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<html>
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	<title>Matthew Kosarek</title>
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  <body>
    <header>
      <h1>Matthew Kosarek</h1>
      <nav>
        <ul>
          <li><a href='/'>&#127969; Home</a></li>
          <li><a href='/resume.html'>&#128216; CV</a></li>
          <li style="display: none;"><a href='/posts.html'>&#128221; Posts</a></li>
        </ul>
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	</header>
    <section id='resume'>
      <div id='resume_button_container'>
        <button id='full_screen_button' title='Toggle Fullscreen'>
          &#9974; 
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        <a href='download/cv.pdf' download title='Download as PDF'>
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      </div>

      <header>
        <h1>Matthew Kosarek</h1>

        <h3>Software Engineer</h3>

        <div>
          <span><b>TEL:</b> +1-201-400-2699</span>
          <span><b>EMAIL:</b> mkosare1@gmail.com</span>
        </div>
      </header>

      <div>
        <h2>Skills</h2>
        <p>
          <div class="skill-section">
            <b>Languages & Tech</b><div>C/C++, OpenGL, C#, ASP.NET, TypeScript/JavaScript, ReactJS, ThreeJS, HTML/CSS, SQL, Java</div>
          </div>
          <div class="skill-section">
            <b>Tools</b><div>Git, Visual Studio Professional, Unity, Sourcetree, npm, Webpack, TeamCity, NuGet, AWS</div>
          </div>
        </p>
      </div>
      <div>
        <h2>Experience</h2>
        <p>
          <div class="experience-item">
            <div class="experience-header">
              <div>
                <span><b>Software Team Lead</b></span>
                <span><i>Vention</i></span>
              </div>
              <div>
                <span>July 2020 to Present</span>
                <span>Montreal, QC</span>
              </div>
            </div>
            <ul>
              <li>
                Implemented new features and fixed bugs as a member of the MachineLogic Team, which is tasked with creating a visual programming language for our hardware stack.
              </li>
              <li>
                Designed and developed a CNC application for our hardware that accepts G-Code files as input and provides a realtime rendering of the path as the machine follows it.
              </li>
            </ul>
          </div>
          <div class="experience-item">
            <div class="experience-header">
              <div>
                <span><b>Software Engineer I</b></span>
                <span><i>Big Huge Games</i></span>
              </div>
              <div>
                <span>January 2018 to June 2020</span>
                <span>Timonium, MD</span>
              </div>
            </div>
            <ul>
              <li>
                Developed and maintained the data pipeline - from data entry, to data validation, to data publishing - for <i>Arcane Shodown</i>.
              </li>
              <li>
                Designed, built, and maintained a live operations scheduling and publishing web application for <i>DomiNations</i>
              </li>
              <li>
                Implemented game features on all parts of the stack, including tools, Unity client, and game servers
              </li>
              <li>
                Met weekly with various disciplines to discuss ways to improve the UX of the company's tools
              </li>
              <li>
                Initiated company-wide React and TypeScript code sharing via a private NPM repository
              </li>
              <li>
                Worked within the Agile framework, in which I planned sprint work, attended daily stand-ups, and participated in retrospectives
              </li>
            </ul>
          </div>
          <div class="experience-item">
            <div class="experience-header">
              <div>
                <span><b>Teaching Assistant for Intro to Video Game Design</b></span>
                <span><i>Johns Hopkins University</i></span>
              </div>
              <div>
                <span>September 2017 to December 2017</span>
                <span>Baltimore, MD</span>
              </div>
            </div>
            <ul>
              <li>
                Assisted beginner programmers in the development of 2D game engines using the SDL2 library
              </li>
            </ul>
          </div>
          <div class="experience-item">
            <div class="experience-header">
              <div>
                <span><b>Software Engineering Intern</b></span>
                <span><i>Big Huge Games</i></span>
              </div>
              <div>
                <span>May 2017 to August 2017</span>
                <span>Timonium, MD</span>
              </div>
            </div>
            <ul>
              <li>
                Developed a tool based on the GTK toolkit to improve the workflow of the quality assurance team for <i>DomiNations</i>
              </li>
              <li>
                Wrote a comprehensive user manual that explains how the tool functions for both technical and non-technical users
              </li>
            </ul>
          </div>
          <div class="experience-item">
            <div class="experience-header">
              <div>
                <span><b>Software Engineering Intern</b></span>
                <span><i>Sparkypants Studios</i></span>
              </div>
              <div>
                <span>May 2016 to August 2016</span>
                <span>Baltimore, MD</span>
              </div>
            </div>
            <ul>
              <li>
                Developed an application to measure and report memory usage and run times for all game systems in <i>Dropzone</i>
              </li>
            </ul>
          </div>
        </p>
      </div>
      <div>
        <h2>Education</h2>
        <p>
          <div class="experience-item">
            <div class="experience-header">
              <div>
                <span><b>Johns Hopkins University</b></span>
                <span>Baltimore, MD</span>
              </div>
              <div>
                <span>September 2014 to December 2017</span>
              </div>
            </div>
            <ul>
              <li>
                B.S. in Computer Engineering (Magna Cum Laude)
              </li>
              <li>
                3.53 GPA
              </li>
              <li>
                <i>Relevant Coursework</i>: Computer Graphics, Object Oriented Software Engineering, Linear Algebra, Video Game Engines and Design, Operating Systems, Data Structures, Introduction to Renewable Energy Engineering
              </li>
            </ul>
          </div>
        </p>
      </div>
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