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-rw-r--r--themes/Snowflake.cpp58
-rw-r--r--themes/Snowflake.h3
-rw-r--r--themes/dist/output.js653
-rwxr-xr-xthemes/dist/output.wasmbin135640 -> 134949 bytes
4 files changed, 128 insertions, 586 deletions
diff --git a/themes/Snowflake.cpp b/themes/Snowflake.cpp
index d5373f4..186c97a 100644
--- a/themes/Snowflake.cpp
+++ b/themes/Snowflake.cpp
@@ -36,6 +36,7 @@ inline void initFlake(SnowflakeParticleRenderer* renderer, SnowflakeUpdateData*
ud->vtxIdx = renderer->vertices.numElements;
generateSnowflakeShape(&renderer->vertices, randomIntBetween(4, 16), randomFloatBetween(8.f, 16.f), randomFloatBetween(2.f, 6.f));
ud->numVertices = renderer->vertices.numElements - ud->vtxIdx;
+ ud->isAlive = false;
}
inline void spawnFlake(SnowflakeParticleRenderer* renderer, SnowflakeUpdateData* ud) {
@@ -45,20 +46,16 @@ inline void spawnFlake(SnowflakeParticleRenderer* renderer, SnowflakeUpdateData*
}
inline void findAndSpawnNextFlake(SnowflakeParticleRenderer* renderer) {
- do {
- renderer->endIndex++;
-
- if (renderer->endIndex >= renderer->numSnowflakes)
- renderer->endIndex = 0;
- } while (renderer->updateData[renderer->endIndex].isAlive);
-
- spawnFlake(renderer, &renderer->updateData[renderer->endIndex]);
+ for (i32 i = 0; i < renderer->numSnowflakes; i++) {
+ if (!renderer->updateData[i].isAlive) {
+ spawnFlake(renderer, &renderer->updateData[i]);
+ break;
+ }
+ }
}
void SnowflakeParticleRenderer::load(SnowflakeLoadParameters params, Renderer2d* renderer) {
- startIndex = 0;
spawnIntervalSeconds = params.spawnIntervalSeconds;
- endIndex = params.initialSnowflakeCount;
numSnowflakes = params.maxSnowflakes;
updateData = new SnowflakeUpdateData[params.maxSnowflakes];
@@ -70,10 +67,6 @@ void SnowflakeParticleRenderer::load(SnowflakeLoadParameters params, Renderer2d*
for (i32 s = 0; s < numSnowflakes; s++) {
auto ud = &updateData[s];
initFlake(this, ud);
-
- if (s < endIndex) {
- spawnFlake(this, ud);
- }
}
useShader(renderer->shader);
@@ -108,18 +101,16 @@ void SnowflakeParticleRenderer::load(SnowflakeLoadParameters params, Renderer2d*
}
inline void updateFlake(SnowflakeParticleRenderer* renderer, SnowflakeUpdateData* ud, i32 s, f32 dtSeconds, bool addWind) {
- // Once the snowflake has been set to die in this interval, we try and increment the
- // startIndex
- if (!ud->isAlive && renderer->startIndex == s) {
- renderer->startIndex = (renderer->startIndex + 1) % renderer->numSnowflakes;
+ if (!ud->isAlive) {
return;
}
if (addWind) ud->velocity += renderer->windSpeed;
ud->position += ud->velocity * dtSeconds;
- if (ud->position.y < 0)
+ if (ud->position.y < 0) {
ud->isAlive = false;
+ }
Mat4x4 m = Mat4x4().translateByVec2(ud->position);
for (i32 v = ud->vtxIdx; v < (ud->vtxIdx + ud->numVertices); v++) {
@@ -142,37 +133,20 @@ void SnowflakeParticleRenderer::update(f32 dtSeconds) {
addWind = true;
}
- if (startIndex < endIndex) {
- for (i32 s = startIndex; s < endIndex; s++) {
- SnowflakeUpdateData* ud = &updateData[s];
- updateFlake(this, ud, s, dtSeconds, addWind);
- }
- }
- else {
- i32 endRange = startIndex - numSnowflakes;
- for (i32 s = endIndex - 1; s >= endRange; s--) {
- SnowflakeUpdateData* ud;
- if (s < 0)
- ud = &updateData[numSnowflakes + s];
- else
- ud = &updateData[s];
-
- updateFlake(this, ud, s, dtSeconds, addWind);
- }
- }
+ for (i32 s = 0; s < numSnowflakes; s++) {
+ SnowflakeUpdateData* ud = &updateData[s];
+ updateFlake(this, ud, s, dtSeconds, addWind);
+ }
}
void SnowflakeParticleRenderer::render(Renderer2d* renderer) {
- auto startVertex = &updateData[startIndex];
- auto endVertex = &updateData[endIndex];
- i32 numVertices = (endVertex->vtxIdx + endVertex->numVertices) - startVertex->vtxIdx;
setShaderMat4(renderer->uniforms.model, model);
glBindBuffer(GL_ARRAY_BUFFER, vbo);
- glBufferSubData(GL_ARRAY_BUFFER, 0, numVertices * sizeof(Vertex2D), &vertices.data[startVertex->vtxIdx]);
+ glBufferSubData(GL_ARRAY_BUFFER, 0, vertices.numElements * sizeof(Vertex2D), &vertices.data[0]);
glBindVertexArray(vao);
- glDrawArrays(GL_TRIANGLES, 0, numVertices);
+ glDrawArrays(GL_TRIANGLES, 0, vertices.numElements);
glBindVertexArray(0);
}
diff --git a/themes/Snowflake.h b/themes/Snowflake.h
index 248034c..ae0c82f 100644
--- a/themes/Snowflake.h
+++ b/themes/Snowflake.h
@@ -7,7 +7,6 @@ struct Vertex2D;
struct SnowflakeLoadParameters {
i32 maxSnowflakes = 1000;
- i32 initialSnowflakeCount = 100;
f32 rateOfSnowfall = 0.1f;
Vector2 flakeV0 = { 0, 1 };
f32 flakeSize = 5.f;
@@ -34,8 +33,6 @@ struct SnowflakeParticleRenderer {
f32 yMax = 0;
f32 spawnIntervalSeconds = 0.3;
f32 windIntervalSeconds = 1.5;
- i32 startIndex = 0;
- i32 endIndex = 0;
i32 numSnowflakes = 0;
Vector2 windSpeed;
SnowflakeUpdateData* updateData;
diff --git a/themes/dist/output.js b/themes/dist/output.js
index 05324da..83ee836 100644
--- a/themes/dist/output.js
+++ b/themes/dist/output.js
@@ -82,12 +82,8 @@ function logExceptionOnExit(e) {
err('exiting due to exception: ' + toLog);
}
-var fs;
-var nodePath;
-var requireNodeFS;
-
if (ENVIRONMENT_IS_NODE) {
- if (!(typeof process == 'object' && typeof require == 'function')) throw new Error('not compiled for this environment (did you build to HTML and try to run it not on the web, or set ENVIRONMENT to something - like node - and run it someplace else - like on the web?)');
+ if (typeof process == 'undefined' || !process.release || process.release.name !== 'node') throw new Error('not compiled for this environment (did you build to HTML and try to run it not on the web, or set ENVIRONMENT to something - like node - and run it someplace else - like on the web?)');
if (ENVIRONMENT_IS_WORKER) {
scriptDirectory = require('path').dirname(scriptDirectory) + '/';
} else {
@@ -97,18 +93,22 @@ if (ENVIRONMENT_IS_NODE) {
// include: node_shell_read.js
-requireNodeFS = () => {
- // Use nodePath as the indicator for these not being initialized,
- // since in some environments a global fs may have already been
- // created.
- if (!nodePath) {
- fs = require('fs');
- nodePath = require('path');
- }
-};
+// These modules will usually be used on Node.js. Load them eagerly to avoid
+// the complexity of lazy-loading. However, for now we must guard on require()
+// actually existing: if the JS is put in a .mjs file (ES6 module) and run on
+// node, then we'll detect node as the environment and get here, but require()
+// does not exist (since ES6 modules should use |import|). If the code actually
+// uses the node filesystem then it will crash, of course, but in the case of
+// code that never uses it we don't want to crash here, so the guarding if lets
+// such code work properly. See discussion in
+// https://github.com/emscripten-core/emscripten/pull/17851
+var fs, nodePath;
+if (typeof require === 'function') {
+ fs = require('fs');
+ nodePath = require('path');
+}
-read_ = function shell_read(filename, binary) {
- requireNodeFS();
+read_ = (filename, binary) => {
filename = nodePath['normalize'](filename);
return fs.readFileSync(filename, binary ? undefined : 'utf8');
};
@@ -123,7 +123,6 @@ readBinary = (filename) => {
};
readAsync = (filename, onload, onerror) => {
- requireNodeFS();
filename = nodePath['normalize'](filename);
fs.readFile(filename, function(err, data) {
if (err) onerror(err);
@@ -396,6 +395,14 @@ function missingLibrarySymbol(sym) {
// Can't `abort()` here because it would break code that does runtime
// checks. e.g. `if (typeof SDL === 'undefined')`.
var msg = '`' + sym + '` is a library symbol and not included by default; add it to your library.js __deps or to DEFAULT_LIBRARY_FUNCS_TO_INCLUDE on the command line';
+ // DEFAULT_LIBRARY_FUNCS_TO_INCLUDE requires the name as it appears in
+ // library.js, which means $name for a JS name with no prefix, or name
+ // for a JS name like _name.
+ var librarySymbol = sym;
+ if (!librarySymbol.startsWith('_')) {
+ librarySymbol = '$' + sym;
+ }
+ msg += " (e.g. -sDEFAULT_LIBRARY_FUNCS_TO_INCLUDE=" + librarySymbol + ")";
if (isExportedByForceFilesystem(sym)) {
msg += '. Alternatively, forcing filesystem support (-sFORCE_FILESYSTEM) can export this for you';
}
@@ -422,10 +429,6 @@ function unexportedRuntimeSymbol(sym) {
}
// end include: runtime_debug.js
-var tempRet0 = 0;
-var setTempRet0 = (value) => { tempRet0 = value; };
-var getTempRet0 = () => tempRet0;
-
// === Preamble library stuff ===
@@ -698,8 +701,8 @@ function writeStackCookie() {
// The stack grow downwards towards _emscripten_stack_get_end.
// We write cookies to the final two words in the stack and detect if they are
// ever overwritten.
- HEAP32[((max)>>2)] = 0x2135467;
- HEAP32[(((max)+(4))>>2)] = 0x89BACDFE;
+ HEAPU32[((max)>>2)] = 0x2135467;
+ HEAPU32[(((max)+(4))>>2)] = 0x89BACDFE;
// Also test the global address 0 for integrity.
HEAPU32[0] = 0x63736d65; /* 'emsc' */
}
@@ -1166,7 +1169,7 @@ function createWasm() {
return exports;
} catch(e) {
err('Module.instantiateWasm callback failed with error: ' + e);
- return false;
+ return false;
}
}
@@ -1315,13 +1318,15 @@ var ASM_CONSTS = {
HEAP8.set(array, buffer);
}
- function __emscripten_date_now() {
- return Date.now();
- }
-
function __emscripten_fetch_free(id) {
- //Note: should just be [id], but indexes off by 1 (see: #8803)
- delete Fetch.xhrs[id-1];
+ var xhr = Fetch.xhrs[id];
+ if (xhr) {
+ delete Fetch.xhrs[id];
+ // check if fetch is still in progress and should be aborted
+ if (xhr.readyState > 0 && xhr.readyState < 4) {
+ xhr.abort();
+ }
+ }
}
function readI53FromI64(ptr) {
@@ -1404,6 +1409,10 @@ var ASM_CONSTS = {
abort('native code called abort()');
}
+ function _emscripten_date_now() {
+ return Date.now();
+ }
+
var JSEvents = {inEventHandler:0,removeAllEventListeners:function() {
for (var i = JSEvents.eventHandlers.length-1; i >= 0; --i) {
JSEvents._removeHandler(i);
@@ -1748,7 +1757,7 @@ var ASM_CONSTS = {
return 0;
}
- var Fetch = {xhrs:[],setu64:function(addr, val) {
+ var Fetch = {xhrs:{},setu64:function(addr, val) {
HEAPU32[addr >> 2] = val;
HEAPU32[addr + 4 >> 2] = (val / 4294967296)|0;
},openDatabase:function(dbname, dbversion, onsuccess, onerror) {
@@ -1845,9 +1854,8 @@ var ASM_CONSTS = {
xhr.setRequestHeader(keyStr, valueStr);
}
}
- Fetch.xhrs.push(xhr);
- var id = Fetch.xhrs.length;
- HEAPU32[fetch + 0 >> 2] = id;
+ var id = HEAPU32[fetch + 0 >> 2];
+ Fetch.xhrs[id] = xhr;
var data = (dataPtr && dataLength) ? HEAPU8.slice(dataPtr, dataPtr + dataLength) : null;
// TODO: Support specifying custom headers to the request.
@@ -1855,11 +1863,13 @@ var ASM_CONSTS = {
// and on error (despite an error, there may be a response, like a 404 page).
// This receives a condition, which determines whether to save the xhr's
// response, or just 0.
- function saveResponse(condition) {
+ function saveResponseAndStatus() {
var ptr = 0;
var ptrLen = 0;
- if (condition) {
- ptrLen = xhr.response ? xhr.response.byteLength : 0;
+ if (xhr.response && fetchAttrLoadToMemory && HEAPU32[fetch + 12 >> 2] === 0) {
+ ptrLen = xhr.response.byteLength;
+ }
+ if (ptrLen > 0) {
// The data pointer malloc()ed here has the same lifetime as the emscripten_fetch_t structure itself has, and is
// freed when emscripten_fetch_close() is called.
ptr = _malloc(ptrLen);
@@ -1867,12 +1877,8 @@ var ASM_CONSTS = {
}
HEAPU32[fetch + 12 >> 2] = ptr;
Fetch.setu64(fetch + 16, ptrLen);
- }
-
- xhr.onload = (e) => {
- saveResponse(fetchAttrLoadToMemory && !fetchAttrStreamData);
- var len = xhr.response ? xhr.response.byteLength : 0;
Fetch.setu64(fetch + 24, 0);
+ var len = xhr.response ? xhr.response.byteLength : 0;
if (len) {
// If the final XHR.onload handler receives the bytedata to compute total length, report that,
// otherwise don't write anything out here, which will retain the latest byte size reported in
@@ -1882,6 +1888,14 @@ var ASM_CONSTS = {
HEAPU16[fetch + 40 >> 1] = xhr.readyState;
HEAPU16[fetch + 42 >> 1] = xhr.status;
if (xhr.statusText) stringToUTF8(xhr.statusText, fetch + 44, 64);
+ }
+
+ xhr.onload = (e) => {
+ // check if xhr was aborted by user and don't try to call back
+ if (!(id in Fetch.xhrs)) {
+ return;
+ }
+ saveResponseAndStatus();
if (xhr.status >= 200 && xhr.status < 300) {
if (onsuccess) onsuccess(fetch, xhr, e);
} else {
@@ -1889,21 +1903,28 @@ var ASM_CONSTS = {
}
};
xhr.onerror = (e) => {
- saveResponse(fetchAttrLoadToMemory);
- var status = xhr.status; // XXX TODO: Overwriting xhr.status doesn't work here, so don't override anywhere else either.
- Fetch.setu64(fetch + 24, 0);
- Fetch.setu64(fetch + 32, xhr.response ? xhr.response.byteLength : 0);
- HEAPU16[fetch + 40 >> 1] = xhr.readyState;
- HEAPU16[fetch + 42 >> 1] = status;
+ // check if xhr was aborted by user and don't try to call back
+ if (!(id in Fetch.xhrs)) {
+ return;
+ }
+ saveResponseAndStatus();
if (onerror) onerror(fetch, xhr, e);
};
xhr.ontimeout = (e) => {
+ // check if xhr was aborted by user and don't try to call back
+ if (!(id in Fetch.xhrs)) {
+ return;
+ }
if (onerror) onerror(fetch, xhr, e);
};
xhr.onprogress = (e) => {
+ // check if xhr was aborted by user and don't try to call back
+ if (!(id in Fetch.xhrs)) {
+ return;
+ }
var ptrLen = (fetchAttrLoadToMemory && fetchAttrStreamData && xhr.response) ? xhr.response.byteLength : 0;
var ptr = 0;
- if (fetchAttrLoadToMemory && fetchAttrStreamData) {
+ if (ptrLen > 0 && fetchAttrLoadToMemory && fetchAttrStreamData) {
assert(onprogress, 'When doing a streaming fetch, you should have an onprogress handler registered to receive the chunks!');
// Allocate byte data in Emscripten heap for the streamed memory block (freed immediately after onprogress call)
ptr = _malloc(ptrLen);
@@ -1924,6 +1945,11 @@ var ASM_CONSTS = {
}
};
xhr.onreadystatechange = (e) => {
+ // check if xhr was aborted by user and don't try to call back
+ if (!(id in Fetch.xhrs)) {
+
+ return;
+ }
HEAPU16[fetch + 40 >> 1] = xhr.readyState;
if (xhr.readyState >= 2) {
HEAPU16[fetch + 42 >> 1] = xhr.status;
@@ -3070,10 +3096,6 @@ var ASM_CONSTS = {
GLctx.vertexAttribPointer(index, size, type, !!normalized, stride, ptr);
}
- function _setTempRet0(val) {
- setTempRet0(val);
- }
-
function _proc_exit(code) {
EXITSTATUS = code;
if (!keepRuntimeAlive()) {
@@ -3096,478 +3118,6 @@ var ASM_CONSTS = {
_proc_exit(status);
}
-
- function allocateUTF8OnStack(str) {
- var size = lengthBytesUTF8(str) + 1;
- var ret = stackAlloc(size);
- stringToUTF8Array(str, HEAP8, ret, size);
- return ret;
- }
-
- function uleb128Encode(n, target) {
- assert(n < 16384);
- if (n < 128) {
- target.push(n);
- } else {
- target.push((n % 128) | 128, n >> 7);
- }
- }
-
- function sigToWasmTypes(sig) {
- var typeNames = {
- 'i': 'i32',
- 'j': 'i64',
- 'f': 'f32',
- 'd': 'f64',
- 'p': 'i32',
- };
- var type = {
- parameters: [],
- results: sig[0] == 'v' ? [] : [typeNames[sig[0]]]
- };
- for (var i = 1; i < sig.length; ++i) {
- assert(sig[i] in typeNames, 'invalid signature char: ' + sig[i]);
- type.parameters.push(typeNames[sig[i]]);
- }
- return type;
- }
- function convertJsFunctionToWasm(func, sig) {
-
- // If the type reflection proposal is available, use the new
- // "WebAssembly.Function" constructor.
- // Otherwise, construct a minimal wasm module importing the JS function and
- // re-exporting it.
- if (typeof WebAssembly.Function == "function") {
- return new WebAssembly.Function(sigToWasmTypes(sig), func);
- }
-
- // The module is static, with the exception of the type section, which is
- // generated based on the signature passed in.
- var typeSectionBody = [
- 0x01, // count: 1
- 0x60, // form: func
- ];
- var sigRet = sig.slice(0, 1);
- var sigParam = sig.slice(1);
- var typeCodes = {
- 'i': 0x7f, // i32
- 'p': 0x7f, // i32
- 'j': 0x7e, // i64
- 'f': 0x7d, // f32
- 'd': 0x7c, // f64
- };
-
- // Parameters, length + signatures
- uleb128Encode(sigParam.length, typeSectionBody);
- for (var i = 0; i < sigParam.length; ++i) {
- assert(sigParam[i] in typeCodes, 'invalid signature char: ' + sigParam[i]);
- typeSectionBody.push(typeCodes[sigParam[i]]);
- }
-
- // Return values, length + signatures
- // With no multi-return in MVP, either 0 (void) or 1 (anything else)
- if (sigRet == 'v') {
- typeSectionBody.push(0x00);
- } else {
- typeSectionBody.push(0x01, typeCodes[sigRet]);
- }
-
- // Rest of the module is static
- var bytes = [
- 0x00, 0x61, 0x73, 0x6d, // magic ("\0asm")
- 0x01, 0x00, 0x00, 0x00, // version: 1
- 0x01, // Type section code
- ];
- // Write the overall length of the type section followed by the body
- uleb128Encode(typeSectionBody.length, bytes);
- bytes.push.apply(bytes, typeSectionBody);
-
- // The rest of the module is static
- bytes.push(
- 0x02, 0x07, // import section
- // (import "e" "f" (func 0 (type 0)))
- 0x01, 0x01, 0x65, 0x01, 0x66, 0x00, 0x00,
- 0x07, 0x05, // export section
- // (export "f" (func 0 (type 0)))
- 0x01, 0x01, 0x66, 0x00, 0x00,
- );
-
- // We can compile this wasm module synchronously because it is very small.
- // This accepts an import (at "e.f"), that it reroutes to an export (at "f")
- var module = new WebAssembly.Module(new Uint8Array(bytes));
- var instance = new WebAssembly.Instance(module, { 'e': { 'f': func } });
- var wrappedFunc = instance.exports['f'];
- return wrappedFunc;
- }
-
- function updateTableMap(offset, count) {
- if (functionsInTableMap) {
- for (var i = offset; i < offset + count; i++) {
- var item = getWasmTableEntry(i);
- // Ignore null values.
- if (item) {
- functionsInTableMap.set(item, i);
- }
- }
- }
- }
-
- var functionsInTableMap = undefined;
-
- var freeTableIndexes = [];
- function getEmptyTableSlot() {
- // Reuse a free index if there is one, otherwise grow.
- if (freeTableIndexes.length) {
- return freeTableIndexes.pop();
- }
- // Grow the table
- try {
- wasmTable.grow(1);
- } catch (err) {
- if (!(err instanceof RangeError)) {
- throw err;
- }
- throw 'Unable to grow wasm table. Set ALLOW_TABLE_GROWTH.';
- }
- return wasmTable.length - 1;
- }
-
- function setWasmTableEntry(idx, func) {
- wasmTable.set(idx, func);
- // With ABORT_ON_WASM_EXCEPTIONS wasmTable.get is overriden to return wrapped
- // functions so we need to call it here to retrieve the potential wrapper correctly
- // instead of just storing 'func' directly into wasmTableMirror
- wasmTableMirror[idx] = wasmTable.get(idx);
- }
- /** @param {string=} sig */
- function addFunction(func, sig) {
- assert(typeof func != 'undefined');
-
- // Check if the function is already in the table, to ensure each function
- // gets a unique index. First, create the map if this is the first use.
- if (!functionsInTableMap) {
- functionsInTableMap = new WeakMap();
- updateTableMap(0, wasmTable.length);
- }
- if (functionsInTableMap.has(func)) {
- return functionsInTableMap.get(func);
- }
-
- // It's not in the table, add it now.
-
- var ret = getEmptyTableSlot();
-
- // Set the new value.
- try {
- // Attempting to call this with JS function will cause of table.set() to fail
- setWasmTableEntry(ret, func);
- } catch (err) {
- if (!(err instanceof TypeError)) {
- throw err;
- }
- assert(typeof sig != 'undefined', 'Missing signature argument to addFunction: ' + func);
- var wrapped = convertJsFunctionToWasm(func, sig);
- setWasmTableEntry(ret, wrapped);
- }
-
- functionsInTableMap.set(func, ret);
-
- return ret;
- }
-
- function removeFunction(index) {
- functionsInTableMap.delete(getWasmTableEntry(index));
- freeTableIndexes.push(index);
- }
-
- var ALLOC_NORMAL = 0;
-
- var ALLOC_STACK = 1;
- function allocate(slab, allocator) {
- var ret;
- assert(typeof allocator == 'number', 'allocate no longer takes a type argument')
- assert(typeof slab != 'number', 'allocate no longer takes a number as arg0')
-
- if (allocator == ALLOC_STACK) {
- ret = stackAlloc(slab.length);
- } else {
- ret = _malloc(slab.length);
- }
-
- if (!slab.subarray && !slab.slice) {
- slab = new Uint8Array(slab);
- }
- HEAPU8.set(slab, ret);
- return ret;
- }
-
-
-
- function AsciiToString(ptr) {
- var str = '';
- while (1) {
- var ch = HEAPU8[((ptr++)>>0)];
- if (!ch) return str;
- str += String.fromCharCode(ch);
- }
- }
-
- /** @param {boolean=} dontAddNull */
- function writeAsciiToMemory(str, buffer, dontAddNull) {
- for (var i = 0; i < str.length; ++i) {
- assert(str.charCodeAt(i) === (str.charCodeAt(i) & 0xff));
- HEAP8[((buffer++)>>0)] = str.charCodeAt(i);
- }
- // Null-terminate the pointer to the HEAP.
- if (!dontAddNull) HEAP8[((buffer)>>0)] = 0;
- }
- function stringToAscii(str, outPtr) {
- return writeAsciiToMemory(str, outPtr, false);
- }
-
- var UTF16Decoder = typeof TextDecoder != 'undefined' ? new TextDecoder('utf-16le') : undefined;;
- function UTF16ToString(ptr, maxBytesToRead) {
- assert(ptr % 2 == 0, 'Pointer passed to UTF16ToString must be aligned to two bytes!');
- var endPtr = ptr;
- // TextDecoder needs to know the byte length in advance, it doesn't stop on null terminator by itself.
- // Also, use the length info to avoid running tiny strings through TextDecoder, since .subarray() allocates garbage.
- var idx = endPtr >> 1;
- var maxIdx = idx + maxBytesToRead / 2;
- // If maxBytesToRead is not passed explicitly, it will be undefined, and this
- // will always evaluate to true. This saves on code size.
- while (!(idx >= maxIdx) && HEAPU16[idx]) ++idx;
- endPtr = idx << 1;
-
- if (endPtr - ptr > 32 && UTF16Decoder) {
- return UTF16Decoder.decode(HEAPU8.subarray(ptr, endPtr));
- } else {
- var str = '';
-
- // If maxBytesToRead is not passed explicitly, it will be undefined, and the for-loop's condition
- // will always evaluate to true. The loop is then terminated on the first null char.
- for (var i = 0; !(i >= maxBytesToRead / 2); ++i) {
- var codeUnit = HEAP16[(((ptr)+(i*2))>>1)];
- if (codeUnit == 0) break;
- // fromCharCode constructs a character from a UTF-16 code unit, so we can pass the UTF16 string right through.
- str += String.fromCharCode(codeUnit);
- }
-
- return str;
- }
- }
-
- function stringToUTF16(str, outPtr, maxBytesToWrite) {
- assert(outPtr % 2 == 0, 'Pointer passed to stringToUTF16 must be aligned to two bytes!');
- assert(typeof maxBytesToWrite == 'number', 'stringToUTF16(str, outPtr, maxBytesToWrite) is missing the third parameter that specifies the length of the output buffer!');
- // Backwards compatibility: if max bytes is not specified, assume unsafe unbounded write is allowed.
- if (maxBytesToWrite === undefined) {
- maxBytesToWrite = 0x7FFFFFFF;
- }
- if (maxBytesToWrite < 2) return 0;
- maxBytesToWrite -= 2; // Null terminator.
- var startPtr = outPtr;
- var numCharsToWrite = (maxBytesToWrite < str.length*2) ? (maxBytesToWrite / 2) : str.length;
- for (var i = 0; i < numCharsToWrite; ++i) {
- // charCodeAt returns a UTF-16 encoded code unit, so it can be directly written to the HEAP.
- var codeUnit = str.charCodeAt(i); // possibly a lead surrogate
- HEAP16[((outPtr)>>1)] = codeUnit;
- outPtr += 2;
- }
- // Null-terminate the pointer to the HEAP.
- HEAP16[((outPtr)>>1)] = 0;
- return outPtr - startPtr;
- }
-
- function lengthBytesUTF16(str) {
- return str.length*2;
- }
-
- function UTF32ToString(ptr, maxBytesToRead) {
- assert(ptr % 4 == 0, 'Pointer passed to UTF32ToString must be aligned to four bytes!');
- var i = 0;
-
- var str = '';
- // If maxBytesToRead is not passed explicitly, it will be undefined, and this
- // will always evaluate to true. This saves on code size.
- while (!(i >= maxBytesToRead / 4)) {
- var utf32 = HEAP32[(((ptr)+(i*4))>>2)];
- if (utf32 == 0) break;
- ++i;
- // Gotcha: fromCharCode constructs a character from a UTF-16 encoded code (pair), not from a Unicode code point! So encode the code point to UTF-16 for constructing.
- // See http://unicode.org/faq/utf_bom.html#utf16-3
- if (utf32 >= 0x10000) {
- var ch = utf32 - 0x10000;
- str += String.fromCharCode(0xD800 | (ch >> 10), 0xDC00 | (ch & 0x3FF));
- } else {
- str += String.fromCharCode(utf32);
- }
- }
- return str;
- }
-
- function stringToUTF32(str, outPtr, maxBytesToWrite) {
- assert(outPtr % 4 == 0, 'Pointer passed to stringToUTF32 must be aligned to four bytes!');
- assert(typeof maxBytesToWrite == 'number', 'stringToUTF32(str, outPtr, maxBytesToWrite) is missing the third parameter that specifies the length of the output buffer!');
- // Backwards compatibility: if max bytes is not specified, assume unsafe unbounded write is allowed.
- if (maxBytesToWrite === undefined) {
- maxBytesToWrite = 0x7FFFFFFF;
- }
- if (maxBytesToWrite < 4) return 0;
- var startPtr = outPtr;
- var endPtr = startPtr + maxBytesToWrite - 4;
- for (var i = 0; i < str.length; ++i) {
- // Gotcha: charCodeAt returns a 16-bit word that is a UTF-16 encoded code unit, not a Unicode code point of the character! We must decode the string to UTF-32 to the heap.
- // See http://unicode.org/faq/utf_bom.html#utf16-3
- var codeUnit = str.charCodeAt(i); // possibly a lead surrogate
- if (codeUnit >= 0xD800 && codeUnit <= 0xDFFF) {
- var trailSurrogate = str.charCodeAt(++i);
- codeUnit = 0x10000 + ((codeUnit & 0x3FF) << 10) | (trailSurrogate & 0x3FF);
- }
- HEAP32[((outPtr)>>2)] = codeUnit;
- outPtr += 4;
- if (outPtr + 4 > endPtr) break;
- }
- // Null-terminate the pointer to the HEAP.
- HEAP32[((outPtr)>>2)] = 0;
- return outPtr - startPtr;
- }
-
- function lengthBytesUTF32(str) {
- var len = 0;
- for (var i = 0; i < str.length; ++i) {
- // Gotcha: charCodeAt returns a 16-bit word that is a UTF-16 encoded code unit, not a Unicode code point of the character! We must decode the string to UTF-32 to the heap.
- // See http://unicode.org/faq/utf_bom.html#utf16-3
- var codeUnit = str.charCodeAt(i);
- if (codeUnit >= 0xD800 && codeUnit <= 0xDFFF) ++i; // possibly a lead surrogate, so skip over the tail surrogate.
- len += 4;
- }
-
- return len;
- }
-
-
-
- /** @deprecated @param {boolean=} dontAddNull */
- function writeStringToMemory(string, buffer, dontAddNull) {
- warnOnce('writeStringToMemory is deprecated and should not be called! Use stringToUTF8() instead!');
-
- var /** @type {number} */ lastChar, /** @type {number} */ end;
- if (dontAddNull) {
- // stringToUTF8Array always appends null. If we don't want to do that, remember the
- // character that existed at the location where the null will be placed, and restore
- // that after the write (below).
- end = buffer + lengthBytesUTF8(string);
- lastChar = HEAP8[end];
- }
- stringToUTF8(string, buffer, Infinity);
- if (dontAddNull) HEAP8[end] = lastChar; // Restore the value under the null character.
- }
-
-
-
- /** @type {function(string, boolean=, number=)} */
- function intArrayFromString(stringy, dontAddNull, length) {
- var len = length > 0 ? length : lengthBytesUTF8(stringy)+1;
- var u8array = new Array(len);
- var numBytesWritten = stringToUTF8Array(stringy, u8array, 0, u8array.length);
- if (dontAddNull) u8array.length = numBytesWritten;
- return u8array;
- }
-
- function intArrayToString(array) {
- var ret = [];
- for (var i = 0; i < array.length; i++) {
- var chr = array[i];
- if (chr > 0xFF) {
- if (ASSERTIONS) {
- assert(false, 'Character code ' + chr + ' (' + String.fromCharCode(chr) + ') at offset ' + i + ' not in 0x00-0xFF.');
- }
- chr &= 0xFF;
- }
- ret.push(String.fromCharCode(chr));
- }
- return ret.join('');
- }
-
-
- function getCFunc(ident) {
- var func = Module['_' + ident]; // closure exported function
- assert(func, 'Cannot call unknown function ' + ident + ', make sure it is exported');
- return func;
- }
-
- /**
- * @param {string|null=} returnType
- * @param {Array=} argTypes
- * @param {Arguments|Array=} args
- * @param {Object=} opts
- */
- function ccall(ident, returnType, argTypes, args, opts) {
- // For fast lookup of conversion functions
- var toC = {
- 'string': (str) => {
- var ret = 0;
- if (str !== null && str !== undefined && str !== 0) { // null string
- // at most 4 bytes per UTF-8 code point, +1 for the trailing '\0'
- var len = (str.length << 2) + 1;
- ret = stackAlloc(len);
- stringToUTF8(str, ret, len);
- }
- return ret;
- },
- 'array': (arr) => {
- var ret = stackAlloc(arr.length);
- writeArrayToMemory(arr, ret);
- return ret;
- }
- };
-
- function convertReturnValue(ret) {
- if (returnType === 'string') {
-
- return UTF8ToString(ret);
- }
- if (returnType === 'boolean') return Boolean(ret);
- return ret;
- }
-
- var func = getCFunc(ident);
- var cArgs = [];
- var stack = 0;
- assert(returnType !== 'array', 'Return type should not be "array".');
- if (args) {
- for (var i = 0; i < args.length; i++) {
- var converter = toC[argTypes[i]];
- if (converter) {
- if (stack === 0) stack = stackSave();
- cArgs[i] = converter(args[i]);
- } else {
- cArgs[i] = args[i];
- }
- }
- }
- var ret = func.apply(null, cArgs);
- function onDone(ret) {
- if (stack !== 0) stackRestore(stack);
- return convertReturnValue(ret);
- }
-
- ret = onDone(ret);
- return ret;
- }
-
-
- /**
- * @param {string=} returnType
- * @param {Array=} argTypes
- * @param {Object=} opts
- */
- function cwrap(ident, returnType, argTypes, opts) {
- return function() {
- return ccall(ident, returnType, argTypes, arguments, opts);
- }
- }
-
Fetch.staticInit();;
var GLctx;;
var miniTempWebGLFloatBuffersStorage = new Float32Array(288);
@@ -3581,11 +3131,11 @@ function checkIncomingModuleAPI() {
ignoredModuleProp('fetchSettings');
}
var asmLibraryArg = {
- "_emscripten_date_now": __emscripten_date_now,
"_emscripten_fetch_free": __emscripten_fetch_free,
"_localtime_js": __localtime_js,
"_tzset_js": __tzset_js,
"abort": _abort,
+ "emscripten_date_now": _emscripten_date_now,
"emscripten_get_element_css_size": _emscripten_get_element_css_size,
"emscripten_is_main_browser_thread": _emscripten_is_main_browser_thread,
"emscripten_memcpy_big": _emscripten_memcpy_big,
@@ -3634,8 +3184,7 @@ var asmLibraryArg = {
"glUniformMatrix4fv": _glUniformMatrix4fv,
"glUseProgram": _glUseProgram,
"glVertexAttribDivisor": _glVertexAttribDivisor,
- "glVertexAttribPointer": _glVertexAttribPointer,
- "setTempRet0": _setTempRet0
+ "glVertexAttribPointer": _glVertexAttribPointer
};
var asm = createWasm();
/** @type {function(...*):?} */
@@ -3725,15 +3274,15 @@ var unexportedRuntimeSymbols = [
'getCompilerSetting',
'print',
'printErr',
- 'getTempRet0',
- 'setTempRet0',
'callMain',
'abort',
'keepRuntimeAlive',
'wasmMemory',
+ 'stackAlloc',
'stackSave',
'stackRestore',
- 'stackAlloc',
+ 'getTempRet0',
+ 'setTempRet0',
'writeStackCookie',
'checkStackCookie',
'ptrToString',
@@ -3797,6 +3346,7 @@ var unexportedRuntimeSymbols = [
'cwrap',
'uleb128Encode',
'sigToWasmTypes',
+ 'generateFuncType',
'convertJsFunctionToWasm',
'freeTableIndexes',
'functionsInTableMap',
@@ -3887,6 +3437,7 @@ var unexportedRuntimeSymbols = [
'checkWasiClock',
'flush_NO_FILESYSTEM',
'dlopenMissingError',
+ 'createDyncallWrapper',
'setImmediateWrapped',
'clearImmediateWrapped',
'polyfillSetImmediate',
@@ -3986,11 +3537,35 @@ var missingLibrarySymbols = [
'convertI32PairToI53',
'convertI32PairToI53Checked',
'convertU32PairToI53',
+ 'getCFunc',
+ 'ccall',
+ 'cwrap',
+ 'uleb128Encode',
+ 'sigToWasmTypes',
+ 'generateFuncType',
+ 'convertJsFunctionToWasm',
+ 'getEmptyTableSlot',
+ 'updateTableMap',
+ 'addFunction',
+ 'removeFunction',
'reallyNegative',
'unSign',
'strLen',
'reSign',
'formatString',
+ 'intArrayFromString',
+ 'intArrayToString',
+ 'AsciiToString',
+ 'stringToAscii',
+ 'UTF16ToString',
+ 'stringToUTF16',
+ 'lengthBytesUTF16',
+ 'UTF32ToString',
+ 'stringToUTF32',
+ 'lengthBytesUTF32',
+ 'allocateUTF8OnStack',
+ 'writeStringToMemory',
+ 'writeAsciiToMemory',
'getSocketFromFD',
'getSocketAddress',
'registerKeyEventCallback',
@@ -4030,6 +3605,7 @@ var missingLibrarySymbols = [
'getCanvasElementSize',
'getEnvStrings',
'checkWasiClock',
+ 'createDyncallWrapper',
'setImmediateWrapped',
'clearImmediateWrapped',
'polyfillSetImmediate',
@@ -4054,6 +3630,9 @@ var missingLibrarySymbols = [
'GLFW_Window',
'runAndAbortIfError',
'emscriptenWebGLGetIndexed',
+ 'ALLOC_NORMAL',
+ 'ALLOC_STACK',
+ 'allocate',
];
missingLibrarySymbols.forEach(missingLibrarySymbol)
@@ -4072,16 +3651,8 @@ function callMain(args) {
var entryFunction = Module['_main'];
- args = args || [];
- args.unshift(thisProgram);
-
- var argc = args.length;
- var argv = stackAlloc((argc + 1) * 4);
- var argv_ptr = argv >> 2;
- args.forEach((arg) => {
- HEAP32[argv_ptr++] = allocateUTF8OnStack(arg);
- });
- HEAP32[argv_ptr] = 0;
+ var argc = 0;
+ var argv = 0;
try {
diff --git a/themes/dist/output.wasm b/themes/dist/output.wasm
index 1d42a88..4e62096 100755
--- a/themes/dist/output.wasm
+++ b/themes/dist/output.wasm
Binary files differ