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-rw-r--r--themes/src/shaders/renderer2d.frag0
-rw-r--r--themes/src/shaders/renderer2d.vert0
-rw-r--r--themes/src/shaders/renderer2d_frag.h4
-rw-r--r--themes/src/shaders/renderer2d_vert.h4
-rw-r--r--themes/src/shaders/renderer3d.frag7
-rw-r--r--themes/src/shaders/renderer3d.vert15
-rw-r--r--themes/src/shaders/renderer3d_frag.h11
-rw-r--r--themes/src/shaders/renderer3d_vert.h19
-rw-r--r--themes/src/shaders/sun_vert.h4
9 files changed, 42 insertions, 22 deletions
diff --git a/themes/src/shaders/renderer2d.frag b/themes/src/shaders/renderer2d.frag
deleted file mode 100644
index e69de29..0000000
--- a/themes/src/shaders/renderer2d.frag
+++ /dev/null
diff --git a/themes/src/shaders/renderer2d.vert b/themes/src/shaders/renderer2d.vert
deleted file mode 100644
index e69de29..0000000
--- a/themes/src/shaders/renderer2d.vert
+++ /dev/null
diff --git a/themes/src/shaders/renderer2d_frag.h b/themes/src/shaders/renderer2d_frag.h
new file mode 100644
index 0000000..6f5e472
--- /dev/null
+++ b/themes/src/shaders/renderer2d_frag.h
@@ -0,0 +1,4 @@
+#ifndef SHADER_RENDERER2D_FRAG
+#define SHADER_RENDERER2D_FRAG
+const char* shader_renderer2d_frag = " \n";
+#endif
diff --git a/themes/src/shaders/renderer2d_vert.h b/themes/src/shaders/renderer2d_vert.h
new file mode 100644
index 0000000..b32cf9f
--- /dev/null
+++ b/themes/src/shaders/renderer2d_vert.h
@@ -0,0 +1,4 @@
+#ifndef SHADER_RENDERER2D_VERT
+#define SHADER_RENDERER2D_VERT
+const char* shader_renderer2d_vert = " \n";
+#endif
diff --git a/themes/src/shaders/renderer3d.frag b/themes/src/shaders/renderer3d.frag
deleted file mode 100644
index 2f50347..0000000
--- a/themes/src/shaders/renderer3d.frag
+++ /dev/null
@@ -1,7 +0,0 @@
-varying lowp vec4 VertexColor;
-varying lowp vec4 VertexNormal;
-
-void main() {
- const lowp vec3 lightDirection = vec3(0.0, 1.0, 0.0);
- gl_FragColor = vec4(VertexColor.xyz * dot(VertexNormal.xyz, lightDirection), 1);
-}
diff --git a/themes/src/shaders/renderer3d.vert b/themes/src/shaders/renderer3d.vert
deleted file mode 100644
index 026285f..0000000
--- a/themes/src/shaders/renderer3d.vert
+++ /dev/null
@@ -1,15 +0,0 @@
-attribute vec4 position;
-attribute vec4 color;
-attribute vec4 normal;
-uniform mat4 projection;
-uniform mat4 view;
-uniform mat4 model;
-varying lowp vec4 VertexColor;
-varying lowp vec4 VertexNormal;
-
-void main() {
- vec4 fragmentPosition = projection * view * model * position;
- gl_Position = fragmentPosition;
- VertexColor = color;
- VertexNormal = normal;
-}
diff --git a/themes/src/shaders/renderer3d_frag.h b/themes/src/shaders/renderer3d_frag.h
new file mode 100644
index 0000000..6b3a936
--- /dev/null
+++ b/themes/src/shaders/renderer3d_frag.h
@@ -0,0 +1,11 @@
+#ifndef SHADER_RENDERER3D_FRAG
+#define SHADER_RENDERER3D_FRAG
+const char* shader_renderer3d_frag = "varying lowp vec4 VertexColor; \n"
+"varying lowp vec4 VertexNormal; \n"
+" \n"
+"void main() { \n"
+" const lowp vec3 lightDirection = vec3(0.0, 1.0, 0.0); \n"
+" gl_FragColor = vec4(VertexColor.xyz * dot(VertexNormal.xyz, lightDirection), 1); \n"
+"} \n"
+" \n";
+#endif
diff --git a/themes/src/shaders/renderer3d_vert.h b/themes/src/shaders/renderer3d_vert.h
new file mode 100644
index 0000000..20e69f9
--- /dev/null
+++ b/themes/src/shaders/renderer3d_vert.h
@@ -0,0 +1,19 @@
+#ifndef SHADER_RENDERER3D_VERT
+#define SHADER_RENDERER3D_VERT
+const char* shader_renderer3d_vert = "attribute vec4 position; \n"
+"attribute vec4 color; \n"
+"attribute vec4 normal; \n"
+"uniform mat4 projection; \n"
+"uniform mat4 view; \n"
+"uniform mat4 model; \n"
+"varying lowp vec4 VertexColor; \n"
+"varying lowp vec4 VertexNormal; \n"
+" \n"
+"void main() { \n"
+" vec4 fragmentPosition = projection * view * model * position; \n"
+" gl_Position = fragmentPosition; \n"
+" VertexColor = color; \n"
+" VertexNormal = normal; \n"
+"} \n"
+" \n";
+#endif
diff --git a/themes/src/shaders/sun_vert.h b/themes/src/shaders/sun_vert.h
new file mode 100644
index 0000000..2f9bf69
--- /dev/null
+++ b/themes/src/shaders/sun_vert.h
@@ -0,0 +1,4 @@
+#ifndef SHADER_SUN_VERT
+#define SHADER_SUN_VERT
+const char* shader_sun_vert = " \n";
+#endif