diff options
| author | Matt Kosarek <matt.kosarek@canonical.com> | 2026-02-19 16:58:58 -0500 |
|---|---|---|
| committer | Matt Kosarek <matt.kosarek@canonical.com> | 2026-02-19 16:58:58 -0500 |
| commit | da0eedbf1733e40613215ecd117e1a4e049089ad (patch) | |
| tree | d83d5dc63b50efbd45084d692ae037cbe0f02b25 /themes/src/spring/spring_theme.hpp | |
| parent | 4d1beea73810af4641d074f974ad9c196a7e8d6e (diff) | |
Removed photo gallery + added cute little grass rendering for the rabbit and a nice gradient backgroundHEADmaster
Diffstat (limited to 'themes/src/spring/spring_theme.hpp')
| -rw-r--r-- | themes/src/spring/spring_theme.hpp | 64 |
1 files changed, 35 insertions, 29 deletions
diff --git a/themes/src/spring/spring_theme.hpp b/themes/src/spring/spring_theme.hpp index 6079958..4ee5684 100644 --- a/themes/src/spring/spring_theme.hpp +++ b/themes/src/spring/spring_theme.hpp @@ -2,44 +2,50 @@ #define SPRING_THEME_HPP #include "../mathlib.h" -#include "../types.h" +#include "../renderer_2d.h" #include "../renderer_3d.h" #include "../theme.h" +#include "../types.h" +#include "grass_renderer.hpp" +class RectangularGradient; enum class SpringThemeState { - Loading = 0, - LoadedShader, - LoadedBunny, - PreHop, - Hopping, - Idle + Loading = 0, + LoadedShader, + LoadedBunny, + PreHop, + Hopping, + Idle }; class SpringTheme : public Theme { public: - SpringTheme(WebglContext*); - ~SpringTheme(); - Renderer3d renderer; - SpringThemeState state; - f32 bunnySpeed = 5.f; - Vector3 bunnyPosition = Vector3(0, 0, 0); - Vector3 bunnyTarget = Vector3(0, 0, 0); - Vector3 hopIncrement = Vector3(0, 0, 0); - - f32 numHops = 0; - f32 hopCount = 0; - f32 bunnyHopAnimationTimer = 0.f; - f32 stateTimer = 0.f; - f32 bunnyRotation = 0.f; - f32 targetRotation = 0.f; - - Mesh3d bunnyMesh; - - void load(WebglContext*); - void update(f32 dtSeconds); - void render(); - void unload(); + SpringTheme(WebglContext *); + ~SpringTheme(); + Renderer3d renderer; + SpringThemeState state; + f32 bunnySpeed = 5.f; + Vector3 bunnyPosition = Vector3(0, 0, 0); + Vector3 bunnyTarget = Vector3(0, 0, 0); + Vector3 hopIncrement = Vector3(0, 0, 0); + + f32 numHops = 0; + f32 hopCount = 0; + f32 bunnyHopAnimationTimer = 0.f; + f32 stateTimer = 0.f; + f32 bunnyRotation = 0.f; + f32 targetRotation = 0.f; + + Mesh3d bunnyMesh; + GrassRenderer grassRenderer; + Renderer2d renderer2d; + RectangularGradient *background; + + void load(WebglContext *); + void update(f32 dtSeconds); + void render(); + void unload(); }; #endif |
