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authorMatthew Kosarek <mattkae@protonmail.com>2021-10-16 07:45:45 -0400
committerMatthew Kosarek <mattkae@protonmail.com>2021-10-16 07:45:45 -0400
commit5ee0e7a8dbd647b79073beee88e82870e181b363 (patch)
tree3b1ce8dce5f83748ab4afebb4da03e95baffbc47 /themes
parentb425e7577b5ef405db42184911f9234c953030b8 (diff)
Tree that moves around more believably
Diffstat (limited to 'themes')
-rw-r--r--themes/TreeShape.cpp49
-rw-r--r--themes/TreeShape.h7
-rw-r--r--themes/dist/output.js11
-rwxr-xr-xthemes/dist/output.wasmbin56705 -> 57898 bytes
4 files changed, 50 insertions, 17 deletions
diff --git a/themes/TreeShape.cpp b/themes/TreeShape.cpp
index 8532fdc..49f6a99 100644
--- a/themes/TreeShape.cpp
+++ b/themes/TreeShape.cpp
@@ -3,6 +3,7 @@
#include <cstdio>
#include <cstdlib>
#include <cfloat>
+#include <ctime>
void TreeBranchLoadData::fillVertices(Renderer2dVertex* vertices, int branchTier) {
bottomLeft = Vector2 { position.x - width / 2.f, position.y }.rotateAbout(rotation, position);
@@ -21,6 +22,8 @@ void TreeBranchLoadData::fillVertices(Renderer2dVertex* vertices, int branchTier
};
TreeShapeLoadResult TreeShape::load(Renderer2d* renderer) {
+ srand ( time(NULL) );
+
timeElapsedSeconds = 0;
TreeLoadData ld;
@@ -39,7 +42,7 @@ TreeShapeLoadResult TreeShape::load(Renderer2d* renderer) {
lr.updateData = updateData;
lr.numBranches = numBranches;
int32 branchIndex = 0;
- createBranch(&ld, generationData, numBranches, &branchIndex, 0, ld.trunkWidth, ld.trunkHeight, Vector2 { 300.f, 50.f }, 0, vertices, &lr);
+ createBranch(&ld, generationData, numBranches, &branchIndex, 0, ld.trunkWidth, ld.trunkHeight, Vector2 { 300.f, 50.f }, 0, NULL, vertices, &lr);
useShader(renderer->shader);
@@ -66,7 +69,9 @@ TreeShapeLoadResult TreeShape::load(Renderer2d* renderer) {
const float32 ninetyDegreeRotation = PI / 2.f;
-void TreeShape::createBranch(TreeLoadData* ld, TreeBranchLoadData* generationData, int32 numBranches, int32* branchIndex, int32 branchLevel, float32 width, float32 height, Vector2 position, float32 rotation, Renderer2dVertex* vertices, TreeShapeLoadResult* lr) {
+void TreeShape::createBranch(TreeLoadData* ld, TreeBranchLoadData* generationData, int32 numBranches, int32* branchIndex,
+ int32 branchLevel, float32 width, float32 height, Vector2 position, float32 rotation,
+ TreeBranchUpdateData* parent, Renderer2dVertex* vertices, TreeShapeLoadResult* lr) {
TreeBranchLoadData* branchLoadData = &generationData[*branchIndex];
branchLoadData->width = width;
branchLoadData->height = height;
@@ -90,7 +95,9 @@ void TreeShape::createBranch(TreeLoadData* ld, TreeBranchLoadData* generationDat
TreeBranchUpdateData* branchUpdateData = &updateData[*branchIndex];
branchUpdateData->tier = branchLevel;
- branchUpdateData->randomOffset = randomFloatBetween(-1.f, 1.f);
+ branchUpdateData->period = randomFloatBetween(3.f, 5.f);
+ branchUpdateData->amplitude = randomFloatBetween(0.01f, 0.05f);
+ branchUpdateData->branchToFollow = parent;
branchUpdateData->vertices = &vertices[(*branchIndex) * 6];
if (branchLevel == ld->numBranchLevels) {
@@ -121,7 +128,7 @@ void TreeShape::createBranch(TreeLoadData* ld, TreeBranchLoadData* generationDat
Vector2 branchPosition = branchLoadData->topLeft + ((branchLoadData->topRight - branchLoadData->topLeft) * weight) - branchOffsetVertical; // Position of branch along the top of the parent branch
(*branchIndex)++;
- createBranch(ld, generationData, numBranches, branchIndex, branchLevel + 1, branchWidth, branchHeight, branchPosition, branchRotation, vertices, lr);
+ createBranch(ld, generationData, numBranches, branchIndex, branchLevel + 1, branchWidth, branchHeight, branchPosition, branchRotation, branchUpdateData, vertices, lr);
}
}
@@ -147,20 +154,34 @@ void TreeShape::update(float32 dtSeconds) {
}
int32 startParentIndex = bIdx * 6;
- float32 xOffset = ((branchUpdataData->randomOffset + branchUpdataData->tier) * 0.01f) * sinf(timeElapsedSeconds);
- branchUpdataData->vertices[0].color.w = alpha;
- branchUpdataData->vertices[0].position.x += xOffset;
- branchUpdataData->vertices[1].color.w = alpha;
- branchUpdataData->vertices[1].position.x += xOffset;
+ branchUpdataData->currentOffset.x = branchUpdataData->amplitude * sinf(branchUpdataData->period * timeElapsedSeconds);
+ branchUpdataData->currentOffset.y = branchUpdataData->amplitude * sinf(branchUpdataData->period * timeElapsedSeconds);
+
+ if (branchUpdataData->branchToFollow != NULL) {
+ branchUpdataData->currentOffset += branchUpdataData->branchToFollow->currentOffset;
+
+ // The root of the branch only moves according to the change of the end of the parent.
+ branchUpdataData->vertices[0].color.w = alpha;
+ branchUpdataData->vertices[0].position += branchUpdataData->branchToFollow->currentOffset;
+ branchUpdataData->vertices[1].color.w = alpha;
+ branchUpdataData->vertices[1].position += branchUpdataData->branchToFollow->currentOffset;
+ branchUpdataData->vertices[5].color.w = alpha;
+ branchUpdataData->vertices[5].position += branchUpdataData->branchToFollow->currentOffset;
+ }
+ else {
+ branchUpdataData->vertices[0].color.w = alpha;
+ branchUpdataData->vertices[1].color.w = alpha;
+ branchUpdataData->vertices[5].color.w = alpha;
+ }
+
+
branchUpdataData->vertices[2].color.w = alpha;
- branchUpdataData->vertices[2].position.x += xOffset;
+ branchUpdataData->vertices[2].position += branchUpdataData->currentOffset;
branchUpdataData->vertices[3].color.w = alpha;
- branchUpdataData->vertices[3].position.x += xOffset;
+ branchUpdataData->vertices[3].position += branchUpdataData->currentOffset;
branchUpdataData->vertices[4].color.w = alpha;
- branchUpdataData->vertices[4].position.x += xOffset;
- branchUpdataData->vertices[5].color.w = alpha;
- branchUpdataData->vertices[5].position.x += xOffset;
+ branchUpdataData->vertices[4].position += branchUpdataData->currentOffset;
}
}
diff --git a/themes/TreeShape.h b/themes/TreeShape.h
index 06a8f81..987295a 100644
--- a/themes/TreeShape.h
+++ b/themes/TreeShape.h
@@ -32,8 +32,11 @@ struct TreeBranchLoadData {
struct TreeBranchUpdateData {
int32 tier = 0;
- float32 randomOffset = 0;
+ float32 period = 0;
+ float32 amplitude = 0;
+ Vector2 currentOffset;
Renderer2dVertex* vertices = NULL;
+ TreeBranchUpdateData* branchToFollow = NULL;
};
struct TreeShapeLoadResult {
@@ -62,7 +65,7 @@ struct TreeShape {
TreeShapeLoadResult load(Renderer2d* renderer);
void createBranch(TreeLoadData* ld, TreeBranchLoadData* branchList, int32 numBranches,
int32* branchIndex, int32 branchLevel, float32 width, float32 height,
- Vector2 position, float32 rotation, Renderer2dVertex* vertices, TreeShapeLoadResult* lr);
+ Vector2 position, float32 rotation, TreeBranchUpdateData* parent, Renderer2dVertex* vertices, TreeShapeLoadResult* lr);
void update(float32 dtSeconds);
void render(Renderer2d* renderer);
void unload();
diff --git a/themes/dist/output.js b/themes/dist/output.js
index 2dd2a7d..79b5f23 100644
--- a/themes/dist/output.js
+++ b/themes/dist/output.js
@@ -2969,6 +2969,14 @@ var ASM_CONSTS = {
function _setTempRet0(val) {
setTempRet0(val);
}
+
+ function _time(ptr) {
+ var ret = (Date.now()/1000)|0;
+ if (ptr) {
+ HEAP32[((ptr)>>2)] = ret;
+ }
+ return ret;
+ }
var GLctx;;
var miniTempWebGLFloatBuffersStorage = new Float32Array(288);
for (/**@suppress{duplicate}*/var i = 0; i < 288; ++i) {
@@ -3051,7 +3059,8 @@ var asmLibraryArg = {
"glUniformMatrix4fv": _glUniformMatrix4fv,
"glUseProgram": _glUseProgram,
"glVertexAttribPointer": _glVertexAttribPointer,
- "setTempRet0": _setTempRet0
+ "setTempRet0": _setTempRet0,
+ "time": _time
};
var asm = createWasm();
/** @type {function(...*):?} */
diff --git a/themes/dist/output.wasm b/themes/dist/output.wasm
index f994bca..8319928 100755
--- a/themes/dist/output.wasm
+++ b/themes/dist/output.wasm
Binary files differ