diff options
author | mattkae <mattkae@protonmail.com> | 2023-04-03 06:35:27 -0400 |
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committer | mattkae <mattkae@protonmail.com> | 2023-04-03 06:35:27 -0400 |
commit | 5d3ff36045bfb11af0f373d5ecee7c9b54e4c4f9 (patch) | |
tree | 1877c85fc652603312c1093ff31678ab807616b2 /themes/src/Renderer3d.h | |
parent | 9e21251ea16e594c8ef416cf8a6b8ebbbb42a858 (diff) |
Folderized all of the seasons and loading the shaders from a remote source
Diffstat (limited to 'themes/src/Renderer3d.h')
-rw-r--r-- | themes/src/Renderer3d.h | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/themes/src/Renderer3d.h b/themes/src/Renderer3d.h index 7e89c93..5b2c8c8 100644 --- a/themes/src/Renderer3d.h +++ b/themes/src/Renderer3d.h @@ -5,7 +5,7 @@ #include "types.h" #include <string> -struct Renderer3D; +struct Renderer3d; struct Vertex3d { Vector4 position; @@ -21,13 +21,13 @@ struct Mesh3d { matte::List<u32> indices; Mat4x4 model; - void load(Renderer3D* renderer); - void render(Renderer3D* renderer); + void load(Renderer3d* renderer); + void render(Renderer3d* renderer); void unload(); }; struct WebglContext; -struct Renderer3D { +struct Renderer3d { WebglContext* context = NULL; Mat4x4 projection; Mat4x4 view; @@ -46,11 +46,11 @@ struct Renderer3D { i32 model; } uniforms; - void load(WebglContext* context); + void load(WebglContext* context, const char* vertexShader, const char* fragmentShader); void render(); void unload(); }; -Mesh3d Mesh3d_fromObj(Renderer3D* renderer, const char* content, const i32 len); +Mesh3d Mesh3d_fromObj(Renderer3d* renderer, const char* content, const i32 len); #endif |