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-rw-r--r--themes/src/shaders/renderer2d_frag.cpp8
-rw-r--r--themes/src/shaders/renderer2d_frag.h2
-rw-r--r--themes/src/shaders/renderer2d_vert.cpp16
-rw-r--r--themes/src/shaders/renderer2d_vert.h2
-rw-r--r--themes/src/shaders/renderer3d_frag.cpp10
-rw-r--r--themes/src/shaders/renderer3d_frag.h9
-rw-r--r--themes/src/shaders/renderer3d_vert.cpp18
-rw-r--r--themes/src/shaders/renderer3d_vert.h17
-rw-r--r--themes/src/shaders/sun_vert.cpp3
-rw-r--r--themes/src/shaders/sun_vert.h2
10 files changed, 60 insertions, 27 deletions
diff --git a/themes/src/shaders/renderer2d_frag.cpp b/themes/src/shaders/renderer2d_frag.cpp
new file mode 100644
index 0000000..7650fce
--- /dev/null
+++ b/themes/src/shaders/renderer2d_frag.cpp
@@ -0,0 +1,8 @@
+#include "renderer2d_frag.h"
+
+const char* shader_renderer2d_frag = "varying lowp vec4 VertexColor; \n"
+" \n"
+"void main() { \n"
+" gl_FragColor = VertexColor; \n"
+"} \n"
+" \n";
diff --git a/themes/src/shaders/renderer2d_frag.h b/themes/src/shaders/renderer2d_frag.h
index 6f5e472..20cff24 100644
--- a/themes/src/shaders/renderer2d_frag.h
+++ b/themes/src/shaders/renderer2d_frag.h
@@ -1,4 +1,4 @@
#ifndef SHADER_RENDERER2D_FRAG
#define SHADER_RENDERER2D_FRAG
-const char* shader_renderer2d_frag = " \n";
+extern const char* shader_renderer2d_frag;
#endif
diff --git a/themes/src/shaders/renderer2d_vert.cpp b/themes/src/shaders/renderer2d_vert.cpp
new file mode 100644
index 0000000..9b4182e
--- /dev/null
+++ b/themes/src/shaders/renderer2d_vert.cpp
@@ -0,0 +1,16 @@
+#include "renderer2d_vert.h"
+
+const char* shader_renderer2d_vert = " \n"
+"attribute vec2 position; \n"
+"attribute vec4 color; \n"
+"attribute mat4 vMatrix; \n"
+"uniform mat4 projection; \n"
+"uniform mat4 model; \n"
+"varying lowp vec4 VertexColor; \n"
+" \n"
+"void main() { \n"
+" vec4 fragmentPosition = projection * model * vMatrix * vec4(position.x, position.y, 0, 1); \n"
+" gl_Position = fragmentPosition; \n"
+" VertexColor = color; \n"
+"} \n"
+" \n";
diff --git a/themes/src/shaders/renderer2d_vert.h b/themes/src/shaders/renderer2d_vert.h
index b32cf9f..cfd09c5 100644
--- a/themes/src/shaders/renderer2d_vert.h
+++ b/themes/src/shaders/renderer2d_vert.h
@@ -1,4 +1,4 @@
#ifndef SHADER_RENDERER2D_VERT
#define SHADER_RENDERER2D_VERT
-const char* shader_renderer2d_vert = " \n";
+extern const char* shader_renderer2d_vert;
#endif
diff --git a/themes/src/shaders/renderer3d_frag.cpp b/themes/src/shaders/renderer3d_frag.cpp
new file mode 100644
index 0000000..a83f2e6
--- /dev/null
+++ b/themes/src/shaders/renderer3d_frag.cpp
@@ -0,0 +1,10 @@
+#include "renderer3d_frag.h"
+
+const char* shader_renderer3d_frag = "varying lowp vec4 VertexColor; \n"
+"varying lowp vec4 VertexNormal; \n"
+" \n"
+"void main() { \n"
+" const lowp vec3 lightDirection = vec3(0.0, 1.0, 0.0); \n"
+" gl_FragColor = vec4(VertexColor.xyz * dot(VertexNormal.xyz, lightDirection), 1); \n"
+"} \n"
+" \n";
diff --git a/themes/src/shaders/renderer3d_frag.h b/themes/src/shaders/renderer3d_frag.h
index 6b3a936..25f1fdf 100644
--- a/themes/src/shaders/renderer3d_frag.h
+++ b/themes/src/shaders/renderer3d_frag.h
@@ -1,11 +1,4 @@
#ifndef SHADER_RENDERER3D_FRAG
#define SHADER_RENDERER3D_FRAG
-const char* shader_renderer3d_frag = "varying lowp vec4 VertexColor; \n"
-"varying lowp vec4 VertexNormal; \n"
-" \n"
-"void main() { \n"
-" const lowp vec3 lightDirection = vec3(0.0, 1.0, 0.0); \n"
-" gl_FragColor = vec4(VertexColor.xyz * dot(VertexNormal.xyz, lightDirection), 1); \n"
-"} \n"
-" \n";
+extern const char* shader_renderer3d_frag;
#endif
diff --git a/themes/src/shaders/renderer3d_vert.cpp b/themes/src/shaders/renderer3d_vert.cpp
new file mode 100644
index 0000000..083a69d
--- /dev/null
+++ b/themes/src/shaders/renderer3d_vert.cpp
@@ -0,0 +1,18 @@
+#include "renderer3d_vert.h"
+
+const char* shader_renderer3d_vert = "attribute vec4 position; \n"
+"attribute vec4 color; \n"
+"attribute vec4 normal; \n"
+"uniform mat4 projection; \n"
+"uniform mat4 view; \n"
+"uniform mat4 model; \n"
+"varying lowp vec4 VertexColor; \n"
+"varying lowp vec4 VertexNormal; \n"
+" \n"
+"void main() { \n"
+" vec4 fragmentPosition = projection * view * model * position; \n"
+" gl_Position = fragmentPosition; \n"
+" VertexColor = color; \n"
+" VertexNormal = normal; \n"
+"} \n"
+" \n";
diff --git a/themes/src/shaders/renderer3d_vert.h b/themes/src/shaders/renderer3d_vert.h
index 20e69f9..760cad5 100644
--- a/themes/src/shaders/renderer3d_vert.h
+++ b/themes/src/shaders/renderer3d_vert.h
@@ -1,19 +1,4 @@
#ifndef SHADER_RENDERER3D_VERT
#define SHADER_RENDERER3D_VERT
-const char* shader_renderer3d_vert = "attribute vec4 position; \n"
-"attribute vec4 color; \n"
-"attribute vec4 normal; \n"
-"uniform mat4 projection; \n"
-"uniform mat4 view; \n"
-"uniform mat4 model; \n"
-"varying lowp vec4 VertexColor; \n"
-"varying lowp vec4 VertexNormal; \n"
-" \n"
-"void main() { \n"
-" vec4 fragmentPosition = projection * view * model * position; \n"
-" gl_Position = fragmentPosition; \n"
-" VertexColor = color; \n"
-" VertexNormal = normal; \n"
-"} \n"
-" \n";
+extern const char* shader_renderer3d_vert;
#endif
diff --git a/themes/src/shaders/sun_vert.cpp b/themes/src/shaders/sun_vert.cpp
new file mode 100644
index 0000000..0049bfd
--- /dev/null
+++ b/themes/src/shaders/sun_vert.cpp
@@ -0,0 +1,3 @@
+#include "sun_vert.h"
+
+const char* shader_sun_vert = " \n";
diff --git a/themes/src/shaders/sun_vert.h b/themes/src/shaders/sun_vert.h
index 2f9bf69..9c95b49 100644
--- a/themes/src/shaders/sun_vert.h
+++ b/themes/src/shaders/sun_vert.h
@@ -1,4 +1,4 @@
#ifndef SHADER_SUN_VERT
#define SHADER_SUN_VERT
-const char* shader_sun_vert = " \n";
+extern const char* shader_sun_vert;
#endif