protonmail.com>2021-10-05 07:11:20 -0400
commit2fff4c30c18a1b89c3240222cd915e7607563896 (patch)
treef3e31e68aa95318e96f484e2321ddc1d07b9d5e0 /themes/TreeShape.cpp
parentd781d5a3c1ec6872361db2a15786dfc0db9780f3 (diff)
Resizing working as intended
Diffstat (limited to 'themes/TreeShape.cpp')
-rw-r--r--themes/TreeShape.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/themes/TreeShape.cpp b/themes/TreeShape.cpp
index b3d5c84..ec9e052 100644
--- a/themes/TreeShape.cpp
+++ b/themes/TreeShape.cpp
@@ -12,12 +12,12 @@ void TreeBranchLoadData::fillVertices(Renderer2dVertex* vertices, int branchTier
topMidpoint = topLeft + (topRight - topLeft) / 2.f;
- vertices[0] = { bottomLeft, color, Vector2(1, 1) };
- vertices[1] = { bottomRight, color, Vector2(1, 1) };
- vertices[2] = { topLeft, color, Vector2(1, 1) };
- vertices[3] = { topLeft, color, Vector2(1, 1) };
- vertices[4] = { topRight, color, Vector2(1, 1) };
- vertices[5] = { bottomRight, color, Vector2(1, 1) };
+ vertices[0] = { bottomLeft, color, Vector4(0, 0, 0, 0) };
+ vertices[1] = { bottomRight, color, Vector4(0, 0, 0, 0) };
+ vertices[2] = { topLeft, color, Vector4(0, 0, 0, 0) };
+ vertices[3] = { topLeft, color, Vector4(0, 0, 0, 0) };
+ vertices[4] = { topRight, color, Vector4(0, 0, 0, 0) };
+ vertices[5] = { bottomRight, color, Vector4(0, 0, 0, 0) };
};
inline float32 randomFloatBetween(float32 min, float32 max) {
@@ -53,8 +53,8 @@ void TreeShape::load(Renderer2d* renderer) {
glEnableVertexAttribArray(renderer->attributes.color);
glVertexAttribPointer(renderer->attributes.color, 4, GL_FLOAT, GL_FALSE, sizeof(Renderer2dVertex), (GLvoid *)offsetof(Renderer2dVertex, color));
- glEnableVertexAttribArray(renderer->attributes.scale);
- glVertexAttribPointer(renderer->attributes.scale, 2, GL_FLOAT, GL_FALSE, sizeof(Renderer2dVertex), (GLvoid *)offsetof(Renderer2dVertex, scale));
+ glEnableVertexAttribArray(renderer->attributes.transform);
+ glVertexAttribPointer(renderer->attributes.transform, 4, GL_FLOAT, GL_FALSE, sizeof(Renderer2dVertex), (GLvoid *)offsetof(Renderer2dVertex, transform));
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindVertexArray(0);