diff options
Diffstat (limited to 'themes/src/_shaders')
| -rw-r--r-- | themes/src/_shaders/sun.frag | 45 | 
1 files changed, 1 insertions, 44 deletions
| diff --git a/themes/src/_shaders/sun.frag b/themes/src/_shaders/sun.frag index dabd7ea..8463e06 100644 --- a/themes/src/_shaders/sun.frag +++ b/themes/src/_shaders/sun.frag @@ -1,48 +1,5 @@  varying lowp vec4 VertexColor; -#ifdef GL_ES -precision mediump float; -#endif - -uniform vec2 u_resolution; - -vec2 skew (vec2 st) { -    vec2 r = vec2(0.0); -    r.x = 1.1547*st.x; -    r.y = st.y+0.5*r.x; -    return r; -} - -vec3 simplexGrid (vec2 st) { -    vec3 xyz = vec3(0.0); - -    vec2 p = fract(skew(st)); -    if (p.x > p.y) { -        xyz.xy = 1.0-vec2(p.x,p.y-p.x); -        xyz.z = p.y; -    } else { -        xyz.yz = 1.0-vec2(p.x-p.y,p.y); -        xyz.x = p.x; -    } - -    return fract(xyz); -} -  void main() { -    vec2 st = gl_FragCoord.xy/u_resolution.xy; -    vec3 color = VertexColor.xyz - -    // Scale the space to see the grid -    st *= 10.; - -    // Show the 2D grid -    color.rg = fract(st); - -    // Skew the 2D grid -    // color.rg = fract(skew(st)); - -    // Subdivide the grid into to equilateral triangles -    // color = simplexGrid(st); - -    gl_FragColor = vec4(color,1.0); +    gl_FragColor = VertexColor;  } | 
