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Diffstat (limited to 'themes/Renderer2d.cpp')
-rw-r--r--themes/Renderer2d.cpp7
1 files changed, 1 insertions, 6 deletions
diff --git a/themes/Renderer2d.cpp b/themes/Renderer2d.cpp
index 3e29656..2750557 100644
--- a/themes/Renderer2d.cpp
+++ b/themes/Renderer2d.cpp
@@ -9,12 +9,11 @@
const char* renderer2dVertexShader =
"attribute vec2 position; \n"
"attribute vec4 color; \n"
-"attribute vec4 transform; \n"
"uniform mat4 projection; \n"
"uniform mat4 model; \n"
"varying lowp vec4 VertexColor; \n"
"void main() { \n"
-" vec4 fragmentPosition = projection * model * vec4(position.x + transform.x, position.y + transform.x, 1, 1); \n"
+" vec4 fragmentPosition = projection * model * vec4(position.x, position.y, 0, 1); \n"
" gl_Position = fragmentPosition; \n"
" VertexColor = color; \n"
"}";
@@ -46,7 +45,6 @@ void Renderer2d::load(WebglContext* inContext) {
useShader(shader);
attributes.position = getShaderAttribute(shader, "position");
attributes.color = getShaderAttribute(shader, "color");
- attributes.transform = getShaderAttribute(shader, "transform");
uniforms.projection = getShaderUniform(shader, "projection");
uniforms.model = getShaderUniform(shader, "model");
projection = Mat4x4().getOrthographicMatrix(0, context->width, 0, context->height);
@@ -93,9 +91,6 @@ void Renderer2dShape::load(Renderer2dVertex* inVertices, uint32 inNumVertices, R
glEnableVertexAttribArray(renderer->attributes.color);
glVertexAttribPointer(renderer->attributes.color, 4, GL_FLOAT, GL_FALSE, sizeof(Renderer2dVertex), (GLvoid *)offsetof(Renderer2dVertex, color));
- glEnableVertexAttribArray(renderer->attributes.transform);
- glVertexAttribPointer(renderer->attributes.transform, 2, GL_FLOAT, GL_FALSE, sizeof(Renderer2dVertex), (GLvoid *)offsetof(Renderer2dVertex, transform));
-
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindVertexArray(0);
}