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authorMatthew Kosarek <matthew@matthewkosarek.xyz>2023-09-24 17:14:48 -0400
committerMatthew Kosarek <matthew@matthewkosarek.xyz>2023-09-24 17:14:48 -0400
commit2dca902c183ece31bc0853e1e8b93d09359515e4 (patch)
tree2478c63c0aaae3c3ad608334372a9d7a91d9088d /themes/src/autumn
parentc8c6d9f13b5cae6f93f1e1615bfa484e3fa9b110 (diff)
Rectangular gradient for the background in AutumnTheme
Diffstat (limited to 'themes/src/autumn')
-rw-r--r--themes/src/autumn/AutumnTheme.cpp12
-rw-r--r--themes/src/autumn/AutumnTheme.hpp5
2 files changed, 15 insertions, 2 deletions
diff --git a/themes/src/autumn/AutumnTheme.cpp b/themes/src/autumn/AutumnTheme.cpp
index 6e6fe2b..754a841 100644
--- a/themes/src/autumn/AutumnTheme.cpp
+++ b/themes/src/autumn/AutumnTheme.cpp
@@ -1,10 +1,18 @@
#include "AutumnTheme.hpp"
#include "../Renderer2d.h"
+#include "../shapes_2d.h"
+#include <memory>
void AutumnTheme::load(Renderer2d* renderer) {
renderer->clearColor = Vector4(252, 210, 153, 255).toNormalizedColor();
auto lr = tree.load(renderer);
leafParticles.load(renderer, &lr);
+ background = new RectangularGradient(*renderer,
+ Vector4{135, 206, 235, 255}.toNormalizedColor(),
+ Vector4(252, 210, 153, 255).toNormalizedColor(),
+ renderer->get_width(),
+ renderer->get_height(),
+ {0, 0});
}
void AutumnTheme::update(f32 dtSeconds) {
@@ -13,6 +21,7 @@ void AutumnTheme::update(f32 dtSeconds) {
}
void AutumnTheme::render(Renderer2d* renderer) {
+ background->render();
tree.render(renderer);
leafParticles.render(renderer);
}
@@ -20,4 +29,5 @@ void AutumnTheme::render(Renderer2d* renderer) {
void AutumnTheme::unload() {
tree.unload();
leafParticles.unload();
-} \ No newline at end of file
+ delete background;
+}
diff --git a/themes/src/autumn/AutumnTheme.hpp b/themes/src/autumn/AutumnTheme.hpp
index 18da959..7c1f4f2 100644
--- a/themes/src/autumn/AutumnTheme.hpp
+++ b/themes/src/autumn/AutumnTheme.hpp
@@ -4,12 +4,15 @@
#include "TreeShape.h"
#include "LeafParticleRender.h"
#include "../types.h"
+#include <memory>
struct Renderer2d;
+class RectangularGradient;
struct AutumnTheme {
TreeShape tree;
LeafParticleRender leafParticles;
+ RectangularGradient* background;
void load(Renderer2d* renderer);
void update(f32 dtSeconds);
@@ -17,4 +20,4 @@ struct AutumnTheme {
void unload();
};
-#endif \ No newline at end of file
+#endif