summaryrefslogtreecommitdiff
path: root/public/themes/dist/output.js
diff options
context:
space:
mode:
Diffstat (limited to 'public/themes/dist/output.js')
-rw-r--r--public/themes/dist/output.js3841
1 files changed, 3841 insertions, 0 deletions
diff --git a/public/themes/dist/output.js b/public/themes/dist/output.js
new file mode 100644
index 0000000..b19a1a3
--- /dev/null
+++ b/public/themes/dist/output.js
@@ -0,0 +1,3841 @@
+// include: shell.js
+// The Module object: Our interface to the outside world. We import
+// and export values on it. There are various ways Module can be used:
+// 1. Not defined. We create it here
+// 2. A function parameter, function(moduleArg) => Promise<Module>
+// 3. pre-run appended it, var Module = {}; ..generated code..
+// 4. External script tag defines var Module.
+// We need to check if Module already exists (e.g. case 3 above).
+// Substitution will be replaced with actual code on later stage of the build,
+// this way Closure Compiler will not mangle it (e.g. case 4. above).
+// Note that if you want to run closure, and also to use Module
+// after the generated code, you will need to define var Module = {};
+// before the code. Then that object will be used in the code, and you
+// can continue to use Module afterwards as well.
+var Module = typeof Module != 'undefined' ? Module : {};
+
+// Determine the runtime environment we are in. You can customize this by
+// setting the ENVIRONMENT setting at compile time (see settings.js).
+
+// Attempt to auto-detect the environment
+var ENVIRONMENT_IS_WEB = typeof window == 'object';
+var ENVIRONMENT_IS_WORKER = typeof importScripts == 'function';
+// N.b. Electron.js environment is simultaneously a NODE-environment, but
+// also a web environment.
+var ENVIRONMENT_IS_NODE = typeof process == 'object' && typeof process.versions == 'object' && typeof process.versions.node == 'string' && process.type != 'renderer';
+var ENVIRONMENT_IS_SHELL = !ENVIRONMENT_IS_WEB && !ENVIRONMENT_IS_NODE && !ENVIRONMENT_IS_WORKER;
+
+if (ENVIRONMENT_IS_NODE) {
+ // `require()` is no-op in an ESM module, use `createRequire()` to construct
+ // the require()` function. This is only necessary for multi-environment
+ // builds, `-sENVIRONMENT=node` emits a static import declaration instead.
+ // TODO: Swap all `require()`'s with `import()`'s?
+
+}
+
+// --pre-jses are emitted after the Module integration code, so that they can
+// refer to Module (if they choose; they can also define Module)
+
+
+// Sometimes an existing Module object exists with properties
+// meant to overwrite the default module functionality. Here
+// we collect those properties and reapply _after_ we configure
+// the current environment's defaults to avoid having to be so
+// defensive during initialization.
+var moduleOverrides = Object.assign({}, Module);
+
+var arguments_ = [];
+var thisProgram = './this.program';
+var quit_ = (status, toThrow) => {
+ throw toThrow;
+};
+
+// `/` should be present at the end if `scriptDirectory` is not empty
+var scriptDirectory = '';
+function locateFile(path) {
+ if (Module['locateFile']) {
+ return Module['locateFile'](path, scriptDirectory);
+ }
+ return scriptDirectory + path;
+}
+
+// Hooks that are implemented differently in different runtime environments.
+var readAsync, readBinary;
+
+if (ENVIRONMENT_IS_NODE) {
+ if (typeof process == 'undefined' || !process.release || process.release.name !== 'node') throw new Error('not compiled for this environment (did you build to HTML and try to run it not on the web, or set ENVIRONMENT to something - like node - and run it someplace else - like on the web?)');
+
+ var nodeVersion = process.versions.node;
+ var numericVersion = nodeVersion.split('.').slice(0, 3);
+ numericVersion = (numericVersion[0] * 10000) + (numericVersion[1] * 100) + (numericVersion[2].split('-')[0] * 1);
+ var minVersion = 160000;
+ if (numericVersion < 160000) {
+ throw new Error('This emscripten-generated code requires node v16.0.0 (detected v' + nodeVersion + ')');
+ }
+
+ // These modules will usually be used on Node.js. Load them eagerly to avoid
+ // the complexity of lazy-loading.
+ var fs = require('fs');
+ var nodePath = require('path');
+
+ scriptDirectory = __dirname + '/';
+
+// include: node_shell_read.js
+readBinary = (filename) => {
+ // We need to re-wrap `file://` strings to URLs. Normalizing isn't
+ // necessary in that case, the path should already be absolute.
+ filename = isFileURI(filename) ? new URL(filename) : nodePath.normalize(filename);
+ var ret = fs.readFileSync(filename);
+ assert(ret.buffer);
+ return ret;
+};
+
+readAsync = (filename, binary = true) => {
+ // See the comment in the `readBinary` function.
+ filename = isFileURI(filename) ? new URL(filename) : nodePath.normalize(filename);
+ return new Promise((resolve, reject) => {
+ fs.readFile(filename, binary ? undefined : 'utf8', (err, data) => {
+ if (err) reject(err);
+ else resolve(binary ? data.buffer : data);
+ });
+ });
+};
+// end include: node_shell_read.js
+ if (!Module['thisProgram'] && process.argv.length > 1) {
+ thisProgram = process.argv[1].replace(/\\/g, '/');
+ }
+
+ arguments_ = process.argv.slice(2);
+
+ if (typeof module != 'undefined') {
+ module['exports'] = Module;
+ }
+
+ quit_ = (status, toThrow) => {
+ process.exitCode = status;
+ throw toThrow;
+ };
+
+} else
+if (ENVIRONMENT_IS_SHELL) {
+
+ if ((typeof process == 'object' && typeof require === 'function') || typeof window == 'object' || typeof importScripts == 'function') throw new Error('not compiled for this environment (did you build to HTML and try to run it not on the web, or set ENVIRONMENT to something - like node - and run it someplace else - like on the web?)');
+
+} else
+
+// Note that this includes Node.js workers when relevant (pthreads is enabled).
+// Node.js workers are detected as a combination of ENVIRONMENT_IS_WORKER and
+// ENVIRONMENT_IS_NODE.
+if (ENVIRONMENT_IS_WEB || ENVIRONMENT_IS_WORKER) {
+ if (ENVIRONMENT_IS_WORKER) { // Check worker, not web, since window could be polyfilled
+ scriptDirectory = self.location.href;
+ } else if (typeof document != 'undefined' && document.currentScript) { // web
+ scriptDirectory = document.currentScript.src;
+ }
+ // blob urls look like blob:http://site.com/etc/etc and we cannot infer anything from them.
+ // otherwise, slice off the final part of the url to find the script directory.
+ // if scriptDirectory does not contain a slash, lastIndexOf will return -1,
+ // and scriptDirectory will correctly be replaced with an empty string.
+ // If scriptDirectory contains a query (starting with ?) or a fragment (starting with #),
+ // they are removed because they could contain a slash.
+ if (scriptDirectory.startsWith('blob:')) {
+ scriptDirectory = '';
+ } else {
+ scriptDirectory = scriptDirectory.substr(0, scriptDirectory.replace(/[?#].*/, '').lastIndexOf('/')+1);
+ }
+
+ if (!(typeof window == 'object' || typeof importScripts == 'function')) throw new Error('not compiled for this environment (did you build to HTML and try to run it not on the web, or set ENVIRONMENT to something - like node - and run it someplace else - like on the web?)');
+
+ {
+// include: web_or_worker_shell_read.js
+if (ENVIRONMENT_IS_WORKER) {
+ readBinary = (url) => {
+ var xhr = new XMLHttpRequest();
+ xhr.open('GET', url, false);
+ xhr.responseType = 'arraybuffer';
+ xhr.send(null);
+ return new Uint8Array(/** @type{!ArrayBuffer} */(xhr.response));
+ };
+ }
+
+ readAsync = (url) => {
+ // Fetch has some additional restrictions over XHR, like it can't be used on a file:// url.
+ // See https://github.com/github/fetch/pull/92#issuecomment-140665932
+ // Cordova or Electron apps are typically loaded from a file:// url.
+ // So use XHR on webview if URL is a file URL.
+ if (isFileURI(url)) {
+ return new Promise((resolve, reject) => {
+ var xhr = new XMLHttpRequest();
+ xhr.open('GET', url, true);
+ xhr.responseType = 'arraybuffer';
+ xhr.onload = () => {
+ if (xhr.status == 200 || (xhr.status == 0 && xhr.response)) { // file URLs can return 0
+ resolve(xhr.response);
+ return;
+ }
+ reject(xhr.status);
+ };
+ xhr.onerror = reject;
+ xhr.send(null);
+ });
+ }
+ return fetch(url, { credentials: 'same-origin' })
+ .then((response) => {
+ if (response.ok) {
+ return response.arrayBuffer();
+ }
+ return Promise.reject(new Error(response.status + ' : ' + response.url));
+ })
+ };
+// end include: web_or_worker_shell_read.js
+ }
+} else
+{
+ throw new Error('environment detection error');
+}
+
+var out = Module['print'] || console.log.bind(console);
+var err = Module['printErr'] || console.error.bind(console);
+
+// Merge back in the overrides
+Object.assign(Module, moduleOverrides);
+// Free the object hierarchy contained in the overrides, this lets the GC
+// reclaim data used.
+moduleOverrides = null;
+checkIncomingModuleAPI();
+
+// Emit code to handle expected values on the Module object. This applies Module.x
+// to the proper local x. This has two benefits: first, we only emit it if it is
+// expected to arrive, and second, by using a local everywhere else that can be
+// minified.
+
+if (Module['arguments']) arguments_ = Module['arguments'];legacyModuleProp('arguments', 'arguments_');
+
+if (Module['thisProgram']) thisProgram = Module['thisProgram'];legacyModuleProp('thisProgram', 'thisProgram');
+
+// perform assertions in shell.js after we set up out() and err(), as otherwise if an assertion fails it cannot print the message
+// Assertions on removed incoming Module JS APIs.
+assert(typeof Module['memoryInitializerPrefixURL'] == 'undefined', 'Module.memoryInitializerPrefixURL option was removed, use Module.locateFile instead');
+assert(typeof Module['pthreadMainPrefixURL'] == 'undefined', 'Module.pthreadMainPrefixURL option was removed, use Module.locateFile instead');
+assert(typeof Module['cdInitializerPrefixURL'] == 'undefined', 'Module.cdInitializerPrefixURL option was removed, use Module.locateFile instead');
+assert(typeof Module['filePackagePrefixURL'] == 'undefined', 'Module.filePackagePrefixURL option was removed, use Module.locateFile instead');
+assert(typeof Module['read'] == 'undefined', 'Module.read option was removed');
+assert(typeof Module['readAsync'] == 'undefined', 'Module.readAsync option was removed (modify readAsync in JS)');
+assert(typeof Module['readBinary'] == 'undefined', 'Module.readBinary option was removed (modify readBinary in JS)');
+assert(typeof Module['setWindowTitle'] == 'undefined', 'Module.setWindowTitle option was removed (modify emscripten_set_window_title in JS)');
+assert(typeof Module['TOTAL_MEMORY'] == 'undefined', 'Module.TOTAL_MEMORY has been renamed Module.INITIAL_MEMORY');
+legacyModuleProp('asm', 'wasmExports');
+legacyModuleProp('readAsync', 'readAsync');
+legacyModuleProp('readBinary', 'readBinary');
+legacyModuleProp('setWindowTitle', 'setWindowTitle');
+var IDBFS = 'IDBFS is no longer included by default; build with -lidbfs.js';
+var PROXYFS = 'PROXYFS is no longer included by default; build with -lproxyfs.js';
+var WORKERFS = 'WORKERFS is no longer included by default; build with -lworkerfs.js';
+var FETCHFS = 'FETCHFS is no longer included by default; build with -lfetchfs.js';
+var ICASEFS = 'ICASEFS is no longer included by default; build with -licasefs.js';
+var JSFILEFS = 'JSFILEFS is no longer included by default; build with -ljsfilefs.js';
+var OPFS = 'OPFS is no longer included by default; build with -lopfs.js';
+
+var NODEFS = 'NODEFS is no longer included by default; build with -lnodefs.js';
+
+assert(!ENVIRONMENT_IS_SHELL, 'shell environment detected but not enabled at build time. Add `shell` to `-sENVIRONMENT` to enable.');
+
+// end include: shell.js
+
+// include: preamble.js
+// === Preamble library stuff ===
+
+// Documentation for the public APIs defined in this file must be updated in:
+// site/source/docs/api_reference/preamble.js.rst
+// A prebuilt local version of the documentation is available at:
+// site/build/text/docs/api_reference/preamble.js.txt
+// You can also build docs locally as HTML or other formats in site/
+// An online HTML version (which may be of a different version of Emscripten)
+// is up at http://kripken.github.io/emscripten-site/docs/api_reference/preamble.js.html
+
+var wasmBinary = Module['wasmBinary'];legacyModuleProp('wasmBinary', 'wasmBinary');
+
+if (typeof WebAssembly != 'object') {
+ err('no native wasm support detected');
+}
+
+// Wasm globals
+
+var wasmMemory;
+
+//========================================
+// Runtime essentials
+//========================================
+
+// whether we are quitting the application. no code should run after this.
+// set in exit() and abort()
+var ABORT = false;
+
+// set by exit() and abort(). Passed to 'onExit' handler.
+// NOTE: This is also used as the process return code code in shell environments
+// but only when noExitRuntime is false.
+var EXITSTATUS;
+
+// In STRICT mode, we only define assert() when ASSERTIONS is set. i.e. we
+// don't define it at all in release modes. This matches the behaviour of
+// MINIMAL_RUNTIME.
+// TODO(sbc): Make this the default even without STRICT enabled.
+/** @type {function(*, string=)} */
+function assert(condition, text) {
+ if (!condition) {
+ abort('Assertion failed' + (text ? ': ' + text : ''));
+ }
+}
+
+// We used to include malloc/free by default in the past. Show a helpful error in
+// builds with assertions.
+
+// Memory management
+
+var HEAP,
+/** @type {!Int8Array} */
+ HEAP8,
+/** @type {!Uint8Array} */
+ HEAPU8,
+/** @type {!Int16Array} */
+ HEAP16,
+/** @type {!Uint16Array} */
+ HEAPU16,
+/** @type {!Int32Array} */
+ HEAP32,
+/** @type {!Uint32Array} */
+ HEAPU32,
+/** @type {!Float32Array} */
+ HEAPF32,
+/** @type {!Float64Array} */
+ HEAPF64;
+
+// include: runtime_shared.js
+function updateMemoryViews() {
+ var b = wasmMemory.buffer;
+ Module['HEAP8'] = HEAP8 = new Int8Array(b);
+ Module['HEAP16'] = HEAP16 = new Int16Array(b);
+ Module['HEAPU8'] = HEAPU8 = new Uint8Array(b);
+ Module['HEAPU16'] = HEAPU16 = new Uint16Array(b);
+ Module['HEAP32'] = HEAP32 = new Int32Array(b);
+ Module['HEAPU32'] = HEAPU32 = new Uint32Array(b);
+ Module['HEAPF32'] = HEAPF32 = new Float32Array(b);
+ Module['HEAPF64'] = HEAPF64 = new Float64Array(b);
+}
+
+// end include: runtime_shared.js
+assert(!Module['STACK_SIZE'], 'STACK_SIZE can no longer be set at runtime. Use -sSTACK_SIZE at link time')
+
+assert(typeof Int32Array != 'undefined' && typeof Float64Array !== 'undefined' && Int32Array.prototype.subarray != undefined && Int32Array.prototype.set != undefined,
+ 'JS engine does not provide full typed array support');
+
+// If memory is defined in wasm, the user can't provide it, or set INITIAL_MEMORY
+assert(!Module['wasmMemory'], 'Use of `wasmMemory` detected. Use -sIMPORTED_MEMORY to define wasmMemory externally');
+assert(!Module['INITIAL_MEMORY'], 'Detected runtime INITIAL_MEMORY setting. Use -sIMPORTED_MEMORY to define wasmMemory dynamically');
+
+// include: runtime_stack_check.js
+// Initializes the stack cookie. Called at the startup of main and at the startup of each thread in pthreads mode.
+function writeStackCookie() {
+ var max = _emscripten_stack_get_end();
+ assert((max & 3) == 0);
+ // If the stack ends at address zero we write our cookies 4 bytes into the
+ // stack. This prevents interference with SAFE_HEAP and ASAN which also
+ // monitor writes to address zero.
+ if (max == 0) {
+ max += 4;
+ }
+ // The stack grow downwards towards _emscripten_stack_get_end.
+ // We write cookies to the final two words in the stack and detect if they are
+ // ever overwritten.
+ HEAPU32[((max)>>2)] = 0x02135467;
+ HEAPU32[(((max)+(4))>>2)] = 0x89BACDFE;
+ // Also test the global address 0 for integrity.
+ HEAPU32[((0)>>2)] = 1668509029;
+}
+
+function checkStackCookie() {
+ if (ABORT) return;
+ var max = _emscripten_stack_get_end();
+ // See writeStackCookie().
+ if (max == 0) {
+ max += 4;
+ }
+ var cookie1 = HEAPU32[((max)>>2)];
+ var cookie2 = HEAPU32[(((max)+(4))>>2)];
+ if (cookie1 != 0x02135467 || cookie2 != 0x89BACDFE) {
+ abort(`Stack overflow! Stack cookie has been overwritten at ${ptrToString(max)}, expected hex dwords 0x89BACDFE and 0x2135467, but received ${ptrToString(cookie2)} ${ptrToString(cookie1)}`);
+ }
+ // Also test the global address 0 for integrity.
+ if (HEAPU32[((0)>>2)] != 0x63736d65 /* 'emsc' */) {
+ abort('Runtime error: The application has corrupted its heap memory area (address zero)!');
+ }
+}
+// end include: runtime_stack_check.js
+var __ATPRERUN__ = []; // functions called before the runtime is initialized
+var __ATINIT__ = []; // functions called during startup
+var __ATMAIN__ = []; // functions called when main() is to be run
+var __ATEXIT__ = []; // functions called during shutdown
+var __ATPOSTRUN__ = []; // functions called after the main() is called
+
+var runtimeInitialized = false;
+
+function preRun() {
+ var preRuns = Module['preRun'];
+ if (preRuns) {
+ if (typeof preRuns == 'function') preRuns = [preRuns];
+ preRuns.forEach(addOnPreRun);
+ }
+ callRuntimeCallbacks(__ATPRERUN__);
+}
+
+function initRuntime() {
+ assert(!runtimeInitialized);
+ runtimeInitialized = true;
+
+ checkStackCookie();
+
+
+ callRuntimeCallbacks(__ATINIT__);
+}
+
+function preMain() {
+ checkStackCookie();
+
+ callRuntimeCallbacks(__ATMAIN__);
+}
+
+function postRun() {
+ checkStackCookie();
+
+ var postRuns = Module['postRun'];
+ if (postRuns) {
+ if (typeof postRuns == 'function') postRuns = [postRuns];
+ postRuns.forEach(addOnPostRun);
+ }
+
+ callRuntimeCallbacks(__ATPOSTRUN__);
+}
+
+function addOnPreRun(cb) {
+ __ATPRERUN__.unshift(cb);
+}
+
+function addOnInit(cb) {
+ __ATINIT__.unshift(cb);
+}
+
+function addOnPreMain(cb) {
+ __ATMAIN__.unshift(cb);
+}
+
+function addOnExit(cb) {
+}
+
+function addOnPostRun(cb) {
+ __ATPOSTRUN__.unshift(cb);
+}
+
+// include: runtime_math.js
+// https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math/imul
+
+// https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math/fround
+
+// https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math/clz32
+
+// https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math/trunc
+
+assert(Math.imul, 'This browser does not support Math.imul(), build with LEGACY_VM_SUPPORT or POLYFILL_OLD_MATH_FUNCTIONS to add in a polyfill');
+assert(Math.fround, 'This browser does not support Math.fround(), build with LEGACY_VM_SUPPORT or POLYFILL_OLD_MATH_FUNCTIONS to add in a polyfill');
+assert(Math.clz32, 'This browser does not support Math.clz32(), build with LEGACY_VM_SUPPORT or POLYFILL_OLD_MATH_FUNCTIONS to add in a polyfill');
+assert(Math.trunc, 'This browser does not support Math.trunc(), build with LEGACY_VM_SUPPORT or POLYFILL_OLD_MATH_FUNCTIONS to add in a polyfill');
+// end include: runtime_math.js
+// A counter of dependencies for calling run(). If we need to
+// do asynchronous work before running, increment this and
+// decrement it. Incrementing must happen in a place like
+// Module.preRun (used by emcc to add file preloading).
+// Note that you can add dependencies in preRun, even though
+// it happens right before run - run will be postponed until
+// the dependencies are met.
+var runDependencies = 0;
+var runDependencyWatcher = null;
+var dependenciesFulfilled = null; // overridden to take different actions when all run dependencies are fulfilled
+var runDependencyTracking = {};
+
+function getUniqueRunDependency(id) {
+ var orig = id;
+ while (1) {
+ if (!runDependencyTracking[id]) return id;
+ id = orig + Math.random();
+ }
+}
+
+function addRunDependency(id) {
+ runDependencies++;
+
+ Module['monitorRunDependencies']?.(runDependencies);
+
+ if (id) {
+ assert(!runDependencyTracking[id]);
+ runDependencyTracking[id] = 1;
+ if (runDependencyWatcher === null && typeof setInterval != 'undefined') {
+ // Check for missing dependencies every few seconds
+ runDependencyWatcher = setInterval(() => {
+ if (ABORT) {
+ clearInterval(runDependencyWatcher);
+ runDependencyWatcher = null;
+ return;
+ }
+ var shown = false;
+ for (var dep in runDependencyTracking) {
+ if (!shown) {
+ shown = true;
+ err('still waiting on run dependencies:');
+ }
+ err(`dependency: ${dep}`);
+ }
+ if (shown) {
+ err('(end of list)');
+ }
+ }, 10000);
+ }
+ } else {
+ err('warning: run dependency added without ID');
+ }
+}
+
+function removeRunDependency(id) {
+ runDependencies--;
+
+ Module['monitorRunDependencies']?.(runDependencies);
+
+ if (id) {
+ assert(runDependencyTracking[id]);
+ delete runDependencyTracking[id];
+ } else {
+ err('warning: run dependency removed without ID');
+ }
+ if (runDependencies == 0) {
+ if (runDependencyWatcher !== null) {
+ clearInterval(runDependencyWatcher);
+ runDependencyWatcher = null;
+ }
+ if (dependenciesFulfilled) {
+ var callback = dependenciesFulfilled;
+ dependenciesFulfilled = null;
+ callback(); // can add another dependenciesFulfilled
+ }
+ }
+}
+
+/** @param {string|number=} what */
+function abort(what) {
+ Module['onAbort']?.(what);
+
+ what = 'Aborted(' + what + ')';
+ // TODO(sbc): Should we remove printing and leave it up to whoever
+ // catches the exception?
+ err(what);
+
+ ABORT = true;
+
+ // Use a wasm runtime error, because a JS error might be seen as a foreign
+ // exception, which means we'd run destructors on it. We need the error to
+ // simply make the program stop.
+ // FIXME This approach does not work in Wasm EH because it currently does not assume
+ // all RuntimeErrors are from traps; it decides whether a RuntimeError is from
+ // a trap or not based on a hidden field within the object. So at the moment
+ // we don't have a way of throwing a wasm trap from JS. TODO Make a JS API that
+ // allows this in the wasm spec.
+
+ // Suppress closure compiler warning here. Closure compiler's builtin extern
+ // definition for WebAssembly.RuntimeError claims it takes no arguments even
+ // though it can.
+ // TODO(https://github.com/google/closure-compiler/pull/3913): Remove if/when upstream closure gets fixed.
+ /** @suppress {checkTypes} */
+ var e = new WebAssembly.RuntimeError(what);
+
+ // Throw the error whether or not MODULARIZE is set because abort is used
+ // in code paths apart from instantiation where an exception is expected
+ // to be thrown when abort is called.
+ throw e;
+}
+
+// include: memoryprofiler.js
+// end include: memoryprofiler.js
+// show errors on likely calls to FS when it was not included
+var FS = {
+ error() {
+ abort('Filesystem support (FS) was not included. The problem is that you are using files from JS, but files were not used from C/C++, so filesystem support was not auto-included. You can force-include filesystem support with -sFORCE_FILESYSTEM');
+ },
+ init() { FS.error() },
+ createDataFile() { FS.error() },
+ createPreloadedFile() { FS.error() },
+ createLazyFile() { FS.error() },
+ open() { FS.error() },
+ mkdev() { FS.error() },
+ registerDevice() { FS.error() },
+ analyzePath() { FS.error() },
+
+ ErrnoError() { FS.error() },
+};
+Module['FS_createDataFile'] = FS.createDataFile;
+Module['FS_createPreloadedFile'] = FS.createPreloadedFile;
+
+// include: URIUtils.js
+// Prefix of data URIs emitted by SINGLE_FILE and related options.
+var dataURIPrefix = 'data:application/octet-stream;base64,';
+
+/**
+ * Indicates whether filename is a base64 data URI.
+ * @noinline
+ */
+var isDataURI = (filename) => filename.startsWith(dataURIPrefix);
+
+/**
+ * Indicates whether filename is delivered via file protocol (as opposed to http/https)
+ * @noinline
+ */
+var isFileURI = (filename) => filename.startsWith('file://');
+// end include: URIUtils.js
+function createExportWrapper(name, nargs) {
+ return (...args) => {
+ assert(runtimeInitialized, `native function \`${name}\` called before runtime initialization`);
+ var f = wasmExports[name];
+ assert(f, `exported native function \`${name}\` not found`);
+ // Only assert for too many arguments. Too few can be valid since the missing arguments will be zero filled.
+ assert(args.length <= nargs, `native function \`${name}\` called with ${args.length} args but expects ${nargs}`);
+ return f(...args);
+ };
+}
+
+// include: runtime_exceptions.js
+// end include: runtime_exceptions.js
+function findWasmBinary() {
+ var f = 'output.wasm';
+ if (!isDataURI(f)) {
+ return locateFile(f);
+ }
+ return f;
+}
+
+var wasmBinaryFile;
+
+function getBinarySync(file) {
+ if (file == wasmBinaryFile && wasmBinary) {
+ return new Uint8Array(wasmBinary);
+ }
+ if (readBinary) {
+ return readBinary(file);
+ }
+ throw 'both async and sync fetching of the wasm failed';
+}
+
+function getBinaryPromise(binaryFile) {
+ // If we don't have the binary yet, load it asynchronously using readAsync.
+ if (!wasmBinary
+ ) {
+ // Fetch the binary using readAsync
+ return readAsync(binaryFile).then(
+ (response) => new Uint8Array(/** @type{!ArrayBuffer} */(response)),
+ // Fall back to getBinarySync if readAsync fails
+ () => getBinarySync(binaryFile)
+ );
+ }
+
+ // Otherwise, getBinarySync should be able to get it synchronously
+ return Promise.resolve().then(() => getBinarySync(binaryFile));
+}
+
+function instantiateArrayBuffer(binaryFile, imports, receiver) {
+ return getBinaryPromise(binaryFile).then((binary) => {
+ return WebAssembly.instantiate(binary, imports);
+ }).then(receiver, (reason) => {
+ err(`failed to asynchronously prepare wasm: ${reason}`);
+
+ // Warn on some common problems.
+ if (isFileURI(wasmBinaryFile)) {
+ err(`warning: Loading from a file URI (${wasmBinaryFile}) is not supported in most browsers. See https://emscripten.org/docs/getting_started/FAQ.html#how-do-i-run-a-local-webserver-for-testing-why-does-my-program-stall-in-downloading-or-preparing`);
+ }
+ abort(reason);
+ });
+}
+
+function instantiateAsync(binary, binaryFile, imports, callback) {
+ if (!binary &&
+ typeof WebAssembly.instantiateStreaming == 'function' &&
+ !isDataURI(binaryFile) &&
+ // Don't use streaming for file:// delivered objects in a webview, fetch them synchronously.
+ !isFileURI(binaryFile) &&
+ // Avoid instantiateStreaming() on Node.js environment for now, as while
+ // Node.js v18.1.0 implements it, it does not have a full fetch()
+ // implementation yet.
+ //
+ // Reference:
+ // https://github.com/emscripten-core/emscripten/pull/16917
+ !ENVIRONMENT_IS_NODE &&
+ typeof fetch == 'function') {
+ return fetch(binaryFile, { credentials: 'same-origin' }).then((response) => {
+ // Suppress closure warning here since the upstream definition for
+ // instantiateStreaming only allows Promise<Repsponse> rather than
+ // an actual Response.
+ // TODO(https://github.com/google/closure-compiler/pull/3913): Remove if/when upstream closure is fixed.
+ /** @suppress {checkTypes} */
+ var result = WebAssembly.instantiateStreaming(response, imports);
+
+ return result.then(
+ callback,
+ function(reason) {
+ // We expect the most common failure cause to be a bad MIME type for the binary,
+ // in which case falling back to ArrayBuffer instantiation should work.
+ err(`wasm streaming compile failed: ${reason}`);
+ err('falling back to ArrayBuffer instantiation');
+ return instantiateArrayBuffer(binaryFile, imports, callback);
+ });
+ });
+ }
+ return instantiateArrayBuffer(binaryFile, imports, callback);
+}
+
+function getWasmImports() {
+ // prepare imports
+ return {
+ 'env': wasmImports,
+ 'wasi_snapshot_preview1': wasmImports,
+ }
+}
+
+// Create the wasm instance.
+// Receives the wasm imports, returns the exports.
+function createWasm() {
+ var info = getWasmImports();
+ // Load the wasm module and create an instance of using native support in the JS engine.
+ // handle a generated wasm instance, receiving its exports and
+ // performing other necessary setup
+ /** @param {WebAssembly.Module=} module*/
+ function receiveInstance(instance, module) {
+ wasmExports = instance.exports;
+
+
+
+ wasmMemory = wasmExports['memory'];
+
+ assert(wasmMemory, 'memory not found in wasm exports');
+ updateMemoryViews();
+
+ wasmTable = wasmExports['__indirect_function_table'];
+
+ assert(wasmTable, 'table not found in wasm exports');
+
+ addOnInit(wasmExports['__wasm_call_ctors']);
+
+ removeRunDependency('wasm-instantiate');
+ return wasmExports;
+ }
+ // wait for the pthread pool (if any)
+ addRunDependency('wasm-instantiate');
+
+ // Prefer streaming instantiation if available.
+ // Async compilation can be confusing when an error on the page overwrites Module
+ // (for example, if the order of elements is wrong, and the one defining Module is
+ // later), so we save Module and check it later.
+ var trueModule = Module;
+ function receiveInstantiationResult(result) {
+ // 'result' is a ResultObject object which has both the module and instance.
+ // receiveInstance() will swap in the exports (to Module.asm) so they can be called
+ assert(Module === trueModule, 'the Module object should not be replaced during async compilation - perhaps the order of HTML elements is wrong?');
+ trueModule = null;
+ // TODO: Due to Closure regression https://github.com/google/closure-compiler/issues/3193, the above line no longer optimizes out down to the following line.
+ // When the regression is fixed, can restore the above PTHREADS-enabled path.
+ receiveInstance(result['instance']);
+ }
+
+ // User shell pages can write their own Module.instantiateWasm = function(imports, successCallback) callback
+ // to manually instantiate the Wasm module themselves. This allows pages to
+ // run the instantiation parallel to any other async startup actions they are
+ // performing.
+ // Also pthreads and wasm workers initialize the wasm instance through this
+ // path.
+ if (Module['instantiateWasm']) {
+ try {
+ return Module['instantiateWasm'](info, receiveInstance);
+ } catch(e) {
+ err(`Module.instantiateWasm callback failed with error: ${e}`);
+ return false;
+ }
+ }
+
+ wasmBinaryFile ??= findWasmBinary();
+
+ instantiateAsync(wasmBinary, wasmBinaryFile, info, receiveInstantiationResult);
+ return {}; // no exports yet; we'll fill them in later
+}
+
+// Globals used by JS i64 conversions (see makeSetValue)
+var tempDouble;
+var tempI64;
+
+// include: runtime_debug.js
+// Endianness check
+(() => {
+ var h16 = new Int16Array(1);
+ var h8 = new Int8Array(h16.buffer);
+ h16[0] = 0x6373;
+ if (h8[0] !== 0x73 || h8[1] !== 0x63) throw 'Runtime error: expected the system to be little-endian! (Run with -sSUPPORT_BIG_ENDIAN to bypass)';
+})();
+
+if (Module['ENVIRONMENT']) {
+ throw new Error('Module.ENVIRONMENT has been deprecated. To force the environment, use the ENVIRONMENT compile-time option (for example, -sENVIRONMENT=web or -sENVIRONMENT=node)');
+}
+
+function legacyModuleProp(prop, newName, incoming=true) {
+ if (!Object.getOwnPropertyDescriptor(Module, prop)) {
+ Object.defineProperty(Module, prop, {
+ configurable: true,
+ get() {
+ let extra = incoming ? ' (the initial value can be provided on Module, but after startup the value is only looked for on a local variable of that name)' : '';
+ abort(`\`Module.${prop}\` has been replaced by \`${newName}\`` + extra);
+
+ }
+ });
+ }
+}
+
+function ignoredModuleProp(prop) {
+ if (Object.getOwnPropertyDescriptor(Module, prop)) {
+ abort(`\`Module.${prop}\` was supplied but \`${prop}\` not included in INCOMING_MODULE_JS_API`);
+ }
+}
+
+// forcing the filesystem exports a few things by default
+function isExportedByForceFilesystem(name) {
+ return name === 'FS_createPath' ||
+ name === 'FS_createDataFile' ||
+ name === 'FS_createPreloadedFile' ||
+ name === 'FS_unlink' ||
+ name === 'addRunDependency' ||
+ // The old FS has some functionality that WasmFS lacks.
+ name === 'FS_createLazyFile' ||
+ name === 'FS_createDevice' ||
+ name === 'removeRunDependency';
+}
+
+/**
+ * Intercept access to a global symbol. This enables us to give informative
+ * warnings/errors when folks attempt to use symbols they did not include in
+ * their build, or no symbols that no longer exist.
+ */
+function hookGlobalSymbolAccess(sym, func) {
+ if (typeof globalThis != 'undefined' && !Object.getOwnPropertyDescriptor(globalThis, sym)) {
+ Object.defineProperty(globalThis, sym, {
+ configurable: true,
+ get() {
+ func();
+ return undefined;
+ }
+ });
+ }
+}
+
+function missingGlobal(sym, msg) {
+ hookGlobalSymbolAccess(sym, () => {
+ warnOnce(`\`${sym}\` is not longer defined by emscripten. ${msg}`);
+ });
+}
+
+missingGlobal('buffer', 'Please use HEAP8.buffer or wasmMemory.buffer');
+missingGlobal('asm', 'Please use wasmExports instead');
+
+function missingLibrarySymbol(sym) {
+ hookGlobalSymbolAccess(sym, () => {
+ // Can't `abort()` here because it would break code that does runtime
+ // checks. e.g. `if (typeof SDL === 'undefined')`.
+ var msg = `\`${sym}\` is a library symbol and not included by default; add it to your library.js __deps or to DEFAULT_LIBRARY_FUNCS_TO_INCLUDE on the command line`;
+ // DEFAULT_LIBRARY_FUNCS_TO_INCLUDE requires the name as it appears in
+ // library.js, which means $name for a JS name with no prefix, or name
+ // for a JS name like _name.
+ var librarySymbol = sym;
+ if (!librarySymbol.startsWith('_')) {
+ librarySymbol = '$' + sym;
+ }
+ msg += ` (e.g. -sDEFAULT_LIBRARY_FUNCS_TO_INCLUDE='${librarySymbol}')`;
+ if (isExportedByForceFilesystem(sym)) {
+ msg += '. Alternatively, forcing filesystem support (-sFORCE_FILESYSTEM) can export this for you';
+ }
+ warnOnce(msg);
+ });
+
+ // Any symbol that is not included from the JS library is also (by definition)
+ // not exported on the Module object.
+ unexportedRuntimeSymbol(sym);
+}
+
+function unexportedRuntimeSymbol(sym) {
+ if (!Object.getOwnPropertyDescriptor(Module, sym)) {
+ Object.defineProperty(Module, sym, {
+ configurable: true,
+ get() {
+ var msg = `'${sym}' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the Emscripten FAQ)`;
+ if (isExportedByForceFilesystem(sym)) {
+ msg += '. Alternatively, forcing filesystem support (-sFORCE_FILESYSTEM) can export this for you';
+ }
+ abort(msg);
+ }
+ });
+ }
+}
+
+// Used by XXXXX_DEBUG settings to output debug messages.
+function dbg(...args) {
+ // TODO(sbc): Make this configurable somehow. Its not always convenient for
+ // logging to show up as warnings.
+ console.warn(...args);
+}
+// end include: runtime_debug.js
+// === Body ===
+// end include: preamble.js
+
+
+ /** @constructor */
+ function ExitStatus(status) {
+ this.name = 'ExitStatus';
+ this.message = `Program terminated with exit(${status})`;
+ this.status = status;
+ }
+
+ var callRuntimeCallbacks = (callbacks) => {
+ // Pass the module as the first argument.
+ callbacks.forEach((f) => f(Module));
+ };
+
+
+ /**
+ * @param {number} ptr
+ * @param {string} type
+ */
+ function getValue(ptr, type = 'i8') {
+ if (type.endsWith('*')) type = '*';
+ switch (type) {
+ case 'i1': return HEAP8[ptr];
+ case 'i8': return HEAP8[ptr];
+ case 'i16': return HEAP16[((ptr)>>1)];
+ case 'i32': return HEAP32[((ptr)>>2)];
+ case 'i64': abort('to do getValue(i64) use WASM_BIGINT');
+ case 'float': return HEAPF32[((ptr)>>2)];
+ case 'double': return HEAPF64[((ptr)>>3)];
+ case '*': return HEAPU32[((ptr)>>2)];
+ default: abort(`invalid type for getValue: ${type}`);
+ }
+ }
+
+ var noExitRuntime = Module['noExitRuntime'] || true;
+
+ var ptrToString = (ptr) => {
+ assert(typeof ptr === 'number');
+ // With CAN_ADDRESS_2GB or MEMORY64, pointers are already unsigned.
+ ptr >>>= 0;
+ return '0x' + ptr.toString(16).padStart(8, '0');
+ };
+
+
+ /**
+ * @param {number} ptr
+ * @param {number} value
+ * @param {string} type
+ */
+ function setValue(ptr, value, type = 'i8') {
+ if (type.endsWith('*')) type = '*';
+ switch (type) {
+ case 'i1': HEAP8[ptr] = value; break;
+ case 'i8': HEAP8[ptr] = value; break;
+ case 'i16': HEAP16[((ptr)>>1)] = value; break;
+ case 'i32': HEAP32[((ptr)>>2)] = value; break;
+ case 'i64': abort('to do setValue(i64) use WASM_BIGINT');
+ case 'float': HEAPF32[((ptr)>>2)] = value; break;
+ case 'double': HEAPF64[((ptr)>>3)] = value; break;
+ case '*': HEAPU32[((ptr)>>2)] = value; break;
+ default: abort(`invalid type for setValue: ${type}`);
+ }
+ }
+
+ var stackRestore = (val) => __emscripten_stack_restore(val);
+
+ var stackSave = () => _emscripten_stack_get_current();
+
+ var warnOnce = (text) => {
+ warnOnce.shown ||= {};
+ if (!warnOnce.shown[text]) {
+ warnOnce.shown[text] = 1;
+ if (ENVIRONMENT_IS_NODE) text = 'warning: ' + text;
+ err(text);
+ }
+ };
+
+ var UTF8Decoder = typeof TextDecoder != 'undefined' ? new TextDecoder() : undefined;
+
+ /**
+ * Given a pointer 'idx' to a null-terminated UTF8-encoded string in the given
+ * array that contains uint8 values, returns a copy of that string as a
+ * Javascript String object.
+ * heapOrArray is either a regular array, or a JavaScript typed array view.
+ * @param {number=} idx
+ * @param {number=} maxBytesToRead
+ * @return {string}
+ */
+ var UTF8ArrayToString = (heapOrArray, idx = 0, maxBytesToRead = NaN) => {
+ var endIdx = idx + maxBytesToRead;
+ var endPtr = idx;
+ // TextDecoder needs to know the byte length in advance, it doesn't stop on
+ // null terminator by itself. Also, use the length info to avoid running tiny
+ // strings through TextDecoder, since .subarray() allocates garbage.
+ // (As a tiny code save trick, compare endPtr against endIdx using a negation,
+ // so that undefined/NaN means Infinity)
+ while (heapOrArray[endPtr] && !(endPtr >= endIdx)) ++endPtr;
+
+ if (endPtr - idx > 16 && heapOrArray.buffer && UTF8Decoder) {
+ return UTF8Decoder.decode(heapOrArray.subarray(idx, endPtr));
+ }
+ var str = '';
+ // If building with TextDecoder, we have already computed the string length
+ // above, so test loop end condition against that
+ while (idx < endPtr) {
+ // For UTF8 byte structure, see:
+ // http://en.wikipedia.org/wiki/UTF-8#Description
+ // https://www.ietf.org/rfc/rfc2279.txt
+ // https://tools.ietf.org/html/rfc3629
+ var u0 = heapOrArray[idx++];
+ if (!(u0 & 0x80)) { str += String.fromCharCode(u0); continue; }
+ var u1 = heapOrArray[idx++] & 63;
+ if ((u0 & 0xE0) == 0xC0) { str += String.fromCharCode(((u0 & 31) << 6) | u1); continue; }
+ var u2 = heapOrArray[idx++] & 63;
+ if ((u0 & 0xF0) == 0xE0) {
+ u0 = ((u0 & 15) << 12) | (u1 << 6) | u2;
+ } else {
+ if ((u0 & 0xF8) != 0xF0) warnOnce('Invalid UTF-8 leading byte ' + ptrToString(u0) + ' encountered when deserializing a UTF-8 string in wasm memory to a JS string!');
+ u0 = ((u0 & 7) << 18) | (u1 << 12) | (u2 << 6) | (heapOrArray[idx++] & 63);
+ }
+
+ if (u0 < 0x10000) {
+ str += String.fromCharCode(u0);
+ } else {
+ var ch = u0 - 0x10000;
+ str += String.fromCharCode(0xD800 | (ch >> 10), 0xDC00 | (ch & 0x3FF));
+ }
+ }
+ return str;
+ };
+
+ /**
+ * Given a pointer 'ptr' to a null-terminated UTF8-encoded string in the
+ * emscripten HEAP, returns a copy of that string as a Javascript String object.
+ *
+ * @param {number} ptr
+ * @param {number=} maxBytesToRead - An optional length that specifies the
+ * maximum number of bytes to read. You can omit this parameter to scan the
+ * string until the first 0 byte. If maxBytesToRead is passed, and the string
+ * at [ptr, ptr+maxBytesToReadr[ contains a null byte in the middle, then the
+ * string will cut short at that byte index (i.e. maxBytesToRead will not
+ * produce a string of exact length [ptr, ptr+maxBytesToRead[) N.B. mixing
+ * frequent uses of UTF8ToString() with and without maxBytesToRead may throw
+ * JS JIT optimizations off, so it is worth to consider consistently using one
+ * @return {string}
+ */
+ var UTF8ToString = (ptr, maxBytesToRead) => {
+ assert(typeof ptr == 'number', `UTF8ToString expects a number (got ${typeof ptr})`);
+ return ptr ? UTF8ArrayToString(HEAPU8, ptr, maxBytesToRead) : '';
+ };
+ var ___assert_fail = (condition, filename, line, func) => {
+ abort(`Assertion failed: ${UTF8ToString(condition)}, at: ` + [filename ? UTF8ToString(filename) : 'unknown filename', line, func ? UTF8ToString(func) : 'unknown function']);
+ };
+
+ var __abort_js = () => {
+ abort('native code called abort()');
+ };
+
+ function __emscripten_fetch_free(id) {
+ if (Fetch.xhrs.has(id)) {
+ var xhr = Fetch.xhrs.get(id);
+ Fetch.xhrs.free(id);
+ // check if fetch is still in progress and should be aborted
+ if (xhr.readyState > 0 && xhr.readyState < 4) {
+ xhr.abort();
+ }
+ }
+ }
+
+ var __emscripten_memcpy_js = (dest, src, num) => HEAPU8.copyWithin(dest, src, src + num);
+
+ var isLeapYear = (year) => year%4 === 0 && (year%100 !== 0 || year%400 === 0);
+
+ var MONTH_DAYS_LEAP_CUMULATIVE = [0,31,60,91,121,152,182,213,244,274,305,335];
+
+ var MONTH_DAYS_REGULAR_CUMULATIVE = [0,31,59,90,120,151,181,212,243,273,304,334];
+ var ydayFromDate = (date) => {
+ var leap = isLeapYear(date.getFullYear());
+ var monthDaysCumulative = (leap ? MONTH_DAYS_LEAP_CUMULATIVE : MONTH_DAYS_REGULAR_CUMULATIVE);
+ var yday = monthDaysCumulative[date.getMonth()] + date.getDate() - 1; // -1 since it's days since Jan 1
+
+ return yday;
+ };
+
+ var convertI32PairToI53Checked = (lo, hi) => {
+ assert(lo == (lo >>> 0) || lo == (lo|0)); // lo should either be a i32 or a u32
+ assert(hi === (hi|0)); // hi should be a i32
+ return ((hi + 0x200000) >>> 0 < 0x400001 - !!lo) ? (lo >>> 0) + hi * 4294967296 : NaN;
+ };
+ function __localtime_js(time_low, time_high,tmPtr) {
+ var time = convertI32PairToI53Checked(time_low, time_high);
+
+
+ var date = new Date(time*1000);
+ HEAP32[((tmPtr)>>2)] = date.getSeconds();
+ HEAP32[(((tmPtr)+(4))>>2)] = date.getMinutes();
+ HEAP32[(((tmPtr)+(8))>>2)] = date.getHours();
+ HEAP32[(((tmPtr)+(12))>>2)] = date.getDate();
+ HEAP32[(((tmPtr)+(16))>>2)] = date.getMonth();
+ HEAP32[(((tmPtr)+(20))>>2)] = date.getFullYear()-1900;
+ HEAP32[(((tmPtr)+(24))>>2)] = date.getDay();
+
+ var yday = ydayFromDate(date)|0;
+ HEAP32[(((tmPtr)+(28))>>2)] = yday;
+ HEAP32[(((tmPtr)+(36))>>2)] = -(date.getTimezoneOffset() * 60);
+
+ // Attention: DST is in December in South, and some regions don't have DST at all.
+ var start = new Date(date.getFullYear(), 0, 1);
+ var summerOffset = new Date(date.getFullYear(), 6, 1).getTimezoneOffset();
+ var winterOffset = start.getTimezoneOffset();
+ var dst = (summerOffset != winterOffset && date.getTimezoneOffset() == Math.min(winterOffset, summerOffset))|0;
+ HEAP32[(((tmPtr)+(32))>>2)] = dst;
+ ;
+ }
+
+ var stringToUTF8Array = (str, heap, outIdx, maxBytesToWrite) => {
+ assert(typeof str === 'string', `stringToUTF8Array expects a string (got ${typeof str})`);
+ // Parameter maxBytesToWrite is not optional. Negative values, 0, null,
+ // undefined and false each don't write out any bytes.
+ if (!(maxBytesToWrite > 0))
+ return 0;
+
+ var startIdx = outIdx;
+ var endIdx = outIdx + maxBytesToWrite - 1; // -1 for string null terminator.
+ for (var i = 0; i < str.length; ++i) {
+ // Gotcha: charCodeAt returns a 16-bit word that is a UTF-16 encoded code
+ // unit, not a Unicode code point of the character! So decode
+ // UTF16->UTF32->UTF8.
+ // See http://unicode.org/faq/utf_bom.html#utf16-3
+ // For UTF8 byte structure, see http://en.wikipedia.org/wiki/UTF-8#Description
+ // and https://www.ietf.org/rfc/rfc2279.txt
+ // and https://tools.ietf.org/html/rfc3629
+ var u = str.charCodeAt(i); // possibly a lead surrogate
+ if (u >= 0xD800 && u <= 0xDFFF) {
+ var u1 = str.charCodeAt(++i);
+ u = 0x10000 + ((u & 0x3FF) << 10) | (u1 & 0x3FF);
+ }
+ if (u <= 0x7F) {
+ if (outIdx >= endIdx) break;
+ heap[outIdx++] = u;
+ } else if (u <= 0x7FF) {
+ if (outIdx + 1 >= endIdx) break;
+ heap[outIdx++] = 0xC0 | (u >> 6);
+ heap[outIdx++] = 0x80 | (u & 63);
+ } else if (u <= 0xFFFF) {
+ if (outIdx + 2 >= endIdx) break;
+ heap[outIdx++] = 0xE0 | (u >> 12);
+ heap[outIdx++] = 0x80 | ((u >> 6) & 63);
+ heap[outIdx++] = 0x80 | (u & 63);
+ } else {
+ if (outIdx + 3 >= endIdx) break;
+ if (u > 0x10FFFF) warnOnce('Invalid Unicode code point ' + ptrToString(u) + ' encountered when serializing a JS string to a UTF-8 string in wasm memory! (Valid unicode code points should be in range 0-0x10FFFF).');
+ heap[outIdx++] = 0xF0 | (u >> 18);
+ heap[outIdx++] = 0x80 | ((u >> 12) & 63);
+ heap[outIdx++] = 0x80 | ((u >> 6) & 63);
+ heap[outIdx++] = 0x80 | (u & 63);
+ }
+ }
+ // Null-terminate the pointer to the buffer.
+ heap[outIdx] = 0;
+ return outIdx - startIdx;
+ };
+ var stringToUTF8 = (str, outPtr, maxBytesToWrite) => {
+ assert(typeof maxBytesToWrite == 'number', 'stringToUTF8(str, outPtr, maxBytesToWrite) is missing the third parameter that specifies the length of the output buffer!');
+ return stringToUTF8Array(str, HEAPU8, outPtr, maxBytesToWrite);
+ };
+
+ var lengthBytesUTF8 = (str) => {
+ var len = 0;
+ for (var i = 0; i < str.length; ++i) {
+ // Gotcha: charCodeAt returns a 16-bit word that is a UTF-16 encoded code
+ // unit, not a Unicode code point of the character! So decode
+ // UTF16->UTF32->UTF8.
+ // See http://unicode.org/faq/utf_bom.html#utf16-3
+ var c = str.charCodeAt(i); // possibly a lead surrogate
+ if (c <= 0x7F) {
+ len++;
+ } else if (c <= 0x7FF) {
+ len += 2;
+ } else if (c >= 0xD800 && c <= 0xDFFF) {
+ len += 4; ++i;
+ } else {
+ len += 3;
+ }
+ }
+ return len;
+ };
+ var __tzset_js = (timezone, daylight, std_name, dst_name) => {
+ // TODO: Use (malleable) environment variables instead of system settings.
+ var currentYear = new Date().getFullYear();
+ var winter = new Date(currentYear, 0, 1);
+ var summer = new Date(currentYear, 6, 1);
+ var winterOffset = winter.getTimezoneOffset();
+ var summerOffset = summer.getTimezoneOffset();
+
+ // Local standard timezone offset. Local standard time is not adjusted for
+ // daylight savings. This code uses the fact that getTimezoneOffset returns
+ // a greater value during Standard Time versus Daylight Saving Time (DST).
+ // Thus it determines the expected output during Standard Time, and it
+ // compares whether the output of the given date the same (Standard) or less
+ // (DST).
+ var stdTimezoneOffset = Math.max(winterOffset, summerOffset);
+
+ // timezone is specified as seconds west of UTC ("The external variable
+ // `timezone` shall be set to the difference, in seconds, between
+ // Coordinated Universal Time (UTC) and local standard time."), the same
+ // as returned by stdTimezoneOffset.
+ // See http://pubs.opengroup.org/onlinepubs/009695399/functions/tzset.html
+ HEAPU32[((timezone)>>2)] = stdTimezoneOffset * 60;
+
+ HEAP32[((daylight)>>2)] = Number(winterOffset != summerOffset);
+
+ var extractZone = (timezoneOffset) => {
+ // Why inverse sign?
+ // Read here https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Date/getTimezoneOffset
+ var sign = timezoneOffset >= 0 ? "-" : "+";
+
+ var absOffset = Math.abs(timezoneOffset)
+ var hours = String(Math.floor(absOffset / 60)).padStart(2, "0");
+ var minutes = String(absOffset % 60).padStart(2, "0");
+
+ return `UTC${sign}${hours}${minutes}`;
+ }
+
+ var winterName = extractZone(winterOffset);
+ var summerName = extractZone(summerOffset);
+ assert(winterName);
+ assert(summerName);
+ assert(lengthBytesUTF8(winterName) <= 16, `timezone name truncated to fit in TZNAME_MAX (${winterName})`);
+ assert(lengthBytesUTF8(summerName) <= 16, `timezone name truncated to fit in TZNAME_MAX (${summerName})`);
+ if (summerOffset < winterOffset) {
+ // Northern hemisphere
+ stringToUTF8(winterName, std_name, 17);
+ stringToUTF8(summerName, dst_name, 17);
+ } else {
+ stringToUTF8(winterName, dst_name, 17);
+ stringToUTF8(summerName, std_name, 17);
+ }
+ };
+
+ var _emscripten_date_now = () => Date.now();
+
+ var JSEvents = {
+ removeAllEventListeners() {
+ while (JSEvents.eventHandlers.length) {
+ JSEvents._removeHandler(JSEvents.eventHandlers.length - 1);
+ }
+ JSEvents.deferredCalls = [];
+ },
+ inEventHandler:0,
+ deferredCalls:[],
+ deferCall(targetFunction, precedence, argsList) {
+ function arraysHaveEqualContent(arrA, arrB) {
+ if (arrA.length != arrB.length) return false;
+
+ for (var i in arrA) {
+ if (arrA[i] != arrB[i]) return false;
+ }
+ return true;
+ }
+ // Test if the given call was already queued, and if so, don't add it again.
+ for (var call of JSEvents.deferredCalls) {
+ if (call.targetFunction == targetFunction && arraysHaveEqualContent(call.argsList, argsList)) {
+ return;
+ }
+ }
+ JSEvents.deferredCalls.push({
+ targetFunction,
+ precedence,
+ argsList
+ });
+
+ JSEvents.deferredCalls.sort((x,y) => x.precedence < y.precedence);
+ },
+ removeDeferredCalls(targetFunction) {
+ JSEvents.deferredCalls = JSEvents.deferredCalls.filter((call) => call.targetFunction != targetFunction);
+ },
+ canPerformEventHandlerRequests() {
+ if (navigator.userActivation) {
+ // Verify against transient activation status from UserActivation API
+ // whether it is possible to perform a request here without needing to defer. See
+ // https://developer.mozilla.org/en-US/docs/Web/Security/User_activation#transient_activation
+ // and https://caniuse.com/mdn-api_useractivation
+ // At the time of writing, Firefox does not support this API: https://bugzilla.mozilla.org/show_bug.cgi?id=1791079
+ return navigator.userActivation.isActive;
+ }
+
+ return JSEvents.inEventHandler && JSEvents.currentEventHandler.allowsDeferredCalls;
+ },
+ runDeferredCalls() {
+ if (!JSEvents.canPerformEventHandlerRequests()) {
+ return;
+ }
+ var deferredCalls = JSEvents.deferredCalls;
+ JSEvents.deferredCalls = [];
+ for (var call of deferredCalls) {
+ call.targetFunction(...call.argsList);
+ }
+ },
+ eventHandlers:[],
+ removeAllHandlersOnTarget:(target, eventTypeString) => {
+ for (var i = 0; i < JSEvents.eventHandlers.length; ++i) {
+ if (JSEvents.eventHandlers[i].target == target &&
+ (!eventTypeString || eventTypeString == JSEvents.eventHandlers[i].eventTypeString)) {
+ JSEvents._removeHandler(i--);
+ }
+ }
+ },
+ _removeHandler(i) {
+ var h = JSEvents.eventHandlers[i];
+ h.target.removeEventListener(h.eventTypeString, h.eventListenerFunc, h.useCapture);
+ JSEvents.eventHandlers.splice(i, 1);
+ },
+ registerOrRemoveHandler(eventHandler) {
+ if (!eventHandler.target) {
+ err('registerOrRemoveHandler: the target element for event handler registration does not exist, when processing the following event handler registration:');
+ console.dir(eventHandler);
+ return -4;
+ }
+ if (eventHandler.callbackfunc) {
+ eventHandler.eventListenerFunc = function(event) {
+ // Increment nesting count for the event handler.
+ ++JSEvents.inEventHandler;
+ JSEvents.currentEventHandler = eventHandler;
+ // Process any old deferred calls the user has placed.
+ JSEvents.runDeferredCalls();
+ // Process the actual event, calls back to user C code handler.
+ eventHandler.handlerFunc(event);
+ // Process any new deferred calls that were placed right now from this event handler.
+ JSEvents.runDeferredCalls();
+ // Out of event handler - restore nesting count.
+ --JSEvents.inEventHandler;
+ };
+
+ eventHandler.target.addEventListener(eventHandler.eventTypeString,
+ eventHandler.eventListenerFunc,
+ eventHandler.useCapture);
+ JSEvents.eventHandlers.push(eventHandler);
+ } else {
+ for (var i = 0; i < JSEvents.eventHandlers.length; ++i) {
+ if (JSEvents.eventHandlers[i].target == eventHandler.target
+ && JSEvents.eventHandlers[i].eventTypeString == eventHandler.eventTypeString) {
+ JSEvents._removeHandler(i--);
+ }
+ }
+ }
+ return 0;
+ },
+ getNodeNameForTarget(target) {
+ if (!target) return '';
+ if (target == window) return '#window';
+ if (target == screen) return '#screen';
+ return target?.nodeName || '';
+ },
+ fullscreenEnabled() {
+ return document.fullscreenEnabled
+ // Safari 13.0.3 on macOS Catalina 10.15.1 still ships with prefixed webkitFullscreenEnabled.
+ // TODO: If Safari at some point ships with unprefixed version, update the version check above.
+ || document.webkitFullscreenEnabled
+ ;
+ },
+ };
+
+ var maybeCStringToJsString = (cString) => {
+ // "cString > 2" checks if the input is a number, and isn't of the special
+ // values we accept here, EMSCRIPTEN_EVENT_TARGET_* (which map to 0, 1, 2).
+ // In other words, if cString > 2 then it's a pointer to a valid place in
+ // memory, and points to a C string.
+ return cString > 2 ? UTF8ToString(cString) : cString;
+ };
+
+ /** @type {Object} */
+ var specialHTMLTargets = [0, typeof document != 'undefined' ? document : 0, typeof window != 'undefined' ? window : 0];
+ var findEventTarget = (target) => {
+ target = maybeCStringToJsString(target);
+ var domElement = specialHTMLTargets[target] || (typeof document != 'undefined' ? document.querySelector(target) : undefined);
+ return domElement;
+ };
+
+ var getBoundingClientRect = (e) => specialHTMLTargets.indexOf(e) < 0 ? e.getBoundingClientRect() : {'left':0,'top':0};
+ var _emscripten_get_element_css_size = (target, width, height) => {
+ target = findEventTarget(target);
+ if (!target) return -4;
+
+ var rect = getBoundingClientRect(target);
+ HEAPF64[((width)>>3)] = rect.width;
+ HEAPF64[((height)>>3)] = rect.height;
+
+ return 0;
+ };
+
+ var _emscripten_is_main_browser_thread = () =>
+ !ENVIRONMENT_IS_WORKER;
+
+ var wasmTableMirror = [];
+
+ /** @type {WebAssembly.Table} */
+ var wasmTable;
+ var getWasmTableEntry = (funcPtr) => {
+ var func = wasmTableMirror[funcPtr];
+ if (!func) {
+ if (funcPtr >= wasmTableMirror.length) wasmTableMirror.length = funcPtr + 1;
+ wasmTableMirror[funcPtr] = func = wasmTable.get(funcPtr);
+ }
+ assert(wasmTable.get(funcPtr) == func, 'JavaScript-side Wasm function table mirror is out of date!');
+ return func;
+ };
+ var _emscripten_request_animation_frame_loop = (cb, userData) => {
+ function tick(timeStamp) {
+ if (getWasmTableEntry(cb)(timeStamp, userData)) {
+ requestAnimationFrame(tick);
+ }
+ }
+ return requestAnimationFrame(tick);
+ };
+
+ var getHeapMax = () =>
+ // Stay one Wasm page short of 4GB: while e.g. Chrome is able to allocate
+ // full 4GB Wasm memories, the size will wrap back to 0 bytes in Wasm side
+ // for any code that deals with heap sizes, which would require special
+ // casing all heap size related code to treat 0 specially.
+ 2147483648;
+
+ var alignMemory = (size, alignment) => {
+ assert(alignment, "alignment argument is required");
+ return Math.ceil(size / alignment) * alignment;
+ };
+
+ var growMemory = (size) => {
+ var b = wasmMemory.buffer;
+ var pages = ((size - b.byteLength + 65535) / 65536) | 0;
+ try {
+ // round size grow request up to wasm page size (fixed 64KB per spec)
+ wasmMemory.grow(pages); // .grow() takes a delta compared to the previous size
+ updateMemoryViews();
+ return 1 /*success*/;
+ } catch(e) {
+ err(`growMemory: Attempted to grow heap from ${b.byteLength} bytes to ${size} bytes, but got error: ${e}`);
+ }
+ // implicit 0 return to save code size (caller will cast "undefined" into 0
+ // anyhow)
+ };
+ var _emscripten_resize_heap = (requestedSize) => {
+ var oldSize = HEAPU8.length;
+ // With CAN_ADDRESS_2GB or MEMORY64, pointers are already unsigned.
+ requestedSize >>>= 0;
+ // With multithreaded builds, races can happen (another thread might increase the size
+ // in between), so return a failure, and let the caller retry.
+ assert(requestedSize > oldSize);
+
+ // Memory resize rules:
+ // 1. Always increase heap size to at least the requested size, rounded up
+ // to next page multiple.
+ // 2a. If MEMORY_GROWTH_LINEAR_STEP == -1, excessively resize the heap
+ // geometrically: increase the heap size according to
+ // MEMORY_GROWTH_GEOMETRIC_STEP factor (default +20%), At most
+ // overreserve by MEMORY_GROWTH_GEOMETRIC_CAP bytes (default 96MB).
+ // 2b. If MEMORY_GROWTH_LINEAR_STEP != -1, excessively resize the heap
+ // linearly: increase the heap size by at least
+ // MEMORY_GROWTH_LINEAR_STEP bytes.
+ // 3. Max size for the heap is capped at 2048MB-WASM_PAGE_SIZE, or by
+ // MAXIMUM_MEMORY, or by ASAN limit, depending on which is smallest
+ // 4. If we were unable to allocate as much memory, it may be due to
+ // over-eager decision to excessively reserve due to (3) above.
+ // Hence if an allocation fails, cut down on the amount of excess
+ // growth, in an attempt to succeed to perform a smaller allocation.
+
+ // A limit is set for how much we can grow. We should not exceed that
+ // (the wasm binary specifies it, so if we tried, we'd fail anyhow).
+ var maxHeapSize = getHeapMax();
+ if (requestedSize > maxHeapSize) {
+ err(`Cannot enlarge memory, requested ${requestedSize} bytes, but the limit is ${maxHeapSize} bytes!`);
+ return false;
+ }
+
+ // Loop through potential heap size increases. If we attempt a too eager
+ // reservation that fails, cut down on the attempted size and reserve a
+ // smaller bump instead. (max 3 times, chosen somewhat arbitrarily)
+ for (var cutDown = 1; cutDown <= 4; cutDown *= 2) {
+ var overGrownHeapSize = oldSize * (1 + 0.2 / cutDown); // ensure geometric growth
+ // but limit overreserving (default to capping at +96MB overgrowth at most)
+ overGrownHeapSize = Math.min(overGrownHeapSize, requestedSize + 100663296 );
+
+ var newSize = Math.min(maxHeapSize, alignMemory(Math.max(requestedSize, overGrownHeapSize), 65536));
+
+ var replacement = growMemory(newSize);
+ if (replacement) {
+
+ return true;
+ }
+ }
+ err(`Failed to grow the heap from ${oldSize} bytes to ${newSize} bytes, not enough memory!`);
+ return false;
+ };
+
+
+ var findCanvasEventTarget = findEventTarget;
+ var _emscripten_set_canvas_element_size = (target, width, height) => {
+ var canvas = findCanvasEventTarget(target);
+ if (!canvas) return -4;
+ canvas.width = width;
+ canvas.height = height;
+ return 0;
+ };
+
+
+
+
+ var fillMouseEventData = (eventStruct, e, target) => {
+ assert(eventStruct % 4 == 0);
+ HEAPF64[((eventStruct)>>3)] = e.timeStamp;
+ var idx = ((eventStruct)>>2);
+ HEAP32[idx + 2] = e.screenX;
+ HEAP32[idx + 3] = e.screenY;
+ HEAP32[idx + 4] = e.clientX;
+ HEAP32[idx + 5] = e.clientY;
+ HEAP8[eventStruct + 24] = e.ctrlKey;
+ HEAP8[eventStruct + 25] = e.shiftKey;
+ HEAP8[eventStruct + 26] = e.altKey;
+ HEAP8[eventStruct + 27] = e.metaKey;
+ HEAP16[idx*2 + 14] = e.button;
+ HEAP16[idx*2 + 15] = e.buttons;
+
+ HEAP32[idx + 8] = e["movementX"]
+ ;
+
+ HEAP32[idx + 9] = e["movementY"]
+ ;
+
+ // Note: rect contains doubles (truncated to placate SAFE_HEAP, which is the same behaviour when writing to HEAP32 anyway)
+ var rect = getBoundingClientRect(target);
+ HEAP32[idx + 10] = e.clientX - (rect.left | 0);
+ HEAP32[idx + 11] = e.clientY - (rect.top | 0);
+
+ };
+
+
+
+ var registerMouseEventCallback = (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) => {
+ JSEvents.mouseEvent ||= _malloc(64);
+ target = findEventTarget(target);
+
+ var mouseEventHandlerFunc = (e = event) => {
+ // TODO: Make this access thread safe, or this could update live while app is reading it.
+ fillMouseEventData(JSEvents.mouseEvent, e, target);
+
+ if (getWasmTableEntry(callbackfunc)(eventTypeId, JSEvents.mouseEvent, userData)) e.preventDefault();
+ };
+
+ var eventHandler = {
+ target,
+ allowsDeferredCalls: eventTypeString != 'mousemove' && eventTypeString != 'mouseenter' && eventTypeString != 'mouseleave', // Mouse move events do not allow fullscreen/pointer lock requests to be handled in them!
+ eventTypeString,
+ callbackfunc,
+ handlerFunc: mouseEventHandlerFunc,
+ useCapture
+ };
+ return JSEvents.registerOrRemoveHandler(eventHandler);
+ };
+ var _emscripten_set_click_callback_on_thread = (target, userData, useCapture, callbackfunc, targetThread) =>
+ registerMouseEventCallback(target, userData, useCapture, callbackfunc, 4, "click", targetThread);
+
+
+
+
+ var registerUiEventCallback = (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) => {
+ JSEvents.uiEvent ||= _malloc(36);
+
+ target = findEventTarget(target);
+
+ var uiEventHandlerFunc = (e = event) => {
+ if (e.target != target) {
+ // Never take ui events such as scroll via a 'bubbled' route, but always from the direct element that
+ // was targeted. Otherwise e.g. if app logs a message in response to a page scroll, the Emscripten log
+ // message box could cause to scroll, generating a new (bubbled) scroll message, causing a new log print,
+ // causing a new scroll, etc..
+ return;
+ }
+ var b = document.body; // Take document.body to a variable, Closure compiler does not outline access to it on its own.
+ if (!b) {
+ // During a page unload 'body' can be null, with "Cannot read property 'clientWidth' of null" being thrown
+ return;
+ }
+ var uiEvent = JSEvents.uiEvent;
+ HEAP32[((uiEvent)>>2)] = 0; // always zero for resize and scroll
+ HEAP32[(((uiEvent)+(4))>>2)] = b.clientWidth;
+ HEAP32[(((uiEvent)+(8))>>2)] = b.clientHeight;
+ HEAP32[(((uiEvent)+(12))>>2)] = innerWidth;
+ HEAP32[(((uiEvent)+(16))>>2)] = innerHeight;
+ HEAP32[(((uiEvent)+(20))>>2)] = outerWidth;
+ HEAP32[(((uiEvent)+(24))>>2)] = outerHeight;
+ HEAP32[(((uiEvent)+(28))>>2)] = pageXOffset | 0; // scroll offsets are float
+ HEAP32[(((uiEvent)+(32))>>2)] = pageYOffset | 0;
+ if (getWasmTableEntry(callbackfunc)(eventTypeId, uiEvent, userData)) e.preventDefault();
+ };
+
+ var eventHandler = {
+ target,
+ eventTypeString,
+ callbackfunc,
+ handlerFunc: uiEventHandlerFunc,
+ useCapture
+ };
+ return JSEvents.registerOrRemoveHandler(eventHandler);
+ };
+ var _emscripten_set_resize_callback_on_thread = (target, userData, useCapture, callbackfunc, targetThread) =>
+ registerUiEventCallback(target, userData, useCapture, callbackfunc, 10, "resize", targetThread);
+
+
+
+ class HandleAllocator {
+ constructor() {
+ // TODO(https://github.com/emscripten-core/emscripten/issues/21414):
+ // Use inline field declarations.
+ this.allocated = [undefined];
+ this.freelist = [];
+ }
+ get(id) {
+ assert(this.allocated[id] !== undefined, `invalid handle: ${id}`);
+ return this.allocated[id];
+ }
+ has(id) {
+ return this.allocated[id] !== undefined;
+ }
+ allocate(handle) {
+ var id = this.freelist.pop() || this.allocated.length;
+ this.allocated[id] = handle;
+ return id;
+ }
+ free(id) {
+ assert(this.allocated[id] !== undefined);
+ // Set the slot to `undefined` rather than using `delete` here since
+ // apparently arrays with holes in them can be less efficient.
+ this.allocated[id] = undefined;
+ this.freelist.push(id);
+ }
+ }
+ var Fetch = {
+ openDatabase(dbname, dbversion, onsuccess, onerror) {
+ try {
+ var openRequest = indexedDB.open(dbname, dbversion);
+ } catch (e) {
+ return onerror(e);
+ }
+
+ openRequest.onupgradeneeded = (event) => {
+ var db = /** @type {IDBDatabase} */ (event.target.result);
+ if (db.objectStoreNames.contains('FILES')) {
+ db.deleteObjectStore('FILES');
+ }
+ db.createObjectStore('FILES');
+ };
+ openRequest.onsuccess = (event) => onsuccess(event.target.result);
+ openRequest.onerror = onerror;
+ },
+ init() {
+ Fetch.xhrs = new HandleAllocator();
+ var onsuccess = (db) => {
+ Fetch.dbInstance = db;
+ removeRunDependency('library_fetch_init');
+ };
+
+ var onerror = () => {
+ Fetch.dbInstance = false;
+ removeRunDependency('library_fetch_init');
+ };
+
+ addRunDependency('library_fetch_init');
+ Fetch.openDatabase('emscripten_filesystem', 1, onsuccess, onerror);
+ },
+ };
+
+ function fetchXHR(fetch, onsuccess, onerror, onprogress, onreadystatechange) {
+ var url = HEAPU32[(((fetch)+(8))>>2)];
+ if (!url) {
+ onerror(fetch, 0, 'no url specified!');
+ return;
+ }
+ var url_ = UTF8ToString(url);
+
+ var fetch_attr = fetch + 108;
+ var requestMethod = UTF8ToString(fetch_attr + 0);
+ requestMethod ||= 'GET';
+ var timeoutMsecs = HEAPU32[(((fetch_attr)+(56))>>2)];
+ var userName = HEAPU32[(((fetch_attr)+(68))>>2)];
+ var password = HEAPU32[(((fetch_attr)+(72))>>2)];
+ var requestHeaders = HEAPU32[(((fetch_attr)+(76))>>2)];
+ var overriddenMimeType = HEAPU32[(((fetch_attr)+(80))>>2)];
+ var dataPtr = HEAPU32[(((fetch_attr)+(84))>>2)];
+ var dataLength = HEAPU32[(((fetch_attr)+(88))>>2)];
+
+ var fetchAttributes = HEAPU32[(((fetch_attr)+(52))>>2)];
+ var fetchAttrLoadToMemory = !!(fetchAttributes & 1);
+ var fetchAttrStreamData = !!(fetchAttributes & 2);
+ var fetchAttrSynchronous = !!(fetchAttributes & 64);
+
+ var userNameStr = userName ? UTF8ToString(userName) : undefined;
+ var passwordStr = password ? UTF8ToString(password) : undefined;
+
+ var xhr = new XMLHttpRequest();
+ xhr.withCredentials = !!HEAPU8[(fetch_attr)+(60)];;
+ xhr.open(requestMethod, url_, !fetchAttrSynchronous, userNameStr, passwordStr);
+ if (!fetchAttrSynchronous) xhr.timeout = timeoutMsecs; // XHR timeout field is only accessible in async XHRs, and must be set after .open() but before .send().
+ xhr.url_ = url_; // Save the url for debugging purposes (and for comparing to the responseURL that server side advertised)
+ assert(!fetchAttrStreamData, 'streaming uses moz-chunked-arraybuffer which is no longer supported; TODO: rewrite using fetch()');
+ xhr.responseType = 'arraybuffer';
+
+ if (overriddenMimeType) {
+ var overriddenMimeTypeStr = UTF8ToString(overriddenMimeType);
+ xhr.overrideMimeType(overriddenMimeTypeStr);
+ }
+ if (requestHeaders) {
+ for (;;) {
+ var key = HEAPU32[((requestHeaders)>>2)];
+ if (!key) break;
+ var value = HEAPU32[(((requestHeaders)+(4))>>2)];
+ if (!value) break;
+ requestHeaders += 8;
+ var keyStr = UTF8ToString(key);
+ var valueStr = UTF8ToString(value);
+ xhr.setRequestHeader(keyStr, valueStr);
+ }
+ }
+
+ var id = Fetch.xhrs.allocate(xhr);
+ HEAPU32[((fetch)>>2)] = id;
+ var data = (dataPtr && dataLength) ? HEAPU8.slice(dataPtr, dataPtr + dataLength) : null;
+ // TODO: Support specifying custom headers to the request.
+
+ // Share the code to save the response, as we need to do so both on success
+ // and on error (despite an error, there may be a response, like a 404 page).
+ // This receives a condition, which determines whether to save the xhr's
+ // response, or just 0.
+ function saveResponseAndStatus() {
+ var ptr = 0;
+ var ptrLen = 0;
+ if (xhr.response && fetchAttrLoadToMemory && HEAPU32[(((fetch)+(12))>>2)] === 0) {
+ ptrLen = xhr.response.byteLength;
+ }
+ if (ptrLen > 0) {
+ // The data pointer malloc()ed here has the same lifetime as the emscripten_fetch_t structure itself has, and is
+ // freed when emscripten_fetch_close() is called.
+ ptr = _malloc(ptrLen);
+ HEAPU8.set(new Uint8Array(/** @type{Array<number>} */(xhr.response)), ptr);
+ }
+ HEAPU32[(((fetch)+(12))>>2)] = ptr
+ writeI53ToI64(fetch + 16, ptrLen);
+ writeI53ToI64(fetch + 24, 0);
+ var len = xhr.response ? xhr.response.byteLength : 0;
+ if (len) {
+ // If the final XHR.onload handler receives the bytedata to compute total length, report that,
+ // otherwise don't write anything out here, which will retain the latest byte size reported in
+ // the most recent XHR.onprogress handler.
+ writeI53ToI64(fetch + 32, len);
+ }
+ HEAP16[(((fetch)+(40))>>1)] = xhr.readyState
+ HEAP16[(((fetch)+(42))>>1)] = xhr.status
+ if (xhr.statusText) stringToUTF8(xhr.statusText, fetch + 44, 64);
+ }
+
+ xhr.onload = (e) => {
+ // check if xhr was aborted by user and don't try to call back
+ if (!Fetch.xhrs.has(id)) {
+ return;
+ }
+ saveResponseAndStatus();
+ if (xhr.status >= 200 && xhr.status < 300) {
+ onsuccess?.(fetch, xhr, e);
+ } else {
+ onerror?.(fetch, xhr, e);
+ }
+ };
+ xhr.onerror = (e) => {
+ // check if xhr was aborted by user and don't try to call back
+ if (!Fetch.xhrs.has(id)) {
+ return;
+ }
+ saveResponseAndStatus();
+ onerror?.(fetch, xhr, e);
+ };
+ xhr.ontimeout = (e) => {
+ // check if xhr was aborted by user and don't try to call back
+ if (!Fetch.xhrs.has(id)) {
+ return;
+ }
+ onerror?.(fetch, xhr, e);
+ };
+ xhr.onprogress = (e) => {
+ // check if xhr was aborted by user and don't try to call back
+ if (!Fetch.xhrs.has(id)) {
+ return;
+ }
+ var ptrLen = (fetchAttrLoadToMemory && fetchAttrStreamData && xhr.response) ? xhr.response.byteLength : 0;
+ var ptr = 0;
+ if (ptrLen > 0 && fetchAttrLoadToMemory && fetchAttrStreamData) {
+ assert(onprogress, 'When doing a streaming fetch, you should have an onprogress handler registered to receive the chunks!');
+ // Allocate byte data in Emscripten heap for the streamed memory block (freed immediately after onprogress call)
+ ptr = _malloc(ptrLen);
+ HEAPU8.set(new Uint8Array(/** @type{Array<number>} */(xhr.response)), ptr);
+ }
+ HEAPU32[(((fetch)+(12))>>2)] = ptr
+ writeI53ToI64(fetch + 16, ptrLen);
+ writeI53ToI64(fetch + 24, e.loaded - ptrLen);
+ writeI53ToI64(fetch + 32, e.total);
+ HEAP16[(((fetch)+(40))>>1)] = xhr.readyState
+ // If loading files from a source that does not give HTTP status code, assume success if we get data bytes
+ if (xhr.readyState >= 3 && xhr.status === 0 && e.loaded > 0) xhr.status = 200;
+ HEAP16[(((fetch)+(42))>>1)] = xhr.status
+ if (xhr.statusText) stringToUTF8(xhr.statusText, fetch + 44, 64);
+ onprogress?.(fetch, xhr, e);
+ if (ptr) {
+ _free(ptr);
+ }
+ };
+ xhr.onreadystatechange = (e) => {
+ // check if xhr was aborted by user and don't try to call back
+ if (!Fetch.xhrs.has(id)) {
+
+ return;
+ }
+ HEAP16[(((fetch)+(40))>>1)] = xhr.readyState
+ if (xhr.readyState >= 2) {
+ HEAP16[(((fetch)+(42))>>1)] = xhr.status
+ }
+ onreadystatechange?.(fetch, xhr, e);
+ };
+ try {
+ xhr.send(data);
+ } catch(e) {
+ onerror?.(fetch, xhr, e);
+ }
+ }
+
+ var handleException = (e) => {
+ // Certain exception types we do not treat as errors since they are used for
+ // internal control flow.
+ // 1. ExitStatus, which is thrown by exit()
+ // 2. "unwind", which is thrown by emscripten_unwind_to_js_event_loop() and others
+ // that wish to return to JS event loop.
+ if (e instanceof ExitStatus || e == 'unwind') {
+ return EXITSTATUS;
+ }
+ checkStackCookie();
+ if (e instanceof WebAssembly.RuntimeError) {
+ if (_emscripten_stack_get_current() <= 0) {
+ err('Stack overflow detected. You can try increasing -sSTACK_SIZE (currently set to 65536)');
+ }
+ }
+ quit_(1, e);
+ };
+
+
+ var runtimeKeepaliveCounter = 0;
+ var keepRuntimeAlive = () => noExitRuntime || runtimeKeepaliveCounter > 0;
+ var _proc_exit = (code) => {
+ EXITSTATUS = code;
+ if (!keepRuntimeAlive()) {
+ Module['onExit']?.(code);
+ ABORT = true;
+ }
+ quit_(code, new ExitStatus(code));
+ };
+
+ /** @suppress {duplicate } */
+ /** @param {boolean|number=} implicit */
+ var exitJS = (status, implicit) => {
+ EXITSTATUS = status;
+
+ checkUnflushedContent();
+
+ // if exit() was called explicitly, warn the user if the runtime isn't actually being shut down
+ if (keepRuntimeAlive() && !implicit) {
+ var msg = `program exited (with status: ${status}), but keepRuntimeAlive() is set (counter=${runtimeKeepaliveCounter}) due to an async operation, so halting execution but not exiting the runtime or preventing further async execution (you can use emscripten_force_exit, if you want to force a true shutdown)`;
+ err(msg);
+ }
+
+ _proc_exit(status);
+ };
+ var _exit = exitJS;
+
+
+ var maybeExit = () => {
+ if (!keepRuntimeAlive()) {
+ try {
+ _exit(EXITSTATUS);
+ } catch (e) {
+ handleException(e);
+ }
+ }
+ };
+ var callUserCallback = (func) => {
+ if (ABORT) {
+ err('user callback triggered after runtime exited or application aborted. Ignoring.');
+ return;
+ }
+ try {
+ func();
+ maybeExit();
+ } catch (e) {
+ handleException(e);
+ }
+ };
+
+ var readI53FromI64 = (ptr) => {
+ return HEAPU32[((ptr)>>2)] + HEAP32[(((ptr)+(4))>>2)] * 4294967296;
+ };
+
+ var readI53FromU64 = (ptr) => {
+ return HEAPU32[((ptr)>>2)] + HEAPU32[(((ptr)+(4))>>2)] * 4294967296;
+ };
+ var writeI53ToI64 = (ptr, num) => {
+ HEAPU32[((ptr)>>2)] = num;
+ var lower = HEAPU32[((ptr)>>2)];
+ HEAPU32[(((ptr)+(4))>>2)] = (num - lower)/4294967296;
+ var deserialized = (num >= 0) ? readI53FromU64(ptr) : readI53FromI64(ptr);
+ var offset = ((ptr)>>2);
+ if (deserialized != num) warnOnce(`writeI53ToI64() out of range: serialized JS Number ${num} to Wasm heap as bytes lo=${ptrToString(HEAPU32[offset])}, hi=${ptrToString(HEAPU32[offset+1])}, which deserializes back to ${deserialized} instead!`);
+ };
+
+
+ function fetchCacheData(/** @type {IDBDatabase} */ db, fetch, data, onsuccess, onerror) {
+ if (!db) {
+ onerror(fetch, 0, 'IndexedDB not available!');
+ return;
+ }
+
+ var fetch_attr = fetch + 108;
+ var destinationPath = HEAPU32[(((fetch_attr)+(64))>>2)];
+ destinationPath ||= HEAPU32[(((fetch)+(8))>>2)];
+ var destinationPathStr = UTF8ToString(destinationPath);
+
+ try {
+ var transaction = db.transaction(['FILES'], 'readwrite');
+ var packages = transaction.objectStore('FILES');
+ var putRequest = packages.put(data, destinationPathStr);
+ putRequest.onsuccess = (event) => {
+ HEAP16[(((fetch)+(40))>>1)] = 4 // Mimic XHR readyState 4 === 'DONE: The operation is complete'
+ HEAP16[(((fetch)+(42))>>1)] = 200 // Mimic XHR HTTP status code 200 "OK"
+ stringToUTF8("OK", fetch + 44, 64);
+ onsuccess(fetch, 0, destinationPathStr);
+ };
+ putRequest.onerror = (error) => {
+ // Most likely we got an error if IndexedDB is unwilling to store any more data for this page.
+ // TODO: Can we identify and break down different IndexedDB-provided errors and convert those
+ // to more HTTP status codes for more information?
+ HEAP16[(((fetch)+(40))>>1)] = 4 // Mimic XHR readyState 4 === 'DONE: The operation is complete'
+ HEAP16[(((fetch)+(42))>>1)] = 413 // Mimic XHR HTTP status code 413 "Payload Too Large"
+ stringToUTF8("Payload Too Large", fetch + 44, 64);
+ onerror(fetch, 0, error);
+ };
+ } catch(e) {
+ onerror(fetch, 0, e);
+ }
+ }
+
+ function fetchLoadCachedData(db, fetch, onsuccess, onerror) {
+ if (!db) {
+ onerror(fetch, 0, 'IndexedDB not available!');
+ return;
+ }
+
+ var fetch_attr = fetch + 108;
+ var path = HEAPU32[(((fetch_attr)+(64))>>2)];
+ path ||= HEAPU32[(((fetch)+(8))>>2)];
+ var pathStr = UTF8ToString(path);
+
+ try {
+ var transaction = db.transaction(['FILES'], 'readonly');
+ var packages = transaction.objectStore('FILES');
+ var getRequest = packages.get(pathStr);
+ getRequest.onsuccess = (event) => {
+ if (event.target.result) {
+ var value = event.target.result;
+ var len = value.byteLength || value.length;
+ // The data pointer malloc()ed here has the same lifetime as the emscripten_fetch_t structure itself has, and is
+ // freed when emscripten_fetch_close() is called.
+ var ptr = _malloc(len);
+ HEAPU8.set(new Uint8Array(value), ptr);
+ HEAPU32[(((fetch)+(12))>>2)] = ptr;
+ writeI53ToI64(fetch + 16, len);
+ writeI53ToI64(fetch + 24, 0);
+ writeI53ToI64(fetch + 32, len);
+ HEAP16[(((fetch)+(40))>>1)] = 4 // Mimic XHR readyState 4 === 'DONE: The operation is complete'
+ HEAP16[(((fetch)+(42))>>1)] = 200 // Mimic XHR HTTP status code 200 "OK"
+ stringToUTF8("OK", fetch + 44, 64);
+ onsuccess(fetch, 0, value);
+ } else {
+ // Succeeded to load, but the load came back with the value of undefined, treat that as an error since we never store undefined in db.
+ HEAP16[(((fetch)+(40))>>1)] = 4 // Mimic XHR readyState 4 === 'DONE: The operation is complete'
+ HEAP16[(((fetch)+(42))>>1)] = 404 // Mimic XHR HTTP status code 404 "Not Found"
+ stringToUTF8("Not Found", fetch + 44, 64);
+ onerror(fetch, 0, 'no data');
+ }
+ };
+ getRequest.onerror = (error) => {
+ HEAP16[(((fetch)+(40))>>1)] = 4 // Mimic XHR readyState 4 === 'DONE: The operation is complete'
+ HEAP16[(((fetch)+(42))>>1)] = 404 // Mimic XHR HTTP status code 404 "Not Found"
+ stringToUTF8("Not Found", fetch + 44, 64);
+ onerror(fetch, 0, error);
+ };
+ } catch(e) {
+ onerror(fetch, 0, e);
+ }
+ }
+
+ function fetchDeleteCachedData(db, fetch, onsuccess, onerror) {
+ if (!db) {
+ onerror(fetch, 0, 'IndexedDB not available!');
+ return;
+ }
+
+ var fetch_attr = fetch + 108;
+ var path = HEAPU32[(((fetch_attr)+(64))>>2)];
+ path ||= HEAPU32[(((fetch)+(8))>>2)];
+
+ var pathStr = UTF8ToString(path);
+
+ try {
+ var transaction = db.transaction(['FILES'], 'readwrite');
+ var packages = transaction.objectStore('FILES');
+ var request = packages.delete(pathStr);
+ request.onsuccess = (event) => {
+ var value = event.target.result;
+ HEAPU32[(((fetch)+(12))>>2)] = 0;
+ writeI53ToI64(fetch + 16, 0);
+ writeI53ToI64(fetch + 24, 0);
+ writeI53ToI64(fetch + 32, 0);
+ // Mimic XHR readyState 4 === 'DONE: The operation is complete'
+ HEAP16[(((fetch)+(40))>>1)] = 4;
+ // Mimic XHR HTTP status code 200 "OK"
+ HEAP16[(((fetch)+(42))>>1)] = 200;
+ stringToUTF8("OK", fetch + 44, 64);
+ onsuccess(fetch, 0, value);
+ };
+ request.onerror = (error) => {
+ HEAP16[(((fetch)+(40))>>1)] = 4 // Mimic XHR readyState 4 === 'DONE: The operation is complete'
+ HEAP16[(((fetch)+(42))>>1)] = 404 // Mimic XHR HTTP status code 404 "Not Found"
+ stringToUTF8("Not Found", fetch + 44, 64);
+ onerror(fetch, 0, error);
+ };
+ } catch(e) {
+ onerror(fetch, 0, e);
+ }
+ }
+
+
+ function _emscripten_start_fetch(fetch, successcb, errorcb, progresscb, readystatechangecb) {
+ // Avoid shutting down the runtime since we want to wait for the async
+ // response.
+
+
+ var fetch_attr = fetch + 108;
+ var onsuccess = HEAPU32[(((fetch_attr)+(36))>>2)];
+ var onerror = HEAPU32[(((fetch_attr)+(40))>>2)];
+ var onprogress = HEAPU32[(((fetch_attr)+(44))>>2)];
+ var onreadystatechange = HEAPU32[(((fetch_attr)+(48))>>2)];
+ var fetchAttributes = HEAPU32[(((fetch_attr)+(52))>>2)];
+ var fetchAttrSynchronous = !!(fetchAttributes & 64);
+
+ function doCallback(f) {
+ if (fetchAttrSynchronous) {
+ f();
+ } else {
+ callUserCallback(f);
+ }
+ }
+
+ var reportSuccess = (fetch, xhr, e) => {
+
+ doCallback(() => {
+ if (onsuccess) getWasmTableEntry(onsuccess)(fetch);
+ else successcb?.(fetch);
+ });
+ };
+
+ var reportProgress = (fetch, xhr, e) => {
+ doCallback(() => {
+ if (onprogress) getWasmTableEntry(onprogress)(fetch);
+ else progresscb?.(fetch);
+ });
+ };
+
+ var reportError = (fetch, xhr, e) => {
+
+ doCallback(() => {
+ if (onerror) getWasmTableEntry(onerror)(fetch);
+ else errorcb?.(fetch);
+ });
+ };
+
+ var reportReadyStateChange = (fetch, xhr, e) => {
+ doCallback(() => {
+ if (onreadystatechange) getWasmTableEntry(onreadystatechange)(fetch);
+ else readystatechangecb?.(fetch);
+ });
+ };
+
+ var performUncachedXhr = (fetch, xhr, e) => {
+ fetchXHR(fetch, reportSuccess, reportError, reportProgress, reportReadyStateChange);
+ };
+
+ var cacheResultAndReportSuccess = (fetch, xhr, e) => {
+ var storeSuccess = (fetch, xhr, e) => {
+
+ doCallback(() => {
+ if (onsuccess) getWasmTableEntry(onsuccess)(fetch);
+ else successcb?.(fetch);
+ });
+ };
+ var storeError = (fetch, xhr, e) => {
+
+ doCallback(() => {
+ if (onsuccess) getWasmTableEntry(onsuccess)(fetch);
+ else successcb?.(fetch);
+ });
+ };
+ fetchCacheData(Fetch.dbInstance, fetch, xhr.response, storeSuccess, storeError);
+ };
+
+ var performCachedXhr = (fetch, xhr, e) => {
+ fetchXHR(fetch, cacheResultAndReportSuccess, reportError, reportProgress, reportReadyStateChange);
+ };
+
+ var requestMethod = UTF8ToString(fetch_attr + 0);
+ var fetchAttrReplace = !!(fetchAttributes & 16);
+ var fetchAttrPersistFile = !!(fetchAttributes & 4);
+ var fetchAttrNoDownload = !!(fetchAttributes & 32);
+ if (requestMethod === 'EM_IDB_STORE') {
+ // TODO(?): Here we perform a clone of the data, because storing shared typed arrays to IndexedDB does not seem to be allowed.
+ var ptr = HEAPU32[(((fetch_attr)+(84))>>2)];
+ var size = HEAPU32[(((fetch_attr)+(88))>>2)];
+ fetchCacheData(Fetch.dbInstance, fetch, HEAPU8.slice(ptr, ptr + size), reportSuccess, reportError);
+ } else if (requestMethod === 'EM_IDB_DELETE') {
+ fetchDeleteCachedData(Fetch.dbInstance, fetch, reportSuccess, reportError);
+ } else if (!fetchAttrReplace) {
+ fetchLoadCachedData(Fetch.dbInstance, fetch, reportSuccess, fetchAttrNoDownload ? reportError : (fetchAttrPersistFile ? performCachedXhr : performUncachedXhr));
+ } else if (!fetchAttrNoDownload) {
+ fetchXHR(fetch, fetchAttrPersistFile ? cacheResultAndReportSuccess : reportSuccess, reportError, reportProgress, reportReadyStateChange);
+ } else {
+ return 0; // todo: free
+ }
+ return fetch;
+ }
+
+ var GLctx;
+
+ var webgl_enable_ANGLE_instanced_arrays = (ctx) => {
+ // Extension available in WebGL 1 from Firefox 26 and Google Chrome 30 onwards. Core feature in WebGL 2.
+ var ext = ctx.getExtension('ANGLE_instanced_arrays');
+ // Because this extension is a core function in WebGL 2, assign the extension entry points in place of
+ // where the core functions will reside in WebGL 2. This way the calling code can call these without
+ // having to dynamically branch depending if running against WebGL 1 or WebGL 2.
+ if (ext) {
+ ctx['vertexAttribDivisor'] = (index, divisor) => ext['vertexAttribDivisorANGLE'](index, divisor);
+ ctx['drawArraysInstanced'] = (mode, first, count, primcount) => ext['drawArraysInstancedANGLE'](mode, first, count, primcount);
+ ctx['drawElementsInstanced'] = (mode, count, type, indices, primcount) => ext['drawElementsInstancedANGLE'](mode, count, type, indices, primcount);
+ return 1;
+ }
+ };
+
+ var webgl_enable_OES_vertex_array_object = (ctx) => {
+ // Extension available in WebGL 1 from Firefox 25 and WebKit 536.28/desktop Safari 6.0.3 onwards. Core feature in WebGL 2.
+ var ext = ctx.getExtension('OES_vertex_array_object');
+ if (ext) {
+ ctx['createVertexArray'] = () => ext['createVertexArrayOES']();
+ ctx['deleteVertexArray'] = (vao) => ext['deleteVertexArrayOES'](vao);
+ ctx['bindVertexArray'] = (vao) => ext['bindVertexArrayOES'](vao);
+ ctx['isVertexArray'] = (vao) => ext['isVertexArrayOES'](vao);
+ return 1;
+ }
+ };
+
+ var webgl_enable_WEBGL_draw_buffers = (ctx) => {
+ // Extension available in WebGL 1 from Firefox 28 onwards. Core feature in WebGL 2.
+ var ext = ctx.getExtension('WEBGL_draw_buffers');
+ if (ext) {
+ ctx['drawBuffers'] = (n, bufs) => ext['drawBuffersWEBGL'](n, bufs);
+ return 1;
+ }
+ };
+
+ var webgl_enable_WEBGL_draw_instanced_base_vertex_base_instance = (ctx) =>
+ // Closure is expected to be allowed to minify the '.dibvbi' property, so not accessing it quoted.
+ !!(ctx.dibvbi = ctx.getExtension('WEBGL_draw_instanced_base_vertex_base_instance'));
+
+ var webgl_enable_WEBGL_multi_draw_instanced_base_vertex_base_instance = (ctx) => {
+ // Closure is expected to be allowed to minify the '.mdibvbi' property, so not accessing it quoted.
+ return !!(ctx.mdibvbi = ctx.getExtension('WEBGL_multi_draw_instanced_base_vertex_base_instance'));
+ };
+
+ var webgl_enable_EXT_polygon_offset_clamp = (ctx) => {
+ return !!(ctx.extPolygonOffsetClamp = ctx.getExtension('EXT_polygon_offset_clamp'));
+ };
+
+ var webgl_enable_EXT_clip_control = (ctx) => {
+ return !!(ctx.extClipControl = ctx.getExtension('EXT_clip_control'));
+ };
+
+ var webgl_enable_WEBGL_polygon_mode = (ctx) => {
+ return !!(ctx.webglPolygonMode = ctx.getExtension('WEBGL_polygon_mode'));
+ };
+
+ var webgl_enable_WEBGL_multi_draw = (ctx) => {
+ // Closure is expected to be allowed to minify the '.multiDrawWebgl' property, so not accessing it quoted.
+ return !!(ctx.multiDrawWebgl = ctx.getExtension('WEBGL_multi_draw'));
+ };
+
+ var getEmscriptenSupportedExtensions = (ctx) => {
+ // Restrict the list of advertised extensions to those that we actually
+ // support.
+ var supportedExtensions = [
+ // WebGL 1 extensions
+ 'ANGLE_instanced_arrays',
+ 'EXT_blend_minmax',
+ 'EXT_disjoint_timer_query',
+ 'EXT_frag_depth',
+ 'EXT_shader_texture_lod',
+ 'EXT_sRGB',
+ 'OES_element_index_uint',
+ 'OES_fbo_render_mipmap',
+ 'OES_standard_derivatives',
+ 'OES_texture_float',
+ 'OES_texture_half_float',
+ 'OES_texture_half_float_linear',
+ 'OES_vertex_array_object',
+ 'WEBGL_color_buffer_float',
+ 'WEBGL_depth_texture',
+ 'WEBGL_draw_buffers',
+ // WebGL 2 extensions
+ 'EXT_color_buffer_float',
+ 'EXT_conservative_depth',
+ 'EXT_disjoint_timer_query_webgl2',
+ 'EXT_texture_norm16',
+ 'NV_shader_noperspective_interpolation',
+ 'WEBGL_clip_cull_distance',
+ // WebGL 1 and WebGL 2 extensions
+ 'EXT_clip_control',
+ 'EXT_color_buffer_half_float',
+ 'EXT_depth_clamp',
+ 'EXT_float_blend',
+ 'EXT_polygon_offset_clamp',
+ 'EXT_texture_compression_bptc',
+ 'EXT_texture_compression_rgtc',
+ 'EXT_texture_filter_anisotropic',
+ 'KHR_parallel_shader_compile',
+ 'OES_texture_float_linear',
+ 'WEBGL_blend_func_extended',
+ 'WEBGL_compressed_texture_astc',
+ 'WEBGL_compressed_texture_etc',
+ 'WEBGL_compressed_texture_etc1',
+ 'WEBGL_compressed_texture_s3tc',
+ 'WEBGL_compressed_texture_s3tc_srgb',
+ 'WEBGL_debug_renderer_info',
+ 'WEBGL_debug_shaders',
+ 'WEBGL_lose_context',
+ 'WEBGL_multi_draw',
+ 'WEBGL_polygon_mode'
+ ];
+ // .getSupportedExtensions() can return null if context is lost, so coerce to empty array.
+ return (ctx.getSupportedExtensions() || []).filter(ext => supportedExtensions.includes(ext));
+ };
+
+ var registerPreMainLoop = (f) => {
+ // Does nothing unless $MainLoop is included/used.
+ typeof MainLoop != 'undefined' && MainLoop.preMainLoop.push(f);
+ };
+
+
+ var GL = {
+ counter:1,
+ buffers:[],
+ mappedBuffers:{
+ },
+ programs:[],
+ framebuffers:[],
+ renderbuffers:[],
+ textures:[],
+ shaders:[],
+ vaos:[],
+ contexts:[],
+ offscreenCanvases:{
+ },
+ queries:[],
+ samplers:[],
+ transformFeedbacks:[],
+ syncs:[],
+ byteSizeByTypeRoot:5120,
+ byteSizeByType:[1,1,2,2,4,4,4,2,3,4,8],
+ stringCache:{
+ },
+ stringiCache:{
+ },
+ unpackAlignment:4,
+ unpackRowLength:0,
+ recordError:(errorCode) => {
+ if (!GL.lastError) {
+ GL.lastError = errorCode;
+ }
+ },
+ getNewId:(table) => {
+ var ret = GL.counter++;
+ for (var i = table.length; i < ret; i++) {
+ table[i] = null;
+ }
+ return ret;
+ },
+ genObject:(n, buffers, createFunction, objectTable
+ ) => {
+ for (var i = 0; i < n; i++) {
+ var buffer = GLctx[createFunction]();
+ var id = buffer && GL.getNewId(objectTable);
+ if (buffer) {
+ buffer.name = id;
+ objectTable[id] = buffer;
+ } else {
+ GL.recordError(0x502 /* GL_INVALID_OPERATION */);
+ }
+ HEAP32[(((buffers)+(i*4))>>2)] = id;
+ }
+ },
+ MAX_TEMP_BUFFER_SIZE:2097152,
+ numTempVertexBuffersPerSize:64,
+ log2ceilLookup:(i) => 32 - Math.clz32(i === 0 ? 0 : i - 1),
+ generateTempBuffers:(quads, context) => {
+ var largestIndex = GL.log2ceilLookup(GL.MAX_TEMP_BUFFER_SIZE);
+ context.tempVertexBufferCounters1 = [];
+ context.tempVertexBufferCounters2 = [];
+ context.tempVertexBufferCounters1.length = context.tempVertexBufferCounters2.length = largestIndex+1;
+ context.tempVertexBuffers1 = [];
+ context.tempVertexBuffers2 = [];
+ context.tempVertexBuffers1.length = context.tempVertexBuffers2.length = largestIndex+1;
+ context.tempIndexBuffers = [];
+ context.tempIndexBuffers.length = largestIndex+1;
+ for (var i = 0; i <= largestIndex; ++i) {
+ context.tempIndexBuffers[i] = null; // Created on-demand
+ context.tempVertexBufferCounters1[i] = context.tempVertexBufferCounters2[i] = 0;
+ var ringbufferLength = GL.numTempVertexBuffersPerSize;
+ context.tempVertexBuffers1[i] = [];
+ context.tempVertexBuffers2[i] = [];
+ var ringbuffer1 = context.tempVertexBuffers1[i];
+ var ringbuffer2 = context.tempVertexBuffers2[i];
+ ringbuffer1.length = ringbuffer2.length = ringbufferLength;
+ for (var j = 0; j < ringbufferLength; ++j) {
+ ringbuffer1[j] = ringbuffer2[j] = null; // Created on-demand
+ }
+ }
+
+ if (quads) {
+ // GL_QUAD indexes can be precalculated
+ context.tempQuadIndexBuffer = GLctx.createBuffer();
+ context.GLctx.bindBuffer(0x8893 /*GL_ELEMENT_ARRAY_BUFFER*/, context.tempQuadIndexBuffer);
+ var numIndexes = GL.MAX_TEMP_BUFFER_SIZE >> 1;
+ var quadIndexes = new Uint16Array(numIndexes);
+ var i = 0, v = 0;
+ while (1) {
+ quadIndexes[i++] = v;
+ if (i >= numIndexes) break;
+ quadIndexes[i++] = v+1;
+ if (i >= numIndexes) break;
+ quadIndexes[i++] = v+2;
+ if (i >= numIndexes) break;
+ quadIndexes[i++] = v;
+ if (i >= numIndexes) break;
+ quadIndexes[i++] = v+2;
+ if (i >= numIndexes) break;
+ quadIndexes[i++] = v+3;
+ if (i >= numIndexes) break;
+ v += 4;
+ }
+ context.GLctx.bufferData(0x8893 /*GL_ELEMENT_ARRAY_BUFFER*/, quadIndexes, 0x88E4 /*GL_STATIC_DRAW*/);
+ context.GLctx.bindBuffer(0x8893 /*GL_ELEMENT_ARRAY_BUFFER*/, null);
+ }
+ },
+ getTempVertexBuffer:(sizeBytes) => {
+ var idx = GL.log2ceilLookup(sizeBytes);
+ var ringbuffer = GL.currentContext.tempVertexBuffers1[idx];
+ var nextFreeBufferIndex = GL.currentContext.tempVertexBufferCounters1[idx];
+ GL.currentContext.tempVertexBufferCounters1[idx] = (GL.currentContext.tempVertexBufferCounters1[idx]+1) & (GL.numTempVertexBuffersPerSize-1);
+ var vbo = ringbuffer[nextFreeBufferIndex];
+ if (vbo) {
+ return vbo;
+ }
+ var prevVBO = GLctx.getParameter(0x8894 /*GL_ARRAY_BUFFER_BINDING*/);
+ ringbuffer[nextFreeBufferIndex] = GLctx.createBuffer();
+ GLctx.bindBuffer(0x8892 /*GL_ARRAY_BUFFER*/, ringbuffer[nextFreeBufferIndex]);
+ GLctx.bufferData(0x8892 /*GL_ARRAY_BUFFER*/, 1 << idx, 0x88E8 /*GL_DYNAMIC_DRAW*/);
+ GLctx.bindBuffer(0x8892 /*GL_ARRAY_BUFFER*/, prevVBO);
+ return ringbuffer[nextFreeBufferIndex];
+ },
+ getTempIndexBuffer:(sizeBytes) => {
+ var idx = GL.log2ceilLookup(sizeBytes);
+ var ibo = GL.currentContext.tempIndexBuffers[idx];
+ if (ibo) {
+ return ibo;
+ }
+ var prevIBO = GLctx.getParameter(0x8895 /*ELEMENT_ARRAY_BUFFER_BINDING*/);
+ GL.currentContext.tempIndexBuffers[idx] = GLctx.createBuffer();
+ GLctx.bindBuffer(0x8893 /*GL_ELEMENT_ARRAY_BUFFER*/, GL.currentContext.tempIndexBuffers[idx]);
+ GLctx.bufferData(0x8893 /*GL_ELEMENT_ARRAY_BUFFER*/, 1 << idx, 0x88E8 /*GL_DYNAMIC_DRAW*/);
+ GLctx.bindBuffer(0x8893 /*GL_ELEMENT_ARRAY_BUFFER*/, prevIBO);
+ return GL.currentContext.tempIndexBuffers[idx];
+ },
+ newRenderingFrameStarted:() => {
+ if (!GL.currentContext) {
+ return;
+ }
+ var vb = GL.currentContext.tempVertexBuffers1;
+ GL.currentContext.tempVertexBuffers1 = GL.currentContext.tempVertexBuffers2;
+ GL.currentContext.tempVertexBuffers2 = vb;
+ vb = GL.currentContext.tempVertexBufferCounters1;
+ GL.currentContext.tempVertexBufferCounters1 = GL.currentContext.tempVertexBufferCounters2;
+ GL.currentContext.tempVertexBufferCounters2 = vb;
+ var largestIndex = GL.log2ceilLookup(GL.MAX_TEMP_BUFFER_SIZE);
+ for (var i = 0; i <= largestIndex; ++i) {
+ GL.currentContext.tempVertexBufferCounters1[i] = 0;
+ }
+ },
+ getSource:(shader, count, string, length) => {
+ var source = '';
+ for (var i = 0; i < count; ++i) {
+ var len = length ? HEAPU32[(((length)+(i*4))>>2)] : undefined;
+ source += UTF8ToString(HEAPU32[(((string)+(i*4))>>2)], len);
+ }
+ return source;
+ },
+ calcBufLength:(size, type, stride, count) => {
+ if (stride > 0) {
+ return count * stride; // XXXvlad this is not exactly correct I don't think
+ }
+ var typeSize = GL.byteSizeByType[type - GL.byteSizeByTypeRoot];
+ return size * typeSize * count;
+ },
+ usedTempBuffers:[],
+ preDrawHandleClientVertexAttribBindings:(count) => {
+ GL.resetBufferBinding = false;
+
+ // TODO: initial pass to detect ranges we need to upload, might not need
+ // an upload per attrib
+ for (var i = 0; i < GL.currentContext.maxVertexAttribs; ++i) {
+ var cb = GL.currentContext.clientBuffers[i];
+ if (!cb.clientside || !cb.enabled) continue;
+
+ GL.resetBufferBinding = true;
+
+ var size = GL.calcBufLength(cb.size, cb.type, cb.stride, count);
+ var buf = GL.getTempVertexBuffer(size);
+ GLctx.bindBuffer(0x8892 /*GL_ARRAY_BUFFER*/, buf);
+ GLctx.bufferSubData(0x8892 /*GL_ARRAY_BUFFER*/,
+ 0,
+ HEAPU8.subarray(cb.ptr, cb.ptr + size));
+ cb.vertexAttribPointerAdaptor.call(GLctx, i, cb.size, cb.type, cb.normalized, cb.stride, 0);
+ }
+ },
+ postDrawHandleClientVertexAttribBindings:() => {
+ if (GL.resetBufferBinding) {
+ GLctx.bindBuffer(0x8892 /*GL_ARRAY_BUFFER*/, GL.buffers[GLctx.currentArrayBufferBinding]);
+ }
+ },
+ createContext:(/** @type {HTMLCanvasElement} */ canvas, webGLContextAttributes) => {
+
+ // BUG: Workaround Safari WebGL issue: After successfully acquiring WebGL
+ // context on a canvas, calling .getContext() will always return that
+ // context independent of which 'webgl' or 'webgl2'
+ // context version was passed. See:
+ // https://bugs.webkit.org/show_bug.cgi?id=222758
+ // and:
+ // https://github.com/emscripten-core/emscripten/issues/13295.
+ // TODO: Once the bug is fixed and shipped in Safari, adjust the Safari
+ // version field in above check.
+ if (!canvas.getContextSafariWebGL2Fixed) {
+ canvas.getContextSafariWebGL2Fixed = canvas.getContext;
+ /** @type {function(this:HTMLCanvasElement, string, (Object|null)=): (Object|null)} */
+ function fixedGetContext(ver, attrs) {
+ var gl = canvas.getContextSafariWebGL2Fixed(ver, attrs);
+ return ((ver == 'webgl') == (gl instanceof WebGLRenderingContext)) ? gl : null;
+ }
+ canvas.getContext = fixedGetContext;
+ }
+
+ var ctx =
+ (webGLContextAttributes.majorVersion > 1)
+ ?
+ canvas.getContext("webgl2", webGLContextAttributes)
+ :
+ (canvas.getContext("webgl", webGLContextAttributes)
+ // https://caniuse.com/#feat=webgl
+ );
+
+ if (!ctx) return 0;
+
+ var handle = GL.registerContext(ctx, webGLContextAttributes);
+
+ return handle;
+ },
+ registerContext:(ctx, webGLContextAttributes) => {
+ // without pthreads a context is just an integer ID
+ var handle = GL.getNewId(GL.contexts);
+
+ var context = {
+ handle,
+ attributes: webGLContextAttributes,
+ version: webGLContextAttributes.majorVersion,
+ GLctx: ctx
+ };
+
+ // Store the created context object so that we can access the context
+ // given a canvas without having to pass the parameters again.
+ if (ctx.canvas) ctx.canvas.GLctxObject = context;
+ GL.contexts[handle] = context;
+ if (typeof webGLContextAttributes.enableExtensionsByDefault == 'undefined' || webGLContextAttributes.enableExtensionsByDefault) {
+ GL.initExtensions(context);
+ }
+
+ context.maxVertexAttribs = context.GLctx.getParameter(0x8869 /*GL_MAX_VERTEX_ATTRIBS*/);
+ context.clientBuffers = [];
+ for (var i = 0; i < context.maxVertexAttribs; i++) {
+ context.clientBuffers[i] = {
+ enabled: false,
+ clientside: false,
+ size: 0,
+ type: 0,
+ normalized: 0,
+ stride: 0,
+ ptr: 0,
+ vertexAttribPointerAdaptor: null,
+ };
+ }
+
+ GL.generateTempBuffers(false, context);
+
+ return handle;
+ },
+ makeContextCurrent:(contextHandle) => {
+
+ // Active Emscripten GL layer context object.
+ GL.currentContext = GL.contexts[contextHandle];
+ // Active WebGL context object.
+ Module.ctx = GLctx = GL.currentContext?.GLctx;
+ return !(contextHandle && !GLctx);
+ },
+ getContext:(contextHandle) => {
+ return GL.contexts[contextHandle];
+ },
+ deleteContext:(contextHandle) => {
+ if (GL.currentContext === GL.contexts[contextHandle]) {
+ GL.currentContext = null;
+ }
+ if (typeof JSEvents == 'object') {
+ // Release all JS event handlers on the DOM element that the GL context is
+ // associated with since the context is now deleted.
+ JSEvents.removeAllHandlersOnTarget(GL.contexts[contextHandle].GLctx.canvas);
+ }
+ // Make sure the canvas object no longer refers to the context object so
+ // there are no GC surprises.
+ if (GL.contexts[contextHandle] && GL.contexts[contextHandle].GLctx.canvas) {
+ GL.contexts[contextHandle].GLctx.canvas.GLctxObject = undefined;
+ }
+ GL.contexts[contextHandle] = null;
+ },
+ initExtensions:(context) => {
+ // If this function is called without a specific context object, init the
+ // extensions of the currently active context.
+ context ||= GL.currentContext;
+
+ if (context.initExtensionsDone) return;
+ context.initExtensionsDone = true;
+
+ var GLctx = context.GLctx;
+
+ // Detect the presence of a few extensions manually, ction GL interop
+ // layer itself will need to know if they exist.
+
+ // Extensions that are available in both WebGL 1 and WebGL 2
+ webgl_enable_WEBGL_multi_draw(GLctx);
+ webgl_enable_EXT_polygon_offset_clamp(GLctx);
+ webgl_enable_EXT_clip_control(GLctx);
+ webgl_enable_WEBGL_polygon_mode(GLctx);
+ // Extensions that are only available in WebGL 1 (the calls will be no-ops
+ // if called on a WebGL 2 context active)
+ webgl_enable_ANGLE_instanced_arrays(GLctx);
+ webgl_enable_OES_vertex_array_object(GLctx);
+ webgl_enable_WEBGL_draw_buffers(GLctx);
+ // Extensions that are available from WebGL >= 2 (no-op if called on a WebGL 1 context active)
+ webgl_enable_WEBGL_draw_instanced_base_vertex_base_instance(GLctx);
+ webgl_enable_WEBGL_multi_draw_instanced_base_vertex_base_instance(GLctx);
+
+ // On WebGL 2, EXT_disjoint_timer_query is replaced with an alternative
+ // that's based on core APIs, and exposes only the queryCounterEXT()
+ // entrypoint.
+ if (context.version >= 2) {
+ GLctx.disjointTimerQueryExt = GLctx.getExtension("EXT_disjoint_timer_query_webgl2");
+ }
+
+ // However, Firefox exposes the WebGL 1 version on WebGL 2 as well and
+ // thus we look for the WebGL 1 version again if the WebGL 2 version
+ // isn't present. https://bugzilla.mozilla.org/show_bug.cgi?id=1328882
+ if (context.version < 2 || !GLctx.disjointTimerQueryExt)
+ {
+ GLctx.disjointTimerQueryExt = GLctx.getExtension("EXT_disjoint_timer_query");
+ }
+
+ getEmscriptenSupportedExtensions(GLctx).forEach((ext) => {
+ // WEBGL_lose_context, WEBGL_debug_renderer_info and WEBGL_debug_shaders
+ // are not enabled by default.
+ if (!ext.includes('lose_context') && !ext.includes('debug')) {
+ // Call .getExtension() to enable that extension permanently.
+ GLctx.getExtension(ext);
+ }
+ });
+ },
+ };
+
+
+ var webglPowerPreferences = ["default","low-power","high-performance"];
+
+
+
+ /** @suppress {duplicate } */
+ var _emscripten_webgl_do_create_context = (target, attributes) => {
+ assert(attributes);
+ var attr32 = ((attributes)>>2);
+ var powerPreference = HEAP32[attr32 + (8>>2)];
+ var contextAttributes = {
+ 'alpha': !!HEAP8[attributes + 0],
+ 'depth': !!HEAP8[attributes + 1],
+ 'stencil': !!HEAP8[attributes + 2],
+ 'antialias': !!HEAP8[attributes + 3],
+ 'premultipliedAlpha': !!HEAP8[attributes + 4],
+ 'preserveDrawingBuffer': !!HEAP8[attributes + 5],
+ 'powerPreference': webglPowerPreferences[powerPreference],
+ 'failIfMajorPerformanceCaveat': !!HEAP8[attributes + 12],
+ // The following are not predefined WebGL context attributes in the WebGL specification, so the property names can be minified by Closure.
+ majorVersion: HEAP32[attr32 + (16>>2)],
+ minorVersion: HEAP32[attr32 + (20>>2)],
+ enableExtensionsByDefault: HEAP8[attributes + 24],
+ explicitSwapControl: HEAP8[attributes + 25],
+ proxyContextToMainThread: HEAP32[attr32 + (28>>2)],
+ renderViaOffscreenBackBuffer: HEAP8[attributes + 32]
+ };
+
+ var canvas = findCanvasEventTarget(target);
+
+ if (!canvas) {
+ return 0;
+ }
+
+ if (contextAttributes.explicitSwapControl) {
+ return 0;
+ }
+
+ var contextHandle = GL.createContext(canvas, contextAttributes);
+ return contextHandle;
+ };
+ var _emscripten_webgl_create_context = _emscripten_webgl_do_create_context;
+
+ var _emscripten_webgl_make_context_current = (contextHandle) => {
+ var success = GL.makeContextCurrent(contextHandle);
+ return success ? 0 : -5;
+ };
+
+ var SYSCALLS = {
+ varargs:undefined,
+ getStr(ptr) {
+ var ret = UTF8ToString(ptr);
+ return ret;
+ },
+ };
+ var _fd_close = (fd) => {
+ abort('fd_close called without SYSCALLS_REQUIRE_FILESYSTEM');
+ };
+
+ function _fd_seek(fd,offset_low, offset_high,whence,newOffset) {
+ var offset = convertI32PairToI53Checked(offset_low, offset_high);
+
+
+ return 70;
+ ;
+ }
+
+ var printCharBuffers = [null,[],[]];
+
+ var printChar = (stream, curr) => {
+ var buffer = printCharBuffers[stream];
+ assert(buffer);
+ if (curr === 0 || curr === 10) {
+ (stream === 1 ? out : err)(UTF8ArrayToString(buffer));
+ buffer.length = 0;
+ } else {
+ buffer.push(curr);
+ }
+ };
+
+ var flush_NO_FILESYSTEM = () => {
+ // flush anything remaining in the buffers during shutdown
+ _fflush(0);
+ if (printCharBuffers[1].length) printChar(1, 10);
+ if (printCharBuffers[2].length) printChar(2, 10);
+ };
+
+
+ var _fd_write = (fd, iov, iovcnt, pnum) => {
+ // hack to support printf in SYSCALLS_REQUIRE_FILESYSTEM=0
+ var num = 0;
+ for (var i = 0; i < iovcnt; i++) {
+ var ptr = HEAPU32[((iov)>>2)];
+ var len = HEAPU32[(((iov)+(4))>>2)];
+ iov += 8;
+ for (var j = 0; j < len; j++) {
+ printChar(fd, HEAPU8[ptr+j]);
+ }
+ num += len;
+ }
+ HEAPU32[((pnum)>>2)] = num;
+ return 0;
+ };
+
+ var _glAttachShader = (program, shader) => {
+ GLctx.attachShader(GL.programs[program], GL.shaders[shader]);
+ };
+
+ var _glBindBuffer = (target, buffer) => {
+ if (target == 0x8892 /*GL_ARRAY_BUFFER*/) {
+ GLctx.currentArrayBufferBinding = buffer;
+ } else if (target == 0x8893 /*GL_ELEMENT_ARRAY_BUFFER*/) {
+ GLctx.currentElementArrayBufferBinding = buffer;
+ }
+
+ if (target == 0x88EB /*GL_PIXEL_PACK_BUFFER*/) {
+ // In WebGL 2 glReadPixels entry point, we need to use a different WebGL 2
+ // API function call when a buffer is bound to
+ // GL_PIXEL_PACK_BUFFER_BINDING point, so must keep track whether that
+ // binding point is non-null to know what is the proper API function to
+ // call.
+ GLctx.currentPixelPackBufferBinding = buffer;
+ } else if (target == 0x88EC /*GL_PIXEL_UNPACK_BUFFER*/) {
+ // In WebGL 2 gl(Compressed)Tex(Sub)Image[23]D entry points, we need to
+ // use a different WebGL 2 API function call when a buffer is bound to
+ // GL_PIXEL_UNPACK_BUFFER_BINDING point, so must keep track whether that
+ // binding point is non-null to know what is the proper API function to
+ // call.
+ GLctx.currentPixelUnpackBufferBinding = buffer;
+ }
+ GLctx.bindBuffer(target, GL.buffers[buffer]);
+ };
+
+ var _glBindVertexArray = (vao) => {
+ GLctx.bindVertexArray(GL.vaos[vao]);
+ var ibo = GLctx.getParameter(0x8895 /*ELEMENT_ARRAY_BUFFER_BINDING*/);
+ GLctx.currentElementArrayBufferBinding = ibo ? (ibo.name | 0) : 0;
+ };
+
+ var _glBlendFunc = (x0, x1) => GLctx.blendFunc(x0, x1);
+
+ var _glBufferData = (target, size, data, usage) => {
+
+ if (GL.currentContext.version >= 2) {
+ // If size is zero, WebGL would interpret uploading the whole input
+ // arraybuffer (starting from given offset), which would not make sense in
+ // WebAssembly, so avoid uploading if size is zero. However we must still
+ // call bufferData to establish a backing storage of zero bytes.
+ if (data && size) {
+ GLctx.bufferData(target, HEAPU8, usage, data, size);
+ } else {
+ GLctx.bufferData(target, size, usage);
+ }
+ return;
+ }
+ // N.b. here first form specifies a heap subarray, second form an integer
+ // size, so the ?: code here is polymorphic. It is advised to avoid
+ // randomly mixing both uses in calling code, to avoid any potential JS
+ // engine JIT issues.
+ GLctx.bufferData(target, data ? HEAPU8.subarray(data, data+size) : size, usage);
+ };
+
+ var _glBufferSubData = (target, offset, size, data) => {
+ if (GL.currentContext.version >= 2) {
+ size && GLctx.bufferSubData(target, offset, HEAPU8, data, size);
+ return;
+ }
+ GLctx.bufferSubData(target, offset, HEAPU8.subarray(data, data+size));
+ };
+
+ var _glClear = (x0) => GLctx.clear(x0);
+
+ var _glClearColor = (x0, x1, x2, x3) => GLctx.clearColor(x0, x1, x2, x3);
+
+ var _glClearDepth = (x0) => GLctx.clearDepth(x0);
+
+ var _glCompileShader = (shader) => {
+ GLctx.compileShader(GL.shaders[shader]);
+ };
+
+ var _glCreateProgram = () => {
+ var id = GL.getNewId(GL.programs);
+ var program = GLctx.createProgram();
+ // Store additional information needed for each shader program:
+ program.name = id;
+ // Lazy cache results of
+ // glGetProgramiv(GL_ACTIVE_UNIFORM_MAX_LENGTH/GL_ACTIVE_ATTRIBUTE_MAX_LENGTH/GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH)
+ program.maxUniformLength = program.maxAttributeLength = program.maxUniformBlockNameLength = 0;
+ program.uniformIdCounter = 1;
+ GL.programs[id] = program;
+ return id;
+ };
+
+ var _glCreateShader = (shaderType) => {
+ var id = GL.getNewId(GL.shaders);
+ GL.shaders[id] = GLctx.createShader(shaderType);
+
+ return id;
+ };
+
+ var _glDeleteBuffers = (n, buffers) => {
+ for (var i = 0; i < n; i++) {
+ var id = HEAP32[(((buffers)+(i*4))>>2)];
+ var buffer = GL.buffers[id];
+
+ // From spec: "glDeleteBuffers silently ignores 0's and names that do not
+ // correspond to existing buffer objects."
+ if (!buffer) continue;
+
+ GLctx.deleteBuffer(buffer);
+ buffer.name = 0;
+ GL.buffers[id] = null;
+
+ if (id == GLctx.currentArrayBufferBinding) GLctx.currentArrayBufferBinding = 0;
+ if (id == GLctx.currentElementArrayBufferBinding) GLctx.currentElementArrayBufferBinding = 0;
+ if (id == GLctx.currentPixelPackBufferBinding) GLctx.currentPixelPackBufferBinding = 0;
+ if (id == GLctx.currentPixelUnpackBufferBinding) GLctx.currentPixelUnpackBufferBinding = 0;
+ }
+ };
+
+ var _glDeleteProgram = (id) => {
+ if (!id) return;
+ var program = GL.programs[id];
+ if (!program) {
+ // glDeleteProgram actually signals an error when deleting a nonexisting
+ // object, unlike some other GL delete functions.
+ GL.recordError(0x501 /* GL_INVALID_VALUE */);
+ return;
+ }
+ GLctx.deleteProgram(program);
+ program.name = 0;
+ GL.programs[id] = null;
+ };
+
+ var _glDeleteShader = (id) => {
+ if (!id) return;
+ var shader = GL.shaders[id];
+ if (!shader) {
+ // glDeleteShader actually signals an error when deleting a nonexisting
+ // object, unlike some other GL delete functions.
+ GL.recordError(0x501 /* GL_INVALID_VALUE */);
+ return;
+ }
+ GLctx.deleteShader(shader);
+ GL.shaders[id] = null;
+ };
+
+ var _glDeleteVertexArrays = (n, vaos) => {
+ for (var i = 0; i < n; i++) {
+ var id = HEAP32[(((vaos)+(i*4))>>2)];
+ GLctx.deleteVertexArray(GL.vaos[id]);
+ GL.vaos[id] = null;
+ }
+ };
+
+ var _glDepthFunc = (x0) => GLctx.depthFunc(x0);
+
+ var _glDepthMask = (flag) => {
+ GLctx.depthMask(!!flag);
+ };
+
+ var _glDrawArrays = (mode, first, count) => {
+ // bind any client-side buffers
+ GL.preDrawHandleClientVertexAttribBindings(first + count);
+
+ GLctx.drawArrays(mode, first, count);
+
+ GL.postDrawHandleClientVertexAttribBindings();
+ };
+
+ var _glDrawArraysInstanced = (mode, first, count, primcount) => {
+ GLctx.drawArraysInstanced(mode, first, count, primcount);
+ };
+
+ var _glDrawElements = (mode, count, type, indices) => {
+ var buf;
+ var vertexes = 0;
+ if (!GLctx.currentElementArrayBufferBinding) {
+ var size = GL.calcBufLength(1, type, 0, count);
+ buf = GL.getTempIndexBuffer(size);
+ GLctx.bindBuffer(0x8893 /*GL_ELEMENT_ARRAY_BUFFER*/, buf);
+ GLctx.bufferSubData(0x8893 /*GL_ELEMENT_ARRAY_BUFFER*/,
+ 0,
+ HEAPU8.subarray(indices, indices + size));
+
+ // Calculating vertex count if shader's attribute data is on client side
+ if (count > 0) {
+ for (var i = 0; i < GL.currentContext.maxVertexAttribs; ++i) {
+ var cb = GL.currentContext.clientBuffers[i];
+ if (cb.clientside && cb.enabled) {
+ let arrayClass;
+ switch(type) {
+ case 0x1401 /* GL_UNSIGNED_BYTE */: arrayClass = Uint8Array; break;
+ case 0x1403 /* GL_UNSIGNED_SHORT */: arrayClass = Uint16Array; break;
+ case 0x1405 /* GL_UNSIGNED_INT */: arrayClass = Uint32Array; break;
+ default:
+ GL.recordError(0x502 /* GL_INVALID_OPERATION */);
+ return;
+ }
+
+ vertexes = new arrayClass(HEAPU8.buffer, indices, count).reduce((max, current) => Math.max(max, current)) + 1;
+ break;
+ }
+ }
+ }
+
+ // the index is now 0
+ indices = 0;
+ }
+
+ // bind any client-side buffers
+ GL.preDrawHandleClientVertexAttribBindings(vertexes);
+
+ GLctx.drawElements(mode, count, type, indices);
+
+ GL.postDrawHandleClientVertexAttribBindings(count);
+
+ if (!GLctx.currentElementArrayBufferBinding) {
+ GLctx.bindBuffer(0x8893 /*GL_ELEMENT_ARRAY_BUFFER*/, null);
+ }
+ };
+
+ var _glEnable = (x0) => GLctx.enable(x0);
+
+ var _glEnableVertexAttribArray = (index) => {
+ var cb = GL.currentContext.clientBuffers[index];
+ cb.enabled = true;
+ GLctx.enableVertexAttribArray(index);
+ };
+
+ var _glGenBuffers = (n, buffers) => {
+ GL.genObject(n, buffers, 'createBuffer', GL.buffers
+ );
+ };
+
+ var _glGenVertexArrays = (n, arrays) => {
+ GL.genObject(n, arrays, 'createVertexArray', GL.vaos
+ );
+ };
+
+
+ var _glGetAttribLocation = (program, name) => {
+ return GLctx.getAttribLocation(GL.programs[program], UTF8ToString(name));
+ };
+
+ var _glGetProgramInfoLog = (program, maxLength, length, infoLog) => {
+ var log = GLctx.getProgramInfoLog(GL.programs[program]);
+ if (log === null) log = '(unknown error)';
+ var numBytesWrittenExclNull = (maxLength > 0 && infoLog) ? stringToUTF8(log, infoLog, maxLength) : 0;
+ if (length) HEAP32[((length)>>2)] = numBytesWrittenExclNull;
+ };
+
+ var _glGetProgramiv = (program, pname, p) => {
+ if (!p) {
+ // GLES2 specification does not specify how to behave if p is a null
+ // pointer. Since calling this function does not make sense if p == null,
+ // issue a GL error to notify user about it.
+ GL.recordError(0x501 /* GL_INVALID_VALUE */);
+ return;
+ }
+
+ if (program >= GL.counter) {
+ GL.recordError(0x501 /* GL_INVALID_VALUE */);
+ return;
+ }
+
+ program = GL.programs[program];
+
+ if (pname == 0x8B84) { // GL_INFO_LOG_LENGTH
+ var log = GLctx.getProgramInfoLog(program);
+ if (log === null) log = '(unknown error)';
+ HEAP32[((p)>>2)] = log.length + 1;
+ } else if (pname == 0x8B87 /* GL_ACTIVE_UNIFORM_MAX_LENGTH */) {
+ if (!program.maxUniformLength) {
+ var numActiveUniforms = GLctx.getProgramParameter(program, 0x8B86/*GL_ACTIVE_UNIFORMS*/);
+ for (var i = 0; i < numActiveUniforms; ++i) {
+ program.maxUniformLength = Math.max(program.maxUniformLength, GLctx.getActiveUniform(program, i).name.length+1);
+ }
+ }
+ HEAP32[((p)>>2)] = program.maxUniformLength;
+ } else if (pname == 0x8B8A /* GL_ACTIVE_ATTRIBUTE_MAX_LENGTH */) {
+ if (!program.maxAttributeLength) {
+ var numActiveAttributes = GLctx.getProgramParameter(program, 0x8B89/*GL_ACTIVE_ATTRIBUTES*/);
+ for (var i = 0; i < numActiveAttributes; ++i) {
+ program.maxAttributeLength = Math.max(program.maxAttributeLength, GLctx.getActiveAttrib(program, i).name.length+1);
+ }
+ }
+ HEAP32[((p)>>2)] = program.maxAttributeLength;
+ } else if (pname == 0x8A35 /* GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH */) {
+ if (!program.maxUniformBlockNameLength) {
+ var numActiveUniformBlocks = GLctx.getProgramParameter(program, 0x8A36/*GL_ACTIVE_UNIFORM_BLOCKS*/);
+ for (var i = 0; i < numActiveUniformBlocks; ++i) {
+ program.maxUniformBlockNameLength = Math.max(program.maxUniformBlockNameLength, GLctx.getActiveUniformBlockName(program, i).length+1);
+ }
+ }
+ HEAP32[((p)>>2)] = program.maxUniformBlockNameLength;
+ } else {
+ HEAP32[((p)>>2)] = GLctx.getProgramParameter(program, pname);
+ }
+ };
+
+
+ var _glGetShaderInfoLog = (shader, maxLength, length, infoLog) => {
+ var log = GLctx.getShaderInfoLog(GL.shaders[shader]);
+ if (log === null) log = '(unknown error)';
+ var numBytesWrittenExclNull = (maxLength > 0 && infoLog) ? stringToUTF8(log, infoLog, maxLength) : 0;
+ if (length) HEAP32[((length)>>2)] = numBytesWrittenExclNull;
+ };
+
+ var _glGetShaderiv = (shader, pname, p) => {
+ if (!p) {
+ // GLES2 specification does not specify how to behave if p is a null
+ // pointer. Since calling this function does not make sense if p == null,
+ // issue a GL error to notify user about it.
+ GL.recordError(0x501 /* GL_INVALID_VALUE */);
+ return;
+ }
+ if (pname == 0x8B84) { // GL_INFO_LOG_LENGTH
+ var log = GLctx.getShaderInfoLog(GL.shaders[shader]);
+ if (log === null) log = '(unknown error)';
+ // The GLES2 specification says that if the shader has an empty info log,
+ // a value of 0 is returned. Otherwise the log has a null char appended.
+ // (An empty string is falsey, so we can just check that instead of
+ // looking at log.length.)
+ var logLength = log ? log.length + 1 : 0;
+ HEAP32[((p)>>2)] = logLength;
+ } else if (pname == 0x8B88) { // GL_SHADER_SOURCE_LENGTH
+ var source = GLctx.getShaderSource(GL.shaders[shader]);
+ // source may be a null, or the empty string, both of which are falsey
+ // values that we report a 0 length for.
+ var sourceLength = source ? source.length + 1 : 0;
+ HEAP32[((p)>>2)] = sourceLength;
+ } else {
+ HEAP32[((p)>>2)] = GLctx.getShaderParameter(GL.shaders[shader], pname);
+ }
+ };
+
+ /** @suppress {checkTypes} */
+ var jstoi_q = (str) => parseInt(str);
+
+ /** @noinline */
+ var webglGetLeftBracePos = (name) => name.slice(-1) == ']' && name.lastIndexOf('[');
+
+ var webglPrepareUniformLocationsBeforeFirstUse = (program) => {
+ var uniformLocsById = program.uniformLocsById, // Maps GLuint -> WebGLUniformLocation
+ uniformSizeAndIdsByName = program.uniformSizeAndIdsByName, // Maps name -> [uniform array length, GLuint]
+ i, j;
+
+ // On the first time invocation of glGetUniformLocation on this shader program:
+ // initialize cache data structures and discover which uniforms are arrays.
+ if (!uniformLocsById) {
+ // maps GLint integer locations to WebGLUniformLocations
+ program.uniformLocsById = uniformLocsById = {};
+ // maps integer locations back to uniform name strings, so that we can lazily fetch uniform array locations
+ program.uniformArrayNamesById = {};
+
+ var numActiveUniforms = GLctx.getProgramParameter(program, 0x8B86/*GL_ACTIVE_UNIFORMS*/);
+ for (i = 0; i < numActiveUniforms; ++i) {
+ var u = GLctx.getActiveUniform(program, i);
+ var nm = u.name;
+ var sz = u.size;
+ var lb = webglGetLeftBracePos(nm);
+ var arrayName = lb > 0 ? nm.slice(0, lb) : nm;
+
+ // Assign a new location.
+ var id = program.uniformIdCounter;
+ program.uniformIdCounter += sz;
+ // Eagerly get the location of the uniformArray[0] base element.
+ // The remaining indices >0 will be left for lazy evaluation to
+ // improve performance. Those may never be needed to fetch, if the
+ // application fills arrays always in full starting from the first
+ // element of the array.
+ uniformSizeAndIdsByName[arrayName] = [sz, id];
+
+ // Store placeholder integers in place that highlight that these
+ // >0 index locations are array indices pending population.
+ for (j = 0; j < sz; ++j) {
+ uniformLocsById[id] = j;
+ program.uniformArrayNamesById[id++] = arrayName;
+ }
+ }
+ }
+ };
+
+
+
+ var _glGetUniformLocation = (program, name) => {
+
+ name = UTF8ToString(name);
+
+ if (program = GL.programs[program]) {
+ webglPrepareUniformLocationsBeforeFirstUse(program);
+ var uniformLocsById = program.uniformLocsById; // Maps GLuint -> WebGLUniformLocation
+ var arrayIndex = 0;
+ var uniformBaseName = name;
+
+ // Invariant: when populating integer IDs for uniform locations, we must
+ // maintain the precondition that arrays reside in contiguous addresses,
+ // i.e. for a 'vec4 colors[10];', colors[4] must be at location
+ // colors[0]+4. However, user might call glGetUniformLocation(program,
+ // "colors") for an array, so we cannot discover based on the user input
+ // arguments whether the uniform we are dealing with is an array. The only
+ // way to discover which uniforms are arrays is to enumerate over all the
+ // active uniforms in the program.
+ var leftBrace = webglGetLeftBracePos(name);
+
+ // If user passed an array accessor "[index]", parse the array index off the accessor.
+ if (leftBrace > 0) {
+ arrayIndex = jstoi_q(name.slice(leftBrace + 1)) >>> 0; // "index]", coerce parseInt(']') with >>>0 to treat "foo[]" as "foo[0]" and foo[-1] as unsigned out-of-bounds.
+ uniformBaseName = name.slice(0, leftBrace);
+ }
+
+ // Have we cached the location of this uniform before?
+ // A pair [array length, GLint of the uniform location]
+ var sizeAndId = program.uniformSizeAndIdsByName[uniformBaseName];
+
+ // If an uniform with this name exists, and if its index is within the
+ // array limits (if it's even an array), query the WebGLlocation, or
+ // return an existing cached location.
+ if (sizeAndId && arrayIndex < sizeAndId[0]) {
+ arrayIndex += sizeAndId[1]; // Add the base location of the uniform to the array index offset.
+ if ((uniformLocsById[arrayIndex] = uniformLocsById[arrayIndex] || GLctx.getUniformLocation(program, name))) {
+ return arrayIndex;
+ }
+ }
+ }
+ else {
+ // N.b. we are currently unable to distinguish between GL program IDs that
+ // never existed vs GL program IDs that have been deleted, so report
+ // GL_INVALID_VALUE in both cases.
+ GL.recordError(0x501 /* GL_INVALID_VALUE */);
+ }
+ return -1;
+ };
+
+ var _glLinkProgram = (program) => {
+ program = GL.programs[program];
+ GLctx.linkProgram(program);
+ // Invalidate earlier computed uniform->ID mappings, those have now become stale
+ program.uniformLocsById = 0; // Mark as null-like so that glGetUniformLocation() knows to populate this again.
+ program.uniformSizeAndIdsByName = {};
+
+ };
+
+ var _glShaderSource = (shader, count, string, length) => {
+ var source = GL.getSource(shader, count, string, length);
+
+ GLctx.shaderSource(GL.shaders[shader], source);
+ };
+
+ var webglGetUniformLocation = (location) => {
+ var p = GLctx.currentProgram;
+
+ if (p) {
+ var webglLoc = p.uniformLocsById[location];
+ // p.uniformLocsById[location] stores either an integer, or a
+ // WebGLUniformLocation.
+ // If an integer, we have not yet bound the location, so do it now. The
+ // integer value specifies the array index we should bind to.
+ if (typeof webglLoc == 'number') {
+ p.uniformLocsById[location] = webglLoc = GLctx.getUniformLocation(p, p.uniformArrayNamesById[location] + (webglLoc > 0 ? `[${webglLoc}]` : ''));
+ }
+ // Else an already cached WebGLUniformLocation, return it.
+ return webglLoc;
+ } else {
+ GL.recordError(0x502/*GL_INVALID_OPERATION*/);
+ }
+ };
+
+ var _glUniform1f = (location, v0) => {
+ GLctx.uniform1f(webglGetUniformLocation(location), v0);
+ };
+
+
+ var miniTempWebGLFloatBuffers = [];
+
+ var _glUniformMatrix4fv = (location, count, transpose, value) => {
+
+ if (GL.currentContext.version >= 2) {
+ count && GLctx.uniformMatrix4fv(webglGetUniformLocation(location), !!transpose, HEAPF32, ((value)>>2), count*16);
+ return;
+ }
+
+ if (count <= 18) {
+ // avoid allocation when uploading few enough uniforms
+ var view = miniTempWebGLFloatBuffers[16*count];
+ // hoist the heap out of the loop for size and for pthreads+growth.
+ var heap = HEAPF32;
+ value = ((value)>>2);
+ count *= 16;
+ for (var i = 0; i < count; i += 16) {
+ var dst = value + i;
+ view[i] = heap[dst];
+ view[i + 1] = heap[dst + 1];
+ view[i + 2] = heap[dst + 2];
+ view[i + 3] = heap[dst + 3];
+ view[i + 4] = heap[dst + 4];
+ view[i + 5] = heap[dst + 5];
+ view[i + 6] = heap[dst + 6];
+ view[i + 7] = heap[dst + 7];
+ view[i + 8] = heap[dst + 8];
+ view[i + 9] = heap[dst + 9];
+ view[i + 10] = heap[dst + 10];
+ view[i + 11] = heap[dst + 11];
+ view[i + 12] = heap[dst + 12];
+ view[i + 13] = heap[dst + 13];
+ view[i + 14] = heap[dst + 14];
+ view[i + 15] = heap[dst + 15];
+ }
+ } else
+ {
+ var view = HEAPF32.subarray((((value)>>2)), ((value+count*64)>>2));
+ }
+ GLctx.uniformMatrix4fv(webglGetUniformLocation(location), !!transpose, view);
+ };
+
+ var _glUseProgram = (program) => {
+ program = GL.programs[program];
+ GLctx.useProgram(program);
+ // Record the currently active program so that we can access the uniform
+ // mapping table of that program.
+ GLctx.currentProgram = program;
+ };
+
+ var _glVertexAttribDivisor = (index, divisor) => {
+ GLctx.vertexAttribDivisor(index, divisor);
+ };
+
+ var _glVertexAttribPointer = (index, size, type, normalized, stride, ptr) => {
+ var cb = GL.currentContext.clientBuffers[index];
+ if (!GLctx.currentArrayBufferBinding) {
+ cb.size = size;
+ cb.type = type;
+ cb.normalized = normalized;
+ cb.stride = stride;
+ cb.ptr = ptr;
+ cb.clientside = true;
+ cb.vertexAttribPointerAdaptor = function(index, size, type, normalized, stride, ptr) {
+ this.vertexAttribPointer(index, size, type, normalized, stride, ptr);
+ };
+ return;
+ }
+ cb.clientside = false;
+ GLctx.vertexAttribPointer(index, size, type, !!normalized, stride, ptr);
+ };
+
+
+Fetch.init();;
+
+ // Signal GL rendering layer that processing of a new frame is about to
+ // start. This helps it optimize VBO double-buffering and reduce GPU stalls.
+ registerPreMainLoop(() => GL.newRenderingFrameStarted());
+ ;
+var miniTempWebGLFloatBuffersStorage = new Float32Array(288);
+ // Create GL_POOL_TEMP_BUFFERS_SIZE+1 temporary buffers, for uploads of size 0 through GL_POOL_TEMP_BUFFERS_SIZE inclusive
+ for (/**@suppress{duplicate}*/var i = 0; i <= 288; ++i) {
+ miniTempWebGLFloatBuffers[i] = miniTempWebGLFloatBuffersStorage.subarray(0, i);
+ };
+function checkIncomingModuleAPI() {
+ ignoredModuleProp('fetchSettings');
+}
+var wasmImports = {
+ /** @export */
+ __assert_fail: ___assert_fail,
+ /** @export */
+ _abort_js: __abort_js,
+ /** @export */
+ _emscripten_fetch_free: __emscripten_fetch_free,
+ /** @export */
+ _emscripten_memcpy_js: __emscripten_memcpy_js,
+ /** @export */
+ _localtime_js: __localtime_js,
+ /** @export */
+ _tzset_js: __tzset_js,
+ /** @export */
+ emscripten_date_now: _emscripten_date_now,
+ /** @export */
+ emscripten_get_element_css_size: _emscripten_get_element_css_size,
+ /** @export */
+ emscripten_is_main_browser_thread: _emscripten_is_main_browser_thread,
+ /** @export */
+ emscripten_request_animation_frame_loop: _emscripten_request_animation_frame_loop,
+ /** @export */
+ emscripten_resize_heap: _emscripten_resize_heap,
+ /** @export */
+ emscripten_set_canvas_element_size: _emscripten_set_canvas_element_size,
+ /** @export */
+ emscripten_set_click_callback_on_thread: _emscripten_set_click_callback_on_thread,
+ /** @export */
+ emscripten_set_resize_callback_on_thread: _emscripten_set_resize_callback_on_thread,
+ /** @export */
+ emscripten_start_fetch: _emscripten_start_fetch,
+ /** @export */
+ emscripten_webgl_create_context: _emscripten_webgl_create_context,
+ /** @export */
+ emscripten_webgl_make_context_current: _emscripten_webgl_make_context_current,
+ /** @export */
+ fd_close: _fd_close,
+ /** @export */
+ fd_seek: _fd_seek,
+ /** @export */
+ fd_write: _fd_write,
+ /** @export */
+ glAttachShader: _glAttachShader,
+ /** @export */
+ glBindBuffer: _glBindBuffer,
+ /** @export */
+ glBindVertexArray: _glBindVertexArray,
+ /** @export */
+ glBlendFunc: _glBlendFunc,
+ /** @export */
+ glBufferData: _glBufferData,
+ /** @export */
+ glBufferSubData: _glBufferSubData,
+ /** @export */
+ glClear: _glClear,
+ /** @export */
+ glClearColor: _glClearColor,
+ /** @export */
+ glClearDepth: _glClearDepth,
+ /** @export */
+ glCompileShader: _glCompileShader,
+ /** @export */
+ glCreateProgram: _glCreateProgram,
+ /** @export */
+ glCreateShader: _glCreateShader,
+ /** @export */
+ glDeleteBuffers: _glDeleteBuffers,
+ /** @export */
+ glDeleteProgram: _glDeleteProgram,
+ /** @export */
+ glDeleteShader: _glDeleteShader,
+ /** @export */
+ glDeleteVertexArrays: _glDeleteVertexArrays,
+ /** @export */
+ glDepthFunc: _glDepthFunc,
+ /** @export */
+ glDepthMask: _glDepthMask,
+ /** @export */
+ glDrawArrays: _glDrawArrays,
+ /** @export */
+ glDrawArraysInstanced: _glDrawArraysInstanced,
+ /** @export */
+ glDrawElements: _glDrawElements,
+ /** @export */
+ glEnable: _glEnable,
+ /** @export */
+ glEnableVertexAttribArray: _glEnableVertexAttribArray,
+ /** @export */
+ glGenBuffers: _glGenBuffers,
+ /** @export */
+ glGenVertexArrays: _glGenVertexArrays,
+ /** @export */
+ glGetAttribLocation: _glGetAttribLocation,
+ /** @export */
+ glGetProgramInfoLog: _glGetProgramInfoLog,
+ /** @export */
+ glGetProgramiv: _glGetProgramiv,
+ /** @export */
+ glGetShaderInfoLog: _glGetShaderInfoLog,
+ /** @export */
+ glGetShaderiv: _glGetShaderiv,
+ /** @export */
+ glGetUniformLocation: _glGetUniformLocation,
+ /** @export */
+ glLinkProgram: _glLinkProgram,
+ /** @export */
+ glShaderSource: _glShaderSource,
+ /** @export */
+ glUniform1f: _glUniform1f,
+ /** @export */
+ glUniformMatrix4fv: _glUniformMatrix4fv,
+ /** @export */
+ glUseProgram: _glUseProgram,
+ /** @export */
+ glVertexAttribDivisor: _glVertexAttribDivisor,
+ /** @export */
+ glVertexAttribPointer: _glVertexAttribPointer
+};
+var wasmExports = createWasm();
+var ___wasm_call_ctors = createExportWrapper('__wasm_call_ctors', 0);
+var _main = Module['_main'] = createExportWrapper('main', 2);
+var _free = createExportWrapper('free', 1);
+var _malloc = createExportWrapper('malloc', 1);
+var _fflush = createExportWrapper('fflush', 1);
+var _strerror = createExportWrapper('strerror', 1);
+var __emscripten_tempret_set = createExportWrapper('_emscripten_tempret_set', 1);
+var __emscripten_tempret_get = createExportWrapper('_emscripten_tempret_get', 0);
+var _emscripten_stack_init = () => (_emscripten_stack_init = wasmExports['emscripten_stack_init'])();
+var _emscripten_stack_get_free = () => (_emscripten_stack_get_free = wasmExports['emscripten_stack_get_free'])();
+var _emscripten_stack_get_base = () => (_emscripten_stack_get_base = wasmExports['emscripten_stack_get_base'])();
+var _emscripten_stack_get_end = () => (_emscripten_stack_get_end = wasmExports['emscripten_stack_get_end'])();
+var __emscripten_stack_restore = (a0) => (__emscripten_stack_restore = wasmExports['_emscripten_stack_restore'])(a0);
+var __emscripten_stack_alloc = (a0) => (__emscripten_stack_alloc = wasmExports['_emscripten_stack_alloc'])(a0);
+var _emscripten_stack_get_current = () => (_emscripten_stack_get_current = wasmExports['emscripten_stack_get_current'])();
+var dynCall_jiji = Module['dynCall_jiji'] = createExportWrapper('dynCall_jiji', 5);
+
+
+// include: postamble.js
+// === Auto-generated postamble setup entry stuff ===
+
+var missingLibrarySymbols = [
+ 'writeI53ToI64Clamped',
+ 'writeI53ToI64Signaling',
+ 'writeI53ToU64Clamped',
+ 'writeI53ToU64Signaling',
+ 'convertI32PairToI53',
+ 'convertU32PairToI53',
+ 'stackAlloc',
+ 'getTempRet0',
+ 'setTempRet0',
+ 'zeroMemory',
+ 'strError',
+ 'inetPton4',
+ 'inetNtop4',
+ 'inetPton6',
+ 'inetNtop6',
+ 'readSockaddr',
+ 'writeSockaddr',
+ 'initRandomFill',
+ 'randomFill',
+ 'emscriptenLog',
+ 'readEmAsmArgs',
+ 'getExecutableName',
+ 'listenOnce',
+ 'autoResumeAudioContext',
+ 'dynCallLegacy',
+ 'getDynCaller',
+ 'dynCall',
+ 'runtimeKeepalivePush',
+ 'runtimeKeepalivePop',
+ 'asmjsMangle',
+ 'asyncLoad',
+ 'mmapAlloc',
+ 'getNativeTypeSize',
+ 'STACK_SIZE',
+ 'STACK_ALIGN',
+ 'POINTER_SIZE',
+ 'ASSERTIONS',
+ 'getCFunc',
+ 'ccall',
+ 'cwrap',
+ 'uleb128Encode',
+ 'sigToWasmTypes',
+ 'generateFuncType',
+ 'convertJsFunctionToWasm',
+ 'getEmptyTableSlot',
+ 'updateTableMap',
+ 'getFunctionAddress',
+ 'addFunction',
+ 'removeFunction',
+ 'reallyNegative',
+ 'unSign',
+ 'strLen',
+ 'reSign',
+ 'formatString',
+ 'intArrayFromString',
+ 'intArrayToString',
+ 'AsciiToString',
+ 'stringToAscii',
+ 'UTF16ToString',
+ 'stringToUTF16',
+ 'lengthBytesUTF16',
+ 'UTF32ToString',
+ 'stringToUTF32',
+ 'lengthBytesUTF32',
+ 'stringToNewUTF8',
+ 'stringToUTF8OnStack',
+ 'writeArrayToMemory',
+ 'registerKeyEventCallback',
+ 'registerWheelEventCallback',
+ 'registerFocusEventCallback',
+ 'fillDeviceOrientationEventData',
+ 'registerDeviceOrientationEventCallback',
+ 'fillDeviceMotionEventData',
+ 'registerDeviceMotionEventCallback',
+ 'screenOrientation',
+ 'fillOrientationChangeEventData',
+ 'registerOrientationChangeEventCallback',
+ 'fillFullscreenChangeEventData',
+ 'registerFullscreenChangeEventCallback',
+ 'JSEvents_requestFullscreen',
+ 'JSEvents_resizeCanvasForFullscreen',
+ 'registerRestoreOldStyle',
+ 'hideEverythingExceptGivenElement',
+ 'restoreHiddenElements',
+ 'setLetterbox',
+ 'softFullscreenResizeWebGLRenderTarget',
+ 'doRequestFullscreen',
+ 'fillPointerlockChangeEventData',
+ 'registerPointerlockChangeEventCallback',
+ 'registerPointerlockErrorEventCallback',
+ 'requestPointerLock',
+ 'fillVisibilityChangeEventData',
+ 'registerVisibilityChangeEventCallback',
+ 'registerTouchEventCallback',
+ 'fillGamepadEventData',
+ 'registerGamepadEventCallback',
+ 'registerBeforeUnloadEventCallback',
+ 'fillBatteryEventData',
+ 'battery',
+ 'registerBatteryEventCallback',
+ 'setCanvasElementSize',
+ 'getCanvasElementSize',
+ 'jsStackTrace',
+ 'getCallstack',
+ 'convertPCtoSourceLocation',
+ 'getEnvStrings',
+ 'checkWasiClock',
+ 'wasiRightsToMuslOFlags',
+ 'wasiOFlagsToMuslOFlags',
+ 'createDyncallWrapper',
+ 'safeSetTimeout',
+ 'setImmediateWrapped',
+ 'clearImmediateWrapped',
+ 'polyfillSetImmediate',
+ 'registerPostMainLoop',
+ 'getPromise',
+ 'makePromise',
+ 'idsToPromises',
+ 'makePromiseCallback',
+ 'ExceptionInfo',
+ 'findMatchingCatch',
+ 'Browser_asyncPrepareDataCounter',
+ 'safeRequestAnimationFrame',
+ 'arraySum',
+ 'addDays',
+ 'getSocketFromFD',
+ 'getSocketAddress',
+ 'FS_createPreloadedFile',
+ 'FS_modeStringToFlags',
+ 'FS_getMode',
+ 'FS_stdin_getChar',
+ 'FS_unlink',
+ 'FS_createDataFile',
+ 'FS_mkdirTree',
+ '_setNetworkCallback',
+ 'heapObjectForWebGLType',
+ 'toTypedArrayIndex',
+ 'emscriptenWebGLGet',
+ 'computeUnpackAlignedImageSize',
+ 'colorChannelsInGlTextureFormat',
+ 'emscriptenWebGLGetTexPixelData',
+ 'emscriptenWebGLGetUniform',
+ 'emscriptenWebGLGetVertexAttrib',
+ '__glGetActiveAttribOrUniform',
+ 'emscriptenWebGLGetBufferBinding',
+ 'emscriptenWebGLValidateMapBufferTarget',
+ 'writeGLArray',
+ 'registerWebGlEventCallback',
+ 'runAndAbortIfError',
+ 'emscriptenWebGLGetIndexed',
+ 'ALLOC_NORMAL',
+ 'ALLOC_STACK',
+ 'allocate',
+ 'writeStringToMemory',
+ 'writeAsciiToMemory',
+ 'setErrNo',
+ 'demangle',
+ 'stackTrace',
+];
+missingLibrarySymbols.forEach(missingLibrarySymbol)
+
+var unexportedSymbols = [
+ 'run',
+ 'addOnPreRun',
+ 'addOnInit',
+ 'addOnPreMain',
+ 'addOnExit',
+ 'addOnPostRun',
+ 'addRunDependency',
+ 'removeRunDependency',
+ 'out',
+ 'err',
+ 'callMain',
+ 'abort',
+ 'wasmMemory',
+ 'wasmExports',
+ 'writeStackCookie',
+ 'checkStackCookie',
+ 'writeI53ToI64',
+ 'readI53FromI64',
+ 'readI53FromU64',
+ 'convertI32PairToI53Checked',
+ 'stackSave',
+ 'stackRestore',
+ 'ptrToString',
+ 'exitJS',
+ 'getHeapMax',
+ 'growMemory',
+ 'ENV',
+ 'ERRNO_CODES',
+ 'DNS',
+ 'Protocols',
+ 'Sockets',
+ 'timers',
+ 'warnOnce',
+ 'readEmAsmArgsArray',
+ 'jstoi_q',
+ 'jstoi_s',
+ 'handleException',
+ 'keepRuntimeAlive',
+ 'callUserCallback',
+ 'maybeExit',
+ 'alignMemory',
+ 'HandleAllocator',
+ 'wasmTable',
+ 'noExitRuntime',
+ 'freeTableIndexes',
+ 'functionsInTableMap',
+ 'setValue',
+ 'getValue',
+ 'PATH',
+ 'PATH_FS',
+ 'UTF8Decoder',
+ 'UTF8ArrayToString',
+ 'UTF8ToString',
+ 'stringToUTF8Array',
+ 'stringToUTF8',
+ 'lengthBytesUTF8',
+ 'UTF16Decoder',
+ 'JSEvents',
+ 'specialHTMLTargets',
+ 'maybeCStringToJsString',
+ 'findEventTarget',
+ 'findCanvasEventTarget',
+ 'getBoundingClientRect',
+ 'fillMouseEventData',
+ 'registerMouseEventCallback',
+ 'registerUiEventCallback',
+ 'currentFullscreenStrategy',
+ 'restoreOldWindowedStyle',
+ 'UNWIND_CACHE',
+ 'ExitStatus',
+ 'flush_NO_FILESYSTEM',
+ 'registerPreMainLoop',
+ 'promiseMap',
+ 'uncaughtExceptionCount',
+ 'exceptionLast',
+ 'exceptionCaught',
+ 'Browser',
+ 'getPreloadedImageData__data',
+ 'wget',
+ 'MONTH_DAYS_REGULAR',
+ 'MONTH_DAYS_LEAP',
+ 'MONTH_DAYS_REGULAR_CUMULATIVE',
+ 'MONTH_DAYS_LEAP_CUMULATIVE',
+ 'isLeapYear',
+ 'ydayFromDate',
+ 'SYSCALLS',
+ 'preloadPlugins',
+ 'FS_stdin_getChar_buffer',
+ 'FS_createPath',
+ 'FS_createDevice',
+ 'FS_readFile',
+ 'FS',
+ 'FS_createLazyFile',
+ 'MEMFS',
+ 'TTY',
+ 'PIPEFS',
+ 'SOCKFS',
+ 'tempFixedLengthArray',
+ 'miniTempWebGLFloatBuffers',
+ 'miniTempWebGLIntBuffers',
+ 'webgl_enable_ANGLE_instanced_arrays',
+ 'webgl_enable_OES_vertex_array_object',
+ 'webgl_enable_WEBGL_draw_buffers',
+ 'webgl_enable_WEBGL_multi_draw',
+ 'webgl_enable_EXT_polygon_offset_clamp',
+ 'webgl_enable_EXT_clip_control',
+ 'webgl_enable_WEBGL_polygon_mode',
+ 'GL',
+ 'webglGetUniformLocation',
+ 'webglPrepareUniformLocationsBeforeFirstUse',
+ 'webglGetLeftBracePos',
+ 'AL',
+ 'GLUT',
+ 'EGL',
+ 'GLEW',
+ 'IDBStore',
+ 'SDL',
+ 'SDL_gfx',
+ 'webgl_enable_WEBGL_draw_instanced_base_vertex_base_instance',
+ 'webgl_enable_WEBGL_multi_draw_instanced_base_vertex_base_instance',
+ 'allocateUTF8',
+ 'allocateUTF8OnStack',
+ 'print',
+ 'printErr',
+ 'Fetch',
+ 'fetchDeleteCachedData',
+ 'fetchLoadCachedData',
+ 'fetchCacheData',
+ 'fetchXHR',
+];
+unexportedSymbols.forEach(unexportedRuntimeSymbol);
+
+
+
+var calledRun;
+var calledPrerun;
+
+dependenciesFulfilled = function runCaller() {
+ // If run has never been called, and we should call run (INVOKE_RUN is true, and Module.noInitialRun is not false)
+ if (!calledRun) run();
+ if (!calledRun) dependenciesFulfilled = runCaller; // try this again later, after new deps are fulfilled
+};
+
+function callMain() {
+ assert(runDependencies == 0, 'cannot call main when async dependencies remain! (listen on Module["onRuntimeInitialized"])');
+ assert(calledPrerun, 'cannot call main without calling preRun first');
+
+ var entryFunction = _main;
+
+ var argc = 0;
+ var argv = 0;
+
+ try {
+
+ var ret = entryFunction(argc, argv);
+
+ // if we're not running an evented main loop, it's time to exit
+ exitJS(ret, /* implicit = */ true);
+ return ret;
+ }
+ catch (e) {
+ return handleException(e);
+ }
+}
+
+function stackCheckInit() {
+ // This is normally called automatically during __wasm_call_ctors but need to
+ // get these values before even running any of the ctors so we call it redundantly
+ // here.
+ _emscripten_stack_init();
+ // TODO(sbc): Move writeStackCookie to native to to avoid this.
+ writeStackCookie();
+}
+
+function run() {
+
+ if (runDependencies > 0) {
+ return;
+ }
+
+ stackCheckInit();
+
+ if (!calledPrerun) {
+ calledPrerun = 1;
+ preRun();
+
+ // a preRun added a dependency, run will be called later
+ if (runDependencies > 0) {
+ return;
+ }
+ }
+
+ function doRun() {
+ // run may have just been called through dependencies being fulfilled just in this very frame,
+ // or while the async setStatus time below was happening
+ if (calledRun) return;
+ calledRun = 1;
+ Module['calledRun'] = 1;
+
+ if (ABORT) return;
+
+ initRuntime();
+
+ preMain();
+
+ Module['onRuntimeInitialized']?.();
+
+ if (shouldRunNow) callMain();
+
+ postRun();
+ }
+
+ if (Module['setStatus']) {
+ Module['setStatus']('Running...');
+ setTimeout(() => {
+ setTimeout(() => Module['setStatus'](''), 1);
+ doRun();
+ }, 1);
+ } else
+ {
+ doRun();
+ }
+ checkStackCookie();
+}
+
+function checkUnflushedContent() {
+ // Compiler settings do not allow exiting the runtime, so flushing
+ // the streams is not possible. but in ASSERTIONS mode we check
+ // if there was something to flush, and if so tell the user they
+ // should request that the runtime be exitable.
+ // Normally we would not even include flush() at all, but in ASSERTIONS
+ // builds we do so just for this check, and here we see if there is any
+ // content to flush, that is, we check if there would have been
+ // something a non-ASSERTIONS build would have not seen.
+ // How we flush the streams depends on whether we are in SYSCALLS_REQUIRE_FILESYSTEM=0
+ // mode (which has its own special function for this; otherwise, all
+ // the code is inside libc)
+ var oldOut = out;
+ var oldErr = err;
+ var has = false;
+ out = err = (x) => {
+ has = true;
+ }
+ try { // it doesn't matter if it fails
+ flush_NO_FILESYSTEM();
+ } catch(e) {}
+ out = oldOut;
+ err = oldErr;
+ if (has) {
+ warnOnce('stdio streams had content in them that was not flushed. you should set EXIT_RUNTIME to 1 (see the Emscripten FAQ), or make sure to emit a newline when you printf etc.');
+ warnOnce('(this may also be due to not including full filesystem support - try building with -sFORCE_FILESYSTEM)');
+ }
+}
+
+if (Module['preInit']) {
+ if (typeof Module['preInit'] == 'function') Module['preInit'] = [Module['preInit']];
+ while (Module['preInit'].length > 0) {
+ Module['preInit'].pop()();
+ }
+}
+
+// shouldRunNow refers to calling main(), not run().
+var shouldRunNow = true;
+
+if (Module['noInitialRun']) shouldRunNow = false;
+
+run();
+
+// end include: postamble.js
+