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authormattkae <mattkae@protonmail.com>2023-08-13 16:02:22 -0400
committermattkae <mattkae@protonmail.com>2023-08-13 16:02:22 -0400
commit056d4560f72a9ec281f8df31aa2a7d8241d6adf1 (patch)
treed0bcbe3ad5dd9e4efb662389b1aa6806cc4365ef /themes/src/shaders/renderer3d_frag.cpp
parentb6a666e96ffd04bd6d52be8fd9899faf27b751db (diff)
Generating a cpp file for shaders
Diffstat (limited to 'themes/src/shaders/renderer3d_frag.cpp')
-rw-r--r--themes/src/shaders/renderer3d_frag.cpp10
1 files changed, 10 insertions, 0 deletions
diff --git a/themes/src/shaders/renderer3d_frag.cpp b/themes/src/shaders/renderer3d_frag.cpp
new file mode 100644
index 0000000..a83f2e6
--- /dev/null
+++ b/themes/src/shaders/renderer3d_frag.cpp
@@ -0,0 +1,10 @@
+#include "renderer3d_frag.h"
+
+const char* shader_renderer3d_frag = "varying lowp vec4 VertexColor; \n"
+"varying lowp vec4 VertexNormal; \n"
+" \n"
+"void main() { \n"
+" const lowp vec3 lightDirection = vec3(0.0, 1.0, 0.0); \n"
+" gl_FragColor = vec4(VertexColor.xyz * dot(VertexNormal.xyz, lightDirection), 1); \n"
+"} \n"
+" \n";