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authormattkae <mattkae@protonmail.com>2022-12-23 12:47:10 -0500
committermattkae <mattkae@protonmail.com>2022-12-23 12:47:10 -0500
commit7228b2e1a2d0a8399facce3493d71a3569d250d5 (patch)
tree8eb5e4b686bf68fa12fcbb270ef88dd29aa1d704 /themes/src/Renderer2d.h
parentf63d0af456f76d713e56ca17be114fba0af22f6c (diff)
Improved the makefile considerably
Diffstat (limited to 'themes/src/Renderer2d.h')
-rw-r--r--themes/src/Renderer2d.h54
1 files changed, 54 insertions, 0 deletions
diff --git a/themes/src/Renderer2d.h b/themes/src/Renderer2d.h
new file mode 100644
index 0000000..909f088
--- /dev/null
+++ b/themes/src/Renderer2d.h
@@ -0,0 +1,54 @@
+#pragma once
+
+#include "WebglContext.h"
+#include "types.h"
+#include "Shader.h"
+#include "mathlib.h"
+
+struct WebglContext;
+
+struct Renderer2d {
+ WebglContext* context = NULL;
+ Mat4x4 projection;
+ u32 shader;
+ Vector4 clearColor;
+
+ struct {
+ i32 position;
+ i32 color;
+ i32 vMatrix;
+ } attributes;
+
+ struct {
+ i32 projection;
+ i32 model;
+ } uniforms;
+
+ void load(WebglContext* context);
+ void render();
+ void unload();
+};
+
+struct Vertex2D {
+ Vector2 position;
+ Vector4 color;
+ Mat4x4 vMatrix;
+};
+
+struct Mesh2D {
+ u32 vao;
+ u32 vbo;
+ u32 ebo = 0;
+ u32 numVertices = 0;
+ u32 numIndices = 0;
+ Mat4x4 model;
+
+ void load(Vertex2D* vertices, u32 numVertices, Renderer2d* renderer);
+ void load(Vertex2D* vertices,
+ u32 numVertices,
+ u32* indices,
+ u32 numIndices,
+ Renderer2d* renderer);
+ void render(Renderer2d* renderer, GLenum drawType = GL_TRIANGLES);
+ void unload();
+};