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authormattkae <mattkae@protonmail.com>2022-12-23 12:47:10 -0500
committermattkae <mattkae@protonmail.com>2022-12-23 12:47:10 -0500
commit7228b2e1a2d0a8399facce3493d71a3569d250d5 (patch)
tree8eb5e4b686bf68fa12fcbb270ef88dd29aa1d704 /themes/src/TreeShape.h
parentf63d0af456f76d713e56ca17be114fba0af22f6c (diff)
Improved the makefile considerably
Diffstat (limited to 'themes/src/TreeShape.h')
-rw-r--r--themes/src/TreeShape.h74
1 files changed, 74 insertions, 0 deletions
diff --git a/themes/src/TreeShape.h b/themes/src/TreeShape.h
new file mode 100644
index 0000000..32b00d3
--- /dev/null
+++ b/themes/src/TreeShape.h
@@ -0,0 +1,74 @@
+#include "Renderer2d.h"
+#include "types.h"
+#include "mathlib.h"
+
+struct TreeLoadData {
+ f32 trunkHeight = 96.f; // Height of the trunk start
+ f32 trunkWidth = 32.f; // Width of the trunk start
+ f32 trunkHeightScalerMin = 0.7f;
+ f32 trunkHeightScalerMax = 0.8f;
+ f32 trunkWidthScalerMin = 0.35f;
+ f32 trunkWidthScalerMax = 0.75f;
+ i32 divisionsPerBranch = 2; // How many branches to split into at each branch split
+ i32 numBranchLevels = 8; // How many branch levels to display
+};
+
+struct TreeBranchLoadData {
+ f32 width = 0.f;
+ f32 height = 0.f;
+ Vector2 position; // Center point
+ f32 rotation = 0; // How much we are rotated off of the center point in radians
+ Vector4 color = Vector4(101,56,24, 1.f).toNormalizedColor();
+
+ // Calculated while filling in vertices
+ Vector2 bottomLeft;
+ Vector2 bottomRight;
+ Vector2 topLeft;
+ Vector2 topRight;
+ Vector2 topMidpoint;
+
+ void fillVertices(Vertex2D* vertices, int branchTier);
+};
+
+struct TreeBranchUpdateData {
+ i32 tier = 0;
+ f32 periodOffset = 0;
+ f32 period = 0;
+ f32 amplitude = 0;
+ Vector2 currentOffset;
+ Vertex2D* vertices = NULL;
+ TreeBranchUpdateData* branchToFollow = NULL;
+};
+
+struct TreeShapeLoadResult {
+ Vector2 lowerBounds;
+ Vector2 upperBounds;
+ Vector2 center;
+ TreeBranchUpdateData* updateData;
+ u32 numBranches = 0;
+};
+
+struct TreeShape {
+ // Update data
+ TreeBranchUpdateData* updateData = NULL;
+ Vertex2D* vertices = NULL;
+ f32 timeElapsedSeconds = 0.f;
+ f32 animateTimePerTier = 1.f;
+ f32 animateStaggerPerTier = 0.2f;
+ u32 numBranches = 0;
+
+ // Render data
+ u32 vao;
+ u32 vbo;
+ u32 numVertices = 0;
+ Mat4x4 model;
+
+ TreeShapeLoadResult load(Renderer2d* renderer);
+ void createBranch(TreeLoadData* ld, TreeBranchLoadData* branchList, i32 numBranches,
+ i32* branchIndex, i32 branchLevel, f32 width, f32 height,
+ Vector2 position, f32 rotation, TreeBranchUpdateData* parent, Vertex2D* vertices, TreeShapeLoadResult* lr);
+ void update(f32 dtSeconds);
+ void render(Renderer2d* renderer);
+ void unload();
+};
+