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<html>
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	<title>Matthew Kosarek</title>
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  <body>
    <header>
      <h1>Matthew Kosarek</h1>
      <nav>
        <ul>
          <li><a href='/'>&#127969; Home</a></li>
          <li><a href='/resume.html'>&#128216; CV</a></li>
          <li style="display: none;"><a href='/posts.html'>&#128221; Posts</a></li>
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    <section id='resume'>
      <div id='resume_button_container'>
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        <a href='download/cv.pdf' download title='Download as PDF'>
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      <header id="resume_header">
        <h1>Matthew Kosarek</h1>
        
        <div id="resume_header_contact">
          <span><i>&#128422;</i> Computer Programmer</span>
          <span><i>☎️</i> +1-201-400-2699</span>
          <span><i>&#128231;</i> mkosare1@gmail.com</span>
          <span><i>🇺🇸</i> United States Citizen</span>
        </div>
      </header>

      <section class='resume_section'>
        <h2>Skills</h2>
        <div class="resume_section_content">
          <div class="skill-section">
            <b>Languages & Tech</b><div>C/C++, C#, TypeScript/JavaScript, ReactJS, HTML & CSS, Java, OpenGL, ASP.NET, Linux</div>
          </div>
          <div class="skill-section">
            <b>Tools</b><div>git, npm, Webpack Visual Studio Professional, Visual Studio Code, Unity, TeamCity, NuGet, Emacs</div>
          </div>
        </div>
	    </section>

      <section class='resume_section'>
        <h2>Experience</h2>
        <div class="resume_section_content">
          <div class="experience-item">
            <div class="experience-header">
              <div>
                <span><b>Software Team Lead</b></span>
                <span><i>Vention</i></span>
              </div>
              <div>
                <span>July 2020 to Present</span>
                <span>Montreal, QC</span>
              </div>
            </div>
            <ul>
              <li>
                Led a small team in developing a robust infrastructure for customer-facing industrial software applications
              </li>
              <li>
				        Developed and shipped a number of time-sensitive client projects, including palletizing and path-following software applications
              </li>
              <li>
				        Interacted extensively with other teams to align on specific business goals and meet expectations
              </li>
              <li>
                Planned and organized project tasks for the team via Github tickets 
              </li>
              <li>
                Implemented new features in both the engine and frontend of MachineLogic, which is the company's code-free programming language
              </li>
            </ul>
          </div>
          <div class="experience-item">
            <div class="experience-header">
              <div>
                <span><b>Software Engineer I</b></span>
                <span><i>Big Huge Games</i></span>
              </div>
              <div>
                <span>January 2018 to June 2020</span>
                <span>Timonium, MD</span>
              </div>
            </div>
            <ul>
              <li>
                Developed and maintained the data pipeline - from data entry, to data validation, to data publishing - for <i>Arcane Showdown</i>
              </li>
              <li>
                Designed, built, and maintained a live operations scheduling and publishing web application for <i>DomiNations</i>
              </li>
              <li>
                Implemented a localization system for <i>Arcane Showdown</i> which allowed the game to be released in different languages
              </li>
              <li>
                Implemented game features on all parts of the stack, including tools, Unity client, and game servers
              </li>
              <li>
                Met weekly with various disciplines to discuss ways to improve the UX of the company's tools
              </li>
              <li>
                Initiated company-wide React and TypeScript code sharing via a private npm repository
              </li>
              <li>
                Worked within the Agile framework, in which I planned sprint work, attended daily stand-ups, and participated in retrospectives
              </li>
            </ul>
          </div>
          <div class="experience-item">
            <div class="experience-header">
              <div>
                <span><b>Teaching Assistant for Intro to Video Game Design</b></span>
                <span><i>Johns Hopkins University</i></span>
              </div>
              <div>
                <span>September 2017 to December 2017</span>
                <span>Baltimore, MD</span>
              </div>
            </div>
            <ul>
              <li>
                Assisted beginner programmers in the development of 2D game engines using the SDL2 library
              </li>
            </ul>
          </div>
          <div class="experience-item">
            <div class="experience-header">
              <div>
                <span><b>Software Engineering Intern</b></span>
                <span><i>Big Huge Games</i></span>
              </div>
              <div>
                <span>May 2017 to August 2017</span>
                <span>Timonium, MD</span>
              </div>
            </div>
            <ul>
              <li>
                Developed a tool based on the GTK toolkit to improve the workflow of the quality assurance team for <i>DomiNations</i>
              </li>
              <li>
                Wrote a comprehensive user manual that explains how the tool functions for both technical and non-technical users
              </li>
            </ul>
          </div>
          <div class="experience-item">
            <div class="experience-header">
              <div>
                <span><b>Software Engineering Intern</b></span>
                <span><i>Sparkypants Studios</i></span>
              </div>
              <div>
                <span>May 2016 to August 2016</span>
                <span>Baltimore, MD</span>
              </div>
            </div>
            <ul>
              <li>
                Developed an application to measure and report memory usage and run times for all game systems in <i>Dropzone</i>
              </li>
            </ul>
          </div>
        </div>
      </section>
      
      <section class='resume_section'>
        <h2>Education</h2>
        <div class="resume_section_content">
          <div class="experience-item">
            <div class="experience-header">
              <div>
                <span><b>Johns Hopkins University</b></span>
                <span>Baltimore, MD</span>
              </div>
              <div>
                <span>September 2014 to December 2017</span>
              </div>
            </div>
            <ul>
              <li>
                B.S. in Computer Engineering (Magna Cum Laude)
              </li>
              <li>
                3.53 GPA (Cumulative)
              </li>
              <li>
                <i>Relevant Coursework</i>: Computer Graphics, Object Oriented Software Engineering, Linear Algebra, Video Game Engines and Design, Operating Systems, Data Structures, Introduction to Renewable Energy Engineering
              </li>
            </ul>
          </div>
        </div>
      </section>
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