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authormattkae <mattkae@protonmail.com>2023-04-03 06:35:27 -0400
committermattkae <mattkae@protonmail.com>2023-04-03 06:35:27 -0400
commit5d3ff36045bfb11af0f373d5ecee7c9b54e4c4f9 (patch)
tree1877c85fc652603312c1093ff31678ab807616b2 /themes/src/Renderer3d.h
parent9e21251ea16e594c8ef416cf8a6b8ebbbb42a858 (diff)
Folderized all of the seasons and loading the shaders from a remote source
Diffstat (limited to 'themes/src/Renderer3d.h')
-rw-r--r--themes/src/Renderer3d.h12
1 files changed, 6 insertions, 6 deletions
diff --git a/themes/src/Renderer3d.h b/themes/src/Renderer3d.h
index 7e89c93..5b2c8c8 100644
--- a/themes/src/Renderer3d.h
+++ b/themes/src/Renderer3d.h
@@ -5,7 +5,7 @@
#include "types.h"
#include <string>
-struct Renderer3D;
+struct Renderer3d;
struct Vertex3d {
Vector4 position;
@@ -21,13 +21,13 @@ struct Mesh3d {
matte::List<u32> indices;
Mat4x4 model;
- void load(Renderer3D* renderer);
- void render(Renderer3D* renderer);
+ void load(Renderer3d* renderer);
+ void render(Renderer3d* renderer);
void unload();
};
struct WebglContext;
-struct Renderer3D {
+struct Renderer3d {
WebglContext* context = NULL;
Mat4x4 projection;
Mat4x4 view;
@@ -46,11 +46,11 @@ struct Renderer3D {
i32 model;
} uniforms;
- void load(WebglContext* context);
+ void load(WebglContext* context, const char* vertexShader, const char* fragmentShader);
void render();
void unload();
};
-Mesh3d Mesh3d_fromObj(Renderer3D* renderer, const char* content, const i32 len);
+Mesh3d Mesh3d_fromObj(Renderer3d* renderer, const char* content, const i32 len);
#endif