diff options
Diffstat (limited to 'themes/src/shaders/grass_vert.cpp')
| -rw-r--r-- | themes/src/shaders/grass_vert.cpp | 28 |
1 files changed, 28 insertions, 0 deletions
diff --git a/themes/src/shaders/grass_vert.cpp b/themes/src/shaders/grass_vert.cpp new file mode 100644 index 0000000..c9d2955 --- /dev/null +++ b/themes/src/shaders/grass_vert.cpp @@ -0,0 +1,28 @@ +#include "grass_vert.h" + +const char* shader_grass_vert = "attribute vec2 position; // Local quad vertex: x in [-0.5, 0.5], y in [0, 1] \n" +"attribute vec3 instancePos; // Per-instance: world-space base of blade \n" +"attribute float instancePhase; // Per-instance: random phase offset for sway \n" +"attribute float instanceHeight; // Per-instance: height scale multiplier \n" +" \n" +"uniform mat4 projection; \n" +"uniform mat4 view; \n" +"uniform float time; \n" +"uniform float bladeWidth; \n" +"uniform float bladeHeight; \n" +"uniform float swayAmount; \n" +" \n" +"varying lowp vec2 vUV; \n" +" \n" +"void main() { \n" +" vec3 cameraRight = vec3(view[0][0], view[1][0], view[2][0]); \n" +" float h = bladeHeight * instanceHeight; \n" +" float sway = sin(time * 1.5 + instancePhase) * swayAmount * position.y; \n" +" vec3 worldPos = instancePos \n" +" + cameraRight * (position.x + sway) * bladeWidth \n" +" + vec3(0.0, 1.0, 0.0) * position.y * h; \n" +" \n" +" gl_Position = projection * view * vec4(worldPos, 1.0); \n" +" vUV = vec2(position.x + 0.5, position.y); \n" +"} \n" +" \n"; |
